eatrawmeat391 Posted April 15, 2018 Share Posted April 15, 2018 (edited) Today I will show my Berwick Saga cheat which was made by myself.The format is RAW code *** No Weapon Replacement upon taken 2016DE70 03E00008 2016DE74 0000102D * Use alongside of this code Prevent Game from deleting banned weapon 20175110 03E00008 20175114 039E0027 *** All weapons that can cause status ailments in the game are replaced by normal weapon whenever the player manage to get a hold of them.I think this gave the A.I an unfair advantage over the players.This code will prevent the weapon replacement and allows player to use those weapon if they can get it. *** Get All Weapon upon Defeating Enemy 2016CEBC 3BE21998 *** This will make all weapon by the enemies droppable when the player kill them.A fun code to try, note that I don't recommend you using this code on your first playthrough, it could make the game too easy and ruin your experience. *** Controllable Enemies 0038EAD0 00000004 0038EB7C 00000004 This cheat will allow you to control your enemies on player's turn.It is best used when almost all of the enemies have finished their turns. *** Can view civilian's stat 2055D0AC 00E50023 * With this cheat you can view all NPC's stat when you are not supposed to.This code does nothing other than that,it is just to show that this is possible. *** Berwick Saga Map Modifier (L2+Left On L2+Right Off) D05039EA 0000FE7F 20550A20 240300XX D05039EA 0000FEDF 20550A20 8E030000 Where XXXX is Map ID Map ID with a * will be replaced by this chapter's Main Map 00: Invalid 01: Take the player back to office 02: Looters * 03: Stolen Swords 04: Food Supply 05: Champion of the Streets 06: Cruel Brothers 07: Mining Town * 08: Keith of the Mist * 09: Fledgling Knights 0A: Maria's Wish * 0B: Born a Knight * 0C: Situation in the Armory 0D: Color Chord 0E: Combat Training 0F: The Alter of Raze 10: Triple Counterattack * 11: Lumiere 12: Hero of the Sea 13: Ancient Treasure 14: Liverleaf * 15: The Phantom Corps 16: You Are In Command * 17: Yellow Killer * 18: A Knight's Pride 19: The Veterans 1A: The Labor Camps * 1B: Supply Line * 1C: Island of Exile 1D: Impossible Dream 1E: St. Stefano 1F: Ponies and Thieves 20: Maiden and Mercenary 21: Deadly Ballista * 22: Mountain Hunt 23: QUESTMAP34 * 24: Killing Blow * 25: In Pursuit of Thieves After 25 there are a lot of useless values so I will not go investigate on them. 26: Wife's Keepsake (Auto win) 27: Villain Hunting (Auto win) 28: Neam Medicine (Auto win) 29: Three Axes (Auto win) 2A: Barker's Poetry (Auto win) 2B: Shield of the Empire (Auto win) 2C: Nobleman and Girl (Auto win) 2D: Parental Love (Auto win) 2E: Stubborn Old Man (Auto win) 2F: Raijin Arrow (Auto win) 30: Mistake in the Shop (Auto win) 31: Forgotten Item (Auto win) ... Note: You must have at least 1 sidequest open to do this trick.If you don't want to start next chapter then you have to use the room mode and enter room 0x24 to reset the chapter.Note that chapter 1 can't be reseted. *** Berwick Saga Room Mod (L2 + Up to Enable, L2 + Down to return back to normal) D05039EA 0000FEEF 20555384 380600XX D05039EA 0000FEBF 20555384 8C460714 where XX is: 00: Office 01: World Map 02: World Map 03: World Map 04: World Map 05: Look like meeting room - Conversation with Formar the first time - The second time Formar gives you 10000D - Keep going to this room will always gives you 10000D 06: - Conversation with Rockefeller - The second time Formar gives you 7000D 07: Near the sea - Conversation with Elbert the first time - Second time Elbert gives you 7000D in your office 08: Dungeon 09: Black arena (soft locks) 0A: World Map 0B: Mountain - Conversation with Corona, there are also 4 ballistas there 0C: Sword and Shield Shop 0D: Spear Seller 0E: Bow Seller 0F: Seasonal Market 10: Stables 11: Atelier 12: Kingfisher Pavillon 13: Local Tavern 14: Mercenaries Guild 15: Veria Temple 16: Abbey 17: World Map 18: World Map 19: Lower Street 1A: World Map 1B: Merchant Guild - Warning : * Speaking to Alex will show the credits but the game continues afterward 1C: Collector's House - First conversation with Erzheimer, after this you can unlock Collector's House 1D: World Map 1E: World Map 1F: World Map 20: Conversation with Axel near the beach 21: World Map 22: World Map 23: World Map 24: Chapter Main Scenario 25: Unknown Storage house (Soft lock) 26: Smithing Guild (can exit) 27: World Map 28: A different version of Mercenaries Guild, used for VS Mode? Loading