Jump to content
Sturm

[FE10] Anyone up for trying out a Radiant Dawn Hard Mode Draft!

Recommended Posts

Part 1 - Chapter 3: A Faint Light.

Turns – 9/35

I personally think I did okay. I mean, it took a while, but I suck at this chapter anyhow lol. Kurthnaga truly is the MVP of this map. He puts in so much work. I wanna say, this is one of the best maps in this game. I love that it feels confined without being cramped, and it has a great challenge level.

Time to say goodbye to Edward. Thanks for the help bud.

Unit     Class       Level    HP  Str Mag Skl Spd Lck Def Res WLvl        Skills                Stat Boosters
Micaiah  Light Mage  06.99    18  02  11  09  10  14  04  08  D Light     Sacrifice, Shove
Nolan    Fighter     11.53    30  13  00  12  12  09  11  03  B Axe       Nihil, Shove, Cancel  Dracoshield
Sothe    Rogue       -/01.80  35  18  04  20  20  15  14  09  A Knives    Guard, Steal, Shove
Laura    Priest      01.99    16  03  08  03  05  08  02  10  D Staves    Shove

 

Part 1 - Chapter 4: A Distant Voice.

Turns – 13/48

This chapter took a while, but that’s mostly my fault. It actually wasn’t that difficult, but I was insistent on getting the hidden items. So that definitely extended the chapter. One thing that I’ve changed since my first attempt is the use of Wrath!Micaiah with a forged light tome. Gives her some killing power against enemies that can’t be Thani’d.  

Unit     Class       Level    HP  Str Mag Skl Spd Lck Def Res WLvl        Skills                  Stat Boosters
Micaiah  Light Mage  10.01    21  03  15  11  12  17  04  11  C Light     Sacrifice, Shove, Wrath
Nolan    Fighter     13.51    31  14  00  14  14  11  12  04  B Axe       Nihil, Shove, Cancel    Dracoshield
Sothe    Rogue       -/02.58  35  19  04  20  20  16  14  09  S Knives    Guard, Steal, Shove
Laura    Priest      04.10    17  03  10  05  08  09  02  11  C Staves    Shove, Shade

 

Part 1 Chapter 5: The Lost Heir.

Turns – 6/54

Wow, this is the best turn count I’ve gotten yet! It definitely is not because this is a turn limited chapter! This chapter is a nice relief, and Volug is a godsend. Plus, this chapter signals the arrival of Jill, another unit that can actually not die in a singular breeze. Then again, 1-6 is one of my least favorite chapters in the game, so oh well.

Unit     Class       Level    HP  Str Mag Skl Spd Lck Def Res WLvl       Skills                   Stat Boosters
Micaiah  Light Mage  11.24    22  03  16  12  12  18  04  12  C Light    Sacrifice, Shove, Wrath
Nolan    Fighter     14.37    32  15  00  15  15  12  12  05  A Axe      Nihil, Shove, Cancel     Dracoshield
Sothe    Rogue       -/02.97  35  19  04  20  20  16  14  09  S Knives   Guard, Steal, Shove
Laura    Priest      05.37    17  03  11  06  09  09  02  12  B Staves   Shove, Shade

 

 

Edited by Shimmerfang
Updated with the new information

Share this post


Link to post
Share on other sites

Hi friends, I apologize for going MIA for so long. I went on an internship and I had to leave for 3 and a half months. I am finally back and wanted to see if this was still going?

Share this post


Link to post
Share on other sites

Quick question! Um, so I think I'll need to use an undrafted unit for me to finish one of the chapters I have. I was wondering, is the penalty for using the unit at all, or is it per use (for example, a 4 turn penalty for one battle in the map)? Also, if the unit is only used in one part of a two-parter, does the penalty count for both parts or just one? Sorry and thanks!

Share this post


Link to post
Share on other sites

Part 1 Chapter 6: The Lost Heir

Section 1

Turns – 11/65

I will start with the fact that I don’t like this chapter (at least in a draft). On my previous attempt at this draft, it took so many attempts to get through it. I make no admission that I’m a good FE player, and I don’t tend to restrict myself with who I use.

