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Legendary Hero Battle: Lucina


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1 hour ago, Nowi's Husband said:

This one was pretty brutal for Nowi Emblem, they have no green and no breaker to work with.

 

You say it was brutal but it didn't seem all that hard. Even the Greens went down pretty easily. Lucina seemed to be the biggest threat but you were able to bring her down with a slight close call. How many skill changes did you have to make to get it?

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Lachesis seems to want to beat every map but the one she was intended for~

Added some music since this ended up being a bit long. Awakening's "Run All You Like, You Can't Escape Fate". (Also, in some parts. the audio is a bit off sync, I tried to fix it but it still may be a second or two off in the beginning, so sorry about that).

This one took a LOT to pull off. Again, it's nothing but another episode of abusing Distant Counter Myrrh to kill half the map, but the problem is Lucina, as none of the other units can take her on. Since Mae did so well taking on Gharnef's map, in true bickering fashion, a certain Boey just had to come and one up her here. Him being a bulky mage is just what the team needed.

In order for him to take the least damage possible from Lucina, I gave him Triangle Adapt and Bonfire (faster than his usual Ignis) to assure he gets a big enough hit on her to take her out. He's also running double Spur Atk so Lachesis puts the very first Lance Fighter in the range where Myrrh can kill him. He also assists Myrrh verses that Hammer Axe Cav, as Myrrh can't kill it without being next to Boey (she dies otherwise). The Red Tome Cav right after is where Lachesis comes in. It gets left with 1 HP without Kindled-Fire Balm so that's basically all Lachesis needed. Azura runs a Skill I just forged for this map, Res Tactics to help out against the first two Magic Users in the wave coming for Myrrh who can kill her without that boost to Res early on.

AI got a bit off in the end, since I mispositioned Boey but it ended up working out the same, the goal is just to get that Manakete left alone while Boey takes out the final flier that's a bit too much for Myrrh, and the clear is done. Sorry I rambled a bit, but there were so many conditions that had to be met and I'm not even going to admit how many units I killed off  trying to beat this with both Boey and Summer Innes.

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On 11/29/2018 at 3:49 AM, JSND Alter Dragon Boner said:

Took me 2 hours to refine the strats, which make it somewhat amusing when the end result essentially used my 3 strongest units. Ironically Ursula is absent despite the high amount of Horses in the map

Good shit, Hardin the GOAT. I'd suggest turning down the volume next time, though...

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@Hilda They really are perfect together. It's unbelievable what they can do together at their full potential. Even Ylgr who was admittedly doing nothing for most of the map (a true younger sibling) pulled her weight at the end. Glad I went back into my notifications to watch. Most enjoyable clear I've seen in a while.

@Landmaster Most clears of this map are pretty agressive and straightforward. You're the only one that actually made it look like a last stand. Myrrh is powerful but she needed the support of her allies to survive here. Lachesis is a rarity but you can always count on a Pain+ healer and Boey vs Lucina was a fight I didn't expect to be so enjoyable. Actually @mcsilas and @mampfoid you should check out her clear. It's pretty solid.

Landmaster, as for you, @Nanima and @ruruo you didn't see my Lucina clears from when she first came. So here you go.

Spoiler

So here we are. I know I'm later than I've ever been. I'll bet some of you thought I missed the map, but I didn't. I recorded a couple of days before it expired, but life has been busy... much more so than usual. Without going into detail about my business, I'm seeking employment which is honestly pretty cool I think. So I'm not going to have as much time to do this as I used to. I honestly don't know how much longer I'm going to be able to do this at all so I want to enjoy this while I know I can. I'm still gonna do a Takumi clear later on too, just going to be late is all. But anyways know that this is one of my biggest clears since F!Grima. It means something for more reasons than one hence all the tags to people that know of me. On to the clears.

The quickest clear to figure out was unsurprisingly, the Matthew clear. I hit my head against it a few times trying to figure out how things worked before I realize I hadn't used the tried and true "throw Matt at everything" strat I seem to frequently revisit during these LHB clears where the enemy loves to pile unit after unit on top of you. All I had to do was swap out his situational Threaten SPD with the dual Smokes in order for him to double Lucina and everything else fell right into place. He probably could have soloed this map if he had Aether, but oh well, we'll get there. I didn't remember how exactly I finished the clear the first time when I recorded, but it gave Ayra and Genny a little more spotlight, so it's fine.

