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What do you think happened in Lucina's future?


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I read an really interesting post by omegaxis1.

1 hour ago, omegaxis1 said:

I wouldn't say that the Awakening story was bad at all. In fact, the Awakening writers did a fantastic job with what they were given. The flaw in Awakening is the issue that it's just very rushed. The 3DS can only hold so much, after all. Had Awakening been for an actual console like the Wii or such, they actually could have written far more of the story into it, explore more, even make us have a serious understanding of just how dark the Future Past story can be. I would seriously love a game based around Lucina's future, and it emphasizes just how terrible Lucina's world had become.

The Jugdral series is loved so much because of how they don't hold back in showing us how dark the story gets. 

Let me explain with something like Awakening. 

In Awakening, we get a glimpse of Lucina's future, see that it's ravaging us, and is causing much havoc. We see how terrifying Grima actually can be. But the people that die in the future past are just no names most of the time. 

In Jugdral, we see Eldigan as a character that is struggling with his loyalty, towards his liege, his honor, his sister, his best friend, and in the end, regardless of what happens, he either dies as a foolish soldier of Chagall, or dies branded as a traitor by Chagall. He has no good way to go. And we're invested in him because of how we would love for him to join us. And then we find out there's no escape from death for him. And Deirdre is vital to Manfroy's plans, and we fid how she falls with Sigurd and they have a child together, and then Sigurd loses her. It's saddening because we're invested. 

This made the story of Awakening for me far more interesting and lead me to think about what could have been done with it. I think that the dark future had more potential than the timeline of Chrom, I am interested to hear some thoughts about this timeline and story.

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I've always been interested in a game about Lucina's timeline, but what confuses me is who out of the Gen 1 Shepherds is alive, and who is dead. We know from the opening dialogue of Owain's paralogue that Lissa is still alive, but who else?

Chrom is dead, but how old was Lucina when he died? She must have been no younger than 10 I'd say in order to be trained by Chrom in the way of the sword.

What exactly happened to Morgan? Did they disappear once Robin succumbed to Grima, or were they kidnapped by the Grimleal on Grima's orders?

There's so many unanswered questions, and I'd love to have official confirmation on what exactly happened. The Future Past DLC was fantastic, but it just felt so short. I wouldn't complain if we got a full game dedicated to it.

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Well, I'm glad you're interested. I ACTUALLY had a doc written that I have been meaning to show on how I would like to imagine Lucina's future to be about in a game:

Spoiler

So I'm sure some of you guys already know BlazingKnight, a popular YouTuber that makes a lot of Fire Emblem videos. Or at least I hope so. 

One of these videos were a top 5 list of Fire Emblem games that he wants to be made, #1 being a Dynasty Warriors crossover with Fire Emblem... which came true. Wow. XD

Anyways, one of the other games that he wanted to be made was actually a game depicting of Lucina's timeline, to play a game where we actually see the events of what took place in Lucina's grim future before he and the others actually went back in time, which he called “Fire Emblem: Dark Souls”. 

Thing is, Lucina's future is about as dark as it gets. Say what you will about Awakening, but Lucina's future is WAY DARKER than even the Holy Grail that is the Jugdral series. Serenes Massacre of the Tellius series? Yied Massacre? Battle of Belhalla? These all pale in comparison when you consider dozens of villages, territories, or hell, even nations, that get utterly wiped out by zombies on a daily basis? A world where there is virtually no hope? Where everyday is literally a struggle to survive? Yeah, that's the world that Grima has created the moment he revived. 

Just picture that for a second for real with your cast of characters having to endure it. 

Now, this game is not meant to be a happy one. In fact, it’s meant to REALLY make you wonder what you are doing several times. 

I'm gonna discuss mostly gameplay mechanics and how I think the game should be like to truly reflect the dark times that are being lived through. Though I am not a game designer, not do I know if the stuff I ay can even be implemented, but I'll say my piece, hear what you have to say and see if you have any suggestions that would be useful. So here goes:

  • Sacrifices

One of the key pieces of Fire Emblem is that players generally NEVER try to lose any units. Not only does it make harder for the game, but just don’t like letting people die. Unless you're doing an Ironman run, in which case, kudo to you if you actually manage to win the game through that, and even more praise if you did it without losing units. 

However, in this game, death and sacrifices will be UNAVOIDABLE. Remember back in Fire Emblem Shadow Dragon, in the Prologue, where you are forced to leave behind one of you units that will no longer be playable afterwards? Granted, Frey survived, but before that, we thought for sure that he was dead. 

Well here, you will go through events in the story where you will have your units need to remain behind to die for you, or if a certain condition is not fulfilled, the story will kill them off regardless. You can't save everyone here. That's the reality of the situation. In here, sacrifices is completely unavoidable. So as you go through stories, the players will get hints that something dangerous will happen, just to give forewarning that they need to prepare themselves, and which units will be needed to be chosen to be sacrificed.

But see, these units that will be offered will be units that might be super useful to you, or maybe you really love their character. The story will build these characters up throughout the story if they survive all the way through, while others do not. You'll possibly learn about their pasts, their families, their hopes, their dreams, and how they truly don't want to die and see another tomorrow, all to make sure that the player has the gut punching feeling where they may have to force that person to die in the end. By the end of the story, only a set number of units will survive it through, apart from those that die in the actual gameplay that wasn't reset though. 

You can have Casual, but you will still lose units. The game will truly push a player to make the most critical decisions. 

How these units will be sacrificed, imagine it like this. In The Future Past 2, Inigo and Owain decided to cut the bridge to allow for Brady and Yarne to escape. Had it been successful, and there wasn’t another group to ambush the latter group, Inigo and Owain would die. It would be like that. You will be forced to let someone stay behind so that the others survive. There are other scenarios where this could happen, but you will carry the weight of sacrificing people, just like how Ironman players sometimes deal with or just the characters in general. 

  • Villains

Now, some might be thinking, who would the villain be? It has to be Grima, since he’s the only one. Now that is actually inaccurate. You know what could really make things dark? Having some villains in this world be actual humans. Owain and Inigo mentioned that in their future, they never had to take any lives. So this naturally implies that there were no such things as humans that were enemies, and it was truly only Grima and the Risen that were the true enemies. 

But the thing is, what if they never had to encounter such a thing but others have? 

Here’s how I would go through it. There are humans that were once your allies, might even have one or few of them be your party member, and they actually turn to side with Grima and the others. Just because Grima wants to exterminate humanity doesn’t mean that he would reject everyone that offered to join him. 

The antagonist that we’ll be fighting won’t actually be Grima, since Grima is in fact unstoppable. Despite how in the game, Grima can be harmed by just about anyone, the story clearly implies that only Falchion with most or all of its power restored, can Grima truly be harmed. In the Drama CDs, Lucina struck Grima with Falchion after she had performed an imperfect Awakening, and states that she can hurt, but not defeat, Grima. This would mean that most conventional weapons cannot hurt Grima. So taking on Grima directly is purely suicide, and anytime he is seen, people should just run. 

