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Classes You Know About, Expect to See, or Want to See


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For DLC classes I'd love to see Balistition and Witch come back from Fates. Balistition could be an armour bow class with Witch being a typical magic class (having reason and faith proficiencies) but the main draw for Witch would be warping anyways. Besides them idk what else they could bring. They could bring Bride back and actually have a Groom class to match.

I would imagine we might get DLC that gives us access to classes that relate to the FE amiibo characters which would be interesting (especially Corrin's and Tiki's) but they would probably be very samey (especially Marth, Lucina and Chrom) with only skills separating them (I am hoping that they make the amiibo playable units again instead tho. Like have them be transfer students or smth).

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1 hour ago, Jayvee94 said:

Can we have a side-by-side comparison with this and Catherine?

I actully did myself, but Catherine has a skirt like thing and no cape, she does have an Ezio like side cape though.

image.png.53c4305cd87701511a4653d593fa9cfd.png 

 And here are the sprites funny enought the "swordmaster" does have a skirt like thing

image.png.093d3c3dc3a93870707a279834f8a592.pngimage.png.5fdf9e2de50feee281ce60a277b22f3a.png

And the "Assassin" has a cape and an armor pad similar to F.Byleth hmmm....

Edited by User name
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1 hour ago, ArsSanctum said:

Cipher does take creative liberties sometime. I'd wager that's just f!Byleth in Mercenary

I did thougth of that yes, like that Dorathea one, but its still clearly her commoner class.

FYI this is F.Byleth as a Mercenary btw

It does look similar, but i dunno where they got the cape though.

 image.png.7e2a49b1c874669653a322494ed6733a.pngimage.png.bac63421d37c70091815ca762c8f3219.png

Edited by User name
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6 hours ago, User name said:

I did thougth of that yes, like that Dorathea one, but its still clearly her commoner class.

FYI this is F.Byleth as a Mercenary btw

It does look similar, but i dunno where they got the cape though.

 image.png.7e2a49b1c874669653a322494ed6733a.pngimage.png.bac63421d37c70091815ca762c8f3219.png

Maybe they took the pants from the mercenary and the coat from her original outfit and merged them? Since her leggings got a bit of an outcry from fans?

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7 minutes ago, SimplyUnknown said:

Maybe they took the pants from the mercenary and the coat from her original outfit and merged them? Since her leggings got a bit of an outcry from fans?

If anything they may have just added the coat onto Mercenary. Her armor is the same on her legs and shoulders, just a bit brighter

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On 6/23/2019 at 10:08 AM, PrincessAlyson said:

I'd like Witch and Ballistician. No Bride or Groom, I honestly hate those designs.

Agreed. Witch and Ballistician actually make some sense on a battlefield. Bride and Groom don't. 

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Rogersbase posted his preview video. At 5:49 Catherine is confirmed as a Lv. 9 Swordmaster. EDIT: Other notes from around that same time - Flayn is a Preist. Cyril is a Commoner. Students not from your house all appear to have default classes outside Commoner/Noble.

Edited by Landjager
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Catherine looks more like a typical Hero from the other games than a Swordmaster.

So Cyril is more likely to be our trainee after the time skip. Also, definitely not Claude’s little brother like people were joking.

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So prepromotes are handled differently in this game; if you can even call them prepromotes. They have a similar level to the rest of your units but have a higher tier clsss providing more stats than the others. So if Catherine is recruitable you could probably promote her to Intermediate to make it a bit harder for yourself if you really wanted to.

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Apologies to double post;  however I am consumed by hype so I HAVE to put my predictions down for the Master Classes; including the exclusive ones:

Trueblade - "Promotion" of Swordmaster(Swords); a master of the blade who's mind and the sword are as one.

Dread Fighter - "Promotion" of Assassin(Swords; Bows; Fighting); a master of combat that alludes even the most accurate of attacks.

Marksman - "Promotion" of Sniper(Swords; Bows); a deadeye who's aim and skill with a bow are second to none.

Baron - "Promotion" of Fortress(Lances; Axes; Hvy Armour; Reason; Faith); a one-man army and an impenetrable shield of defence. This class can wield magic.

Master Knight - "Promotion" of Paladin(Swords; Lances; Riding; Reason Faith); a master of mounted combat; well versed in every situation of battle. This class can wield magic.

Falcon Knight(F) - "Promotion" of Pegasus Knight(Swords; Lances; Flying; Reason; Faith); a graceful master of the skies that can rain hell down upon her foes. This class can wield magic.