However, I will say that, this time, it went super well? I think it’s because my Nolan and Micaiah are better than originally, so it gave me better tools to work with. Also, after playing this map more times than I’ve played GBAFE, I feel like I understand it better. Overall, I am happy it is over.

Unit     Class       Level    HP  Str Mag Skl Spd Lck Def Res WLvl       Skills                     Stat Boosters
Micaiah  Light Mage  13.49    23  04  17  14  12  20  04  14  C Light    Sacrifice, Shove, Wrath
Nolan    Fighter     15.80    32  16  01  16  16  12  12  06  A Axe      Nihil, Shove, Cancel       Dracoshield
Sothe    Rogue       -/03.61  35  19  04  21  20  17  14  09  S Knives   Guard, Steal, Shove, Adept
Laura    Priest      06.49    17  03  12  06  10  09  02  13  B Staves   Shove, Shade
Jill     Dracoknight 15.69    31  13  01  12  16  14  13  03  B Axe      Canto                      Seraph, Energy

 

Section 2

Turns – 7/72

It’s not original to rag on Fiona, so I won’t. But I will say this: why did IS think this a good idea. It’s such a silly thing having a Green Unit who could die from a swift breeze cause a game over.

I find the first three or so turns of this chapter to be the most difficult, at least for this draft. Trying to get through the cavalry waves while attempting to get to FiFi was a pain, but once I get past that mark, it becomes much easier. I wasn’t expecting the boss to move southward; I didn’t even know he could do that. So that was neat.

Unit     Class       Level    HP  Str Mag Skl Spd Lck Def Res WLvl      Skills                      Stat Boosters
Micaiah  Light Mage  14.15    23  04  18  15  12  21  05  15  C Light    Sacrifice, Shove, Wrath
Nolan    Fighter     16.87    32  17  01  17  16  13  12  06  A Axe      Nihil, Shove, Cancel       Dracoshield
Sothe    Rogue       -/04.38  36  19  05  22  21  18  14  09  S Knives   Guard, Steal, Shove, Adept
Laura    Priest      06.71    17  03  12  06  10  09  02  13  B Staves   Shove, Shade
Jill     Dracoknight 16.16    32  14  01  13  17  15  13  03  B Axe      Canto                      Seraph, Energy

 

Part 1 Chapter 7: A Gathering Hope

Turns – 11/83

This is a weird chapter, because it wasn’t hard, but my turn count doesn’t really convey that. Tormod and co. are a fun team to use while you don’t control them. I just hate the enemy cluster near the gate, because they always give me trouble. Also, the fact that I can’t OHKO the Boss with Thani stresses me. Not looking forward to the next chapter…

Unit     Class       Level    HP  Str Mag Skl Spd Lck Def Res WLvl      Skills                  Stat Boosters
Micaiah  Light Mage  15.65    24  04  18  16  13  22  05  15  C Light   Sacrifice, Shove, Wrath
Nolan    Fighter     18.36    32  17  02  19  18  14  12  06  A Axe     Nihil, Shove, Cancel    Dracoshield
Sothe    Rogue       -/04.62  36  19  05  22  21  18  14  09  S Knives  Guard, Steal, Shove, Adept
Laura    Priest      08.00    18  04  14  08  10  09  02  15  A Staves  Shove, Shade
Jill     Dracoknight 17.55    33  14  02  14  18  15  13  03  A Axe     Canto                   Seraph, Energy

 

Edited by Shimmerfang
Updated with the new information

Share this post


Link to post
Share on other sites

Hello friends, Looks like I may have to start over, I just booted up my Dolphin and my save data is corrupted somehow. I have searched but can't seem to get the save file back. It shouldnt be too much of an issue since I was still on part one. Ill be starting up again today and I will have some footage uploaded later today. 

 

Update: Finished up to Chapter 3. Will upload and post links tmrw as I like to upload vods overnight.