Anyways, the main villain that will be something of a recurring boss in the series will be a faithful servant of Grima, and a woman. She replaces Validar and is the one that assists Grima, acting as his envoy even. Grima knows he can kill her, but she convinces to allow her to live only till the end, expressing how she wants to see the world burn and all hope to be destroyed. She basically says anything that would get on Grima’s good side, and says that once her wish has been fulfilled, she will happily accept Grima consuming her. 

As for the other humans that betray us? Well, think about this, this is where the female villain ends up showing exactly how she can instill despair and how vicious she is. What she does is in fact make it so that people either come join her or succumb to despair and allow themselves to die. 

Here’s an example: Take a pair of lovers. She actually kills one and turns him into a Risen. She then purposefully makes one fight the other, and then speaks to the still living person and how make their emotions get the better of them, make them truly feel the despair of losing their loved one, make them feel that there is no more hope in this world. The fact the world has gone to hell, it makes sense why anyone would have this creeping sense of despair already inside them. So all she needs to do is play on that despair and how they lost their lover. This makes them accept their death at the hand of their lover-turned-Risen. 

Not to mention, she could even promise some people a chance to survive, where Grima will take them in, give them power, and possibly allow them to survive past the world’s end. This is obviously a lie in the end, and she ultimately lets them get killed, but by preying on their emotional weakness, she can get other humans to turn on one another. 

This will also instill some distrust among the heroes and others, some even questioning if there were traitors in the group.

Now, as to how you might lose your party members as traitors, this is where the next topic comes in.

  • Bonds

Even though this is a dark world, and hope is nonexistent, this is still Awakening, where the theme of the story is bonds. I will use some inspired things here and from Fates for this idea and how this can lead to there being traitors in your group. 

As you know, in the game, support points from fighting alongside one another improves bonds, allowing support conversation to take place. Now here is also where I draw some particular inspiration from other games, particularly Luminous Arc 2. It’s a neat game and something in it was really good. 

See, in there, you have the MC basically have two girls that act as his love interests. One that is originally an enemy that later becomes your ally, the other that was your ally. Depending on the choices you make, Roland can choose to support one girl or the other, and this actually causes the other girl to turn on the party before entering the final dungeon, though they return to you after the battle. 

The case is that if you have more support points with one over the other in a particular set of characters, it will cause one of them to turn traitor and become an enemy that you have to kill. Everyone in the future would obviously be unhinged a little, and love is always a powerful emotion that can make them either save the world, or destroy it. Anyone that would claim that love is a stupid reason to destroy the world REALLY doesn’t get how powerful an emotion like love is. 

Now, how does Fates also involve in this. Remember Kaze in Birthright? Yeah. If a certain character manages to get an A support with the Lord of the game, they can potentially survive their situation, or they will die. This doesn’t go for just them. Some units can actually survive being sacrificed depending on support levels. For example, one unit chooses to remain behind to hold off the Risen. You leave them, but they are surely dead, but a conversation happens because the support is maxed out for them, and they say that they will do their best to survive for that person’s sake. This makes it that they return later on in the series, possibly stronger. 

However, support points can only go around for so much, and even if you maxed them out with extra chapters (DLC), you will have to choose one, or points will come in from story game choices. You cannot avoid sacrifice no matter what.

Overall, the bonds you share with your comrades matter more in this story than in the other games, so be wise in how you play it out. Every decision counts. 

  • Map Design

Will be honest, I don’t know how to define what to make a good map design. Some seem great, but people will say that it’s gimmicky, or too hard, or stupid, etc. 

All I can say is that the maps will mostly be focused on multiple kinds of missions, not just routing. In an apocalyptic world, it really is impossible to simply exterminate every Risen, because there are no limits to them. Grima will simply make more. 

So you will have cases of defending a town, escape, eliminating a boss, or even escort someone important. 

That’s about all I can go into detail there. Sorry.

  • Awakening Children

To be honest, it’s debatable on whether they should be playable units or not in the game. This is mostly because on the case on how they are all with differing parents. How would we exactly decide who their parents were? Either canonize them, which not even Intelligent System would ever cross such a line at this point in line, or make it so that we can choose who the parents were. Depending on the console, the game can’t exactly link to Awakening file to help us choose. Or at least I think not. I’m not sure how it works. 

Also, there’s the case of Morgan. Morgan in Awakening is unlikely to be from the same timeline. The Morgan in Awakening is heavily implied to be from the Future Past timeline, as the Hot Spring dialogue F!Morgan has with Cynthia and M!Morgan has with Inigo has implications when you remember the parent meeting dialogue with Morgan and the opposite gendered Robin. 

So with all that, we would have the issue on how they can fit in. Would Morgan be there because we can say that Morgan is there? Or would they not be there because Robin doesn’t marry? That’s the issue. 

And what about people that never played or owned Awakening? How would they decide? So that’s a major thing as well. 

But if we can decide they are in the story, then there’s another thing. How often can Lucina be the lord of this series anyways? Lucina has been mostly shown to be stuck in Ylisstol all the time. But she would have to be leading the charge against others as well. But if she’s so valuable, how often can she leave the confines of Yisstol to fight the Risen? 

But if Lucina is the main lord, I would like it if we have it that Grima DID in fact try to make repeated attacks on Lucina, try and eliminate the Naga bloodline and the only known Falchion user, to ensure his victory. And we get an explanation as to why he couldn’t kill her all this time.

And this is also a good chance to develop the children and see just how they were in the future. Which leads to my next point.

  • Improving the Awakening children

I accept that they tried to act the same way they do in Awakening. In fact, the way they act there is possibly their only way of coping with the life they are living. A facade they put up just so they would not have to succumb to their despair. But we could also see how strong the friendship they built here are. 

However, therein lies the problem. 

Anyone notice that in the Awakening supports between the children, there’s some kind of strange vibe, like they never once spoke to one another? Severa and Cynthia act like they hate one another. Everyone picks on Yarne for his cowardice. And Kjelle (the bitch of the group) pretty much looks down on the others? Like what? 

These twelve have been fighting for god knows how long in the apocalyptic world, and they are somehow unable to stand being in the same room as one another? How? That’s literally impossible. If they fought together for so long, Severa and Cynthia should already be besties like their moms, Yarne might be a coward, but everyone would know his reasoning and also know that he is brave when it matters most, and Kjelle should actually have gotten to a point where she would acknowledge the strength of her comrades. It makes absolutely no sense that they would act like they’ve never had a single conversation. 

