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13 minutes ago, Arthur97 said:

Welp, I got a character to 150. Though, what's the point in making my characters stronger at this point?

the sweet sense of satisfaction of the most coveted thing: arbitrary 100%ing

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34 minutes ago, Arthur97 said:

Welp, I got a character to 150. Though, what's the point in making my characters stronger at this point?

Absolutely nothing. But 150 is much better than the utterly absurd 255 of Hyrule Warriors, can you imagine having another 105 levels to go? Not that anything past like 100-150 was ever needed. KT learned their lesson there and hence made the cap so much lower here in HW. Action games shouldn't have level caps few RPGs would ever bother with.

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I think going to 150 made sense. Let's them up the levels of each DLC and you could still go just a liiiittle higher leveled to help with the content if needed. But not TOO much. It works.

 

255 was like they thought of a cute reference and then thought nothing further. I don't think anything in Legends even required 150 from what I remember people talking about it, much less that much.

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God, the Caeda map on Scion of Legend is such a pain. Not because it's hard, it's actually quite easy...unless you want S rank, because there are no enemies. Twice I did it and had ~1500 kills before there were just no enemies left to defeat. I had to intentionally play badly just so that more enemies can spawn.

Oh and if you don't take out Anna soon she can one-shot the flier at your base, ending it immediately. And she's not on the map at the start so you can't just go and get rid of her immediately, you have to notice when she arrives among constantly being told that a villager is in danger and hearing them scream for their lives as you don't help them because this game can be stupid with S rank requirements.

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4 hours ago, r_n said:

I think going to 150 made sense. Let's them up the levels of each DLC and you could still go just a liiiittle higher leveled to help with the content if needed. But not TOO much. It works.

 

255 was like they thought of a cute reference and then thought nothing further. I don't think anything in Legends even required 150 from what I remember people talking about it, much less that much.

Yeah HWL didn't up the levels very much, you could still do maps around level 80 or so for the most part.

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10 minutes ago, Florete said:

God, the Caeda map on Scion of Legend is such a pain. Not because it's hard, it's actually quite easy...unless you want S rank, because there are no enemies. Twice I did it and had ~1500 kills before there were just no enemies left to defeat. I had to intentionally play badly just so that more enemies can spawn.

Oh and if you don't take out Anna soon she can one-shot the flier at your base, ending it immediately. And she's not on the map at the start so you can't just go and get rid of her immediately, you have to notice when she arrives among constantly being told that a villager is in danger and hearing them scream for their lives as you don't help them because this game can be stupid with S rank requirements.

I think the game is pretty fair for S Ranks in 90% of instances. 

 

But that 10% is taken almost entirely by things Villager Rescue (Recruitment? Whatever) where the way to not be scrounging around the couches for KOs is to...ignore themission entirely and let the villagers turn into enemies

I also find Recruitment Battles  stupid because sometimes the AI will just take forever to do anything. One time I had to do the map a second time because I physically could not kill the guy fast enough. And even when things go quickly there's still a long bit where its just like "well, i've gotten my 2000+ kos and captured every fort time to literally wait for a solid minute and a half". The message queue system also does not help at all

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19 minutes ago, r_n said:

I think the game is pretty fair for S Ranks in 90% of instances. 

The time and damage requirements are fine because those require the player to play well, but I'm not a fan of the KO count. It either doesn't impact anything (when you can't really avoid killing that many enemies on the way to winning) or forces you to go scrounging around for more KOs.

20 minutes ago, r_n said:

I also find Recruitment Battles  stupid because sometimes the AI will just take forever to do anything. One time I had to do the map a second time because I physically could not kill the guy fast enough. And even when things go quickly there's still a long bit where its just like "well, i've gotten my 2000+ kos and captured every fort time to literally wait for a solid minute and a half". The message queue system also does not help at all

I have yet to actually be negatively impacted by Recruitment Battles, but I've cut it very close. I find it's faster to just kill them instead of trying to recruit them. You get materials that way, too. It's pretty dumb how it's smarter to not play it the "right" way.

Coming into this game after Hyrule Warriors one of my greatest wants was for the message queue system to be better. It's...not.