Actually ended up doing chapter 4 too. However me being the dumby that I am, I did not record it. I do remember it being ling 10 turns or something Ill just get the turn count at the end of the game. (I got some good level ups so I don't want to redo it). Plus I am sure I am not winning this at this point seeing you guy's turn count. Some of your strats are quite impressive, it almost feels like a crutch having drafted units in Part 1 since I am afraid of using sothe for everything cuz I need some exp on Aran/Ilyana. 

 

 

 

Edited by Zihark72

Share this post


Link to post
Share on other sites
7 hours ago, Zihark72 said:

Hello friends, Looks like I may have to start over, I just booted up my Dolphin and my save data is corrupted somehow. I have searched but can't seem to get the save file back. It shouldnt be too much of an issue since I was still on part one. Ill be starting up again today and I will have some footage uploaded later today. 

 

Update: Finished up to Chapter 3. Will upload and post links tmrw as I like to upload vods overnight.

Actually ended up doing chapter 4 too. However me being the dumby that I am, I did not record it. I do remember it being ling 10 turns or something Ill just get the turn count at the end of the game. (I got some good level ups so I don't want to redo it). Plus I am sure I am not winning this at this point seeing you guy's turn count. Some of your strats are quite impressive, it almost feels like a crutch having drafted units in Part 1 since I am afraid of using sothe for everything cuz I need some exp on Aran/Ilyana. 

 

 

 

Aww that's unfortunate. At least it seems that you'll do okay. 

I've been busy playing 3Hs and prepping for the start of my next semester in college, so I gotta do some moving. I'll come back to update in a hopefully soon enough. 

Share this post


Link to post
Share on other sites

@Shimmerfang Yea thats fair, I figured most ppl would be playing 3H. I just finished my GD run and I am waiting for lunatic mode for my next BE and BL runs.

 

Oh good luck with college! Sounds exciting

Edited by Zihark72

Share this post


Link to post
Share on other sites

Question, is it acceptable to deploy an undrafted unit with a weapon just to rescue green units? Basically my plan is to deploy zihark or nolan in the swamp map to help rescue villagers and im equipping them with a weapon so they are unlikely to get attacked and hopefully go for micaiah or Ilyana instead. Is this within the rules? It seems like it is since its just undrafted units rescuing other undrafted units technically.  When I deploy Zihark without a weapon he keeps getting attacked so 

Share this post


Link to post
Share on other sites
On 8/22/2019 at 8:47 AM, Zihark72 said:

Question, is it acceptable to deploy an undrafted unit with a weapon just to rescue green units? Basically my plan is to deploy zihark or nolan in the swamp map to help rescue villagers and I'm equipping them with a weapon so they are unlikely to get attacked and hopefully go for micaiah or Ilyana instead. Is this within the rules? It seems like it is since its just undrafted units rescuing other undrafted units technically.  When I deploy Zihark without a weapon he keeps getting attacked so 

I believe it is. If you check Sturn's chapter 8 video, they have their undrafted Zikark do what you describe. I believe Nailah does the same for them as well. It should be good. That's actually the chapter I'm currently on; I'm just having a hard time getting through it with only 3 combat units. 

Share this post


Link to post
Share on other sites

Oof okay So I did engame for part 1 in like 12 turns however rafiel died....Idk i might just go on since he is only there for a few more maps. Idk ill think about it and ill upload all my Part 1 stuff soon

Share this post


Link to post
Share on other sites
7 minutes ago, Zihark72 said:

Lucia is not free for 2-2 correct?

I don't think so, nope. I believe it has to be a non-Lucia unit.

 

Share this post


Link to post
Share on other sites

Dont worry I am still working on it! i have a bunch recorded just need to find the time to upload and write up summaries. Ive been having too much fun actually playing through. Currently I am on 2-E where I am attempting to solo it with Lethe 🙂

 

Share this post


Link to post
Share on other sites

I'm alive, let's do this!

