Jump to content
dee-ee

FE10 Battle Animation Hacking Question

Recommended Posts

Hey everyone,

I'm posting this thread for Illumina25, who is a new user and thus can't make threads. We've both tried to solve this problem with no luck for a few days, so I hope one of you can help him. Here is his problem in his own words:

I have been hacking Radiant Dawn recently, and have understood editing weapon/unit stats and text in general. However I have been having trouble editing the animation for weapons in battle. My exact problem is that essentially I want to make Leonardo's bow into a spear. However, the weapon keeps the animation of the original weapon even if you switch it, i.e. changing Ragnell into an axe and giving it the Urvan icon, it still looks like Ragnell in battle, but has Ike's "axe" model on the map.

I have tried a few things as follows:
In FE10Data.cms, that file really only affects the stats of a weapon, I basically know what each pointer and byte does in the item stats, as explained in the FE10 hacking notes. The only thing that affects the model of the weapon in any way is the ID, the first 4 bytes of the weapon. For example, changing Ragnell's ID into Caladbolg's ID removes Ragnell from Ike's inventory and replaces Caladbolg in the convoy. Its name is still Ragnell, it's still Ike only, and everything else, however the weapon model in battle is Caladbolg. However, this replaces a weapon which I do not want to do.

Since I figured that the Data file did not have to do with weapon animations, I went to FE10Battle.cms and looked there. I sort of have an idea of how this is broken down (as its not in the FE10 notes I believe), which I can post if necessary, but changing the pointers there did not really do anything. The only change that worked was essentially changing the EID pointer of a weapon, which changes the "hit" effect when hitting an enemy. 

Then I just decided to look through the rest of the game on WiiScrubber, and found toward the end files labelled under "xwp." This seemed to have every weapon in the game, including ones not used. I tried replacing Urvan with the Ragnell file to see if that would change the model, but instead just caused it to crash only when using it with animations on.

In short, I've tried all I know and don't know what else to try. I feel like changing the model of a weapon in battle should be easy. I understand pointers/offsets/etc in HxD and understand how to use WiiScrubber to extract and replace, so feel free to explain how in any way.

TL;DR - I tried what I know, not sure how to change the model of a weapon in battle.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...