Jump to content
Hare'da-irijon

Fire Emblem: A New Dawn (Currently in production)

Recommended Posts

Nah. There's no concrete evidence. He just fights in FE6 and gets defeated. None comments about his death, only Roy gets pissed that the League doesn't work.

I'd say he surfers a grevious wound and is 'out of betraying order' for a few months and then gets better. His faildetta is a pivotal point of the beginning (like how he despises house Pherae), so Erik must live. (Erik lives!)

Also I forgot to add Raven to the 'KIA list'. I go with the story form Elibean Nights where he gets murdered by Acard after failing in his revenge... Go play the hack. This story has two endings, one where everyone dies and other where only he dies. I choose the second and spared Priscilla.

Regarding the promotions. I treat them more like 'specialistions' of sort. For example being a Myrmidon, you can choose to be Swordmaster and get a crit boost or be Freeblade and be more flexible with more weapons.

Edited by Hare'da-irijon

Share this post


Link to post
Share on other sites

So, you asked for the diversification of the classes.... Here you have the skills:

-----

The Soldier class (specialisations: Pretorian, Halbaldier):

General skills:

Reposition: Allows unit to pull an
adjacent ally to its opposite side. (lv. 10)
 

Camaraderie: Recover 10% HP each turn
if there are allies within 2 tiles. (lv. 20)
 

Pretorian skills:

Impale: Deal 4x damage.
(Skill % activation) (lv. 5)
 

Luna: Negates enemy defenses.
(Skill % activation) (lv. 15)

-----

The Myrmydon class (specialsations: Swordmaster, Freeblade):

General skills:

Duelist's Blow: +30 Avo
when initiating battle. (lv. 10)

Vantage: If HP < 50%,
strike first when attacked. (lv. 20)

Swordmaster skills:

Astra: 5 attacks at half damage.
(Skill % activation) (lv. 5)

Swordfaire: +4 damage
when equipping a sword. (lv. 15)

(class skill: +15% crit.)

Freeblade skills:

Focus: +10 Critical if there are
no allies within 3 tiles. (lv. 5)

Death Blow: +20 Crit
when initiating battle. (lv. 15)

-----

Knight class (specialisations: General, Vanguard)

General skils:

Provoke: Enemies are more
likely to target this unit. (lv. 10)

Natural Cover: -3 damage taken
when on terrain with effects. (lv. 20)

General (the class name) skills:

Wary Fighter: Unit cannot
double or be doubled. (lv. 5)

Pavise: Nullify a physical attack.
(Skill % activation) (lv .15)

Vanguard skills:

Seal Resistance: Debuff opponent's Res
by 6 after combat. (Recover 1/turn) (lv. 5)

Aegis: Nullify a magic attack.
(Skill % activation) (lv. 15)

-----

Archer class (specialistions: Sniper, Hunter)

General skills:

Certain Blow: +40 Hit
when initiating battle. (lv. 10)

Sure Shot: A precision attack that
always hits and does 1.5x damage.
(Skill % activation) (lv. 20)

Sniper skills:

Bowfaire: +4 damage
when equipping a bow. (lv. 5)

Galeforce: Move again after
attacking and defeating an enemy. (lv. 15)

Hunter skills:

Astra: 5 attacks at half damage.
(Skill % activation) (lv. 5)

Hawkeye: User will
always hit the enemy. (lv. 15)

-----

Mercenary class (specialisations: Hero, Gladiator)

General skills:

Rally Strength: +4 Str
to allies within 2 tiles. (lv. 10)

Seal Speed: Debuff opponent's Spd
by 6 after combat. (Recover 1/turn) (lv. 20)

Hero skills:

Sol: Restore damage dealt as HP.
(Skill % activation) (lv. 5)

Axebreaker: +50 Hit/Avo when
enemy has an axe equipped. (lv. 15)

Gladiator skills:

Fiery Blood: +4 damage
when HP is not at max. (lv. 5)

Quick Draw: +4 Damage
when initiating battle. (lv. 15)

-----

Nomad class (specialisations: Trooper, Bowmaster):

General skills:

Acrobat: All traversable
terrain costs 1 movement. (lv. 10)

Celerity: Movement +2. (lv. 20)

(class skill: canto)

Trooper skills:

Bow Range +1: Maximum range
of equipped bows is increased. (lv. 5)

Pursuit: When under attack,
attack speed +2.  (lv. 15)

(class skill: canto)

Bowmaster skills:

Galeforce: Move again after
attacking and defeating an enemy. (lv. 5)

Adept: Gain a consecutive attack.
(Speed % activation) (lv. 15)

(class skill: canto+)

-----

Ooofff.... That's all.