Part 3 - Prologue

Turns - 8/101

I tried to get a seven turn here but I just couldn't pull it off, I could either get Titania to kill Silvano on turn seven or get Skrimir in range to seize but achieving both seemed to be undo-able. I think if you could somehow get Skrimir to kill one of the Generals blocking the middle on turn three it might be possible but I have no idea how you would make that happen with this team or if it's even possible. Basically just moved forward and killed stuff as efficiently as I could so Skrimir wouldn't waste time, not much else to it other than Titania and Oscar staring into the jaws of death near the end.

Unit     Class           Level  HP  Str Mag Skl Spd Lck Def Res Weapon Level               Skills                 Stat Boosters
Ike      Hero            --/12.15  44  25  02  29  23  15  22  08  S Swords                   Shove, Provoke
Titania  Axe Paladin     --/16.85  36  25  10  22  21  19  20  14  S Axes                     Counter, Canto
Soren    Wind Sage       --/06.51  29  09  24  22  19  11  09  22  B Fire, B Thunder, A Wind  Adept, Shove, Vantage
Oscar    Lance Paladin   --/12.61  38  20  07  22  21  18  17  13  A Lances                   Canto, Miracle

Part 3 - Chapter 1

Turns 5/106

Used Shinon as my free unit to the suprise of no one. Ike killed the enemies coming through the little corridor to the left and weakened the boss for Soren to finish as well as killing one of the reinforcement Halbediers. Titania went through the middle and then up and also got the top reinforcements. Soren cleared up stuff Titania weakened and a few enemies through the wall. Oscar got the Blue gem and killed all the Generals in the south while spamming vulneraries and Shinnon killed most of the stuff through the wall and got the Seraph Robe. Soren ended up dodging and Adepting the other Halbedier reinforcement for a little extra xp but it wasn't necessary as Oscar was able to weaken him just enough that Lethe and Lyre could have finished him if need be.

Unit     Class           Level  HP  Str Mag Skl Spd Lck Def Res Weapon Level               Skills                 Stat Boosters
Ike      Hero            --/12.95  44  25  02  29  23  15  22  08  S Swords                   Shove, Provoke
Titania  Axe Paladin     --/17.71  36  26  10  23  22  20  21  15  S Axes                     Counter, Canto
Soren    Wind Sage       --/08.42  30  10  26  23  20  13  10  23  B Fire, B Thunder, A Wind  Adept, Shove, Vantage
Oscar    Lance Paladin   --/13.70  38  21  07  22  22  19  17  14  S Lances                   Canto, Miracle

Part 3 - Chapter 2

Turns - 2/108

Bought stuff with the Silver Card including the Wyrmslayer and the Arms Scroll. Ike got Saviour and rescued Soren then gave him to Celerity!Titania who dropped him at the edge of the bosses range on turn two, Soren needed either an Adept or Wrath proc to ORKO. Oscar and Brom just got a little bit of xp.

Unit     Class           Level     HP  Str Mag Skl Spd Lck Def Res Weapon Level               Skills                    Stat Boosters
Ike      Hero            --/13.10  45  25  03  30  24  15  23  08  S Swords                   Shove, Saviour
Titania  Axe Paladin     --/18.23  36  26  10  24  23  21  21  16  S Axes                     Counter, Canto, Celerity
Soren    Wind Sage       --/09.02  31  11  27  23  20  13  11  23  B Fire, B Thunder, A Wind  Adept, Shove, Wrath
Oscar    Lance Paladin   --/14.12  39  21  07  23  23  20  17  15  S Lances                   Canto, Miracle
Brom     Axe General     --/06.28  40  22  04  18  17  16  24  10  E Swords, C Axes           Disarm, Shove, Adept, Vantage

 

Hopefully other people are still planning on doing this, I'm interested to see how it goes. Regarding what Zihark said about drafted units in part one I think I actually agree with this in hindsight, low manning it with just the free units actually ended up working out pretty well due to the experience being very focused and just easier to get Micaiah and Jill to get good levels actually really just Jill as Micaiah is easy. I think even Ilyana might not be as good as I initially thought because 'losing' all that exp to Ike's team is going to hurt a lot more than on normal mode despite the huge availability. The free units are probably good enough to carry DB chapters by themselves without losing too much, mostly Laura though, obviously.

