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DiogoJorge

Fire Emblem HHM S rank run

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Hello there, I've began a playthrough of Blazing Sword, my goal is to achieve a S ranking for this run, doing so, while making sure to play the game as effectively as I possibly can, meaning that efficiency won't be the main priority in this run. If I can finish the game with only a couple turns to spare, that is my ideal goal. I have made my calculations and assuming things go smoothly, then I should be able to do this run under the 299 turns that I predicted to be my turn limit based on those calculations I've made:

 

Chapter 11: (7 turns)
Chapter 12: 8 turns = 8-7 = 1
Chapter 13: 12 turns = 1+ 12 = 13
Chapter 13x: 8 turns = 13 + 8 = 21
Chapter 14: 10 turns = 21 + 10 = 31
Chapter 15: (8 turns) 31 – 8 = 23
Chapter 16: 7 turns 23 + 7 = 30
Chapter 17: 18 turns 30 +18 = 48
Chapter 17x: 10 turns 48 + 10 = 58
Chapter 18: 11 turns 58 + 11 = 69
Chapter 19: 10 turns 69 + 10 = 79
Chapter 19x: 10 turns 79 + 10 = 89
Chapter 19xx: (7 turns) 89 – 7 = 82
Chapter 20: 16 turns 82 + 16 = 98
Chapter 21: 9 turns 98 + 9= 107
Chapter 22: 11 turns 107 + 11 = 118
Chapter 23: 9 turns 118 + 9 = 127
Chapter 23x: 25 turns 127 + 25 = 152
Chapter 24 Linus: 22 turns 152 + 22 = 174
Chapter 25: (8 turns) 174 – 8 = 166
Chapter 26: 12 turns 166 + 12 = 178
Chapter 27: 25 turns 178 + 25 = 203
Chapter 28: 16 turns 203 + 16 = 219
Chapter 28x: 28 turns 219 + 28 = 247
Chapter 29: 20 turns 247 + 20 = 267
Chapter 30: (8 turns) 267 – 8 = 259
Chapter 31: 12 turns 259 + 12 = 271
Chapter 31x: 6 turns 271 + 6 = 277
Chapter 32: 15 turns 277 + 15 = 292
Chapter 32x: (3 turns) 292 – 3 = 289
Chapter Final: 10 turns 289 + 10 = 299
 
In parenthesis assumes a minimum count number for the 0 turn chapters based on what might be possible for me to do.
 
With this, I have a solid idea on which chapters I should rush and which I shouldn't bother and just aim for a close number. Thus allowing me to achieve a run that isn't more efficient than it needs to be for the rank. I hope with this playthrough to teach people how to get an S rank whitout caring much for LTC.
 
Anyway to get rid of the black background? I pasted this from discord, and it seems it copied the color as well.
Edited by DiogoJorge

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The black background is actually cool I like it, I hope this turns out well.

What? Let's be friend rather than foe in this thread. Good Luck!

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you are gonna be uploading screenshots or something right? i dunno, just want some mark of whats going on.

wait. what difficulty is this gonna be on?

Edited by (s)ad touch

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1 hour ago, (s)ad touch said:

you are gonna be uploading screenshots or something right? i dunno, just want some mark of whats going on.

wait. what difficulty is this gonna be on?

True, forgot to put HHM. It seemed so obvious that I completely forgot.

Indeed, I will take some screenshots, although I will be recording as well.

Quote

The black background is actually cool I like it, I hope this turns out well.

What? Let's be friend rather than foe in this thread. Good Luck!

I suppose it draws attention. I noticed a miscalculation whille thinking this over, but defense chapters turns count down not up, since it takes away 1 turn from you for those chapters that you can't finish by killing the boss. That includes chapter 31x as well, so that would be 4 turns, not 6.

Well said.

Edited by DiogoJorge

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ah good to know. honestly looking forward to it. are you doing lyn mode as well though?

and by effectively you mean reliably as well, correct?

Edited by (s)ad touch

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2 minutes ago, (s)ad touch said:

ah good to know. honestly looking forward to it. are you doing lyn mode as well though?

and by effectively you mean reliably as well, correct?