Share this post


Link to post
Share on other sites

I don't see a patch.  I'm moving this to Concepts until there's one (and it will have to be a few chapters).

Share this post


Link to post
Share on other sites

There's one, but it's only 3/4 chapter long.

I can post it anyway, if it's so important to you.

https://drive.google.com/open?id=1wCllCM6kqc8gXaCysqJ_VYj7vhk1XDQJ

That's current state, bro. It looked much worse a week ago.

All the class mumbo-jumbo (I mean skills) is inserted.

Edited by Hare'da-irijon

Share this post


Link to post
Share on other sites
1 hour ago, Hare'da-irijon said:

The Soldier class (specialisations: Pretorian, Halbaldier):

General skills:

Reposition: Allows unit to pull an
adjacent ally to its opposite side. (lv. 10)
 

Camaraderie: Recover 10% HP each turn
if there are allies within 2 tiles. (lv. 20)
 

Pretorian skills:

Impale: Deal 4x damage.
(Skill % activation) (lv. 5)
 

Luna: Negates enemy defenses.
(Skill % activation) (lv. 15)

I hope that Halbardier has some skills, because otherwise Pretorian is flat out better. I'll bet it's better regardless, since Impale and Luna seems like a pretty good skill combo, although it's GBA FE, so you probably won't reach the upper levels to actually ever get Luna.

Also, I'm not sure Camaraderie is the best skill for this class, but they are a jack of all trades kind of class, so it could work. I'll need to try it in gameplay first

1 hour ago, Hare'da-irijon said:

The Myrmydon class (specialsations: Swordmaster, Freeblade):

General skills:

Duelist's Blow: +30 Avo
when initiating battle. (lv. 10)

Vantage: If HP < 50%,
strike first when attacked. (lv. 20)

Swordmaster skills:

Astra: 5 attacks at half damage.
(Skill % activation) (lv. 5)

Swordfaire: +4 damage
when equipping a sword. (lv. 15)

(class skill: +15% crit.)

Freeblade skills:

Focus: +10 Critical if there are
no allies within 3 tiles. (lv. 5)

Death Blow: +20 Crit
when initiating battle. (lv. 15)

Good general skills, I have a slight concern with these skills as a whole, but I'll bring that up at the end. Swordmaster is fine, but the Freeblade has an issue. As you know, myrmidons have never been a tanky class, or really much of a frontline class in general. It is not very likely that they will be away from your allies that much. Then again, it might be interesting to use tactically (however much one could rely on a crit for tactics), so who knows. Maybe having access to Bows changes that slightly.

1 hour ago, Hare'da-irijon said:

Knight class (specialisations: General, Vanguard)

General skils:

Provoke: Enemies are more
likely to target this unit. (lv. 10)

Natural Cover: -3 damage taken
when on terrain with effects. (lv. 20)

General (the class name) skills:

Wary Fighter: Unit cannot
double or be doubled. (lv. 5)

Pavise: Nullify a physical attack.
(Skill % activation) (lv .15)

Vanguard skills:

Seal Resistance: Debuff opponent's Res
by 6 after combat. (Recover 1/turn) (lv. 5)

Aegis: Nullify a magic attack.
(Skill % activation) (lv. 15)

At first I was going to say "Seal Res? Why would you want that on a Knight". Then I remembered that Vanguards used magic. I assume attack is one unified stat here, as opposed to the str and mag seperation. I think that Wary Fighter is better than Seal Res, but most foes aren't magically inclined enemies so I don't know, it probably works out

1 hour ago, Hare'da-irijon said:

Archer class (specialistions: Sniper, Hunter)

General skills:

Certain Blow: +40 Hit
when initiating battle. (lv. 10)

Sure Shot: A precision attack that
always hits and does 1.5x damage.
(Skill % activation) (lv. 20)

Sniper skills:

Bowfaire: +4 damage
when equipping a bow. (lv. 5)

Galeforce: Move again after
attacking and defeating an enemy. (lv. 15)

Hunter skills:

Astra: 5 attacks at half damage.
(Skill % activation) (lv. 5)

Hawkeye: User will
always hit the enemy. (lv. 15)

First off, Sniper is literally just better than Hunter. Hawkeye is irrelevant, since they're archers. So is Sure Shot, to an extent, but it does buffed damage so there's always that. Sniper gets Bowfaire, which is a consistant plus to their damage which is usually low, and Galeforce, which is Galeforce. Astra seems pretty good on paper, but unless they're doing significant damage, all that ends up happening is wasted weapon uses doing one damage.