Now that I remember, this is actually Matthew Clear #40. Not a bad spot to stop if I wanted to, but I think I might continue just a bit longer. Ride on~

Next up is probably my crowning achievement in FEH as a whole in terms of clears. No, it's not a Matthew clear. No, this map was so unbelievably insurmountable it was almost as if the game itself was against me beating it. So many skill swaps and experiements all ending in failure and frustration bringing me to the brink of giving up. And I reallywanted to. But I pressed on, yes I'm talking about the Morgan team clear. From the beginning this team was avoiding certain maps simply due to the fact that the team was in the experimental stages and they weren't ready, but this map here, it forced me to commit. To finish building up the units, to grind supports which I would always procrastinate doing and even then, only by the skin of my teeth and a stroke of inspiration while in bed, was I able to beat this behemoth of a map. Outclassing Valter, F!Grima and the Lunatic 9+10/+11+12 maps, this clear is my biggest achievement in Heroes bar none.

I tried everything. Tons of skills inherited and seals swapped out until I achieved victory. Every skill seen, every positioning choice, every drive, every support so precise that even the slightest deviation would spell immediate failure. Priscilla and Amelia both needed their C skills in order for Morgan to survive, Morgan needed Glimmer instead of Luna in order to bait the red cav who would have otherwise attacked Ninian, indirectly spelling doom for the team, Priscilla needed Defense+3, Live to Serve and Miracle to survive Lucina and Wings of Mercy plays a part you would have to see to believe. The only skill that doesn't see use is Darting Blow on Amelia who initially needed to double the dagger unit to kill. All the units in this map are instruments used to orchestrate the perfect symphony. One you'd have to see to believe.

But enough bragging. Here it is, my newest crowing achievement. It's not even the last clear, but for me personally, it's the most significant, and a reminder never to give up no matter how impossible things may seem. Hoo-rah~

Now we've reached the final clear. Last but certainly not least this is a clear done... honestly out of spur of the moment. I initially wanted to do a themed clear with Chrom and awakening units but Lucina just eats Chrom for breakfast on this map and I just couldn't get it to work. After shuffling through some units in my barracks, throwing everything at the wall to see what stuck, it hit me. "This is one of my most significant sets of clears, wouldn't it be fitting to showcase my endgame team here?"

Which brings us to the surprise. The third clear is one done with my future Endgame team. See, a lot has changed since I last posted anything about what's going on in my corner of Fire Emblem Heroes and today I'm gonna let you know just where the lion share of those 300k feathers I had went. Without watching the video I'll go ahead and say this: Lukas and Nino are done. Finished. +10. They'll be posted in the thread once my Matthew is done who's still sitting at +9 waiting for that last fateful copy to arrive on the foretold colorless stone, but enough jibber jabber.

As it turns out... this team... is much less synergetic in practice than it was in my head. Yes Nino can nuke while supporting Lukas and Chrom with spurs and rallies, Matthew buffs up the whole team as he can with any team, Chrom kills dragons and Lukas kills anything else with 1 range, but they don't really mesh together all that well. Rather than a team with perfect synergy like my current Hero team, they're more along the lines of a bunch of powerful standalone units that just happened to be slapped together on a team out of personal bias. Yes, each unit can be tweaked to compliment the rest of the team but they are all brought down ever so slightly because of it. The absence of a dancer or a healer is also something I really felt here. If all of them had Aether perhaps things would have been a little different, but regardless this is pretty much how I feel. The team likely performs quite a bit better in Arena where there's always a set number of units (however optimized) and they have the versatility to deal with just about anything except the most mono of mono teams. But for PvE maps like this they simply don't gel. Still seeing them all on the same team taking names and kicking you-know-what was and is one of the most satisfying things I've ever experienced in this game. But enough listening to me, why don't you see for yourself.

Matthew (+9, +SPD/-HP), Nino (+10, +SPD/-DEF), Lukas (+10, +DEF/-RES), Chrom (+4, +ATK/-RES).