Something I've realised is that Micaiah is very easy to get good levels on due to the only stat that actually matters to her being Speed because her Magic, Luck and Resistance are so high they are more or less guaranteed to be fine, Skill is basically irrelevant because Light is so accurate and due to Resolve her HP/Def only really wants to be at the point that she can survive a single hit and anything above that is superfluous, so Speed is really the only thing that is needed.

Edited by Sturm

Share this post


Link to post
Share on other sites

Part 3 - Chapter 3: River Crossing

Turns - 7/115

C supported Ike/Soren and Oscar/Titania. Pass!Ike went up and got the Master Seal and the North West Supplies whilst feeding a few kills to Soren on the way. Celerity!Titania followed by Pass!Oscar went around to the top with Titania feeding kills to Oscar as they went, Titania got the North East supplies while Pass allowed Oscar to grab the Hammerne and Northern Supplies in time. Soren and Brom spent time getting experience while the others went ahead and got the Blossom and bottom two supplies. Gatrie was my free unit, he got the middle supplies and helped feed a few kills to Brom and Soren.

Unit     Class           Level     HP  Str Mag Skl Spd Lck Def Res Weapon Level               Skills                         Stat Boosters
Ike      Hero            --/13.67  45  25  03  30  24  15  23  08  S Swords                   Shove, Saviour, Pass
Titania  Axe Paladin     --/18.79  36  26  10  24  23  21  21  16  S Axes                     Counter, Canto, Celerity
Soren    Wind Sage       --/10.60  33  11  27  23  21  14  12  23  B Fire, B Thunder, A Wind  Adept, Shove, Wrath
Oscar    Lance Paladin   --/15.61  40  21  08  23  24  21  17  16  S Lances                   Canto, Miracle, Pass
Brom     Axe General     --/08.30  42  23  04  20  18  17  26  12  E Swords, B Axes           Disarm, Shove, Adept, Vantage

Part 3 - Chapter 4: The General's Hand

Turns - 5/120

Turns out Kyza did something! Well kind of I think I could have done it in five turns without him but he helped a bit.

On turn one Kyza rescued Ike and Brom rescued Soren while Mordecai used a Laguz stone for the extra move which he needs to move past the NPC cat so he can advance Soren far enough forward and then they got given to Oscar and Mordecai on turn two who dropped them ahead. On turn three Soren kills the Halbedier and Mordecai shoves the Mage out of the way so Oscar can kill the Mage on the ledge allowing Ike to climb up, Kyza transforms. Turn 4 Kyza shoves Ike so he can reach the Mage who he kills with the Brave Sword to avoid taking a counter attack and Soren promotes at level 11 with the Master Crown from last map because he needs the extra Magic to kill the generic General on the escape with the Meteor. Last turn Soren kills the General so Ike can kill the boss and Ranulf arrives. Ranulf got carried up by Shade/Saviour Haar. Mordecai also had Pass so he could have cleared Ike's way if Ike hadn't crit his way through with the Wo Dao. Lyre got BEXP'd to 99 and given Blossom and she just got some Strike experience until her gauge ran out. I decided to train Lyre because there isn't enough XP to train everyone and at least she has some potential to become useful as a combat unit unlike the tigers who are going to always be pretty useless due to their low speed (at least Mordecai has one decent attack), plus she gets Strike Exp at twice the rate because she can actually double and S strike makes a huge difference. She can also ORKO Swordmasters after a couple of speed levels which not a lot of unit's can do reliably due to their Speed, which should be useful in part 4.