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18 minutes ago, Florete said:

The time and damage requirements are fine because those require the player to play well, but I'm not a fan of the KO count. It either doesn't impact anything (when you can't really avoid killing that many enemies on the way to winning) or forces you to go scrounging around for more KOs.

I have yet to actually be negatively impacted by Recruitment Battles, but I've cut it very close. I find it's faster to just kill them instead of trying to recruit them. You get materials that way, too. It's pretty dumb how it's smarter to not play it the "right" way.

Coming into this game after Hyrule Warriors one of my greatest wants was for the message queue system to be better. It's...not.

I killed them once and i had to wait ten years for the message queue to do its thing while the ai slowly walked back to the base.

My understanding of the message system is its like that in all warrior games and is specifically something they dont want to get rid of because....combos...or kos...or something. It's stupid and arbitrary and does nothing but *literally* waste your time.

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23 minutes ago, r_n said:

I killed them once and i had to wait ten years for the message queue to do its thing while the ai slowly walked back to the base.

My understanding of the message system is its like that in all warrior games and is specifically something they dont want to get rid of because....combos...or kos...or something. It's stupid and arbitrary and does nothing but *literally* waste your time.

It can also get in the way of characters talking meaning that if you want to try and see if they say anything when they fight, you pretty much have to sit and wait for the queue to finish.

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2 hours ago, Florete said:

The time and damage requirements are fine because those require the player to play well, but I'm not a fan of the KO count. It either doesn't impact anything (when you can't really avoid killing that many enemies on the way to winning) or forces you to go scrounging around for more KOs.

I have yet to actually be negatively impacted by Recruitment Battles, but I've cut it very close. I find it's faster to just kill them instead of trying to recruit them. You get materials that way, too. It's pretty dumb how it's smarter to not play it the "right" way.

Coming into this game after Hyrule Warriors one of my greatest wants was for the message queue system to be better. It's...not.

Speaking of Hyrule Warriors, the rescue missions were especially bad about the message queue - you had to wait until the message queue allowed the doors to open. The King and Link's level 4+ missions in Legends are both this type, and the former even has you dodge a hungry Gold Cucco.

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Are there any other places that get Test of Skill because the one on Emmeryn is garbage

what on earth where they thinking with this. Shadow Eliminations are disasters, why would you make one that you msut S Rank in 7 minutes out of a 10 minute timer your grinding stage

The ideal grinding stage is an onslaught, one you're focused on burning through many kos at once and can funnel all of them into one character (two if needed).

Instead you make it a Shadow Elimination on a map that has a lot of one way doors AND you make the shadows being summoned Frederick?! Even with slayers or hitting res he is a brick wall that you will chip away at and bringing anything without slayers to this is asking for trouble. You don't have time to grind out weapon skills you're too busy killing the 2 mages and spending the bulk of your time kiling fredericks. Even putting aside the S Rank requirement (since you only need to get that once), doing this in 10 minutes is far too stressful.

While we're at it, I don't understand why they threw extra restrictions on this? 10 minute time limit (7 minute s rank limit!!) and you take double damage and all for..."quicker" skill grinding. How much quicker. Is it just x2? Because that's utterly worthless. Cumulatively I had MAYBE almost 3k kills. I had to ignore almost every fort, I was too busy! That's not helpful to anyone Even if it was x4 you just do not have the time to take advantage of it.

 

If they must have made it a shadow elimination, it should have been on Kingswood against Pegasus. Kingswood has no one way streets, lots of open spaces and pegasus knights are by design frail and will fall super easy to axes and wing slayers.

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25 minutes ago, r_n said:

Are there any other places that get Test of Skill because the one on Emmeryn is garbage

what on earth where they thinking with this. Shadow Eliminations are disasters, why would you make one that you msut S Rank in 7 minutes out of a 10 minute timer your grinding stage

The ideal grinding stage is an onslaught, one you're focused on burning through many kos at once and can funnel all of them into one character (two if needed).