They're not quite finished. But this is the team, they're here, they're bosses and they score higher in arena than I ever have before. Behold: The Dream Team.

And with that, I'm done. Finally I get to rest. Cheers everybody. Sorry it took so long but thanks for bearing with me, but with waiting and with this New Testament of a post. I don't know how much longer I'm going to be doing this, but know that it's been a great ride, and at least for now, it's one of the things that brings me the utmost joy.

- Zeo

 

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@mampfoid

This LHB went surprisingly smooth. Gave me less headache than when I cleared it with Camus & Co. Figuring out the initial part of the clear was the hard part but once I got past that, I was able to keep up momentum. Random thing that popped into my mind but this is Reinhardt's second time tanking the last unit on the map and taking them out afterwards.  He also got all boss KO's on the Abyssal LHBs that I've cleared going for him. 

Spoiler

 

 

@dazzlingdark Your clear made me realize the amount cavalry units that are actually present on this map. Rhajat really got to shine here. Also, it was funny seeing Silvia take 0 damage from a dragon. Might build one if I pull her with a good nature.

Edited by Flying Shogi
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8 hours ago, Zeo said:

@Landmaster Most clears of this map are pretty agressive and straightforward. You're the only one that actually made it look like a last stand. Myrrh is powerful but she needed the support of her allies to survive here. Lachesis is a rarity but you can always count on a Pain+ healer and Boey vs Lucina was a fight I didn't expect to be so enjoyable. Actually @mcsilas and @mampfoid you should check out her clear. It's pretty solid.

Landmaster, as for you, @Nanima and @ruruo you didn't see my Lucina clears from when she first came. So here you go.

 

Probably the clear I'm most proud of at the moment so I'm pleased you found it to be pretty good even enough to recommend~ Thank you!

Matthew clear looked really fun with all those smokes and debuffs he got going on while Ayra expectedly kills everything she breathes near. She stole the show a bit at the end, wasn’t expecting that close call with the Red Cav.

Morgan's clear had a lot of work put into those Skills and Seals and even Supports.  Close Def with Close Counter is actually a really cool set and works great with his Res Smoke and natural debuffs from Grima’s Truth. The WOM was a sneaky way to escape the Gravity effects on Ninian. Priscilla provides the ever important Miracle survival. Your clears make me really want an Amelia. I always enjoy watching her fly around to support Morgan. Very evident how much work you put into making every move to get the win here.

Dream Team is just what I like, teams of random favorites just thrown together. No healer and dancer + some unit who nukes everything. But FOUR units who nuke everything. 2 turn Bonfire Lukas is disgusting. You can never go wrong with Desperation Nino. I don’t see Normal Chrom that often and even though he’s not as nuke happy as the others here, he still gets his kills when needed, so that’s cool. Matthew needs no real commentary, he’s doing what he does best. Hard to pick a favorite of the three but I’m leaning towards Dream Team~

6 hours ago, dazzlingdark said:

Eldigan(+2 merges) turning the battleground into his playground :)

 

Eldigan pretty much burns up everything and whatever he doesn't, Rhajat kills instead. Nice to see the whole team working in sync~

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On 11/29/2018 at 2:30 PM, Landmaster said:

You say it was brutal but it didn't seem all that hard. Even the Greens went down pretty easily. Lucina seemed to be the biggest threat but you were able to bring her down with a slight close call. How many skill changes did you have to make to get it?

It's not so much the skill changes but the positioning.  I was trying to go to the right side at first to avoid letting Lucina get a defense tile, wasted many attempts on that.  Nowi got ORKOd by her cause I couldn't have Witch Nowi near her for Ally support, the greens were going left.  

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@Landmaster Wow, I never get tired of Myrrh destroying things BUT I love how you used Boey and Lachesis in this map! Boey's high defense is really nice and unique for him, I love how he showed Lucina that it was a bad idea to be a blue archer this time!

Myrrh struggled a bit with the pegasus knight but it's a good thing Boey was there to pick off the slack :D

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18 hours ago, Zeo said:

@Azuris Tagging you since I forgot to when I made the post this morning. Scroll up a bit to my previous post for my clears of this map.

