Guest Dreamyboi Posted March 28, 2018 Share Posted March 28, 2018 (edited) Exactly what the titles says (again), What are things in the franchise you are sick of seeing either because you've seen them too much or because you think they effect the story or gameplay in a negative way and need to go. Here are the things in the Fire Emblem franchise I think need to just leave and never come back based on what I've played (Awakening, Fates, Echoes): Let's get the obvious ones out of the way. Desert Maps (They're tedious slogs and I can't think of a single benefit to them) Fog of War (These are bad for strategy because they only effect the player and practically enforce turtling) One Dimensional Villains (They're lazily written and boring) Quirk-Centric Characters (They're lazy and I find them immersion breaking) Open Field Maps (Lazy, Awakening was embarrassing and Echoes has NO excuse) Lackluster Worldbuilding (Let's be real, even Echoes needed to do a better job with it's worldbuilding despite having different teachings Rigelian and Zofian societies appeared the same) Now for some that are important to me personally. Dragon Final Bosses (It does not always have to be a dragon come on) Kid-Looking Characters (Unless they're manaketes there's no reason for units that look prepubescent to be on a battlefield at all) Boob Armor (https://www.tor.com/2013/05/06/boob-plate-armor-would-kill-you/ I know it's done for the sake of fanservice but I find it immersion breaking and cringeworthy) Destructive Faithfulness (When you remake a game you FIX it's flaws, not preserve them for the sake of staying faithful.) 2 Range Exclusive Archers (Echoes had the right idea, let Archers have 1-3 range while balancing the effectiveness ofcourse) Avatar units (I've bitched about this plenty so to keep it short, they're more often then not destructive to the writing) Possessed Villains (I vastly prefer villains that are motivated by their own goals instead of being influenced by evil spirits/magic and shit) Lack of Politics (I think it'd be great if the conflict weren't as simple as just "Evil Nation vs Good Nation", use some imagination) These I'm only mostly sure on. Fanservice Characters (Characters build for the express purpose of being masturbated to are lame though I don't think they're THAT harmful) Weapon Durability (I've been thinking about this for a bit and I think a MUCH more balanced version of what Fates tried to do would be better) Critical/Skill cut-ins (I liked it better when critical hits/skills were quick and surprising, now you have to sit through a not-so-witty one liner and portrait closeup before impact.) Dancers/Bards (Unless they're dancing/music have magic properties that are useful in battle then it makes no sense for them to be on the field) That's all I have, what about you guys? Edited March 28, 2018 by Dreamyboi Quote Link to comment Share on other sites More sharing options...
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