MrGreen3339 Posted July 12, 2018 Share Posted July 12, 2018 Alright, hi I'm MrGreen3339 and I'll be bringing you a screenshot LP that will also recognize a Japanese FE hack You're probably wondering "what in the world is Fire Emblem: Queen's Sword?" I won't blame you, you have to know where to look to learn about it. It's a WIP FE8 hack. Download the hack here: https://ux.getuploader.com/FE4/download/794 Here's some notes about this hack. It is set in Elibe, although it isn't linked to FE6 or 7 It uses a Str/Mag split and a skill system It features an FE5 style capture mechanic Custom music from various games is used, from old FEs to Advance Wars and even a Paper Mario 64 song. Without further ado, let's get started! As a fair note, all English terms I get are Google Translated. It will likely be the main humor source. Spoiler Here's your fancy title screen. It's very orange. As with many Japanese hacks, easy mode is disabled. No scrubs allowed. We even get a custom CG. The game still uses the regular chapter title thing, so I'd assume that these chapters are like acts. Now we're at this option thing. It asks us a few yes or no questions. Spoiler I choose yes for all of them. Spoiler Yeah I made another spoiler by accident I have 3 pics of this, one for eac question, but since they're the same options, I'll be lazy and just use this one for all 3. We're being asked if we believe in love. That means the player is Roger. Saying yes gives a goddess icon, no gives an angelic robe. Skipping it assumes you said no. Question 2 basically asks growths vs bases. While we all know the answer is how the unit contributes in the long run, I choose yes again. I think this affects one of your main characters statistically. Question 3 asks if you would give your life to save villagers' lives in a dire situation. I think this affects one of your main character's personal weapons. Cool it's time for plot. Meet Marsh, one of the main characters. His sprite style also looks kinda out of place compared to the regular FE8 style ones. Suddenly FE6 edits, plus that green hair chick. He's actually a feminine looking guy. Marsh shows up too. Rather simple prologue map. Lots of thieves. Yes, they can steal stuff, including weapons. Fortunately the capturing lets you get them back. Marsh comes in 4 possible versions, likely depending on those 3 questions. This one is a full out tank, with a massive Def growth and Vantage. His class name is Orphan. That's rather sad, doncha think? Also if he was raised in an orphanage, how did he get good with dark magic? He also has a tome that's translated as "Black Lighting of Hepais" That is honestly way too strong for this early in the game. The info box describes it as "dummy" Stupid info box This is Ars (gotta love GT) the lord (or Load according to GT). She packs Charisma (+10 hit/avo to allies within 3 spaces in this hack), and is otherwise your usual sword lord. Ars packs a fancy looking Iron Sword, though. Gotta be classy. This game also uses the Fates-style goddess icon where it gives 4 luck. This is Ninz (thanks GT) the mercenary. He packs Nihil, but I'm not sure how many skills the enemies will use later on. He's also got a fancy Steel Sword. This is Gen, the Jagen (JaGen haha... Ba dum tss) He can heal, but he has 0 Magic so why even? This game also has leadership stars Ninz and Gen each have 1 star. Not sure which version it follows out of FE4 or 5. Our first boss is named Shingo, and his bio description reads "Characteristics of Mongolian people Quetzuago" I don't know either. His droppable sword is the Mongolian Sword. It says it hits when it hits. By the way, his skill is basically Point Blank, so don't let the short bow fool you. He has the Ranger animation and map sprite, but his class is actually Nomad. We begin by having marsh fire a Flux at the brigand. I don't know why the top's gone. He also got hit by the counterattack, so now he's at 9 HP. And then we use Ars to finish the job. This will bait Shingo, as he does move. Marsh barely survives this, only living with 1 HP. Shingo had a 12% crit as well, so I'm fortunate. So I finish off Shingo with hits from Ninz and Marsh and get the Mongolian sword. Forgot to screenshot the level up, but it was Mag, Skl, and Res. And then Gen does his first thing and heals Marsh. No animation for staff paladins. Two thieves come in across the bridge, and we capture our first foe! I'm not sure how the HP requirement works, but any unit can knock them into capture range with a single attack. We claim his Poison Sword as ours, although why I chose to waste my time with a poison sword is beyond me. 10 Xp is rewarded to units who release captured enemies. Pretty nice. Marsh sets up this thief for capture, then Ninz grabs him. We relieve him of his gear in due fashion. The battle plays out and then there's only one thief left. The victory music is Alm's near victory music from OG Gaiden, which is actually one of my favorite ones, but it breaks after two loops and turns to silence afterwards. Sad times. Marsh and Ars take out the last thief. win Spoiler Growths and Descriptions Marsh w/ Vantage Description: A boy born in Kahuti island for a while and is in Lycia. (Kahuti is likely Kafti. All versions of Marsh have this description) 60% HP 40% Str 50% Skl 20% Spd 60% Def 30% Res 40% Luck 38% Magic Marsh w/ Wrath (This version uses light magic. If you skip the opening 3 questions, you start with this one by default) 60% HP 30% Str 70% Skl 40% Spd 20% Def 40% Res 40% Luck 47% Magic Marsh w/ Swordbreaker (This version uses anima magic) 85% HP 40% Str 40% Skl 60% Spd 20% Def 15% Res 40% Luck 42% Magic Marsh w/ Miracle (This version uses anima magic) 65% HP 70% Str 20% Skl 25% Spd 70% Def 15% Res 35% Luck 51% Magic Ars Description: Personality which does not like the dispute over the end of Lichia region Louth public finance house. Growths 70% HP 40% Str 70% Skl 60% Spd 40% Def 30% Res 60% Luck 20% Magic Ninz Description: Alice's best friend and rival big brother presence. Growths 80% HP 55% Str 55% Skl 45% Spd 45% Def 25% Res 50% Luck 25% Magic Another version of Ninz exists with 0 base Mag, a 0% Mag growth, and uses lances Gen Description: Knight who passed through Ars grandfather's battle. Growths 80% HP 40% Str 45% Skl 45% Spd 50% Def 30% Res 10% Luck 18% Magic Quote Link to comment Share on other sites More sharing options...
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