Wow, Matthew was on fire here, so many melee units hitting for nothing while he was clearing foes left and right. Real nice showcase of his power.

The Morgan one was starting really close already, with two units going  low pretty early on. There were some really close calls so everything mattered and it must have been hard to get everything exactly right. The teleportation to get units to safety or into the right positions was also fun to watch as always.

The last one might not have had the perfect synergy, but it's the units you like and wanted to build so getting the challenge done with them is always worth it.

All in all three impressive clears that must have been quite some work, well done.

 

And I see you already thought about stopping all the way back then. But it is a lot of work, so it is unfortunately understandable.

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12 hours ago, Nowi's Husband said:

It's not so much the skill changes but the positioning.  I was trying to go to the right side at first to avoid letting Lucina get a defense tile, wasted many attempts on that.  Nowi got ORKOd by her cause I couldn't have Witch Nowi near her for Ally support, the greens were going left.  

I get what you mean, I had trouble deciding which side to stay on, as well. Lucina's AI is so unpredictable.

12 hours ago, mcsilas said:

@Landmaster Wow, I never get tired of Myrrh destroying things BUT I love how you used Boey and Lachesis in this map! Boey's high defense is really nice and unique for him, I love how he showed Lucina that it was a bad idea to be a blue archer this time!

Myrrh struggled a bit with the pegasus knight but it's a good thing Boey was there to pick off the slack :D

Thanks, haha! Yeah, there's times I'm really glad for Boey's high Def and he gets to use it really well here. I'm also grateful this map mostly had Green and Red enemies for Myrrh to handle while Boey took the couple blues there were out of her way.

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9 hours ago, LordFrigid said:

After falling prey to an opening gambit, Lucina’s forces never quite recover. I was honestly a little surprised when I realized that Celica was a mere 3 points of Spd off of doubling Lucina.

  Hide contents

 

 

I been seeing a lot of Celica + 3 dancers clears lately, she can even take down Lucina with no problems~ Ragnarok refine is extremely powerful, nice job!

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This is even later than usual, sorry everybody. But when videos heap up I have to find a big free spot in my schedule. 

On 29.11.2018 at 9:54 PM, Hilda said:

Nifl Siblings take on Lucina Abyssal! the Siblings are finally awakening their true power! @mampfoid@Zeo

All of them got their fair share of the kills, Gunnthra the boss kill, but I think Hrid was the star of the show. He and Gunnthrá work so well together. 

You have some SI on Fjorm and Hrid, but do you think this team at +0 could pull of a similar thing at Abyssal? I came to like this family too, but I wish Ylgr was colorless or even staff and anyone of my Nifls had a decent nature

On 30.11.2018 at 5:40 PM, Landmaster said:

Lachesis seems to want to beat every map but the one she was intended for~

Wow, Lachesis prepared the field, but Myrrhs first Enemy Phase already clears a big chunk of the enemy units. Boey was the specialist brought to take care of Lucina and he did just fine. 

Myrrhs guaranteed follow-ups on both phases are truly evil and you used her with high efficiency. 

Congrats, a great clear (of a map I didn't clear myself yet with my main team). 

On 30.11.2018 at 5:40 PM, Landmaster said:

Added some music since this ended up being a bit long. Awakening's "Run All You Like, You Can't Escape Fate". (Also, in some parts. the audio is a bit off sync, I tried to fix it but it still may be a second or two off in the beginning, so sorry about that).

I think the length was fine for such a clear. You could save some time by switching off support animations if you like. 

On 2.12.2018 at 1:51 PM, Zeo said:

Actually @mcsilas and @mampfoid you should check out her clear. It's pretty solid.

Yep, it is indeed! 

On 2.12.2018 at 4:11 PM, Flying Shogi said:

This LHB went surprisingly smooth. Gave me less headache than when I cleared it with Camus & Co.

Oh, I love using Escape Route on Cordelia but I didn't think she would work without Desperation in Abyssal maps. Looked as smooth as it went, congrats! 

