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Classes You Know About, Expect to See, or Want to See


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38 minutes ago, Roland said:

I'm interested in the new fistacuffs class. It's going to be interesting to see a fist based weapon in Fire Emblem.

I'm not predicting a dedicated fist class. We know Warriors get them, and I'm also predicting them for promoted Monks (it just makes too much sense). Perhaps knights could/should get them as well.

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Well, thanks to the latest Famitsu, we now have confirmation that the following classes are returning, playable, and available at level 10:

  • Mercenary. Specializes in swords and axes.
  • Cavalier. The Canto skill is finally back!
  • Brigand. Specializes in axes and guantlets.
  • Brawler. Specializes in guantlets, can attack even when unequipped, and are apparently male-only.
  • Mage.
  • Dark Mage. 

I have to say, I like the designs of these classes overall. Mages and dark mages definitely look like magic users, unlike in Awakening/Fates, where dark mages looked like what would happen if Jafar from Aladdin was way too proud of his chest. I even like the Roman Gladiator look they're going for with the brawler class. But I especially like the cavalier design since it looks almost like actual historical plate armour. 

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I have a feeling armour knights may specialise in axes along with lances (and heavy armour of coarse). We have seen a screenshot of an armour with an axe (and they didn't seem like a high tier class) and most characters that specialise in armour also do with axes (Edelgard and Dedue being the main ones). I hope this is the case so armours have more variety (and also makes them more of a foil to cavaliers)

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I'm interested to see how each class earns their 3 class skills, as most likely each class has 3. I imagine one is learned upon changing to that class(Locktouch for Thieves; Fire for Mages; Miasma△ for Dark Mages and Barehanded Battle for Brawler), but others are obtained, presumably one for mastering the class, not sure about the last though. I'm interested to see what female exclusive classes we get considering both Brawler and Dark Mages are male exclusive, perhaps Pegasus Knight and a Saint magic class to replace them respectively.

I'm sure Barehanded Battle will work by treating your fists like a 0 Mt weapon, and to calculate damage it's your Str - foe's Def. It would be very funny seeing Raphael punch an armour knight wouldn't it.

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I don't really see the use in the barehanded battle skill for Brawlers. In what situation would you rather unequip your weapons instead of using your axe or Gauntlets. I get that it would save uses but it seems like a really pointless skill that doesn't even have novel use because you can already punch things with gauntlets.

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Maybe once you factor in weapon weight it could be advantageous? We know Iron Swords have a weight of 5, and Steel Swords 10. That's somewhat significant.

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1 minute ago, HappyHawlucha. said:

I'm interested to see how each class earns their 3 class skills, as most likely each class has 3....

We did see in the direct footage that when Petra gains experience she also gains "class mastery". I believe it was @cysx who theorised that this is how classes gain skills.

training-4c.jpg

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On ResetEra I saw someone make an offhand comment that they thought it was cool that... well, actually, I'll quote them:

"Also I like that you can't just equip any weapon, but you need to assign that Weapon Skill to your Skill list to augment your current Class. I'm going to assume that you don't need to assign say your Axe Skill when you're a Brigand and it automatically lets you use axes, but if you want to use Swords you'll need to equip your Sword skill. While 5 slots is a lot, it's still much less than the total number of skills." -Enduin

Was this info in the Famitsu article and I missed it, or are they interpreting things differently than anyone else? I like that idea, if it is true.

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41 minutes ago, SpiceMan said:

I don't really see the use in the barehanded battle skill for Brawlers. In what situation would you rather unequip your weapons instead of using your axe or Gauntlets. I get that it would save uses but it seems like a really pointless skill that doesn't even have novel use because you can already punch things with gauntlets.

The two things I can think of are that assuming that your unarmed attacks are still brave, it could be a super easy way to quad once you factor in your lack of weapon weight. The other factor is that the current belief is that combat arts use weapon durability (though its possible they're actually on an ammo system like gambits), if that's the case it would allow you to use combat arts without burning through a chunk of your weapon durability.

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Thinking about the character strengths and  weaknesses.

It becomes rather complicated when a class has both the units strength and weakness.

IE. Dorothea. She has strengths in sword and reason and she has weakness in faith. On this note, she will have difficulty passing the mage exam.