I've done Lyn mode, but I'm using a save that I safeguarded for this kind of playthrough, so I will not be recording that one.

Something like that, I guess.

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could i ask if you might perhaps do something akin to a tas recording of it as well? may be a little confusing to set up but it would be very insightful if you created an input recording of this run, to assist in the understanding of how the run will function.

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42 minutes ago, (s)ad touch said:

could i ask if you might perhaps do something akin to a tas recording of it as well? may be a little confusing to set up but it would be very insightful if you created an input recording of this run, to assist in the understanding of how the run will function.

I'm not very familiar with the tas matter, but I'm avoiding RNG manipulation and other possible abuses. There will be a few exceptions like Nini's grace effect sustained when rescued and the use of the wind sword from bonus items, but for everything else, I will avoid doing anything of the sort if possible.

Edited by DiogoJorge

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you mis-understand. there is an option in most good emulators to "start recording". you do not have to tas for the inputs to be recorded. i simply think it would be helpful to follow along the run via a 1-1 translation of it. you do not have to, but it would be interesting.

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30 minutes ago, (s)ad touch said:

you mis-understand. there is an option in most good emulators to "start recording". you do not have to tas for the inputs to be recorded. i simply think it would be helpful to follow along the run via a 1-1 translation of it. you do not have to, but it would be interesting.

Well, as I said, I'm not familiar with it, since I never used it. And so far OBS has been working just fine for me, so I will go with that.

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42 minutes ago, Jerry Kuma said:

This'll be interesting. Also, doesn't efficency and effectiveness go hand-in-hand, or are at least a part of each other?

Depends, if I have to make my whole team much weaker just for a couple of extra turns to spare, then it's not worth it. When it comes to rushing chapters, it's best to do so on the gold mines ones like Genesis, Linus Four Fanged Offense and Night of Farewells, otherwise keep close to the requirement number, with 2 less turns than the requirement if possible, if not, as long as it's not more than 3 turn more than the requirement, then it's fine.

Edited by DiogoJorge

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I'm confused why you're subtracting turns. You've still played them, so they still add to your final turn count.

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On 28/07/2018 at 4:24 PM, Balcerzak said:

I'm confused why you're subtracting turns. You've still played them, so they still add to your final turn count.

Because they are 0 turn requirements. Meaning that I have less turns to spare to get S rank. That's why they are under parenthesis. They are an estimated minimum value of turns that I will possibly take to do. As a result they will be subtracted rather than be added. There are a few inconsistencies, I forgot to subtract from defense chapters for instance.

Anyway, here's chapter 11 video:

 

I was planning on taking the southern route for this one, but after some testing, realize that it's too RNG dependant to be done whitout manipulation, so I took the northern route as usual.

Forgot to take screenshots, still not used to taking them.

Hector got some decent growths and it took me 7 turns, which is virtually the minimum possible whitout manipulation.

Now, my next step is to find a way to finish chapter 12 whitin 5 turns whitout said manipulation as well, been a long time since last I did this, so I don't quite recall how I did it the first time, but it probably took me longer.

Doesn't seem very plausible though, considering how often Hector misses due to forest terrain, heading east will probably consume his vulneraries uses. I'm thinking of having Matthew help out with killing the boss rather than stick around to deal with enemies in the starting area.

EDIT: Well then, it seems I will just have to use Marcus for this one and bait the boss to him. Marcus only takes 2 kills, which is an acceptable price to pay to finish this in 4 turns, thus giving me 4 spare turns.

5b5ef9eed6a0f_SrankBlazingSword_02.png.2f0165bf1dd0da0ca50e7646c78c4829.png

Anoying archers. Dorcas doubled him, but missed both, so much for handaxes.

 

5b5efa2751171_SrankBlazingSword_03.png.69e25e57da1bfbdb10ae7526243df750.png

 

All according to plan. If this happens, don't worry, you are doing something right.

