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Why does Build not matter for FE5 magic users?


Corrobin
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Why do physical attackers use Build to mitigate weapon weight, but magic users just have weight subtract directly from Speed? It makes no sense.

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That was a pretty, er, interesting balancing choice.

I seem to recall people speculating that magic spells put on a mental "weight" on the user, which their physical body cannot counteract.

Otherwise, I doubt there's a real reason, unless it's hidden in a village or house conversation etc.

(Unrelated, but I'm suddenly reminded of magic dealing reduced damage in the prototype version of Blazing Blade. That was definitely not fun...)

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Tome weight is based on spell complexity, not the physical weight of the book. Even if it acts that way for thieving purposes...

Might have just been a way to weaken magic users considering universal 1-2 range that targets the typically weaker defense stat is very powerful. I can totally see magic running off a different weight system than weapons.

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FE5 magic is wonky in a lot of ways.. I mean with physical weapons, if you break them on enemy phase and another enemy attacks you, youll automatically equip a broken lance/etc, while magic users will automatically equip the next tome with durability since broken tomes are unequippable. (Preventing a gigantic AS and Avo penalty)

Honestly I think that the Build AS system was developed with the E and D rank weapons in mind. Magic units not having it keeps their peanlties relatively equal with infantry units at the beginning of the game. It only really breaks down with the B-A weapons giving Magic units a much worse time than their Physical counterparts lategame.

Other than Olwen and Salem, most of the magic users will double everything despite the penalty anyway. 

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1 hour ago, MCProductions said:

A failed attempt to prevent mages from completely destroying the game, unfortunately, magic users still completely destroy the game because FE5 staves exist.

Also Sages(And most non-Sage magic units) run away with the game offensively. It likely was a balancing thing. Crazily enough, it arguably didn't go far enough.

Edited by Slumber
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I think others scope it out. Balancing reasons to stop mages being even more useful than they are. Seriously, it's such a minor thing that they have massive speed penalties, I didn't even know they worked differently to physical units until it was pointed out recently. Not sure why they didn't just give them all rubbish Con though. I mean...they do have rubbish con most of them,  but I'm not sure why they didn't just make tomes a few points heavier and go with that system. I suppose it's pretty irrelevant over all, as someone said above, most mages double everything regardless.

Edited by Jotari
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Enemy growth is so bad and reliant on unpredictable variables that only a scant few enemies will reliably reach the benchmarks needed to give a trained Sage a hard time. Those scant few can be singled out as targets for the game's other mechanics (critical hits, status staffs, stacking Hit/Avoid buffs...)

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tbh, the main reason why Magic outshines Physical units so much is the insane Terrian bonuses.

Like holy

10 Def fort/Thrones, really? However infront of Magic that doesn't matter

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3 minutes ago, Shrimperor said:

tbh, the main reason why Magic outshines Physical units so much is the insane Terrian bonuses.

Like holy

10 Def fort/Thrones, really? However infront of Magic that doesn't matter

Holy Water/Barrier and the late game magic tiles are also pretty amazing

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