Edited by Jayvee94
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51 minutes ago, Jayvee94 said:

Thinking about the character strengths and  weaknesses.

It becomes rather complicated when a class has both the units strength and weakness.

IE. Dorothea. She has strengths in sword and reason and she has weakness in faith. On this note, she will have difficulty passing the mage exam.

If only there was some way to change her faith weakness into a strength if a player wanted to go that route, perhaps with some kind of skill (white magic avoid +20 maybe?) granted as a bonus. 

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21 hours ago, goodperson707 said:

If only there was some way to change her faith weakness into a strength if a player wanted to go that route, perhaps with some kind of skill (white magic avoid +20 maybe?) granted as a bonus. 

Yeah, that would be great. ?

 

On the serious note, this may take A LOT of effort to get to that class.

 

BTW, has anyone compiled the characters' strength and weaknesses yet or is it too early for that?

Edited by Jayvee94
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7 hours ago, goodperson707 said:

If only there was some way to change her faith weakness into a strength if a player wanted to go that route, perhaps with some kind of skill (white magic avoid +20 maybe?) granted as a bonus. 

If we use the latest Famitsu article as a reference, we can flip a Character's Weak/Neutral Skills into Strengths through constant practice & motivation from Byleth's praising/scolding if the skills in question have a three star gauge next to them.

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7 hours ago, Jayvee94 said:

Yeah, that would be great. ?

 

On the serious note, this may take A LOT of effort to get to that class.

 

BTW, has anyone compiled the characters' strength and weaknesses yet or is it too early for that?

I don't think so, we're still missing a majority of them though, and others like Linhardt are looking very much outdated at this point, as two to three D ranks seem to now be the norm. There's also the issue of there being no guarantee that these are their base ranks we're looking at(outside of straight E ranks, granted), it's just very likely.

Edited by Cysx
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I get the feeling Thieves will probably have Swords and Bows off the bat, by virtue of pretty much being Tier 2 classes (the same way Mercenary now has Axes from Hero).

If I had to extrapolate a bit and mix in some of my own wants:

> Myrmidon: Swords

>> Mercenary: Swords and Axes
>>>Swordmaster: Swords
>>>Hero: Swords and Axes, Authority bonus

>>Thief: Swords and Bows
>>>Assassin: Swords and Bows
>>>Horseman: Swords and Bows, mounted

>>Griffon Rider: Swords, flying
>>>Griffon Knight: Swords and Bows, flying
>>>Griffon Lord: Swords, flying, Authority bonus


>Fighter: Bows, Axes, Gauntlets

>>Archer: Bows
>>>Sniper: Bows, Authority bonus
>>>Horseman: Swords and Bows, mounted

>>Brigand: Axes and Gauntlets
>>>Warrior: Axes and Bows
>>>Berserker: Axes and Gauntlets

>>Fistfighter: Gauntlets and Axes
>>>"Pugilist": Gauntlets
>>>Berserker: Axes and Gauntlets

>>Wyvern Rider: Axes and Lances, flying
>>>Wyvern Lord: Axes and Lances, flying, Authority bonus
>>>Malig Knight: Axes and Anima magic, flying


>Soldier: Lances

>>Cavalier: Lances and Swords, mounted
>>>Paladin: Lances and Swords, mounted, Authority bonus
>>>Great Knight: Lances, Swords, and Axes

>>Knight: Lances and Axes
>>>General: Lances and Axes, Authority bonus
>>>Great Knight: Lances, Swords, and Axes

>>Pegasus Knight: Lances, flier
>>>Falcoknight: Lances and Swords, flier
>>>Dark Flier: Lances and Anima magic, flier
 

>Monk: Anima/Light magic/Dark magic

>>Mage: Anima magic
>>>Sage: Anima and Light magic
>>>Dark Knight: Anima and Swords, mounted

>>Priest: Light Magic
>>>Sage: Anima and Light magic
>>>War Monk: Moderate proficiency in every melee weapon, Light magic

>>>Strategist: Anima and Light magic, mounted, Authority bonus

>>Dark Mage: Dark and Anima magic
>>>Dark Knight: Anima and Swords, mounted (and since equippable weapon types aren't dependent on class they could still use Dark magic!)
>>>Sorceror: Dark and Anima magic, Authority bonus

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I have a feeling that Thieves will have fighting instead, major reason being no other Tier 2 class we've seen has had access to Fighting, apart from Brigand and Brawler. Most likely swords alongside that, as an offshoot of Myrmidon. 