 

5b5efa4c85218_SrankBlazingSword_04.png.19e394d4b626ae7f6a8f7dc391dbf1c9.png

Marcus baits the boss with sucess. And with him gone, that's only 2 kills Marcus got, just as I expected.

It was finished in 4 turns, meaning that's 4 turns to spare, pretty good. The only way to get a better result is through RNG manipulation I think, which I don't employ, unless it's for more complicated cases, like Kishuna.

 

For my next chapter, I'm aiming for 8 turns, possibly 7, but I will be realistic and go with 8. It's possible to do so in 5, but that requires too much rushing, and 4 spare turns is already more than good enough, since if combined with ones I've got in the previous chapter, that already negates chapter 11 0 turn requirements, and there's plenty of turn gold mines in the future to exploit. One of which, requires Eliwood and Hector to level some.

Alright, seems like I did it at 7. It's a pity that Marcus had to get that kill, but It would have been too risky to have Hector attack, specially since I got some good level ups.

Also saved both villages. Some would abadon the villagers to their fate, but that's just wrong, so I had Oswin save the eastern village.

5b6c0fde4b47f_SrankBlazingSword_01.png.19984b62df3dc57aed03f4668eee27f3.png5b6c0ff162b9c_SrankBlazingSword_02.png.1eaf4adeb054d2f270cf24d0705e8db1.png

 

That's 7 turns, so that's 17 turns total. 

Evaluations

Chapter 11:

Hector: 8/10

Matthew: 5/10

 

Chapter 12:

Hector: 9/10

Oswin: 8/10

Matthew: 6/10

Serra: 5/10

Eliwood: 4/10

Rebecca: 5/10

Barte: 2/10

Dorcas: 5/10

Lowen: 6/10

Marcus: 6/10

 

 

 

 

 

 

Chapter 13:

Hector: 8/10

Matthew: 6/10

Oswin: 9/10

Serra: 6/10

Eliwood: 5/10

Rebecca: 6/10

Barte: 3/10

Dorcas: 4/10

Lowen: 6/10

Marcus: 6/10

Guy: Recruited, little time for contribution, so he won't be evaluated, same for any late chapter recruits.

Edited by DiogoJorge
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Here's chapter 13x. That was simple enough. No need for rushing, since no matter what one does, that's 8 more turns to the count. Current turn count stands at 26.

Great growths all around as well, so all in all, this was the best outcome possible with only a few exceptions:

 

 

5b73f67577738_SrankBlazingSword_01.png.6db55e491850549f32fa41b10b01e74d.png

Marcus got a typical Marcus level, kind of meh.

5b73f69b166b8_SrankBlazingSword_02.png.14f497c9bfd134830f53f05467294725.png

Serra is going well.

5b73f72615d28_SrankBlazingSword_04.png.03d5ef1c585d96d430b70092d719072e.png

Rebecca doesn't disapoint

5b73f742b89b3_SrankBlazingSword_05.png.e4783950458062278a8a7d8cc5a98080.png

Hector being Hector

5b73f75ad5bfa_SrankBlazingSword_06.png.99ec6d93cdadd6ede2f858f7352ace50.png

Couldn't care less about Dorcas, but I will put it here anyway

5b73f77492c28_SrankBlazingSword_07.png.aedbe8c0490a5a7ea843dc1dbcda8413.png

Matthew is going places

5b73f7871b5a4_SrankBlazingSword_08.png.ef699b92f5c9abd95251f4dcb7a069ec.png

Eliwood wins the contest for biggest growths

5b73f7a4be1b0_SrankBlazingSword_09.png.943e61fe8fcc7e40adad680c0b8b92c8.png

Same as Marcus, kind of meh.

5b73f7b6d5462_SrankBlazingSword_10.png.bbd496a94995ef1865e7496e9bd0df17.png

Oswin could be better, but hey, DEF, so isn't bad at least.

 

 

 

 

 

5b73f82bdce8d_SrankBlazingSword_03.png.14daf9b7e6406c2d741efb887f84de00.png

The strategy involves using Matthew to rescue the village, rather than Marcus, thus leaving him some free time to tank the enemies up north. Guy assists him by getting rid of any obstacles.

 from there, it was simple, and even got Rebecca to kill the boss, instead of wasting it on Marcus.