Yes, I will buy what happened in the Drama CD where they argued, because its a huge decision and the more tense the situation, the more emotions run high and they are ready to say and do things that might just break things down. However, I refuse to accept that the friendship they developed over the years would act like its nonexistent in the Awakening timeline. 

Furthermore, in Lucina’s case, we can actually have cases where she shows how much of a leader she is, or rather, how hard she had to be forced to work as being a leader because of how the situation demanded that she lead. However, we could also have moments when one of the other characters question how she accepts the sacrificed lives of others so easily and explains how she must be so used to it that she doesn’t even care anymore, Lucina for a moment breaks and gets angry at that, saying that of course that she cares, and even says that every life lost is a life that she failed to protect. How she has to take the burden of saving the world all because she is the only known Falchion user, and if she dies, no one can save the world. And how everyone is dying because they believe in her. 

It could show just how much pressure Lucina truly is under. How this isn’t the pressure that Marth and the other heroes were on. Lucina is the ONLY one that can. If say that her possibly siblings don’t know that they can wield Falchion, and Owain showed that he can’t wield it, then Lucina is the only one that can. And the fact that if she fails, she let the entire place down. The billions of lives that perished were all for naught. 

When we sacrifice units in the game, we would possibly feel frustration and anger towards it. This is how Lucina feels, times a billion, as we are sacrificing a handful compared to what Lucina is forced to sacrifice. 

  • Endings

So the biggest question it, how does the ending goes. Well, here’s the thing. As Awakening is a thing, the story ends in failure. Lucina never gets the 5 Gemstones onto the Fire Emblem and thus hope is lost. However, they go back in time and Grima follows, and this causes the Risen to decrease in number, and thus the remaining units are free at last. They survived because they were somewhere else at the time. So with Grima gone and the Risen gone, they rebuild. 

Of course, Anankos does his magic and the world is fixed (bullshit!) as shown in Hidden Truths. 

Now the other endings, it’s the status of the units that survived. But wait, not everyone survived. Ah, but this is where you won’t have to worry. Unlike Revelations where Scarlet’s death is treated like a demerit on your ending, the sacrificed units get an ending, even the ones that became traitor. The sacrificed ones say that their sacrifice allowed their friends to survive or save someone. The traitors one is of them still remembered as a friend and hoping they are able to be happy in their next life, and so on. 


And that is my idea on how Fire Emblem: Dark Souls, will be like as a game. Let me know in the comments about your thoughts. How you’d improve on things, and so on.
 

 

Edited by omegaxis1
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13 minutes ago, omegaxis1 said:

Well, I'm glad you're interested. I ACTUALLY had a doc written that I have been meaning to show on how I would like to imagine Lucina's future to be about in a game:

  Hide contents

So I'm sure some of you guys already know BlazingKnight, a popular YouTuber that makes a lot of Fire Emblem videos. Or at least I hope so. 

One of these videos were a [top 5 list of Fire Emblem games that he wants to be made](https://www.youtube.com/watch?v=csgl37cDRRg), #1 being a Dynasty Warriors crossover with Fire Emblem... which came true. Wow. XD

Anyways, one of the other games that he wanted to be made was actually a game depicting of Lucina's timeline, to play a game where we actually see the events of what took place in Lucina's grim future before he and the others actually went back in time, which he called “Fire Emblem: Dark Souls”. 

Thing is, Lucina's future is about as dark as it gets. Say what you will about Awakening, but Lucina's future is WAY DARKER than even the Holy Grail that is the Jugdral series. Serenes Massacre of the Tellius series? Yied Massacre? Battle of Belhalla? These all pale in comparison when you consider dozens of villages, territories, or hell, even nations, that get utterly wiped out by zombies on a daily basis? A world where there is virtually no hope? Where everyday is literally a struggle to survive? Yeah, that's the world that Grima has created the moment he revived. 

Just picture that for a second for real with your cast of characters having to endure it. 

Now, this game is not meant to be a happy one. In fact, it’s meant to REALLY make you wonder what you are doing several times. 

I'm gonna discuss mostly gameplay mechanics and how I think the game should be like to truly reflect the dark times that are being lived through. Though I am not a game designer, not do I know if the stuff I ay can even be implemented, but I'll say my piece, hear what you have to say and see if you have any suggestions that would be useful. So here goes:

  • Sacrifices

One of the key pieces of Fire Emblem is that players generally NEVER try to lose any units. Not only does it make harder for the game, but just don’t like letting people die. Unless you're doing an Ironman run, in which case, kudo to you if you actually manage to win the game through that, and even more praise if you did it without losing units. 

However, in this game, death and sacrifices will be UNAVOIDABLE. Remember back in Fire Emblem Shadow Dragon, in the Prologue, where you are forced to leave behind one of you units that will no longer be playable afterwards? Granted, Frey survived, but before that, we thought for sure that he was dead. 

Well here, you will go through events in the story where you will have your units need to remain behind to die for you, or if a certain condition is not fulfilled, the story will kill them off regardless. You can't save everyone here. That's the reality of the situation. In here, sacrifices is completely unavoidable. So as you go through stories, the players will get hints that something dangerous will happen, just to give forewarning that they need to prepare themselves, and which units will be needed to be chosen to be sacrificed.

But see, these units that will be offered will be units that might be super useful to you, or maybe you really love their character. The story will build these characters up throughout the story if they survive all the way through, while others do not. You'll possibly learn about their pasts, their families, their hopes, their dreams, and how they truly don't want to die and see another tomorrow, all to make sure that the player has the gut punching feeling where they may have to force that person to die in the end. By the end of the story, only a set number of units will survive it through, apart from those that die in the actual gameplay that wasn't reset though. 

You can have Casual, but you will still lose units. The game will truly push a player to make the most critical decisions. 

How these units will be sacrificed, imagine it like this. In The Future Past 2, Inigo and Owain decided to cut the bridge to allow for Brady and Yarne to escape. Had it been successful, and there wasn’t another group to ambush the latter group, Inigo and Owain would die. It would be like that. You will be forced to let someone stay behind so that the others survive. There are other scenarios where this could happen, but you will carry the weight of sacrificing people, just like how Ironman players sometimes deal with or just the characters in general. 

  • Villains

Now, some might be thinking, who would the villain be? It has to be Grima, since he’s the only one. Now that is actually inaccurate. You know what could really make things dark? Having some people be actual humans. Owain and Inigo mentioned that in their future, they never had to take any lives. So this naturally implies that there were no such things as humans that were enemies, and it was truly only Grima and the Risen that were the true enemies. 

But the thing is, what it they never had to encounter such a thing but others have? 

Here’s how I would go through it. There are humans that were once your allies, might even have one or few of them be your party member, and they actually turn to side with Grima and the others. Just because Grima wants to exterminate humanity doesn’t mean that he would reject everyone that offered to join him. 