1 hour ago, Hare'da-irijon said:

Mercenary class (specialisations: Hero, Gladiator)

General skills:

Rally Strength: +4 Str
to allies within 2 tiles. (lv. 10)

Seal Speed: Debuff opponent's Spd
by 6 after combat. (Recover 1/turn) (lv. 20)

Hero skills:

Sol: Restore damage dealt as HP.
(Skill % activation) (lv. 5)

Axebreaker: +50 Hit/Avo when
enemy has an axe equipped. (lv. 15)

Gladiator skills:

Fiery Blood: +4 damage
when HP is not at max. (lv. 5)

Quick Draw: +4 Damage
when initiating battle. (lv. 15)

Now, I'm on the fence about this, because Fiery Blood is a pretty good skill, but Mercenary class is a tad more enemy phase focused, and GBA FE is all about the enemy phase, so Quick Draw really won't come into play as often as a lv. 15 skill should. I'd also switch around Sol and Axebreaker. Sol is a pretty good skill, making them sustainable on the frontlines, while axe-breaker won't be that useful in endgame since most foes end up having lances (or maybe I'm forgetting something, I remember a lot of lances in the endgame). Overall, it's kinda balanced

1 hour ago, Hare'da-irijon said:

Nomad class (specialisations: Trooper, Bowmaster):

General skills:

Acrobat: All traversable
terrain costs 1 movement. (lv. 10)

Celerity: Movement +2. (lv. 20)

(class skill: canto)

Trooper skills:

Bow Range +1: Maximum range
of equipped bows is increased. (lv. 5)

Pursuit: When under attack,
attack speed +2.  (lv. 15)

(class skill: canto)

Bowmaster skills:

Galeforce: Move again after
attacking and defeating an enemy. (lv. 5)

Adept: Gain a consecutive attack.
(Speed % activation) (lv. 15)

Nomads seem absolutely busted. I love it. Being able to go everywhere, with 9/10 move is already great. Trooper has decent skills, plus one range is nice, and they do have access to swords so Pursuit might see some effect, although not much I would assume. Problem is, Bowmaster gets everything. They will have a total of 18/20 move if they kill an enemy, and Adept will make that easier since they normally have great speed. And even if they fail, they still have canto+, which I assume means Tellius/Genealogy canto, while canto regular is just GBA styled canto.

As for general skills, do you just not obtain the level 20 skill if you don't reach level 20? Do you get it automatically upon promotion since your inner level will be higher due to promotion?

Share this post


Link to post
Share on other sites

There's nothing wrong with being stuck in Concepts until you have the time to hammer out a proper patch.

Share this post


Link to post
Share on other sites

Oh, I forgot to post the Halbaldier skills...

Spur Defense: Adjacent allies
take -4 physical damage.
Amaterasu: Allies within 2 tiles
recover 20% HP each turn.
 

As for the answers...

No, you'll not get the lv. 20 skill when early promoting. That's an additional reason to wait with promotion.

Freeblades were ment to operate alone (since, you know they are FREEblades), so I put the critboost if now allies skill. I might give them a bow boost instead of the final skill, if you see it fit better.

Weary fighter gives the general the ultimate tankiness. He has provoke, meaing enemies will attack him more often, but cannot be doubled... Bascially an undestructible fortress.

About archers, I might go with giving the hunter lethality as the lv. 15 skill... This way they can get five shoots, each with a chance of instakill.

I wanted make hero more defence based (life absobtion) and gladiator more a DPS (he can get stunning +8 DAMAGE. That's a lot.

I can give Bowmaster seal speed instead of galeforce, mking them less of a infinite killing machine. Still, it's based on the actual mongol warfare. They will go, shoot arrows and go away leaving only corpses... They were OP, you can ask the entire army of Kievan Rus (massacred) and lot of european knights (dead as well).

Fluff-wise, it ties well, as the Saceans are praised mercenaries and a force to be reconed with, although not being a unified contry....

Share this post


Link to post
Share on other sites
2 hours ago, Hare'da-irijon said:

I can give Bowmaster seal speed instead of galeforce, mking them less of a infinite killing machine. Still, it's based on the actual mongol warfare. They will go, shoot arrows and go away leaving only corpses... They were OP, you can ask the entire army of Kievan Rus (massacred) and lot of european knights (dead as well).