Wyvern Master - "Promotion" of Wyvern Rider(Lances; Axes; Flying; Reason; Faith); an oppressive master of the skies riding a fearsome wyvern and clearing all in it's path. This class can wield magic.

Berserker - "Promotion" of "Warrior"(Axes; Fighting; Bows); a close-combat juggernaut who can fend off the most formidable of foes.

Martial Artist(M) - "Promotion" of the Grappler(Axes; Fighting); a fighter who has given his life completely to the master the martial arts. 

Sage - Promotion of Warlock(Reason; Faith); a powerhouse who can unleash the most punishing of offensive magic on armies. This class can wield magic.

High Priest - "Promotion" of Bishop(Reason; Faith); bearers of the divine light itself; said to pass Seiros' judgement upon their foes with divine Faith magic. This class can wield magic.

Sorcerer(*not making it male exclusive unless given a proper reason why it should be*) - "Promotion" of Dark Mage(Reason; Faith); experts in the darkest depths of the arcane arts; raising hell upon their foes. This class can wield magic.

Kaiser(Edelgard) - (Axes; Hvy Armour; Authority); clad in red; the Empress of Adrestia has an overwhelming oppressive presence on the battlefield.

Prince(Dimitri) - (Lances; Swords; Authority); the Prince of Faerghus who will do whatever it takes to free his people from torment.

Duke(Claude) - (Bows; Flying; Authority); upon his wyvern; the Duke of Leicester rains down arrows; passionately fighting for the peace he desires.

Professor(Byleth) - (Swords; Authority); descendant of the Liberation King wielding the mighty sword that their ancestor took up against the Saint Seiros.

That way; given exclusive classes and gender-locked classes; each unit has 12 choices; which fits as there are 2 rows of 6 for this tier in the class change screen.

 

 

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Nice list. Though I think if some of the 4th tier classes add Reason and Faith, it might be similar to the Noble/Commoner's "This class can wield some magic." 

With the inclusion of Hero in the Advanced tier, I'd also expect a Vanguard to show up (disappointingly, likely male only). And the high end Faith users I'd expect to be called Saints.

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5 hours ago, LSM said:

Nice list. Though I think if some of the 4th tier classes add Reason and Faith, it might be similar to the Noble/Commoner's "This class can wield some magic." 

With the inclusion of Hero in the Advanced tier, I'd also expect a Vanguard to show up (disappointingly, likely male only). And the high end Faith users I'd expect to be called Saints.

The only reason I got rid of Hero and made Dark Mage gender neutral was to even out the gender restricted classes - to give each unit a similar number of Master classes.

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So, to me, the impact that the Weapon Proficiency system gives is that Master Classes need not be weapon specialized, simply answering three questions:
1. Does it have a specialized movement type (Flyer, Armor, Mounted).
2. Does it cast spells.
3. Does it have some utility function on a team.

So with that I came up with 15 standard classes (3 male only, 3 female only, 9 not locked with gender). I'm not bothering with House leader or Byleth locked classes as those will probably exist but they don't enter too heavily in game balance. House leaders are meant to be dope. Each of these probably has their own Astra/Lethality type Skill on them, but again I don't see the need to specify unique versions of 'kill them dead' by weapon when weapons are for anyone.

Cavalry - Gold Knight, Dark Knight (Male only), Valkyrie (Female only).

As we're without any weapon locks, Gold Knights are serving as Gold Knight, Silver Knight, Paladin, Bow Knight, and Great Knight all at once. If it's a non-magic, non-gauntlet weapon they use it and use it well. With a massively high move stat paired with all around decent physical stats. The Dark Knight being male-only is payoff to Dark Mage being male locked, letting a mounted cavalry use Reason + Physical weapons. With Valkyrie playing female only (as is historically the case), using Faith + Physical as its set-up.

Flying - Falco Knight (Female only), Dark Flyer (Female only), Wyvern Lord.

Peg Knight is a locked class, you surprised I made the call that if its a feathery horse it only likes ladies? Dark Flyer gives you a place to put a lady with a focus on Reason magic. Falco Knights are physical only this time (no staves/Faith). And Wyvern Lord is naturally just a big ol' physical monster to fly in with.

Armors - Marshall

I thought about a second armor that uses magic, but honestly the balance on just having a goddamn walking wall of defense seems like the sort of they they wouldn't undo by offering an armor with magic on them. Nice, simple, shiniest armor.

Mages - Saint, Sorcerer, War Priest, God Hand (Male only).