The antagonist that we’ll be fighting won’t actually be Grima, since Grima is in fact unstoppable. Despite how in the game, Grima can be harmed by just about anyone, the story clearly implies that only Falchion with most or all of its power restored, can Grima truly be harmed. In the Drama CDs, Lucina struck Grima with Falchion after she had performed an imperfect Awakening, and states that she can hurt, but not defeat, Grima. This would mean that most conventional weapons cannot hurt Grima. So taking on Grima directly is purely suicide, and anytime he is seen, people should just run. 

Anyways, the main villain that will be something of a recurring boss in the series will be a faithful servant of Grima, and a woman. She replaces Validar and is the one that assists Grima, acting as his envoy even. Grima knows he can kill her, but she convinces to allow her to live only till the end, expressing how she wants to see the world burn and all hope to be destroyed. She basically says anything that would get on Grima’s good side, and says that once her wish has been fulfilled, she will happily accept Grima consuming her. 

As for the other humans that betray us? Well, think about this, this is where the female villain ends up showing exactly how she can instill despair and how vicious she is. What she does is in fact make it so that people either come join her or succumb to despair and allow themselves to die. 

Here’s an example: Take a pair of lovers. She actually kills one and turns him into a Risen. She then purposefully makes one fight the other, and then speaks to the still living person and how make their emotions get the better of them, make them truly feel the despair of losing their loved one, make them feel that there is no more hope in this world. The fact the world has gone to hell, it makes sense why anyone would have this creeping sense of despair already inside them. So all she needs to do is play on that despair and how they lost their lover. This makes them accept their death at the hand of their lover-turned-Risen. 

Not to mention, she could even promise some people a chance to survive, where Grima will take them in, give them power, and possibly allow them to survive past the world’s end. This is obviously a lie in the end, and she ultimately lets them get killed, but by preying on their emotional weakness, she can get other humans to turn on one another. 

This will also instill some distrust among the heroes and others, some even questioning if there were traitors in the group.

Now, as to how you might lose your party members as traitors, this is where the next topic comes in.

  • Bonds

Even though this is a dark world, and hope is nonexistent, this is still Awakening, where the theme of the story is bonds. I will use some inspired things here and from Fates for this idea and how this can lead to there being traitors in your group. 

As you know, in the game, support points from fighting alongside one another improves bonds, allowing support conversation to take place. Now here is also where I draw some particular inspiration from other games, particularly Luminous Arc 2. It’s a neat game and something in it was really good. 

See, in there, you have the MC basically have two girls that act as his love interests. One that is originally an enemy that later becomes your ally, the other that was your ally. Depending on the choices you make, Roland can choose to support one girl or the other, and this actually causes the other girl to turn on the part on the part before entering the final dungeon, though they return to you after the battle. 

The case is that if you have more support points with one over the other in a particular set of characters, it will cause one of them to turn traitor and become an enemy that you have to kill. Everyone in the future would obviously be unhinged a little, and love is always a powerful emotion that can make them either save the world, or destroy it. Anyone that would claim that love is a stupid reason to destroy the world REALLY doesn’t get how powerful an emotion like love is. 

Now, how does Fates also involve in this. Remember Kaze in Birthright? Yeah. If a certain character manages to get an A support with the Lord of the game, they can potentially survive their situation, or they will die. This doesn’t go for just them. Some units can actually survive being sacrificed depending on support levels. For example, one unit chooses to remain behind to hold off the Risen. You leave them, but they are surely dead, but a conversation happens because the support is maxed out for them, and they say that they will do their best to survive for that person’s sake. This makes it that they return later on in the series, possibly stronger. 

However, support points can only go around for so much, and even if you maxed them out with extra chapters (DLC), you will have to choose one, or points will come in from story game choices. You cannot avoid sacrifice no matter what.

Overall, the bonds you share with your comrades matter more in this story than in the other games, so be wise in how you play it out. Every decision counts. 

  • Map Design

Will be honest, I don’t know how to define what to make a good map design. Some seem great, but people will say that it’s gimmicky, or too hard, or stupid, etc. 

All I can say is that the maps will mostly be focused on multiple kinds of missions, not just routing. In an apocalyptic world, it really is impossible to simply exterminate every Risen, because there are no limits to them. Grima will simply make more. 

So you will have cases of defending a town, escape, eliminating a boss, or even escort someone important. 

That’s about all I can go into detail there. Sorry.

  • Awakening Children

To be honest, it’s debatable on whether they should be playable units or not in the game. This is mostly because on the case on how they are all with differing parents. How would we exactly decide who their parents were? Either canonize them, which not even Intelligent System would ever cross such a line at this point in line, or make it so that we can choose who the parents were. Depending on the console, the game can’t exactly link to Awakening file to help us choose. Or at least I think not. I’m not sure how it works. 

Also, there’s the case of Morgan. Morgan in Awakening is unlikely to be from the same timeline. The Morgan in Awakening is heavily implied to be from the Future Past timeline, as the Hot Spring dialogue F!Morgan has with Cynthia and M!Morgan has with Inigo has implications when you remember the parent meeting dialogue with Morgan and the opposite gendered Robin. 

So with all that, we would have the issue on how they can fit in. Would Morgan be there because we can say that Morgan is there? Or would they not be there because Robin doesn’t marry? That’s the issue. 

And what about people that never played or owned Awakening? How would they decide? So that’s a major thing as well. 

But if we can decide they are in the story, then there’s another thing. How often can Lucina be the lord of this series anyways? Lucina has been mostly shown to be stuck in Ylisstol all the time. But she would have to be leading the charge against others as well. But if she’s so valuable, how often can she leave the confines of Yisstol to fight the Risen? 

But if Lucina is the main lord, I would like it if we have it that Grima DID in fact try to make repeated attacks on Lucina, try and eliminate the Naga bloodline and the only known Falchion user, to ensure his victory. And we get an explanation as to why he couldn’t kill her all this time.

And this is also a good chance to develop the children and see just how they were in the future. Which leads to my next point.

  • Improving the Awakening children

I accept that they tried to act the same way they do in Awakening. In fact, the way they act there is possibly their only way of coping with the life they are living. A facade they put up just so they would not have to succumb to their despair. But we could also see how strong the friendship they built here are. 

However, therein lies the problem. 

Anyone notice that in the Awakening supports between the children, there’s some kind of strange vibe, like they never once spoke to one another? Severa and Cynthia act like they hate one another. Everyone picks on Yarne for his cowardice. And Kjelle (the bitch of the group) pretty much looks down on the others? Like what? 

These twelve have been fighting for god knows how long in the apocalyptic world, and they are somehow unable to stand being in the same room as one another? How? That’s literally impossible. If they fought together for so long, Severa and Cynthia should already be besties like their moms, Yarne might be a coward, but everyone would know his reasoning and also know that he is brave when it matters most, and Kjelle should actually have gotten to a point where she would acknowledge the strength of her comrades. It makes absolutely no sense that they would act like they’ve never had a single conversation. 