Instead you make it a Shadow Elimination on a map that has a lot of one way doors AND you make the shadows being summoned Frederick?! Even with slayers or hitting res he is a brick wall that you will chip away at and bringing anything without slayers to this is asking for trouble. You don't have time to grind out weapon skills you're too busy killing the 2 mages and spending the bulk of your time kiling fredericks. Even putting aside the S Rank requirement (since you only need to get that once), doing this in 10 minutes is far too stressful.

While we're at it, I don't understand why they threw extra restrictions on this? 10 minute time limit (7 minute s rank limit!!) and you take double damage and all for..."quicker" skill grinding. How much quicker. Is it just x2? Because that's utterly worthless. Cumulatively I had MAYBE almost 3k kills. I had to ignore almost every fort, I was too busy! That's not helpful to anyone Even if it was x4 you just do not have the time to take advantage of it.

 

If they must have made it a shadow elimination, it should have been on Kingswood against Pegasus. Kingswood has no one way streets, lots of open spaces and pegasus knights are by design frail and will fall super easy to axes and wing slayers.

The only other one I remember is a targeted elimination in Olivia's map, which is level 95 (I think) compared with the level 65 or so mission on Emmeryn.  The restrictions are to make you work for your kills, you either grind out slowly and safely, or you're skilled enough that you can grind extra kills with more risk.  Overall, given the level of the missions, they're more for unlocking skills on Brave and Hero weapons than unlocking True Power.  I've found both stages relatively helpful (and I did grind TP for a few weapons out on the one in Olivia's map), and it's a nice change of pace from continuously running Onslaught/Gold Rush missions for skill grinding.

Kills by the AI-controlled PCs also count towards unlocking skills on their weapons, so you don't necessarily need to be running around as the person who is unlocking skills.  Leave them to farm kills in the base, since both missions deal with base rushes, and have your other allies spread out for objectives with higher powered weapons.  And yes, it's just two times the kills.  If you find it too stressful, don't grind on them.  It's more of a reward for being able to handle stricter requirements than normal.

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12 minutes ago, YotsuMaboroshi said:

The only other one I remember is a targeted elimination in Olivia's map, which is level 95 (I think) compared with the level 65 or so mission on Emmeryn.  The restrictions are to make you work for your kills, you either grind out slowly and safely, or you're skilled enough that you can grind extra kills with more risk.  Overall, given the level of the missions, they're more for unlocking skills on Brave and Hero weapons than unlocking True Power.  I've found both stages relatively helpful (and I did grind TP for a few weapons out on the one in Olivia's map), and it's a nice change of pace from continuously running Onslaught/Gold Rush missions for skill grinding.

Kills by the AI-controlled PCs also count towards unlocking skills on their weapons, so you don't necessarily need to be running around as the person who is unlocking skills.  Leave them to farm kills in the base, since both missions deal with base rushes, and have your other allies spread out for objectives with higher powered weapons.  And yes, it's just two times the kills.  If you find it too stressful, don't grind on them.  It's more of a reward for being able to handle stricter requirements than normal.

But the risk doesn't outweigh the reward. A shadow elimination isn't about the risk, flat out you will lose if you do not handle everything. There's no time to properly grind out skills. IT's more a hard mission where you happen to maybe earn some extra kills to your skills. Your allies will get kills, but x2 just results in evening out what you'd earn playing normally. Maybe a little more. I think x3 or x4 would makes these more worthwhile, the skill system just isn't in the favor of spreading kills out.

Targeted Elimination is good, though. Basically the closest thing to a normal mission in the game. I still feel like the developers didnt really think out why someone would want a skill grinding stage, but it's fine.

The Experience Check is better, the one I found was a ~95 timed onslaught. Onslaught level curves are a little weird, but you can work around it with infernal blessing. Even without it got my level reset marth back into the 20s and taking care of the officers is fun. 

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23 minutes ago, r_n said:

But the risk doesn't outweigh the reward. A shadow elimination isn't about the risk, flat out you will lose if you do not handle everything. There's no time to properly grind out skills. IT's more a hard mission where you happen to maybe earn some extra kills to your skills. Your allies will get kills, but x2 just results in evening out what you'd earn playing normally. Maybe a little more. I think x3 or x4 would makes these more worthwhile, the skill system just isn't in the favor of spreading kills out.