Saint and Sorcerer are meant to be purely Magic users by stat, you can give them weapons but why would you. War Priest is our battle cleric, you can convincingly give them a physical weapon and not feel bad, but they're not meant to be overpowering in the strength department. God Hand is the final level of 'Fisticuffs specialization' men that is the Grappler, giving them access to Faith magic to make them special.

Infantry - Blademaster, Berserker (Male only), Whisper, Marksman

Berserker is the other heavily protected class just for dudes who hate shirts. I figure having this be the pure might apex of the Hero being male only makes as much sense as anything. Blademaster serves as Trueblade/Sentinel/Reaver. Doing all the high Dexterity weapon stuff for whatever weapon you give them. Whisper and Marksman could be put together as one class? But I figure leaving the Archer path to 'extra range' and the Thief path of 'extra utility' separate is more interesting for team comps.

Other - Singer/Bard, Manakete, Unique promotions.

I figured that Manakete will be a special character who is outside the overall structure of teaching things, and only joins the battle in the War Phase. Singer/Bard is probably a similarly locked special thing if its in. Although it might be neat if it was just a skill you can teach to one of your characters and not interrupt their class (for better stats). And I already mentioned I figure Byleth, Edelgard, Dimitri, and Claude have unique classes to shift into, but what makes them special I'll not try to guess at now. 

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34 minutes ago, Rakath said:

So, to me, the impact that the Weapon Proficiency system gives is that Master Classes need not be weapon specialized, simply answering three questions:
1. Does it have a specialized movement type (Flyer, Armor, Mounted).
2. Does it cast spells.
3. Does it have some utility function on a team.

So with that I came up with 15 standard classes (3 male only, 3 female only, 9 not locked with gender). I'm not bothering with House leader or Byleth locked classes as those will probably exist but they don't enter too heavily in game balance. House leaders are meant to be dope. Each of these probably has their own Astra/Lethality type Skill on them, but again I don't see the need to specify unique versions of 'kill them dead' by weapon when weapons are for anyone.

Cavalry - Gold Knight, Dark Knight (Male only), Valkyrie (Female only).

As we're without any weapon locks, Gold Knights are serving as Gold Knight, Silver Knight, Paladin, Bow Knight, and Great Knight all at once. If it's a non-magic, non-gauntlet weapon they use it and use it well. With a massively high move stat paired with all around decent physical stats. The Dark Knight being male-only is payoff to Dark Mage being male locked, letting a mounted cavalry use Reason + Physical weapons. With Valkyrie playing female only (as is historically the case), using Faith + Physical as its set-up.

Flying - Falco Knight (Female only), Dark Flyer (Female only), Wyvern Lord.

Peg Knight is a locked class, you surprised I made the call that if its a feathery horse it only likes ladies? Dark Flyer gives you a place to put a lady with a focus on Reason magic. Falco Knights are physical only this time (no staves/Faith). And Wyvern Lord is naturally just a big ol' physical monster to fly in with.

Armors - Marshall

I thought about a second armor that uses magic, but honestly the balance on just having a goddamn walking wall of defense seems like the sort of they they wouldn't undo by offering an armor with magic on them. Nice, simple, shiniest armor.

Mages - Saint, Sorcerer, War Priest, God Hand (Male only).

Saint and Sorcerer are meant to be purely Magic users by stat, you can give them weapons but why would you. War Priest is our battle cleric, you can convincingly give them a physical weapon and not feel bad, but they're not meant to be overpowering in the strength department. God Hand is the final level of 'Fisticuffs specialization' men that is the Grappler, giving them access to Faith magic to make them special.

Infantry - Blademaster, Berserker (Male only), Whisper, Marksman

Berserker is the other heavily protected class just for dudes who hate shirts. I figure having this be the pure might apex of the Hero being male only makes as much sense as anything. Blademaster serves as Trueblade/Sentinel/Reaver. Doing all the high Dexterity weapon stuff for whatever weapon you give them. Whisper and Marksman could be put together as one class? But I figure leaving the Archer path to 'extra range' and the Thief path of 'extra utility' separate is more interesting for team comps.

Other - Singer/Bard, Manakete, Unique promotions.

I figured that Manakete will be a special character who is outside the overall structure of teaching things, and only joins the battle in the War Phase. Singer/Bard is probably a similarly locked special thing if its in. Although it might be neat if it was just a skill you can teach to one of your characters and not interrupt their class (for better stats). And I already mentioned I figure Byleth, Edelgard, Dimitri, and Claude have unique classes to shift into, but what makes them special I'll not try to guess at now. 