Yes, I will buy what happened in the Drama CD where they argued, because its a huge decision and the more tense the situation, the more emotions run high and they are ready to say and do things that might just break things down. However, I refuse to accept that the friendship they developed over the years would act like its nonexistent in the Awakening timeline. 

Furthermore, in Lucina’s case, we can actually have cases where she shows how much of a leader she is, or rather, how hard she had to be forced to work as being a leader because of how the situation demanded that she lead. However, we could also have moments when one of the other characters question how she accepts the sacrificed lives of others so easily and explains how she must be so used to it that she doesn’t even care anymore, Lucina for a moment breaks and gets angry at that, saying that of course that she cares, and even says that every life lost is a life that she failed to protect. How she has to take the burden of saving the world all because she is the only known Falchion user, and if she dies, no one can save the world. And how everyone is dying because they believe in her. 

It could show just how much pressure Lucina truly is under. How this isn’t the pressure that Marth and the other heroes were on. Lucina is the ONLY one that can. If say that her possibly siblings don’t know that they can wield Falchion, and Owain showed that he can’t wield it, then Lucina is the only one that can. And the fact that if she fails, she let the entire place down. The billions of lives that perished were all for naught. 

When we sacrifice units in the game, we would possibly feel frustration and anger towards it. This is how Lucina feels, times a billion, as we are sacrificing a handful compared to what Lucina is forced to sacrifice. 

  • Endings

So the biggest question it, how does the ending goes. Well, here’s the thing. As Awakening is a thing, the story ends in failure. Lucina never gets the 5 Gemstones onto the Fire Emblem and thus hope is lost. However, they go back in time and Grima follows, and this causes the Risen to decrease in number, and thus the remaining units are free at last. They survived because they were somewhere else at the time. So with Grima gone and the Risen gone, they rebuild. 

Of course, Anankos does his magic and the world is fixed (bullshit!) as shown in Hidden Truths. 

Now the other endings, it’s the status of the units that survived. But wait, not everyone survived. Ah, but this is where you won’t have to worry. Unlike Revelations where Scarlet’s death is treated like a demerit on your ending, the sacrificed units get an ending, even the ones that became traitor. The sacrificed ones say that their sacrifice allowed their friends to survive or save someone. The traitors one is of them still remembered as a friend and hoping they are able to be happy in their next life, and so on. 


And that is my idea on how Fire Emblem: Dark Souls, will be like as a game. Let me know in the comments about your thoughts. How you’d improve on things, and so on.
 

 

This is a story, which would be the best one since years, impressive! I really hope that IS would do something good as your did it for Fire Emblem: Dark Souls, with all the possible sacrifices and descisions would it be the FE with the most replayable story, I think it would become a favourite of mine.
Thank you very much!

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25 minutes ago, Lau said:

What exactly happened to Morgan? Did they disappear once Robin succumbed to Grima, or were they kidnapped by the Grimleal on Grima's orders?

I'm pretty sure Morgan is meant to be from a different future, especially since she/he doesn't have memories either. 

http://fireemblem.wikia.com/wiki/Morgan_(Awakening)

Quote

Scholars would speculate that they came from a different timeline from the other children.

It doesn't really make sense for Morgan to exist in the current Awakening timeline either, honestly. Especially if she's the child of one of the other children.

Edited by dmurr
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5 minutes ago, Morswo said:

This is a story, which would be the best one since years, impressive! I really hope that IS would do something good as your did it for Fire Emblem: Dark Souls, with all the possible sacrifices and descisions would it be the FE with the most replayable story, I think it would become a favourite of mine.
Thank you very much!

Thank you, thank you very much. I really thought about how Lucina's world should be life, and how you can play that game. In there, there is no such thing as a perfectly happy ending. It isn't something where people can survive if they just stick together. No, people have to die, to show us just how f*cked up that world is, and show just how the Awakening kids and Lucina especially, had to endure through hell to get through this. 

No problem and I hope the others here also like it.

I wasn't sure about it before, but I think I might actually post this on reddit or a bit later.

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This line from Brady has bothered me ever since Valentia started expanding on Grima "In the future, our wounded often turned to Risen just as we were tryin' to heal 'em. It really stinks havin' to kill the very people you've been fightin' to save... Ya just gotta remember these folk ain't turnin' back, no matter what". Getting to see thanatophages running wild in the future causing people to die or become corrupted would be really interesting and it would be a cool scenario since it's a situation that only breeds animosity and would give a lot of added depth to the kids as well as enhance the emotional weight of some of the cutscenes and tragedy with other kids. Quick side note I thought Lissa being alive in the future timeline was a mistranslation but I'm not sure if anyone can confirm so.

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4 minutes ago, MisfitMiju said:

This line from Brady has bothered me ever since Valentia started expanding on Grima "In the future, our wounded often turned to Risen just as we were tryin' to heal 'em. It really stinks havin' to kill the very people you've been fightin' to save... Ya just gotta remember these folk ain't turnin' back, no matter what". Getting to see thanatophages running wild in the future causing people to die or become corrupted would be really interesting and it would be a cool scenario since it's a situation that only breeds animosity and would give a lot of added depth to the kids as well as enhance the emotional weight of some of the cutscenes and tragedy with other kids. Quick side note I thought Lissa being alive in the future timeline was a mistranslation but I'm not sure if anyone can confirm so.

I believe all the Gen 1 parents (save for Chrom and Robin) had survived for a time, but ultimately died off, one by one.

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Just now, omegaxis1 said:

I believe all the Gen 1 parents (save for Chrom and Robin) had survived for a time, but ultimately died off, one by one.

That makes sense, I really wish we got to see how the other areas fared in the future since they never really tell us what happened to Chon'Shin, Regna Ferox, Plegia in the future and the moment the lose the last gemstone is something that I must have been soul crushing to the group's resolve in such a destroyed world

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Another thing is that we can actually see how of the of the psychological damage does exist as well. 

Here's what Inigo says in Death's Embrace:

Quote

“I wish I could be shocked at this, but the dead rose all the time in my future. Friends, neighbors - they all became Risen... And then they had to be taken down. I've done this so many times now, I barely feel anything at all…” 

Or his Father Support B:

Quote

Inigo: ...... You don't know a damned thing! You're the one who's clueless, Father!

Father: Wh-what?

Inigo: Do you think I'd be out here if I were ONLY after girls? Out here fighting every day, wondering if this is the time I don't make it home?!