This map is definitely one of the more annoying ones as Ike is in worst Biorhythm and he is forced to solo the top area by himself and he has to have Provoke to pull the aggro away from Haar and Ranulf to avoid a penalty, which is not easy especially if the Mage connects but even if he doesn't he still gets worn down somewhat easily at decent hit rates, killing the one Mage with Brave Sword helps quite a lot. On top of that he has to kill the Boss with an Ettard crit, luckily this boss has 5 luck so his crit is around 20% per hit so it's not the worst. Oscar also has to kill the Mage with Ledge penalty as well. Oscar allowed me to not have to deploy Titania here which was useful so I can save her for rout maps.

Unit      Class           Level        HP  Str Mag Skl Spd Lck Def Res Weapon Level                        Skills                         Stat Boosters
Ike       Hero            --/15.19     46  25  03  30  25  15  24  08  S Swords                            Shove, Provoke, Celerity
Titania   Axe Paladin     --/18.79     36  26  10  24  23  21  21  16  S Axes                              Counter, Canto
Soren     Arch Sage       --/11/01.07  37  15  29  25  24  15  17  25  B Fire, B Thunder, A Wind, E Staff  Adept, Shove, Wrath
Oscar     Lance Paladin   --/16.02     41  22  08  24  24  21  18  16  S Lances                            Canto, Miracle, Pass
Brom      Axe General     --/09.24     42  23  04  20  18  18  26  12  E Swords, B Axes                    Disarm, Shove, Adept, Vantage
Mordecai  Tiger           17.16        58  30  02  18  18  16  32  10  A Strike                            Smite, Shove, Pass
Kyza      Tiger           18.04        55  20  06  20  22  14  20  10  A Strike                            Quickclaw, Shove
Lyre      Cat             18.05        47  16  14  24  24  16  14  18  A Strike                            Shove, Blossom

Part 3 - Chapter 5: Retreat!

Turns - 1/121

Celerity Oscar rescued Ike and carried him down so Brom could take him which meant he was in support range of Soren and the extra attack point allowed Soren to kill the Boss with two Meteor hits with a Dance from Reyson. That was nice as it saved having to break the Meteor by 3HKO'ing with an Adept or deploying Titania just to carry Ike.

Unit      Class           Level        HP  Str Mag Skl Spd Lck Def Res Weapon Level                        Skills                         Stat Boosters
Ike       Hero            --/15.19     46  25  03  30  25  15  24  08  S Swords                            Shove, Provoke
Titania   Axe Paladin     --/18.79     36  26  10  24  23  21  21  16  S Axes                              Counter, Canto
Soren     Arch Sage       --/11/01.49  37  15  29  25  24  15  17  25  B Fire, B Thunder, A Wind, E Staff  Adept, Shove, Wrath
Oscar     Lance Paladin   --/16.02     41  22  08  24  24  21  18  16  S Lances                            Canto, Miracle, Celerity
Brom      Axe General     --/09.24     42  23  04  20  18  18  26  12  E Swords, B Axes                    Disarm, Shove, Adept, Vantage
Mordecai  Tiger           17.16        58  30  02  18  18  16  32  10  A Strike                            Smite, Shove, Pass
Kyza      Tiger           18.04        55  20  06  20  22  14  20  10  A Strike                            Quickclaw, Shove
Lyre      Cat             18.05        47  16  14  24  24  16  14  18  A Strike                            Shove, Blossom

 

Share this post


Link to post
Share on other sites

Part 3 -  Chapter 6: A Reason to Fight

Turns - 6/127

Gave Paragon to Sothe and Beastfoe to Jill. Micaiah and Sothe went up while Jill soloed the right side, with Laura offering Physic support. I deployed Fiona, Aran and Volug to move the NPC's around and give them vision because they needed to clear up a few enemies that Jill can't be in position to take care of so I needed them all to move over towards the right of the map, also deployed Zihark so he could take the Brave Bow over to the GM's. Bought a bunch of stuff from the Bargains and Zihark took the Storm Sword, Seraph Robe, Speedwing, Master Crown, Wildheart and Brave Axe. I had Sothe take away most of Micaiah's weapons on turn five so I could potentially train her staff rank in the next map while she's an enemy but it didn't end up being feasible. Sothe and Micaiah have some non-negligible chance of dying but they are in support range until the last turn and Sothe can take a Tiger+Cat, so it's not that likely either dies. Micaiah actually survived a Tiger with 1HP so I guess all that defence paid of, though she could have just sacrificed herself into resolve range so not really. Laura also had to kill one cat on the last turn with a wrath crit because no one else is in range.

