HappyHawlucha. Posted June 1, 2019 Share Posted June 1, 2019 13 minutes ago, Sentinel07 said: Wyvern Rider was the big reason why I was curious, to see if it would be available as an intermediate class or if it would be higher. I mean, it wouldn't be the first time. It used to be a promotion for Pegasus Knights in the older games so I guess I wouldn't be surprised if Wyvern Rider was an advanced class. Third Tier will split the Fliers; Cavaliers and Armours into more specialised categories, for example, Fliers - Falcon Knights; Mage Fliers; Wyverns, which all have a specialised role so when they promote to the final tier they all have their distinct roles to be expanded upon with class skills and weapon types. Quote Link to comment Share on other sites More sharing options...
Owain Dark Posted June 1, 2019 Share Posted June 1, 2019 5 minutes ago, BastienSoul said: That was just showing off mercenary, in the same way that this weeks scans showed the house leaders as Lords despite starting as Nobles. I think what they seem to be doing with Archers is a good middle ground between standard Archers and Echoes Archers. Knowing both Close Counter and Bowrange + 1 are in this game already makes them seem a lot better than most games, and they seem to be accurate enough. I just hope Close Counter won't take too long to get. Yeah, but close counter probably will be chip damage, or... Like the staff counter in RD lol But I like that combat arts, like Curved Shot, now take durability instead of HP. Also what's with that Mini Bow Bernadetta had? Was that range 1-2 or was it effective against flying, which the iron bow wasn't? Quote Link to comment Share on other sites More sharing options...
BastienSoul Posted June 1, 2019 Share Posted June 1, 2019 Just now, Owain Dark said: Yeah, but close counter probably will be chip damage, or... Like the staff counter in RD lol But I like that combat arts, like Curved Shot, now take durability instead of HP. Also what's with that Mini Bow Bernadetta had? Was that range 1-2 or was it effective against flying, which the iron bow wasn't? I don't see why Close Counter wouldn't be like how it is in Heroes. The Iron Bow was effective against Flying while the Mini Bow wasn't, so I'm guessing it's going to be 1-2 range. On another note, I saw this picture on the Twitter topic but I don't think it's been posted here. The gap seems big enough for three more tiers, so unless Tier 3 takes up 2 spaces, it's more evidence that there might be a Tier 4. Quote Link to comment Share on other sites More sharing options...
HappyHawlucha. Posted June 1, 2019 Share Posted June 1, 2019 1 minute ago, BastienSoul said: On another note, I saw this picture on the Twitter topic but I don't think it's been posted here. The gap seems big enough for three more tiers, so unless Tier 3 takes up 2 spaces, it's more evidence that there might be a Tier 4. That box to the right is just a bit bigger than the character box to the left, why would they make it that extra bit bigger? TO FIT IN A 4TH TIER THAT'S WHY! Quote Link to comment Share on other sites More sharing options...
Owain Dark Posted June 1, 2019 Share Posted June 1, 2019 Just now, BastienSoul said: I don't see why Close Counter wouldn't be like how it is in Heroes. The Iron Bow was effective against Flying while the Mini Bow wasn't, so I'm guessing it's going to be 1-2 range. On another note, I saw this picture on the Twitter topic but I don't think it's been posted here. The gap seems big enough for three more tiers, so unless Tier 3 takes up 2 spaces, it's more evidence that there might be a Tier 4. I don't play Heroes, so I don't know what Close Counter does there. The gap definitely has size for even 4 more slots. But maybe just the lordlings and Byleth can reach an overlord class, if there is, or dlc classes could be listed there as well. Quote Link to comment Share on other sites More sharing options...
HappyHawlucha. Posted June 1, 2019 Share Posted June 1, 2019 (edited) 1 minute ago, Owain Dark said: I don't play Heroes, so I don't know what Close Counter does there. The gap definitely has size for even 4 more slots. But maybe just the lordlings and Byleth can reach an overlord class, if there is, or dlc classes could be listed there as well. Close Counter is effectively allowing 2 range units to attack as they would normally if attacked on the enemy phase from 1 range. I doubt only the lords will get a Tier all to themselves, and I hope IS learned not to put all the groundwork down for DLC while the vanilla game is being advertised. Edited June 1, 2019 by HappyHawlucha. Quote Link to comment Share on other sites More sharing options...
colossus86 Posted June 1, 2019 Share Posted June 1, 2019 2 minutes ago, BastienSoul said: I don't see why Close Counter wouldn't be like how it is in Heroes. The Iron Bow was effective against Flying while the Mini Bow wasn't, so I'm guessing it's going to be 1-2 range. On another note, I saw this picture on the Twitter topic but I don't think it's been posted here. The gap seems big enough for three more tiers, so unless Tier 3 takes up 2 spaces, it's more evidence that there might be a Tier 4. Tier 3 could easily take up 2 spaces. You have Cavs, Armors, likely 2 flyers, mercs, thieves, mages, priests, and more things then I care to count Quote Link to comment Share on other sites More sharing options...