the END save when prompted will enable you to replay the last missions with Reese and Ward 29: Black area, (soft lock) 2A: Black area, (soft lock) 2B: Outside of Abbey , conversation with Luciana 2C: Black area, (soft lock) 2D: Black area, (soft lock) 2E: Office, conversation with Lynette and showing credit 2F: Mayor Office 30-31: Cannot enter - Can save every turn 201D635C 00600011 - How to hack Berwick Saga characters * First you have to get PCSX2 dev build which you can find by Googling PCSX2 nightly build When on game, pause by pressing Esc and click on the Debug tab/Open Debug Window - The debugger will be open, but since the game is paused you won't see any code, resume gameplay. Press CTRL-G while in the code window and input 0018D5A0 - After you go to the address double click it to add it to the breakpoint list - Now in game press Triangle to view the information of the character you want to edit, PCSX2 will break(pause until you hit Run) - Take note of the value in the s0 register, it is 0x01E1869C, We will add 0x20000000 (to get PCSX2 address) to it making it 0x21E1869C.We will only care about the 4th column from left to right.The other columns are useless even if it has values - After you got the address you can remove the breakpoint and click Run.PCSX2 will resume normally. - We will fire up cheat engine to change the player's info.Here is what I have found(replace s0 with the address which is 0x21E1869C in my case: * Name (2 bytes) = s0 + 0x0A * Class Address (1 byte)= s0 + 0xF * Avatar Address (2 bytes)= s0 + 0xC * Unit Type (1 byte) = s0 + 0x1C - 0x68: Player's Unit - 0x69: mercenaries or guests - 0x00: nothing - 0x10: enemies * Skill: s0 + 0x34 to s0 + 0x40 (which means 0x34, 0x35, 0x36,...->0x40) where each address is the sum of: Skill 1 = s0 + 0x34 - 01: Axe guard: Use axe as shield - 02: Longbowman: +1 bow range, -15Hit - 04: Huntsman: Ignore forest Avo when using arrows - 08: Aim : Arrow + 33 Hit - 10: Swimmer - 20: Resistor: +3 Res within 5 hexes - 40: Search: Look around for items - 80: One-Two: Take two attack actions in one turn Skill 5 = s0 + 0x39 - 01: Deathmatch - Attack with 5 rounds of combat - 02: Swap Horse - 04: Throw - Range 1 attack with +10 Hit - 08: Parry - May negate attack, but damages weapon - 10: Prepared - Auto-switch to weapon that can counter - 20: Robust - Cannot be injured or crippled - 40: ??? - Not Shown - 80: Focus Chant - Magical attack with +30Hit, +10-30% Atk Skill 6 = s0 + 0x3A - 01: Siblings - + 100 Crit to Reese when adjacent - 02: Horse Lover - Restore 20 HP to horse after chapter - 04: Robbery - 1/4 chance to steal from defeated enemies - 08: Despoil - Acquire gold off defeated enemies - 10: Knock Away: May unequip enemy shield upon hit - 20: Iaido - +33 Hit, +3 Crit countering with sword - 40: Pulverize: Double power of attack at the cost of defend (Axe or Blades) - 80: Mug II May steal an item on hit Skill 7 = s0 + 0x3B - 01: Miracle - May avoid a lethal blow - 02: Armsthrift - Slow down weapon degradation - 04: Hide - Become invisible in various terrain - 08: Hurry - +1 Mov , but can only Wait if used - 10: Lance - Can Equip Lance - 20: Blade - Can Equip Blade - 40: ??? - Not shown - 80: ??? - Not shown for example if you want Axe Guard and Long bow man then at offset s0 + 0x34 you should add 1 + 2 = 3, do it the same for other address - How to capture any character When the cursor is on any character, put the breakpoint at 0x00178554 and read the v0 register.The 4 bytes status flag is at v0 + 0x5C, if you +4 to the address and add 80 to that value that character will instantly become crippled and can be easily captured, use this method you can capture anyone instantly instead of reloading the save again and again and hope that the character is injured, and just because he is injured doesn't mean he will be crippled before he dies. - How to hack weapon View the character info using Triangle and put the breakpoint at 0x0017C590, after that read the s2 register it is their inventory address. Edited June 9, 2018 by eatrawmeat391 Cheat Updated Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted April 16, 2018 Share Posted April 16, 2018 (edited) Interesting, so basically this allows the player to gain sleep/poison weapons? Does it work with Dark Magic? I remember seeing berwick saga cheat video in Japanese, I'll look for it if you want it? Edited April 16, 2018 by Emperor Hardin Quote Link to comment Share on other sites More sharing options...