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17 minutes ago, HappyHawlucha. said:

I have a feeling that Thieves will have fighting instead, major reason being no other Tier 2 class we've seen has had access to Fighting, apart from Brigand and Brawler. Most likely swords alongside that, as an offshoot of Myrmidon. 

IIRC we have actually seen a screenshot of what appears to be a thief with a bow. I feel like there may be a chance archers have fighting as a secondary proficiency since most 2nd tier classes seem to have two but IDK, I feel like fighting may be underrepresented in general much like shurikens were in Fates

Spoiler

famitsu-warp-tile.jpg

 

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I really want Wolfskins(maybe other shapeshifters) and Dark Fliers in the game. Dark Flier was one of my favorite classes in Awakening. Olivia was insane as a Dark Flier.

Edited by Spectrum
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3 minutes ago, Jayvee94 said:

Knowing the demand with popular classes, they might add Dark Flyer in a season pass (including Combat Medic Anna)

I hope that's a joke. With the expansive nature of this class system I'd be shocked if we didn't get Reason AND Faith using fliers, as well as the same for different movement types.

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7 minutes ago, HappyHawlucha. said:

I hope that's a joke. With the expansive nature of this class system I'd be shocked if we didn't get Reason AND Faith using fliers, as well as the same for different movement types.

Yeah, well. We might have different combination of weapons and movement types. However, consider the class skills. 

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1 minute ago, Jayvee94 said:

Yeah, well. We might have different combination of weapons and movement types. However, consider the class skills. 

Pretty sure activation skills are gonna be what crest abilities are so I could totally see one of the unit's major crests having Galeforce innate, assuming that's what you were referring to.

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43 minutes ago, Spectrum said:

I really want Wolfskins(maybe other shapeshifters) and Dark Fliers in the game. Dark Flier was one of my favorite classes in Awakening. Olivia was insane as a Dark Flier.

Shapeshifters would probably have to be non-student playable characters (if there is such a thing in this game besides Byleth). If there are shapeshifters, I hope that they're a group unique to the continent and that they have enough depth to them. As much as I really like Laguz, I think they should remain unique to the Tellius games. As for the Taguels, Wolfskin and Kitsune, I just don't find them very imaginative. 

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I'm not sure if this is gonna be big enough of to warrant its own topic but I wanna talk about: buffing the durability of steel weapons.

  • Iron (Accuracy and Attack Speed) vs Steel (Might and Durability)
  • Steel (Durability) vs Silver (Might, Accuracy and Attack Speed)
  • Iron (Durability (accuracy and attack speed=negligible)) vs Silver (Might)

Will this eventually encourage players to equip it's units with Steel-Silver equipment (instead of Iron-Silver equipment) around mid- to endgame?

PS. If there's a better topic to discuss this please direct me to that.

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1 hour ago, Jayvee94 said:

I'm not sure if this is gonna be big enough of to warrant its own topic but I wanna talk about: buffing the durability of steel weapons.

  • Iron (Accuracy and Attack Speed) vs Steel (Might and Durability)
  • Steel (Durability) vs Silver (Might, Accuracy and Attack Speed)
  • Iron (Durability (accuracy and attack speed=negligible)) vs Silver (Might)

Will this eventually encourage players to equip it's units with Steel-Silver equipment (instead of Iron-Silver equipment) around mid- to endgame?

PS. If there's a better topic to discuss this please direct me to that.

I kind of doubt it. If anything, the price tag might be an issue, like it normally is; but it depends on how big your base salary is.

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19 minutes ago, Owain Dark said:

I want to see the following classes again:

 

Swordmasters, Halberdiers, Bishops (love Light magic), maybe Vanguard, Druids, Balisticans... 

Same. 

In regards to ballisticians, I would like to see them be completely different from what they were like in Fates or the earlier games. Visually, I would like their weapon to be a Scorpio (a semi-portable ballista built by the Romans). Gameplay-wise, I would like them to have about the same movement as knights. 

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