BastienSoul Posted June 1, 2019 Share Posted June 1, 2019 1 minute ago, colossus86 said: Tier 3 could easily take up 2 spaces. You have Cavs, Armors, likely 2 flyers, mercs, thieves, mages, priests, and more things then I care to count I guess I could have been more clearer, but I meant Tier 3 not counting Noble/Commoner. If the Intermediate Tier took up two spaces, than either there wouldn't be enough room for Tier 3 or there would be less Tier 3 classes than Tier 2 ones. Or the chart would just be able to expand, which would make trying to predict anything from it pointless (and it would be weird to start with so much room if it could). Quote Link to comment Share on other sites More sharing options...
SpiceMan Posted June 1, 2019 Share Posted June 1, 2019 Since we saw Hubert as a level 16 dark mage(which is tier 2) tier 3 is all but confirmed to be level 20. So if 30 is the level cap then no tier 4. If it is 40 then yes tier 4. i think it will be 40 and their will be a tier 4 because we are being shown footage from relatively early in the game and I don't think that Hubert should be over halfway from his maximum level by then. Also this is a switch game so it is most likely going to be a big game, without extending the level cap to 40 I don't see how the game will even be longer than one fates route, because that would have a total of 40 levels. So I think what we should be debating isn't 30 or 40, but 40 or 50. Pretty sure no matter the level cap we are getting tier 4 classes. Quote Link to comment Share on other sites More sharing options...
Armchair General Posted June 1, 2019 Share Posted June 1, 2019 Maybe there isn't a low level cap for the introductory classes, but a proficiency cap? Quote Link to comment Share on other sites More sharing options...
HappyHawlucha. Posted June 1, 2019 Share Posted June 1, 2019 This game has been worked on for at least 2 and a half years it should be pretty lengthy. Quote Link to comment Share on other sites More sharing options...
colossus86 Posted June 1, 2019 Share Posted June 1, 2019 1 minute ago, HappyHawlucha. said: This game has been worked on for at least 2 and a half years it should be pretty lengthy. If the modern gaming industry has taught us anything, its that development time does not directly correlate to content. Just because you were working on something for 2+ years doesn't mean you were being productive the whole time. And given that we've had multiple delays, it wouldn't be uprising if this project had multiple false starts and alot of time was spent on things that have long been scrapped. Quote Link to comment Share on other sites More sharing options...
Alexios Blake Posted June 1, 2019 Share Posted June 1, 2019 2 minutes ago, colossus86 said: If the modern gaming industry has taught us anything, its that development time does not directly correlate to content. Just because you were working on something for 2+ years doesn't mean you were being productive the whole time. And given that we've had multiple delays, it wouldn't be uprising if this project had multiple false starts and alot of time was spent on things that have long been scrapped. With how I see it. From the low leveling speed to the so far already many jobs as well as info from leaks. I could very well see this game have the the same or a similar length to Radiant Dawn. Quote Link to comment Share on other sites More sharing options...
HappyHawlucha. Posted June 1, 2019 Share Posted June 1, 2019 Just now, Alexios Blake said: With how I see it. From the low leveling speed to the so far already many jobs as well as info from leaks. I could very well see this game have the the same or a similar length to Radiant Dawn. I've got 2 weeks holiday from work, one the week before 3H where I'm actually going away and the week of 3H so I might need more time than that given the supposed length of this. Quote Link to comment Share on other sites More sharing options...
Owain Dark Posted June 1, 2019 Share Posted June 1, 2019 6 minutes ago, colossus86 said: If the modern gaming industry has taught us anything, its that development time does not directly correlate to content. Just because you were working on something for 2+ years doesn't mean you were being productive the whole time. And given that we've had multiple delays, it wouldn't be uprising if this project had multiple false starts and alot of time was spent on things that have long been scrapped. Yeah, look at KH3, FFXV or even Botw as examples. Those games were longer in development than 2 years and... Are, while huge, quiet meh. Also i think IntSys made Koei the codevs, to speed things up, due to the FE Warriors engine, which is clearly used in FE16 and that the game wouldnt be delayed even more. Quote Link to comment Share on other sites More sharing options...
Owain Dark Posted June 1, 2019 Share Posted June 1, 2019 (edited) 5 tiers if counting tier 0 is possible https://imgur.com/a/JoPSEqH Edited June 1, 2019 by Owain Dark Quote Link to comment Share on other sites More sharing options...