eatrawmeat391 Posted April 16, 2018 Author Share Posted April 16, 2018 (edited) Yes, this allows the player to get all weapon that turns into normal weapon. About Dark Magic I think you can obtain them and there is no replacement restriction, however as I remember the only one who is capable of learning Dark Magic (who is very weak) can only use the Drain HP Dark Magic and Dark Heal without being underleveled which totally kills the scroll's usefulness.Those Dark Magic is for Collector's Item who will give you a reward if you give it to him. And yes about the video I would like to see it if is possible Edited: I tested and status ailment for enemies works perfectly.I was managed to inflict the enemy with Sleep and Poison Edited April 17, 2018 by eatrawmeat391 Forgetting to put something Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted April 18, 2018 Share Posted April 18, 2018 Here's one that appears to cover changing face/Ids Quote Link to comment Share on other sites More sharing options...
eatrawmeat391 Posted April 19, 2018 Author Share Posted April 19, 2018 Cool.I think the face ids are somewhere near the weapon address.I don't find hacking characters useful in Berwick Saga since there is no VS mode where two players can battle with each other. I have added another cheat that let the player control the enemies. Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted April 19, 2018 Share Posted April 19, 2018 (edited) 10 hours ago, eatrawmeat391 said: Cool.I think the face ids are somewhere near the weapon address.I don't find hacking characters useful in Berwick Saga since there is no VS mode where two players can battle with each other. I have added another cheat that let the player control the enemies. It could be interesting, the NPC's might have ID's with unique traits, such as being able to use certain weapons. It also might effect stat growth. Like turning Derrick into Pierce(General boss character, I've seen) or Clifford into Vester. Class changing units and altering stats would be the coolest though. Imagine something like Dark Crusader/Knight Ouro/Volo, Raze bishop Owen, or Gigas Knight Derrick. Edited April 19, 2018 by Emperor Hardin Quote Link to comment Share on other sites More sharing options...
eatrawmeat391 Posted April 20, 2018 Author Share Posted April 20, 2018 I found out a way to get the inventory address of any visible enemies.I will try to edit the data around it to see if anything useful changes. I just discovered something interesting, if you use the Controllable Enemies code and you enter a shop as an enemy their Money will be 0.It appears that the game doesn't use the player's money for the enemies but enemies has its own money. I figured out a cheat that can allow the player buy anything in any store(with special items being free)..In the game code there are about 767 items that the game can read.If you want I will post it here Quote Link to comment Share on other sites More sharing options...
eatrawmeat391 Posted April 21, 2018 Author Share Posted April 21, 2018 Room mod code released Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted April 21, 2018 Share Posted April 21, 2018 14 minutes ago, eatrawmeat391 said: Room mod code released Awesome. Have you tested the portraits codes? Are they linked to IDs, and what of stat growths? Quote Link to comment Share on other sites More sharing options...
eatrawmeat391 Posted April 21, 2018 Author Share Posted April 21, 2018 5 hours ago, Emperor Hardin said: Awesome. Have you tested the portraits codes? Are they linked to IDs, and what of stat growths? I have managed to change the portrait and class of a player.But I can tell you that, from experience with hacking Tearing Saga, the player's name will determine which unique weapon we can get as well as their class' unique colors.The name is a tricky address to find because it does not change, Stat changes are possible, but given the limitation of PS2 cheat device.We can only hack them using Cheat Engine. Added another code to let the player play any sidequests Quote Link to comment Share on other sites More sharing options...