Father: Inigo, I didn't—

Inigo: You may think me a dandy and a fool, but a lot of people depended on me in the future. Every day, I was out there fighting Risen and risking my life. With everyone looking to me to be strong, I had no choice. I HAD to be invincible. I couldn't complain or show any weakness. Not with everyone else struggling in that damn war-torn wasteland... Even with you and Mother gone, I had to pretend I was fine. That I wasn't hurting. I had to fight every day of my sorry life and wear a smile while I did it!

And in Owain's case, here's with the Hot Spring Scramble with Robin:

Quote

Avatar: Oh, no. It's actually something I've been wanting to ask you about for a while. Why do you always speak like you're delivering lines in a stage play?
Owain: This is no mere act, my friend. No part or hollow deception... This is my true self. Aye, when the power hidden within me surges, it erupts forth in prophetic speech.
Avatar: Er, right. Of course... And what is this hidden power exactly? I guess you are of the exalted bloodline, so it's entirely possible you've got something.
Owain: Y-yes, of course... Were I to bring my full force to bear, it would surpass even that of my uncle...
Avatar: Wow, really?! I had no idea!
Owain: ......
Avatar: Um, Owain?
Owain: ...... ...Not really, no. That was actually a lie. I'm sorry, Avatar. I know perfectly well I don't have any special power... Uncle Chrom and Lucina are fit to bend the world to their whims, and I've got nothing...
Avatar: What?! Owain, that's not...
Owain: But I'd do anything to be like them. Every time I watched someone die in that world, I thought that. I begged and prayed. In the end, I thought maybe if I started acting like it were true, then maybe...
Avatar: I see. So that's your reason...
Owain: You're welcome to laugh, Avatar. But that sort of senseless hope was the only way to survive in that world.

And if Robin happens to be the father:

Quote

Owain: ...... ...I lied. Please don't tell Mother. I'm sorry, Father. I know perfectly well I don't have any special power... Uncle Chrom and Lucina are fit to bend the world to their whims, and I've got nothing...
Avatar: What?! Owain, that's not...
Owain: But I'd do anything to be like them. Any time I saw someone die in that world...when Mother was killed... I thought that. When you died, it fell to me to protect her, and I failed... I wasn't strong enough. So I begged and prayed for strength. In the end, I thought maybe if I started acting like I had some power, then maybe...
Avatar: I see. So that's your reason...
Owain: You're welcome to laugh at your fool son. But that sort of senseless hope was the only way to survive in that world. It was either believe I was special or give up on living altogether.

So if Owain didn't have this facade, this form of coping and escapism, Owain would basically be some suicidal guy. 

Several is also included here too:

Quote

Severa: Amazing, aren't I? *Sigh* But if I'm going to fall into a spring, it could at least be one good for my skin... Instead, I wound up dunked in a pool meant to help backaches and stiff shoulders! Between that and my pruned fingers, I feel like an old lady...
Avatar: Hah! That's kind of ridiculous.
Severa: It is, isn't it? Hee hee... Totally...completely...*sniff*...r-ridicu...*sniff*...lous... *Sniff* Oh, gods... *sob* Waaaaaaaaah!
Avatar: Severa?! What's wrong, are you hurt?
Severa: N-no, I'm just... I'm just... *wheeze* I'm just so HAPPY!
Avatar: Huh?
Severa: I mean, think about it. *sniff* We're fighting off hordes of monsters, yet we're cracking up over a silly spring? There was never any laughing like this in the future. Ever. I like to think I haven't gone totally soft since coming to this era, but still... *sniff* Back then, you always had to wonder if you wouldn't be better off dead. Every time a battle ended, you knew there was nothing but more bleakness ahead. There was never any talk about "after this battle" or "after the war."

When you really get down to it, these kids were actually kids when their world went into war with Grima. They had to grow up under these extreme circumstances.

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You know I’m doing a fanfic of this right now though I’m struggling with organizing ideas atm. I’ve really only been focusing on the future kids so far but thinking about adding OCs later IDK

@omegaxis1 also those are some fantastic ideas. Mind if I use some of them for my story?

honestly this sort of thing has really intrigued me ever since I played awakening and you know I’d like to explore it a lot more.

Edited by Otts486
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3 minutes ago, Otts486 said:

You know I’m doing a fanfic of this right now though I’m struggling with organizing ideas atm. I’ve really only been focusing on the future kids so far but thinking about adding OCs later IDK

@omegaxis1 also those are some fantastic ideas. Mind if I use some of them for my story?

honestly this sort of thing has really intrigued me ever since I played awakening and you know I’d like to explore it a lot more.

Thanks. I'm writing a fanfic, but currently it's about Robin's Mother, and after that fic, it'll be about Robin's past, and then I intend for Lucina's future. 

You can draw inspiration from my ideas. After all, all I'm giving is more of a rough draft on how the future should be like. 

I only have a couple chapters done for Robin's mother. Procrastination hits me hard.

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41 minutes ago, omegaxis1 said:

Another thing is that we can actually see how of the of the psychological damage does exist as well. 

When you really get down to it, these kids were actually kids when their world went into war with Grima. They had to grow up under these extreme circumstances.

Funny that Nah out of all of the 2nd gen is the most level headed. Excluding her dragon tendencies time to time.

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1 minute ago, Jingle Jangle said:

Funny that Nah out of all of the 2nd gen is the most level headed. Excluding her dragon tendencies time to time.

Eh... she has some of the freakiest supports. With how she calls Laurent out as some pedophile, or forces Inigo to marry her or she will eat him. 

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5 minutes ago, omegaxis1 said:

Eh... she has some of the freakiest supports. With how she calls Laurent out as some pedophile, or forces Inigo to marry her or she will eat him. 

After reading the supports, Nah like to call people pedos huh. And if a half Manakete eat a person, would that be consider cannibalism?

Edited by Jingle Jangle
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I think we get a fairly good indication of what things are like in The Future Past. Everyone's dead and the last bastion is just about to fall. The characters I'm actually most curious about are Validar and Aversa. Absolutely no mention is made of them in the future. Validar likely wasn't killed as Robin betrayed Chrom for realises in that time line, and even if he wasn't Aversa would still be around as loyal to the Grimleal.

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11 minutes ago, Jotari said:

I think we get a fairly good indication of what things are like in The Future Past. Everyone's dead and the last bastion is just about to fall. The characters I'm actually most curious about are Validar and Aversa. Absolutely no mention is made of them in the future. Validar likely wasn't killed as Robin betrayed Chrom for realises in that time line, and even if he wasn't Aversa would still be around as loyal to the Grimleal.

Yeah. It's the Aversa that got Hubba's Einherjar cards.

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This is why, in my opinion, they should be some kind of sequel about what happened in Lucina's future. There's only so much that drama CD, fanfics and theories can offer.

Because even if we use the drama CD as reference, we don't know everything. All we can see is what happened a little bit before they had to leave. You don't know what happened before the apocalypse because there's no way they would survive for over 10 years with Risen on the loose.