Sentinel07 Posted June 1, 2019 Share Posted June 1, 2019 Gotta say, one thing I'm curious about is if whether or not they'll be much incentive to use the Beginner classes. Like, we see Edelgard jumping straight to Brigand (a Tier 2 class) from Noble right in the April trailer. Quote Link to comment Share on other sites More sharing options...
HappyHawlucha. Posted June 1, 2019 Share Posted June 1, 2019 (edited) I just really hope that Tiers 0, 1, 2 and 3 aren't the only ones in the vanilla game and Tier 4 is locked to DLC like Overclasses; I hope they learned their lesson with Echoes though. @Sentinel07 Yeah I think they're just there to bridge the gap before classes start to split up properly, with maybe one class skill each, nothing major I'd wager. Bars. Edited June 1, 2019 by HappyHawlucha. Quote Link to comment Share on other sites More sharing options...
Owain Dark Posted June 1, 2019 Share Posted June 1, 2019 Or they've just showed it, so we know there's promotions, same like they've showed the (triggered) 100% crit from Petra, so we know there's crit animations. Quote Link to comment Share on other sites More sharing options...
RevenantKnight Posted June 1, 2019 Share Posted June 1, 2019 It’s definitely possible that intermediate classes only take up one row so to say as not everything looks to be available. If it listed every option, monk and soldier would be alongside the other 2 in beginner. I think it might be personalized to correlate with their strengths, or at least what the player has been training them in. Quote Link to comment Share on other sites More sharing options...
Jakalak Posted June 1, 2019 Share Posted June 1, 2019 2 hours ago, BastienSoul said: I don't see why Close Counter wouldn't be like how it is in Heroes. The Iron Bow was effective against Flying while the Mini Bow wasn't, so I'm guessing it's going to be 1-2 range. On another note, I saw this picture on the Twitter topic but I don't think it's been posted here. The gap seems big enough for three more tiers, so unless Tier 3 takes up 2 spaces, it's more evidence that there might be a Tier 4. I’m not going to hold my breath for it... but tier 4 classes would be really hype. Quote Link to comment Share on other sites More sharing options...
Dmys Posted June 1, 2019 Share Posted June 1, 2019 (edited) 25 minutes ago, RevenantKnight said: It’s definitely possible that intermediate classes only take up one row so to say as not everything looks to be available. If it listed every option, monk and soldier would be alongside the other 2 in beginner. I think it might be personalized to correlate with their strengths, or at least what the player has been training them in. It's just showing what classes Claude has unlocked by passing their exams, that's why the other two are missing. Really wondering how quickly weapon proficiencies will go up, and in turn how fast you can unlock other classes. There definitely needs to be a little leeway to switch around and try new weapons/classes, but if it's too undertuned it'd feel a little silly if everyone has 3-4 classes of the same tier unlocked in a few levels. I don't want there to be an unfortunate metagame where there's a blatant optimal way to tackle each map and you're spending 5 minutes switching everyone's class for every map, you don't have to do it but in the back of your head you know you're handicapping yourself to an extent. Just too many unknowns with this game still, bring on E3. Edited June 1, 2019 by Dmys Quote Link to comment Share on other sites More sharing options...
Armchair General Posted June 2, 2019 Share Posted June 2, 2019 18 minutes ago, Dmys said: It's just showing what classes Claude has unlocked by passing their exams, that's why the other two are missing. Really wondering how quickly weapon proficiencies will go up, and in turn how fast you can unlock other classes. There definitely needs to be a little leeway to switch around and try new weapons/classes, but if it's too undertuned it'd feel a little silly if everyone has 3-4 classes of the same tier unlocked in a few levels. I don't want there to be an unfortunate metagame where there's a blatant optimal way to tackle each map and you're spending 5 minutes switching everyone's class for every map, you don't have to do it but in the back of your head you know you're handicapping yourself to an extent. Just too many unknowns with this game still, bring on E3. Actually, I was planning on switching classes like this; but it's mainly for the skills (provided there's a lot more variety than random evasion bonuses) Quote Link to comment Share on other sites More sharing options...
Azz Posted June 2, 2019 Share Posted June 2, 2019 Personally for me, when it comes to classes, I'm gonna try stick to one class in each tier per character, however later on I would like to try a run where I pick a character and max them out completely with every class or smth Quote Link to comment Share on other sites More sharing options...
Jayvee94 Posted June 2, 2019 Share Posted June 2, 2019 2 hours ago, Azz said: one class in each tier per character We only have four in the beginner tier. We're guaranteed to have at least two fighters. Quote Link to comment Share on other sites More sharing options...
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