Aethin Posted April 23, 2018 Share Posted April 23, 2018 Those sidequest and room mod cheats look really fun to fiddle with! Thanks for doing all this! Quote Link to comment Share on other sites More sharing options...
eatrawmeat391 Posted April 24, 2018 Author Share Posted April 24, 2018 23 hours ago, Aethin said: Those sidequest and room mod cheats look really fun to fiddle with! Thanks for doing all this! Thanks Aethin. I added a method to hack Berwick Saga characters the easy way. Quote Link to comment Share on other sites More sharing options...
eatrawmeat391 Posted April 25, 2018 Author Share Posted April 25, 2018 (edited) Weiss hacked in the game as a permanent party member.I did that by replacing him with a playabe character.By adjusting Unit Type to 0x68 we can make any mercenaries member in the party permanently or the hacked character will be lost upon the next chapter Chaos hacked in Party Edited April 26, 2018 by eatrawmeat391 Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted April 27, 2018 Share Posted April 27, 2018 (edited) On 4/25/2018 at 5:03 AM, eatrawmeat391 said: Weiss hacked in the game as a permanent party member.I did that by replacing him with a playabe character.By adjusting Unit Type to 0x68 we can make any mercenaries member in the party permanently or the hacked character will be lost upon the next chapter. Chaos hacked in Party Wow that is incredible. So you can make the hacked character join temporarily or permanently join in like if a Merc's happiness had been maxed? Do the characters have stat growths of any kind? Also do you take requests for characters to add or moves to see? I'd like to see what unplayable classes like Gigas Knight max their weapon stat at? Then there are classes who have weapon types they never use. Like the Dark Crusaders/Black Knights, including Chaos, all have the ability to use dark magic, but never do so in the game. Think if you use Chaos again, you could have her wield a dark magic weapon to see if an animation exists? Edited April 27, 2018 by Emperor Hardin Quote Link to comment Share on other sites More sharing options...
eatrawmeat391 Posted April 27, 2018 Author Share Posted April 27, 2018 Sure, here you go Yes, with my tutorial on hacking with Cheat Engine in the first post, you can make mercenaries and hacked character join permanently. I take request but I don't have all the save for every chapters so it is better if the one who makes request can give me the save the character is in. The hacked character seems not to gain any stat growth Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted April 27, 2018 Share Posted April 27, 2018 1 hour ago, eatrawmeat391 said: Sure, here you go Yes, with my tutorial on hacking with Cheat Engine in the first post, you can make mercenaries and hacked character join permanently. I take request but I don't have all the save for every chapters so it is better if the one who makes request can give me the save the character is in. The hacked character seems not to gain any stat growth Wow, its great, they even have very well animated animations, I'll be sure to link the video on the Fire Emblem wiki article on the class! I love it when unused class animations are found! Do you think you can do generic characters? Some classes like Gigas Knight only have generics in them to my knowledge. If you can't do generics, Pierce from chapter 14 would be cool if you have that chapter. If not, you could do one of the chief/scoundrel bosses from several chapters like Griff or Richard the first boss. Enemy stats seem to be set, so I'm not too surprised. I think weapon skill growth is by character, so I assume they don't have that. Though even without stat increasing codes, there is probably a list of class caps in the internal data. Quote Link to comment Share on other sites More sharing options...