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4 hours ago, Lau said:

What exactly happened to Morgan? Did they disappear once Robin succumbed to Grima, or were they kidnapped by the Grimleal on Grima's orders?

Both Morgans are so devoted to their daddy/mommy that its likely they just went to Grima of their own free will and started following him as if it was Robin. Their appearance in Future past doesn't imply brainwashing or coercion. They're just happy to help their ''parent''.

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2 minutes ago, Etrurian emperor said:

Both Morgans are so devoted to their daddy/mommy that its likely they just went to Grima of their own free will and started following him as if it was Robin. Their appearance in Future past doesn't imply brainwashing or coercion. They're just happy to help their ''parent''.

That's if Morgan exists. Morgan is a wild card. The Morgan we recruit is from Future Past. 

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2 hours ago, omegaxis1 said:

That's if Morgan exists. Morgan is a wild card. The Morgan we recruit is from Future Past. 

If Morgan is from Future Past, why can we bring OUR Morgan? Pretty sure it's up to interpretation of where exactly Morgan is from.

 

@Etrurian emperor Pretty sure Grima mentally twisted them.

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25 minutes ago, ChickenWings said:

If Morgan is from Future Past, why can we bring OUR Morgan? Pretty sure it's up to interpretation of where exactly Morgan is from.

Time warp. There's a reason why its taboo.

Also, the implication is made apparent in Hot Spring Scramble. 

Quote

Morgan: Well...all right. I suppose it can't hurt. ...Much. But if I'm doing this, I'm going all in. No pulled punches! It's finally time to put this annotated strategy tome of Father's to use!
Cynthia: Whoa! You literally just pulled that out of your sleeve! I've never seen anyone do that. It looked totally awesome! Very "secret weapon."
Morgan: Y-you think? Thanks. I was hoping it would look kind of neat. Heh heh... Truth be told, I also have something in this one! ...YOINK!
Cynthia: Wooow! Another strategy manual from the other sleeve?! Wait, no, it's...the same one again? Um, Morgan? Why do you have two copies of the same book?
Morgan: Whoa, you're totally right! They ARE the same!
Cynthia: You're just realizing this...? You know, I could never quite tell—are you a genius or a total airhead? Anyway, what's our plan of attack? Any thoughts?

And if you recall that when Robin meets the opposite gendered Morgan, they give that Morgan one of their strategy books which Morgan reveals to already have a copy of.

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  • 3 weeks later...
On 4/13/2018 at 12:53 PM, omegaxis1 said:

I accept that they tried to act the same way they do in Awakening. In fact, the way they act there is possibly their only way of coping with the life they are living. A facade they put up just so they would not have to succumb to their despair. But we could also see how strong the friendship they built here are. 

However, therein lies the problem. 

Anyone notice that in the Awakening supports between the children, there’s some kind of strange vibe, like they never once spoke to one another? Severa and Cynthia act like they hate one another. Everyone picks on Yarne for his cowardice. And Kjelle (the bitch of the group) pretty much looks down on the others? Like what? 

These twelve have been fighting for god knows how long in the apocalyptic world, and they are somehow unable to stand being in the same room as one another? How? That’s literally impossible. If they fought together for so long, Severa and Cynthia should already be besties like their moms, Yarne might be a coward, but everyone would know his reasoning and also know that he is brave when it matters most, and Kjelle should actually have gotten to a point where she would acknowledge the strength of her comrades. It makes absolutely no sense that they would act like they’ve never had a single conversation.

Actually...It's possible they haven't?

With a few exceptions, such as Cynthia and Gerome (Gerome: I never agreed to such a thing. ...I have nothing to say. Cynthia: Liar! Remember when we were kids? We'd talk for hours and hours!), it's likely that perhaps the Awakening children only met up somewhat recently?  Out of necessity?  I mean, I have yet to finish the Awakening Drama CD (the one about the Awakening kids, at least), so I don't know if I'm wrong, but I thought it was kind of implied that the kids were on their own for awhile?

(To Noire) Owain: Ha! Tell me about it! I spent most of my time in the future eating bugs. So what do you call this delicious morsel, anyway?

...Wouldn't the other kids already know about something like that if they'd been together for awhile?

Then there's Kjelle's conversation with the Female!Avatar:

Kjelle: In my future, humanity was on the verge of extinction. Risen roamed the land. My life depended on my armor. Long after my comrades and parents were dead and gone, it yet protected me. In the end, it was all I had left. It was constant. It never deserted me.
Avatar: ......
Kjelle: It's thanks to my armor that I'm still alive today to talk about it. Do you see now? Armor isn't just my gear. It's a friend to whom I owe my life.
Avatar: But that was then...Now you have something better you can rely on.
Kjelle: ...Better armor, you mean?
Avatar: No! Us, Kjelle! Your friends! Look around the camp. Don't you see how many people here care about you? When we all stand together, nothing can possibly harm you.
Kjelle: You make a convincing case, Avatar. But I don't simply want to protected—I want to protect my comrades in turn!

The wording "You make a convincing case" gives me at least the distinct impression that she didn't realize how many people actually care about her - not to mention the line "Long after my comrades and parents were dead and gone," which says that the kids may have been traveling with other people before meeting up.

And then you get Nah's conversation with her father (Just going to use the M!Avatar's conversation for simplicity's sake):

Nah: No. I never knew either of my parents. I was sent to live with the family of one of my father's soldier friends. But my new family wasn't very welcoming to their semihuman-mongrel foster child.
Avatar: Don't say that.
Nah: I soon learned that I'd have to work hard to fit in and survive in my new home. I did chores before I was asked. I helped to defend the house from marauding Risen. I thought that if I could make myself useful, they would stop...hating me. I mean, how could they resent a child that always helped and never asked for anything? But they never accepted me... I just learned to deal with disappointment. I had no friends. No one to talk to. ...I was utterly alone. And I never once mentioned how much I missed my father and mother. *Sniff* I...I didn't even ask...when...when would they come back for me...

This REALLY speaks to me as a lot of the Awakening kids no knowing each other for the longest time, just trying to survive in their war torn world, until someone (most likely Lucina) found and recruited them either out of kindness (as she didn't want to leave the behind), knowing their linage, or some combination of the two.

Not to mention in the true ending of Awakening, most of the adult characters in the game split up, going to live their own lives or raise a family, so, I think, at least, that due to the mess that was Grima's Rise, the fact that there was likely to be quiet a bit of literal distance between them, and trying to survive in their own homelands, it's actually reasonable to assume that the Awakening kids didn't get to really know each other as people.
 