Targeted Elimination is good, though. Basically the closest thing to a normal mission in the game. I still feel like the developers didnt really think out why someone would want a skill grinding stage, but it's fine.

The Experience Check is better, the one I found was a ~95 timed onslaught. Onslaught level curves are a little weird, but you can work around it with infernal blessing. Even without it got my level reset marth back into the 20s and taking care of the officers is fun. 

I personally don't have a problem with it.  The missions have a bunch of units rushing the base, so you can use the farmer to guard the base personally while others deal with the objectives or side quests.  All of the missions have the enemy rush the base (even the Targeted Elimination), so rather than run all over the map to farm kills, you remain in one place and let the enemy come to the farmer.  It's different from Onslaught/Gold Rush farming, so it's not going to work for everyone, but I kind of like that they didn't just throw it on an Onslaught map and call it a day (at least that I've found so far).

I did find a 110 one as one of the distortions on Scion of Legend, but that's Fort Seige, so it's still a rush type map.

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On 4/4/2018 at 1:14 AM, YotsuMaboroshi said:

I did find a 110 one as one of the distortions on Scion of Legend, but that's Fort Seige, so it's still a rush type map.

I just did that map and was so close to S ranking it but didn't, with me beating it in just a little over 7 minutes and getting around 1960 KOs. It was so stressful.

These harder missions might be easier for me if my characters were higher leveled. Everyone I use is at least level 100, but no higher than 106. What's a good method to level grind in my situation? I have all the DLC.

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3 hours ago, Sirtimid said:

Well it's been a fun run... as much as i'd like DLC, for this one. I have a suspicion that we will be getting FE switch real soon.

Not to be that guy, but what makes you believe this when we still know nothing whatsoever about the game other than that it exists??

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On 4/5/2018 at 11:28 PM, Levant Mir Celestia said:

Not to be that guy, but what makes you believe this when we still know nothing whatsoever about the game other than that it exists??

We have gone through all the none heroes related FE- content. From a business perspective, it makes sense that nitendo would release something about the series and soon and that would most likely be FE switch (unless they decide to go with DLC pack 2 which I don't think they will)

All hypothesis with no evidence, so take that as it should.

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2 minutes ago, Anacybele said:

That could work.

A little off topic but im speculating that if Path of Radiance dlc is ever made I feel they would include Titania as a Frederick clone

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56 minutes ago, smfthegeek said:

A little off topic but im speculating that if Path of Radiance dlc is ever made I feel they would include Titania as a Frederick clone

That would fit, yeah.

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So I think I learned a little something about the escort the villager missions. Captains bunched up on the villagers don't actually seem to do any insane amount of damage (even with hero weapons). So long as you bring a healer you can control a fighting character to clear hazards without worrying TOO much about how many captains are clustered around a villager.

I did Falchion's opus with Corrin (the healer) and Tiki (the attacker) and despite 5+ captains being clustered around a villager for a couple minutes each I only ended up using 4 heals through the whole thing. I think the most important targets to take out are the lightning mages, when they were active seemed like when the villagers took the most damage.

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On 4/8/2018 at 1:42 AM, CmdrQuartz said:

So I think I learned a little something about the escort the villager missions. Captains bunched up on the villagers don't actually seem to do any insane amount of damage (even with hero weapons). So long as you bring a healer you can control a fighting character to clear hazards without worrying TOO much about how many captains are clustered around a villager.

I did Falchion's opus with Corrin (the healer) and Tiki (the attacker) and despite 5+ captains being clustered around a villager for a couple minutes each I only ended up using 4 heals through the whole thing. I think the most important targets to take out are the lightning mages, when they were active seemed like when the villagers took the most damage.

What were your characters levels for this if I may ask? 

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On 07/04/2018 at 6:54 PM, smfthegeek said:

So is Olivia worth my time? Like I have her opus but it will take me time to get her support materials so im wondering about her usefulness.

Olivia is amazing. With her C6 she can clear out entire forts, her personal skill allows her to get awakening and special meter through beating captains, she has the highest luck stat in the game (so she can trigger luna and lethality often) and she can break stun gauges very easily. Her strong attack can also fill her partners special gauge so she can trigger dual warriors specials easily too

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