eatrawmeat391 Posted April 28, 2018 Author Share Posted April 28, 2018 I can do generic ,I just need the save for the sake of stat accuracy.About Richard he can have a horse if you take control of him using my Controllable Enemies code. I have made a test to make Chaos and Weiss fight each other. You can take a look here https://www.youtube.com/watch?v=6Acp-T-YRrg&feature=youtu.be Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted April 28, 2018 Share Posted April 28, 2018 9 hours ago, eatrawmeat391 said: I can do generic ,I just need the save for the sake of stat accuracy.About Richard he can have a horse if you take control of him using my Controllable Enemies code. I have made a test to make Chaos and Weiss fight each other. You can take a look here https://www.youtube.com/watch?v=6Acp-T-YRrg&feature=youtu.be Awesome, what saves do you have? Makes sense, all enemy classes appear to be able to mount and dismount in Berwick Saga. That was an amazing battle! Quote Link to comment Share on other sites More sharing options...
eatrawmeat391 Posted April 29, 2018 Author Share Posted April 29, 2018 (edited) I have likely lost all saves of Berwick Saga, even if I still have them it is the last stage's save so it will not be useful.I have a save of chapter 3 and chapter 2 Just made a cheat code to save every turn. Useful for cheaters who want to reload the RNG that save state can't do. I just noticed game will delete the banned weapon like poison arrow from the player's inventory so I made a cheat code to prevent that. Edited April 29, 2018 by eatrawmeat391 Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted April 29, 2018 Share Posted April 29, 2018 5 hours ago, eatrawmeat391 said: I have likely lost all saves of Berwick Saga, even if I still have them it is the last stage's save so it will not be useful.I have a save of chapter 3 and chapter 2 Just made a cheat code to save every turn. Useful for cheaters who want to reload the RNG that save state can't do. I just noticed game will delete the banned weapon like poison arrow from the player's inventory so I made a cheat code to prevent that. Speaking of the last save, can you get the King and Nobleman NPCs as playable characters with the code. We see they have battle sprites. Quote Link to comment Share on other sites More sharing options...
eatrawmeat391 Posted April 30, 2018 Author Share Posted April 30, 2018 But first I will have to go through 255 values to check for the class there.It will take a while.I have made video about the class ID as I figure out the class About the save I already made one save at Chapter 3 that has Chaos and Weiss permanently recruited into party.Once I found out about the two class you mentioned I will add them to the save for sure. Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted April 30, 2018 Share Posted April 30, 2018 (edited) 4 hours ago, eatrawmeat391 said: But first I will have to go through 255 values to check for the class there.It will take a while.I have made video about the class ID as I figure out the class About the save I already made one save at Chapter 3 that has Chaos and Weiss permanently recruited into party.Once I found out about the two class you mentioned I will add them to the save for sure. A video of the characters I'm talking about. Basically the King and Noble NPCs who appear in the final chapter. I'm wondering if your final chapter allows you to recruit Volchen and Padlof basically. Spearman/Ruffian/Imperial Volo actually has his own palette, is that the playable palette for those classes or does his Myrmidon palette apply to the NPC classes? Do Volo's growths still apply in these classes? Edited April 30, 2018 by Emperor Hardin Quote Link to comment Share on other sites More sharing options...
Aethin Posted May 1, 2018 Share Posted May 1, 2018 10 hours ago, eatrawmeat391 said: But first I will have to go through 255 values to check for the class there.It will take a while.I have made video about the class ID as I figure out the class About the save I already made one save at Chapter 3 that has Chaos and Weiss permanently recruited into party.Once I found out about the two class you mentioned I will add them to the save for sure. I've attached a list of units, classes, items, events, and city locations. Hope it helps you with your endeavors! berwick-datalist.xls Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted May 1, 2018 Share Posted May 1, 2018 1 minute ago, Aethin said: I've attached a list of units, classes, items, events, and city locations. Hope it helps you with your endeavors! berwick-datalist.xls Wow thats great! I was thinking, do you have access to all class caps? Quote Link to comment Share on other sites More sharing options...
Aethin Posted May 1, 2018 Share Posted May 1, 2018 5 minutes ago, Emperor Hardin said: Wow thats great! I was thinking, do you have access to all class caps? Anyone with that BSEdit program I sent you has access to them! As translator, though, I've only got access to text and script filenames. You can find it here: (http://www.geocities.jp/kt_0t3wqu6irw/tool2/BS_Editor_v101.zip) Quote Link to comment Share on other sites More sharing options...
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