 

Chapter 13x Evaluations:

Hector: 7/10

Oswin: 8/10

Serra: 7/10

Matthew: 8/10

Eliwood: 5/10

Rebecca: 6/10

Barte: 4/10

Dorcas: 5/10

Lowen: 6/10

Marcus: 8/10

 

 

5b73f876a1556_SrankBlazingSword_01.png.b602e795b7d3c582d0d92a8bcc51add9.png

Is this supposed to be normal? For some reason, the menu is red. Don't remember this happening on my other S rank playthrough

 

Edited by DiogoJorge

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Chapter 14 is done, in 9 turns. Making it 35 turns in total. It's an acceptable amount, since it gives me a extra turn to spare. Next chapter are 8 turns, since it's a defense chapter, thus raising the value to 43. So far so good.

there won't be any screenshots this time, since I forgot to take them.

Here it is:

 

Chapter 14 evaluations:

Hector: 9/10

Oswin: 7/10

Serra: 8/10

Matthew: 6/10

Guy: 7/10

Eliwood: 5/10

Rebecca: 6/10

Lowen: 7/10

Marcus: 7/10

Dorcas: 6/10

Barte: 4/10

Edited by DiogoJorge

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Cool. Some improvements I see could be done though

1.- Is the story something we all must see? I think people watching this already know it so what's the point?

2.- Tell us when you finish preparations in the form of timestamps too just a little help.

Other than that this is good.

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On 22/08/2018 at 1:31 AM, This boi uses Nino said:

Cool. Some improvements I see could be done though

1.- Is the story something we all must see? I think people watching this already know it so what's the point?

2.- Tell us when you finish preparations in the form of timestamps too just a little help.

Other than that this is good.

1- I like the story. If you want to skip, just drag the bar after it.

2- I suppose.

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13 hours ago, DiogoJorge said:

1- I like the story. If you want to skip, just drag the bar after it.

I guess that's ok. Anyway have  nice day or whatever time it is wherever you live.

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9 hours ago, This boi uses Nino said:

I guess that's ok. Anyway have  nice day or whatever time it is wherever you live.

I put time stamps so you can skip straight to the action. I don't put those for middle events though.

Good day to you as well.

Edited by DiogoJorge

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Finished chapter 15.

 

 

Here's the result of everyone's training:

 

5b800be2d2b71_SrankBlazingSword_16.png.f04b69e30293d98300c53eb90116e59c.png

A rare sight, not bad, you might last 2 more chapters beyond 20 if you manage to make your next level up about the same.

5b800c12692a7_SrankBlazingSword_17.png.460b6b9a34104865b3d818d22f6dc8c4.png

Eliwood is becoming somewhat decent.

5b800c40c72b2_SrankBlazingSword_18.png.834c1318ec95d98fb5629a35d907b698.png

Not all level ups can be good, even if it's Hector, but DEF and SPD is always nice.

5b800c69e4777_SrankBlazingSword_19.png.658acb886b45a4f44b25d9438e20366d.png

Matthew's good luck failed him this time.

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Acceptable, but nothing to write home about.

5b800c9e1e206_SrankBlazingSword_21.png.863e3d2ab47b95b21201fd925aa4e8dc.png

Rebecca doesn't disapoint, as expected

5b800cb741b6b_SrankBlazingSword_22.png.fedda7969f7ba920aeb7e464ff5a1f3a.png

I don't expect much from Lowen, but this is just bad. It is SPD, so there's still a silver lining, but Lowen is almost surely going to be benched.

5b800d0f1292f_SrankBlazingSword_23.png.dddb911ebdc11463666b183307c556aa.png

Hector kills the boss and gets awesome growths. His RES refuses to grow this time, but I have a backup plan for chapter 18.

 

I forgot to take screenshot off Erk's level, I'm not going to use him much so nothing of value was lost.

