Duncan Idaho Posted March 4, 2018 Share Posted March 4, 2018 So, I have been hit with the idea of tweaking FE8 a bit, just a bit, I can do 90% of the tweaks myself, but there is one that mystifies me. The Bishops "slaying" "slayer" ability, that turns any weapon in their hands into an anti monster weapon. I am looking through nighmare's available data and the ability seems to be missing. Which values is it? And in which of the four ability categories is it? I want to give this ability to the valkyries. Quote Link to comment Share on other sites More sharing options...
Re: The weirdo. Posted March 4, 2018 Share Posted March 4, 2018 (edited) lol no idea how to help you but maybe this will help. <iframe width="1266" height="481" src="https://www.youtube.com/embed/GGU1P6lBW6Q" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe> Wait its not working on my end can you see it Fuck it here the regular link. Surprise youtube video. Edited March 4, 2018 by bad touch Quote Link to comment Share on other sites More sharing options...
Darrman Posted March 4, 2018 Share Posted March 4, 2018 Slayer is hardcoded. However, there is a hack that can remove the hardcoding. Quote Link to comment Share on other sites More sharing options...
Duncan Idaho Posted March 4, 2018 Author Share Posted March 4, 2018 (edited) Thanks, someone on the discord server pointed me to FEBuilder and with it I was able to apparently port it to other classes (will see soon). But I have a new question, by any chance is the Great Shield Patch broken? I am playing the game on hard and now every base class has Great Shield. Which is annoying in the arena as it can trigger up to 10 times in a row. Seems FEBuilder didn't add the skill to any of the classes. Edited March 4, 2018 by Duncan Idaho Quote Link to comment Share on other sites More sharing options...
Tequila Posted March 5, 2018 Share Posted March 5, 2018 Idk how FEBuilder does it, but in vanilla, the game checks if the unit's class id is lower than 0xB (General) or higher than 0xC (General_F), and if either of those is true, no Great Shield. But that means that anything in between those will have the skill. So if you just change the byte, to give, say Eirika Master Lord and Sage the skill, then all class ids between those will also have it. Quote Link to comment Share on other sites More sharing options...
Duncan Idaho Posted March 5, 2018 Author Share Posted March 5, 2018 So, regarding the assembly modification, let's say I use it, how I would proceed to assign to the classes I want the Slayer ability? Quote Link to comment Share on other sites More sharing options...
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