Unit     Class        Level    HP  Str Mag Skl Spd Lck Def Res Weapon Level      Skills                                Stat Boosters
Micaiah  Light Sage   19/05.51 29  06  23  18  23  25  15  25  A Light, C Staves Sacrifice, Shove, Resolve             
Sothe    Rogue        --/12.77 36  22  10  26  27  23  16  14  S Knives          Guard, Steal, Shove, Shade, Paragon
Laura    Bishop       10/04.79 23  08  21  13  16  15  09  14  B Staves, E light Shove, Wrath
Jill     Dragonmaster 20/10.32 41  24  05  24  25  27  24  13  D Lances, S Axes  Canto, Beastfoe                       Seraph Robe, Energy Drop, Dracoshield

 

Part 3 - Chapter 7: Rivals Collide

Turns - 12/139

The Great Strike Rank Training Simulator - The Game. Ike needed a Speedwing to not get doubled by the BK, he went over towards the Island where Aran and Nolan are with Brom following him and picking up kills Ike had set up. Everyone else went down to the main island and Lyre just fought as much as she could while spamming Grass non-stop, after Soren had thinned out all the two range enemies, she ended up a couple of attacks shy of S strike. I gave Soren two Arms Scrolls for C Staves so he could use Physic to allow for better refreshes with transformed Reyson. Mordecai recruited Zihark and then rescued him to keep him from being attacked. Didn't deploy Titania for this one for obvious reasons.

Unit      Class           Level        HP  Str Mag Skl Spd Lck Def Res Weapon Level                        Skills                                  Stat Boosters
Ike       Hero            --/15.61     46  25  03  30  27  15  24  08  S Swords                            Shove, Shade, Celerity                  Speedwing
Titania   Axe Paladin     --/18.79     36  26  10  24  23  21  21  16  S Axes                              Counter, Canto
Soren     Arch Sage       --/11/03.93  38  15  31  25  25  16  18  27  A Fire, B Thunder, A Wind, B Staff  Adept, Shove, Wrath                     2 Arms Scrolls
Oscar     Lance Paladin   --/16.52     41  22  08  24  24  21  18  16  S Lances                            Canto
Brom      Axe General     --/11.46     44  24  04  20  18  19  28  12  E Swords, A Axes                    Disarm, Shove, Adept
Mordecai  Tiger           17.87        58  30  02  18  18  16  32  10  A Strike                            Smite, Shove, Pass
Kyza      Tiger           18.11        55  20  06  20  22  14  20  10  A Strike                            Quickclaw, Shove, Pass, Saviour
Lyre      Cat             19.82        47  18  14  26  26  16  16  18  A Strike                            Shove, Cancel, Vantage, Provoke
Reyson    Heron           16.00        40  06  10  10  22  32  14  36  ---                                 Blessing, Galdr, Shove, Canto, Miracle

 

Share this post


Link to post
Share on other sites

I'm back!

You may be wondering "Why did it take so long for Shimmerfang to update?" Well, it was because I got stuck on Chapter 8 for almost a year. I was so frustrated and despairing that I pondered just giving up. But a few weeks ago, I decided "No, I will not give up!" So I restarted the run. 

It went quite a bit better than my first attempt, and I was able to get all the way to Endgame with comparative ease. Hopefully, I will be able to keep this momentum going, but I'm not looking forward to Elincia's Gambit T-T. 

 

Part 1 Chapter 8: Glory Unwanted

Turns – 13/96

This chapter is the reason that it took me so long to update this draft. On my previous attempt, I only had Micaiah, Nolan, and Sothe for combat, and no matter what I did, they always ended up overwhelmed. After attempting to beat this chapter for months, I said “Screw it!” and restarted the run. I can say that it felt worth it once I finished this chapter.