Chapter 15 evaluations:

Hector: 9/10

Matthew: 7/10

Serra: 8/10

Eliwood: 6/10

Rebecca: 6/10

Lowen: 7/10

Erk: 6/10

Guy: 6/10

Edited by DiogoJorge

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5 hours ago, DiogoJorge said:

5b800cb741b6b_SrankBlazingSword_22.png.fedda7969f7ba920aeb7e464ff5a1f3a.png

I don't expect much from Lowen, but this is just bad. It is SPD, so there's still a silver lining, but Lowen is almost surely going to be benched

This may sound weird but I think Lowen is an amazing unit. I dont want to start an argument but my points are:


Joins early in the main part of FE7, wether you did or didn't play Lyn's mode he joins earlier and because the other units are trash (Bartre and Dorcas for example or Eliwood) Then it's easy to EXP focus him on the early chapters and he will become a decent tank and is actually faster than Sain at base because of his higher base and 5% less speed growth only makes a difference in 1/20 levels but since Lowen has a 1 point advantage it takes Sain 40 levels to be faster so he nearly won't be.

Also he shouldn't be compared only to the cavaliers, he should be compared to everyone and he is a cavalier with decent stats that do the job, since you're planning on using Rebecca you might want to use Lowen's A support with her as it is incredibly powerful at +3 Dmg. Anyway he is a cavalier and 7 movement will definetely help you with your turn rating but sonce you know what you're doing then I guess you can do whatever you want.

Edited by This boi uses Nino

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13 hours ago, This boi uses Nino said:

This may sound weird but I think Lowen is an amazing unit. I dont want to start an argument but my points are:


Joins early in the main part of FE7, wether you did or didn't play Lyn's mode he joins earlier and because the other units are trash (Bartre and Dorcas for example or Eliwood) Then it's easy to EXP focus him on the early chapters and he will become a decent tank and is actually faster than Sain at base because of his higher base and 5% less speed growth only makes a difference in 1/20 levels but since Lowen has a 1 point advantage it takes Sain 40 levels to be faster so he nearly won't be.

Also he shouldn't be compared only to the cavaliers, he should be compared to everyone and he is a cavalier with decent stats that do the job, since you're planning on using Rebecca you might want to use Lowen's A support with her as it is incredibly powerful at +3 Dmg. Anyway he is a cavalier and 7 movement will definetely help you with your turn rating but sonce you know what you're doing then I guess you can do whatever you want.

As far as I'm concerned, he either has stats or doesn't. I already have plenty of mounted units that I don't have to deploy Lowen for it. Specially since Kent and Sain join in the next chapter. He's also inferior to some of my foot units, specially Hector, Guy and Matthew.

At best, I will try to level him past lv 7 at a later date, so he can at least contribute to the experience rank.

Edited by DiogoJorge

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6 hours ago, DiogoJorge said:

As far as I'm concerned, he either has stats or doesn't. I already have plenty of mounted units that I don't have to deploy Lowen for it. Specially since Kent and Sain join in the next chapter. He's also inferior to some of my foot units, specially Hector, Guy and Matthew.

At best, I will try to level him past lv 7 at a later date, so he can at least contribute to the experience rank.

:( But isn't 7 mov really helpful for the turn count? And rescue-drop strats? Maybe he won't be of use right now but you could deploy him later on to get some quick levels for the Exp rank yes?


Anyway I watched your video and it was pretty nice although I wonder how you would have gotten around to that 40% hit if Hector had Missed the thief.

Edited by This boi uses Nino

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17 hours ago, This boi uses Nino said:

:( But isn't 7 mov really helpful for the turn count? And rescue-drop strats? Maybe he won't be of use right now but you could deploy him later on to get some quick levels for the Exp rank yes?


Anyway I watched your video and it was pretty nice although I wonder how you would have gotten around to that 40% hit if Hector had Missed the thief.

Most of those strats don't require more than 2-4 units for that purpose. Kent, Florina, Sain are usually enough for that.

Thieves aren't exactly sturdy, Eliwood and Matthew would have finished him off. I would lose the lockpick, but Mend is more important. 

Edited by DiogoJorge

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