Given the way that each magic using class can use both Reason and Faith so far I don't see them changing that for Master Classes; I'd be fine with Paladin; General and Falcon Knight just having Reason/Faith access which would give us our mixed classes we so desperately desire. 

I agree stuff like manakete; beasts and dancers will almost certainly be outside of the student promotion tree.

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1 minute ago, HappyHawlucha. said:

Given the way that each magic using class can use both Reason and Faith so far I don't see them changing that for Master Classes; I'd be fine with Paladin; General and Falcon Knight just having Reason/Faith access which would give us our mixed classes we so desperately desire. 

I agree stuff like manakete; beasts and dancers will almost certainly be outside of the student promotion tree.

It's more about what magic each of those classes focus on, as in the spells that get extra uses. I do figure that a Valkyrie will have access to Faith and Reason, but they would still have more healing spells than the Dark Flyer would. My reasoning is that having Reason  and Faith use different weapon skills means eventually there has to be some level of divergences between them. And who has greater access to which spell pool seems like the right answer to it.

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13 minutes ago, Rakath said:

It's more about what magic each of those classes focus on, as in the spells that get extra uses. I do figure that a Valkyrie will have access to Faith and Reason, but they would still have more healing spells than the Dark Flyer would. My reasoning is that having Reason  and Faith use different weapon skills means eventually there has to be some level of divergences between them. And who has greater access to which spell pool seems like the right answer to it.

At the bare minimum we'll get one general magic using class for each mov type - but if we do get specialised magical mov type classes like Dark Flier or Valkyrie will totally be a bit less generalised I agree with you there.

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A thought on "Class Mastery":

From the Famitsu articles, we've been told Classes have zero to three Abilities, but have only been shown two for each. (Miasma-Delta and Hex for Dark Mages, Move Again and Terrain Resistance for Paladins, etc.) I'm thinking that maybe Class Mastery will unlock an additional Class Ability for each Class...

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3 minutes ago, LSM said:

A thought on "Class Mastery":

From the Famitsu articles, we've been told Classes have zero to three Abilities, but have only been shown two for each. (Miasma-Delta and Hex for Dark Mages, Move Again and Terrain Resistance for Paladins, etc.) I'm thinking that maybe Class Mastery will unlock an additional Class Ability for each Class...

But we already have classes like Bishop that have 3 Class Skills already so I don't know if that'll happen - even though I wanted it to 😕

Just in case you forgot Bishop has Terrain Resutance as well as Healing Magic Use x2 and Healing Magic Potency +10.

Edited by HappyHawlucha.
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Aww, you're quite right. I missed that. Maybe it will give you a Skill Ability that you can then take with you to equip in any new Class?

//

@Rakath I like your list, and the methodology behind it.

Brigand and Warrior have been unisex so far, and locking women out of an Axe focused master class would be odd when we've seen them used a lot as the example (Edelgard, Hilda, and Petra with an Axe for Fighters and Leonie as a Warrior on the Japanese website). 

Edited by LSM
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11 minutes ago, LSM said:

@Rakath I like your list, and the methodology behind it.

Brigand and Warrior have been unisex so far, and locking women out of an Axe focused master class would be odd when we've seen them used a lot as the example (Edelgard, Hilda, and Petra with an Axe for Fighters and Leonie as a Warrior on the Japanese website). 

In the early game classes are about growth into a specific weapon, you need a Brigand to improve axe growth. And a Swordmaster to improve sword grwoth. And so on.

But is that really the case at the end of the game? Classes where a character has already grown their weapon skills? You have access to every weapon in every class start to finish, the changes in the early game is what classes just freely give you EXP in a particular field, and the exams for the expert classes will require you to already have that EXP anyway. So- I ignored it. In my class list a Blademaster is the equivalent of a Trueblade (expert sword), Sentinel (expert lance), and Reaver (expert Axe although I could have used a less obscure name). Your Peg Knights can use axes as freely as your Wyvern Lord uses swords.

In order to make each weapon type have a 'final form' it'd require a huge endgame class list (or a lot of specialized infantry classes with a generic cavalry and flyer list), but the game systems make that unneeded.

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I wonder if they really plan to have only Peg knights as female exclusive, when males get 3 exclusive class lines.

It’s kinda sad that the only brand new class we have seen so far is male locked. While it won’t hurt my enjoyment of the game since I’ll be playing male, it just seems strange to me that they would do that especially in the case of the hero class.

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