On 4/13/2018 at 2:15 PM, omegaxis1 said:

Severa: Amazing, aren't I? *Sigh* But if I'm going to fall into a spring, it could at least be one good for my skin... Instead, I wound up dunked in a pool meant to help backaches and stiff shoulders! Between that and my pruned fingers, I feel like an old lady...
Avatar: Hah! That's kind of ridiculous.
Severa: It is, isn't it? Hee hee... Totally...completely...*sniff*...r-ridicu...*sniff*...lous... *Sniff* Oh, gods... *sob* Waaaaaaaaah!
Avatar: Severa?! What's wrong, are you hurt?
Severa: N-no, I'm just... I'm just... *wheeze* I'm just so HAPPY!
Avatar: Huh?
Severa: I mean, think about it. *sniff* We're fighting off hordes of monsters, yet we're cracking up over a silly spring? There was never any laughing like this in the future. Ever. I like to think I haven't gone totally soft since coming to this era, but still... *sniff* Back then, you always had to wonder if you wouldn't be better off dead. Every time a battle ended, you knew there was nothing but more bleakness ahead. There was never any talk about "after this battle" or "after the war."

Severa's dialog here says to me that the kids, while fighting for each other and risking their lives for one another, didn't get to know each other as people.  Nor did they learn squat about talking to in casual situations.

And even in the Future Past DLC, yeah they were working together, but still, they may have JUST met up for the most part, only joining together for the sake of survival and some already established connections (Cynthia/Kjelle, Cynthia/Gerome, Lucina/Owain, etc.).

Anyway, that's just my two cents on what you said, sorry if this derailed the topic a bit

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1 hour ago, Soleater said:

Actually...It's possible they haven't?

With a few exceptions, such as Cynthia and Gerome (Gerome: I never agreed to such a thing. ...I have nothing to say. Cynthia: Liar! Remember when we were kids? We'd talk for hours and hours!), it's likely that perhaps the Awakening children only met up somewhat recently?  Out of necessity?  I mean, I have yet to finish the Awakening Drama CD (the one about the Awakening kids, at least), so I don't know if I'm wrong, but I thought it was kind of implied that the kids were on their own for awhile?

(To Noire) Owain: Ha! Tell me about it! I spent most of my time in the future eating bugs. So what do you call this delicious morsel, anyway?

...Wouldn't the other kids already know about something like that if they'd been together for awhile?

Then there's Kjelle's conversation with the Female!Avatar:

Kjelle: In my future, humanity was on the verge of extinction. Risen roamed the land. My life depended on my armor. Long after my comrades and parents were dead and gone, it yet protected me. In the end, it was all I had left. It was constant. It never deserted me.
Avatar: ......
Kjelle: It's thanks to my armor that I'm still alive today to talk about it. Do you see now? Armor isn't just my gear. It's a friend to whom I owe my life.
Avatar: But that was then...Now you have something better you can rely on.
Kjelle: ...Better armor, you mean?
Avatar: No! Us, Kjelle! Your friends! Look around the camp. Don't you see how many people here care about you? When we all stand together, nothing can possibly harm you.
Kjelle: You make a convincing case, Avatar. But I don't simply want to protected—I want to protect my comrades in turn!

The wording "You make a convincing case" gives me at least the distinct impression that she didn't realize how many people actually care about her - not to mention the line "Long after my comrades and parents were dead and gone," which says that the kids may have been traveling with other people before meeting up.

And then you get Nah's conversation with her father (Just going to use the M!Avatar's conversation for simplicity's sake):

Nah: No. I never knew either of my parents. I was sent to live with the family of one of my father's soldier friends. But my new family wasn't very welcoming to their semihuman-mongrel foster child.
Avatar: Don't say that.
Nah: I soon learned that I'd have to work hard to fit in and survive in my new home. I did chores before I was asked. I helped to defend the house from marauding Risen. I thought that if I could make myself useful, they would stop...hating me. I mean, how could they resent a child that always helped and never asked for anything? But they never accepted me... I just learned to deal with disappointment. I had no friends. No one to talk to. ...I was utterly alone. And I never once mentioned how much I missed my father and mother. *Sniff* I...I didn't even ask...when...when would they come back for me...

This REALLY speaks to me as a lot of the Awakening kids no knowing each other for the longest time, just trying to survive in their war torn world, until someone (most likely Lucina) found and recruited them either out of kindness (as she didn't want to leave the behind), knowing their linage, or some combination of the two.

Not to mention in the true ending of Awakening, most of the adult characters in the game split up, going to live their own lives or raise a family, so, I think, at least, that due to the mess that was Grima's Rise, the fact that there was likely to be quiet a bit of literal distance between them, and trying to survive in their own homelands, it's actually reasonable to assume that the Awakening kids didn't get to really know each other as people.
 

Severa's dialog here says to me that the kids, while fighting for each other and risking their lives for one another, didn't get to know each other as people.  Nor did they learn squat about talking to in casual situations.

And even in the Future Past DLC, yeah they were working together, but still, they may have JUST met up for the most part, only joining together for the sake of survival and some already established connections (Cynthia/Kjelle, Cynthia/Gerome, Lucina/Owain, etc.).

Anyway, that's just my two cents on what you said, sorry if this derailed the topic a bit

The Drama CDs (Volume 3) actually shows that they had been together for quite some time. Several conversations in other cases also indicates that they have known each other for quite some time as well. Like Cynthia mentions how Kjelle protected her from a Risen dagger when they were kids. Lucina says that she's seen how much Severa's worked hard for so long. Hell, Severa's S support with Owain shows that she's had a crush on him since they were younger, cause her sword has his name written on it. 

Hell, Severa and Cynthia actually talk like old friends and reminiscing in Harvest Scramble. 

Kjelle and Lucina talk in Harvest Scramble and Kjelle confesses that she doesn't think the others are weak at all, since she confessed they have saved her countless times. 

When you look at these things, it really shows that they've known each other. 

I can be okay with there being some friction. Fate of the world and the hell they've experienced being on their heads, so they forced themselves to work together. So when they are alone, I can understand them having annoyances. But its the lack of indication in their actual supports about how they've gone through hell that bothers me. Everything in these other conversations tends to somehow indicate they've known each other not just for a little bit, but practically since they were kids. 

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I've just noticed how odd it is that absolutely everyone that traveled back in time just happened to be related to the first gen...Like the entire world was put to the sword and everyone had to fight or get wiped out. Isn't it hugely coincidental that nobody that was unrelated to Chrom's group made any head way and was included on the mission back in time? Did Lucina have some kind of strict nepotism rule for joining her group? "You're only allowed in the inner circle if you're related to the following people;" The closest we get is Yen'fay, who is a sibling to one of the army members, instead of a child, and he's only relegated to Spot Pass at the very end of the game. And I believe everything is done to imply that his presence in the world is completely incidental to Lucina's efforts given he doesn't have any interactions with the other time travelers and doesn't appear in future past (which begs the question, how did he end up coming to the present, and why doesn't he look twenty years older?)

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