Nolan’s ability to OHKO the mages is such a pleasant development. Sothe seemed to forget how to dodge, but I can forgive him for that. This draft is really making me appreciate Tormod and Co. during Part 1; they really do provide a good strength to work with.

Unit     Class       Level    HP  Str Mag Skl Spd Lck Def Res WLvl         Skills                               Stat Boosters
Micaiah  Light Mage  17.74    25  05  19  16  15  24  06  17  B Light      Sacrifice, Shove, Resolve
Nolan    Warrior   18/4.64    37  18  04  22  20  16  15  09  A Axe        Nihil, Shove, Cancel, Paragon        Dracoshield
Sothe    Rogue       -/05.29  37  19  05  23  22  19  14  09  S Knives     Guard, Steal, Shove
Laura    Bishop    10/2.23    21  07  17  11  14  10  06  16  A Stv E Lht  Shove, Shade, Wrath
Jill     Dracoknight 17.55    33  14  02  14  18  15  13  03  A Axe        Canto                                Seraph, Energy
Rafiel   Heron       13.00    31  01  07  01  06  32  03  14  N/A          Blessing, Galdrar, Shove, Celerity 

 

Part 1 Chapter 9: One Survives

Turns – 10/106

This chapter is kind of a meme, because it really is just The Black Knight Show ft. Micaiah. It has the potential to be very short or very long depending on how swiftly you can move through the chapter. But this means Endgame is here!!!

Unit     Class       Level    HP  Str Mag Skl Spd Lck Def Res WLvl         Skills                              Stat Boosters
Micaiah  Light Mage  19.74    26  05  20  16  16  25  06  19   B Light      Sacrifice, Shove, Resolve
Nolan    Warrior   18/4.64    37  18  04  22  20  16  15  09  A Axe        Nihil, Shove, Cancel, Paragon       Dracoshield
Sothe    Rogue       -/05.29  37  19  05  23  22  19  14  09  S Knives     Guard, Steal, Shove, Adept
Laura    Bishop    10/2.23    21  07  17  11  14  10  06  16  A Stv E Lht  Shove, Shade, Wrath
Jill     Dracoknight 15.69    31  13  01  12  16  14  13  03  B Axe        Canto                               Seraph, Energy
Rafiel   Heron       13.00    31  01  07  01  06  32  03  14  N/A          Blessing, Galdrar, Shove, Celerity 

 

Part 1 Endgame: Daien, Arise!

Turns – 11/117

My favorite Part 1 chapter, Endgame has the possibility to be a really bad time. However, I think it went very well, in spite of a few missteps here or there. Black Knight taking the stairs is a great way to do it I find. It would have gone easier if Rafiel had Celerity, but it’s on Ilyana so she can ferry it to the GM. I would have tried to have Micaiah slay Jarod, but that would have been risky and add a turn, so overall, I’m happy I didn’t.

Unit     Class       Level    HP  Str Mag Skl Spd Lck Def Res WLvl         Skills                              Stat Boosters
Micaiah  Light Sage 20/1.00   29  08  21  17  17  26  09  21  A Light      Sacrifice, Shove, Resolve
Nolan    Warrior   18/6.04    37  20  05  23  22  16  16  10  A Axe        Nihil, Shove, Cancel, Paragon       Dracoshield
Sothe    Rogue       -/05.86  37  19  05  23  22  19  14  09  S Knives     Guard, Steal, Shove, Adept, Savior
Laura    Bishop    10/2.69    21  07  17  11  14  10  06  16  A Stv E Lht  Shove, Shade, Wrath
Jill     Dragmastr 18/2.25    35  16  05  15  20  17  15  06  B Ax Lnc D   Canto                               Seraph, Energy
Rafiel   Heron       13.62    31  01  07  01  06  32  03  14  N/A          Blessing, Galdrar, Shove

 

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...