13 hours ago, LordFrigid said:

After falling prey to an opening gambit, Lucina’s forces never quite recover. I was honestly a little surprised when I realized that Celica was a mere 3 points of Spd off of doubling Lucina.

I mean Abyssal Lucina is 8 SPD faster than her Infernal self. 

The opening was funny though. "Who want's to activate my Brazen/Desperation mode??"

True boss random blue peg knight who takes 0 damage from the AoE special. 

 

 

 

 

 

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1 hour ago, mampfoid said:

All of them got their fair share of the kills, Gunnthra the boss kill, but I think Hrid was the star of the show. He and Gunnthrá work so well together. 

You have some SI on Fjorm and Hrid, but do you think this team at +0 could pull of a similar thing at Abyssal? I came to like this family too, but I wish Ylgr was colorless or even staff and anyone of my Nifls had a decent nature.

Dont know, Hrid definitly benefits alot from merges because he gets alot more bulk. And yeah Ylgr should have been colorless. Infact i think her Weapon should have had a totally different effect. She would have been great if she was colorless and had -1 Charge and a wings of mercy effect on her weapon, it would have made her really much more usefull. Positioning for her A-skill is just blerg without a Dancer that uses a tome.

So i would only pair her up with Innes (green Tome dancer), Miciaha Dancer, Shigure Dancer or Smolzura Dancer. Besides its a very inconsistent A-Slot

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9 hours ago, Hilda said:

And yeah Ylgr should have been colorless. Infact i think her Weapon should have had a totally different effect. She would have been great if she was colorless and had -1 Charge and a wings of mercy effect on her weapon, it would have made her really much more usefull.

A WoM prf would be awesome in general, not only on Ylgr. 

9 hours ago, Hilda said:

Positioning for her A-skill is just blerg without a Dancer that uses a tome.

9 hours ago, Hilda said:

Besides its a very inconsistent A-Slot

Yeah, it was totally unnecessary to nerf that skill. 

Felicia has it on her (unrefined) prf and it didn't break her. Also Sorcery Blade 3 competes with other competent A-Skills and removing the positioning requirement wouldn't make everyone run that skill. 

9 hours ago, Hilda said:

So i would only pair her up with Innes (green Tome dancer)

Inigo? 

9 hours ago, Hilda said:

Dont know, Hrid definitly benefits alot from merges because he gets alot more bulk.

Yeah, I noticed giving him Summoner Support immediately had a very positive effect on him. Arena was a charm this week thanks to him. 

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  • 2 months later...

@Landmaster @mampfoid @Nanima

Another Infernal LHB completed by Sharena and friends. The team's biggest problem is that Sharena is the only one that can counterattack from one range. In LHB's thats not great with all the reinforcements running about.

I fixed that problem and now I am probably the only person in the world with a close counter Raigh.
 

 

Edited by Sasori
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Fuck that Axe Cavalier in particular:

@mampfoid @Landmaster @daisy jane @Sasori @Nanima @Diovani Bressan

Hinoka got stuck in Repo duty this map. :(

3 hours ago, Sasori said:

Another Infernal LHB completed by Sharena and friends. The team's biggest problem is that Sharena is the only one that can counterattack from one range. In LHB's thats not great with all the reinforcements running about.

I fixed that problem and now I am probably the only person in the world with a close counter Raigh.

Nice work, always fun to see this team doing stuff.

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3 hours ago, Sasori said:

I fixed that problem and now I am probably the only person in the world with a close counter Raigh.

W o w.

That guy must be precious to you. Also close moments already in the beginning in having Raigh survive with 1 HP. 

Great clear, Wom on Sharena worked well and +0 Matthew killing Lucina made me chuckle. 

Congrats! 

58 minutes ago, Robert of Normandy said:

Hinoka got stuck in Repo duty this map. :(

She'll get her kills on other maps, don't worry. ;-)

Fine clear, didn't think Morgan could manage Lucina on EP. ATK smoke and def tile helped. 

 

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that was great Robert!
funny I was alllike okay time to use a guide on this, and then I was like can i throw Myrrrhs at the problem?
answer. YEUP!. Myrrh, Myrrh and Tiki ate the map, and having Leanne to heal/move around was great. 

miss recording but just too much hassle :(

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