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eatrawmeat391's Berwick Saga cheat


eatrawmeat391
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What Owlet1234 said.  A "perfect level up" cheat would be amazing!  Also great if you were still capped by their growth rates to keep it from getting too crazy.  I just ALWAYS have the worst luck on these games, getting screwed during the level up process.  I thought it would be better in this game, but +2 to defense or attack in this game is HUGE!

Also, any chance on a "gain weapon skill" every combat or similar cheat?

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  • 3 months later...
On 11/28/2020 at 10:43 PM, Prince Charming said:

Hi there ! I was just wondering that if you guys ever heard of BWS 2.0 ? a editor made by Dragon Master the person that made TRS Modified 

 

 

you can only use that with the original/japanese file of the game. the addresses are different for english patched game. im a noob when it comes to comparing addresses between files so i couldnt find a way to use the editor.

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Here are the rest of the skills in decimal

You just add them together, so to get Adept+Vantage+Spearbane, enter 11

https://wiki.serenesforest.net/index.php/Berwick_Saga_Skills

 

s0+34 skills

1 Locktouch
2 Canto
4 Overwatch
8 Watchful
16 TripleShot
32 Counter
64 Shieldfare +18 shield
128 Mercy

s0+35 skills

1  Adept
2  Vantage
4  Vengeful
8  Spearbane
16 Provoke
32 Safe Zone
64 Guard
128 Astra

s0+36 skills

1 Arrowbane
2 Commander
4 Paragon
8 Fortune
16 Obfuscate
32 Steal
64 Silence
128 None?

s0+37 skills

1 Battlecry
2 Blessing
4 Sunder
8 Charisma
16 Acrobat
32 Evasion
64 None?
128 None?

s0+38 skills

1 Axe Guard
2 Deadeye
4 Huntsman
8 Aim
16 Swimmer
32 Resistor
64 Search
128 One-Two

s0+39 skills

1 Deathmatch
2 Swap Horse
4 Throw
8 Parry
16 Prepared
32 Robust
64 ??
128 Focus Chant

s0+3A skills

1 Siblings - + 100 Crit to Reese when adjacent
2 Horse Lover - Restore 20 HP to horse after chapter
4 Robbery - 1/4 chance to steal from defeated enemies
8 Despoil - Acquire gold off defeated enemies
16 Knock Away: May unequip enemy shield upon hit
32 Iaido - +33 Hit, +3 Crit countering with sword
64 Pulverize: Double power of attack at the cost of defend (Axe or
128 Mug II May steal an item on hit

s0+3B  Skills

1: Miracle - May avoid a lethal blow
2: Armsthrift - Slow down weapon degradation
4: Hide - Become invisible in various terrain
8: Hurry - +1 Mov , but can only Wait if used
16: Lance - Can Equip Lance
32: Blade - Can Equip Blade
64: ??? - Not shown
128: ??? - Not shown

s0+3C  Skills

1 Cavalry
2 Celerity Mov+1
4 Swordbane
8 Axebane
16 Limited
32 Convert
64 Expert
128 Magicbane

s0+3D  Skills

1 Mug
2 Versatile
4 none??
8 Pitchfork Can use pitchforks
16 PURSUIT
32 Doubleshot
64 Leader
128 Return (teleport off map)

s0+3E  Skills

1 Camouflage
2 Scotopic +1 fog of war vision
4 Supporter
8 Climber
16 Windsweep -attack without counter
32 Desperation
64 Flourish
128 none??

s0+3F  Skills

1 ???
2 Imbue (can recover hp)
4 Critical adds to crit to level
8 Protector
16 none??
32 Maim - double cripple rate
64 none???
128 none??

s0+40 Skills
none???

Edited by Alph
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  • 8 months later...
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The enemy control codes are really cool! It'd make for great PVP, but a few thing inhibit it.

Enemies are only controllable during player turns, so the AI still kicks in on enemy turns.

If there were some way to make a code that force enemies to waste their turns, removed the AI component from enemy turns, or skipped their turns altogether, it'd more doable.

Also for some reason enemy control gives you infinite turns on both sides, but this isn't too big a deal since if you're playing with another person you can probably make a rule to not move people who've already done an action that turn.

If anyone finds ways to rectify these issues, please let me know.

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