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Super Robot Wars


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  • 2 weeks later...

Real Original confirmed

12984214884761805747.jpg

Original Protagonist Unit "Brasta" (Burasuta)

Designer: Seiji Ono

Total Height: 18.3m / Weight: 62.6t

Prototype Unit 1 of the anti-Dimensional Monster mobile weapon DM Buster, developed by the Axiom (Akushion) Corporation's 13th Defense Research Facility, also known as the "Scoat (Sukooto) Lab".

It has been developed according to extraordinarily high specifications to combat the unknown lifeforms from other dimensions, and does especially well in mobility and enemy tracking.

From the outside it appears to be angular and sharp in the vein of a Mobile Suit with a base coloring of black on grey, but on its back are extremely large wings with a wingspan almost as long as the unit itself. There is a green canopy-shaped object on its chest.

Main weapon "Clutch (Kuratchi) Sniper": With the latest Axiom-made electromagnetic acceleration-type Gunlauncher "AX-55EAGLE" can change parts depending on the situation, allowing a large variety of attacking possibilities.

"ACP Faizu": A technique combining attacks from both the abovementioned AX-55 and the shield located on the top left "Bunker". "Bunker", besides having the effect of weakening enemy attacks with a field, can also be used as a cutting weapon.

Original Characters

Protagonist "Crowe Broust" (Kurou Buruusuto) (Voiced by Yuji Ueda)

Has permed black hair growing to the chin on the sides. A pilot coming from a elite squadron with a colorful variety of special skills, he claims to dislike women and so does not trust beautiful women.

"Troyer Scoat" (Toraia Sukooto)

Bobbed blond hair with glasses and in Japanese wear. Without the chest comparatively handsome, but if you look at the shoes, feminine.

In charge of Axiom Corporation's 13th DRF. An authority on robot engineering and energy engineering, and in charge of the Brasta's development. Foremost in research.

I like the shade of the Lion seires mechs Brasta gives off

Edited by Asakim Bass Dowin GS
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I've been searching for a while and most I've come to was for the first two parts in GameFAQs. And I know I can't rely exactly on an Impact guide. So...

Does anyone know where I could find a walkthrough/storyguide/etc. for the Compact 2 trilogy? Or at least, for the last part?

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http://img25.imageshack.us/img25/6400/1299003851840.jpg

http://img816.imageshack.us/img816/7875/1299003929268.jpg

http://img190.imageshack.us/img190/9382/1299004119667.jpg

http://img689.imageshack.us/img689/3209/1299004168033.jpg

http://img268.imageshack.us/img268/8466/1299004212506.jpg

http://img687.imageshack.us/img687/5821/1299004357741.jpg

http://img835.imageshack.us/img835/429/1299004393802.jpg

SOme info from the scans

>Pilot Abilities

By raising specific stats using PP, new abilities become available for unlocking. Such as:

Dash: At 130 Will, unit movement increased by 1-2

Chain Movement: When Will is above 120, you can take another action if you kill an enemy.

>Sub-Orders

During the intermission, you'll be able to have the pilots you didn't use in the previous mission undergo tasks in order to obtain bonuses.

You can choose from 4 options: Training (PP+20), Patrol (Increases Kill Count), Simulator (Increases EXP by 500 or more) or Acquisition (Obtain 500xLv in credits/en/whatever)

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Not sure this will help but try checking out the SRW Impact guide, seeing as it's a compilation of those 3 games, if not then I'll ask at my usual haunt.

Well, the differences between the two versions are big enough to not exactly rely on an Impact guide. I'd prefer to go by an actual Compact 2 guide personally. It'd make things easier anyway. Like learning beforehand the Hyakku Shiki Kai and it's Full Armor version are not in Compact 2, saving me the trouble of preventing Gato from nuking Solomon. XD

Anyway, I've been looking myself as well, and though I found this: http://www.oocities.org/tiyaw1984/gameguide/gameguide.html, well, it falls short on what I want. :/

Additionaly, I found this as well: http://www.geocities.co.jp/Playtown/7800/, but most of the stuff there makes no sense, so I can't figure out what it says in there.

Edited by Acacia Sgt
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  • 2 weeks later...

I only played Super Robot Taisen OG 1,2 for gba and SRW3 for snes (all roms) and I really liked all three of them.

can anyone here give links for the some patches for the other games?(any other ones will do since I find mecha turn based games really cool)

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I only played Super Robot Taisen OG 1,2 for gba and SRW3 for snes (all roms) and I really liked all three of them.

can anyone here give links for the some patches for the other games?(any other ones will do since I find mecha turn based games really cool)

Super Robot Wars J

Alpha Gaiden

I'd also recommend trying to play the other games in Japanese.

Edited by Angel Sterling
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Guest Wen Yang

Long-time SRW fan here :)

Played and finished... let's see...

3, 4, EX, Masou Kishin (SNES), 64 (N64), A, R, OG, D, OG2, J (GBA), Alpha, Alpha Gaiden (PSX), Impact, Alpha 2, MX, Alpha 3, Z (PS2), W, K, Masou Kishin, Endless Frontier, Endless Frontier EXCEED (NDS).

Currently around 3/4s done with L.

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  • 2 weeks later...

Is... is that Musashi?! I mean, I know he was alive in Armageddon, but Z had Getter Robo G. How does that work? Not that I'm complaining. I hope he'll be savable.

This is an alternate Getter Robo team, Z2 takes place on another Earth, just some of the members of Zeuth wind up warped there.

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This is an alternate Getter Robo team, Z2 takes place on another Earth, just some of the members of Zeuth wind up warped there.

That makes sense. I suppose it would be hard to put Shin Mazinger and Getter Robo Armageddon in otherwise.

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I've been very curious as to what they will do with Musashi. Last time they used Last Day on Earth was in D and Musashi was killed immediately after Ch 1 in that. But here they've clearly gone through the effort into giving him a very nice cut-in and the works, which is kinda pointless when he doesn't really last very long in that one, nor does he get to go out like a total badass like his manga death (which Shin vs Neo recreated wonderfully) or TV death or even his SRW Alpha 2 death. He's saveable in Advance (and Portable) as well as in Alpha 2 on the super routes. So I wonder if he'll live through this one since they put the effort into graphics for him.

Honestly, killing him off in D was a huge waste because you'd end up with 1 or 2 Getters forever collecting dust in the hangar depending on whether or not you got Shin Getter Dragon at the second route split. Getter 1 came with a ton of free upgrades and could at least survive better than other supers in that game due to Open Get and Mach Special- when lacking Shin Getter Dragon, it was probably the better thing to put the Neo Getter team into. But then Black Getter is useless, but still has very convenient and spammable combination attacks with Getter 1 but you'd be insane to not use Shin Getter just to take advantage of such a thing. If Musashi was alive, he'd be capable of using Black Getter and BAM, utility restored. It's not like his death is all that important in Last Day on Earth's plot- just a comparatively small guilt trip for Benkei. I'd greatly like to see this in Z2, letting Musashi live to help kick some ass, falling back on his Getter 3 or to Ryouma's Black Getter when he hops into Shin Getter 1. It's not like we don't have a precedent of Musashi being awesome in the Black Getter, friggin judo throwing a pair of cyborg brontosauruses (or whatever the Invincible Fortress Dai was made out of) in it.

Edited by GTF234
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