Oh no, you misunderstand me. I want it to be like that, since it sounds hilariously overpowered.

2 hours ago, Hare'da-irijon said:

Freeblades were ment to operate alone (since, you know they are FREEblades), so I put the critboost if now allies skill. I might give them a bow boost instead of the final skill, if you see it fit better.

My issue is less with the skills, and more with the class. Myrmadons were never really a "Go off on your own to slay many foes" type of class. That's more cavaliers and pegasi. Then again, I haven't tried it yet, so I'll hold on this front.

3 hours ago, Hare'da-irijon said:

Oh, I forgot to post the Halbaldier skills...

Spur Defense: Adjacent allies
take -4 physical damage.
Amaterasu: Allies within 2 tiles
recover 20% HP each turn.

Definitely worse than the other class, but passable. Very ally focused, which is an interesting route to go down. I'll have to try this class later.

3 hours ago, Hare'da-irijon said:

About archers, I might go with giving the hunter lethality as the lv. 15 skill... This way they can get five shoots, each with a chance of instakill.

That probably works. Go sniper for reliability, go hunter for insanity.

 

Share this post


Link to post
Share on other sites

Daily update:

THE RELIGION IN ELIBE

This is my own creation in most of the parts. I always saw the topic of religion as a unused potential in most FE games. Just look how o a big impact it had in our world!

So, to the details:

1) the Old Believers - they worship divine dragons is one, true gods and other as their angles. They believe that the Scouring was the greatest sin of man and needs to redeemed. They have a prophecy stating that one day a Messiah, the Child of the Dragon will come and restore the world to its form from before the war with dragons. (Praise Naga, anyone?). Not many are following this faith, so the Old Believers are living in diasporas.

2) the Commune Church of Elibe (founded by St. Elimne). Although the first saint left the foundations for it, three more are recognised by the Church, and so the faith branches into the four distinctive paths:

- the path of St. Elimne - the path of selflessness. Associated with the colour white (sometimes known simply as the way of white), this path values compassion and the followers tend to help people in need, take part in charity and build orphanages. Most of Eturians associate with this path and it is most prominent there.

- the path of St. Alicia - the path of passion. Associated with the colour red (the way of red). Saul is a follower of this way as well as Elizabeth, the first healer you will get (although she is a weird example, not being your typical priest). The way can be summarised by quoting the Emperor form Robot Chicken - "Love big, dream big, live big". The followers want to live full lifes, with respect to others and avoid worrisome situations. They aren't hedonistic, though. Just live big.

- the path of St. Ciril - the path of community. Associated with the colour blue. Prominent on the isles. The followers value society and living together as the pinnacle of human development. Keeping close gives them strength and faith. They will support social programs and try to share wealth with the poorest.

- the path of St. Ludwig - the path of asceticism. Associated with the colour green. The followers will leave everything behind and meditate to achieve enlightenment and find the proper way in life. 

3) The shamanism of the Saceans:

They believe in the God, who is infinite as the blue sky above steppes and created Mother Earth, that gives life to all. They have no formalised rituals and worship the nature itself as the manifestation of the God.

4) The atheists:

There are some, but not many. It's middle ages after all.

So. What do you think?

Hare'da-irijon out.

Share this post


Link to post
Share on other sites

I'm just going to raise a point.

First and foremost, I do not dislike this idea. If I did, I wouldn't comment. I very much like the idea of a game with a lot of conflict between the allies of FE6, Roy and Lillina can definitely end up on opposing sides if they do not marry due to their respective loyalties, Bern is still Bern, the island situation has been moderately resolved, and Eturian nobles are scheming, because it seems that scheming is a job qualification for them. The motives are, more or less, workable. Under the right circumstances, this could be a very good game.

What follow is a harsh criticism.

I have no interest whatsoever in playing this hack. Now, to qualify that statement, I'll tell that I've played pretty much every hack on these forums, or at least started them. You, however, have a serious issue here which will just drive players away, and that is you don't care about the lore. If you advertise your game as 'the edgy sequel to FE6', it needs to be the sequel to FE6 that is edgy, not the edgy game that happens to have some characters from FE6. What happened to the other characters? Oh, they died of tuberculosis.  You liked Lyn? Well, she dead. I'm not saying to follow the lore precisely (there's more evidence that Lyn is the mother of Lillina than the mother of Sue, RoyxLillina is basically canon in FE7 during the Hector/Eliwood support) but I will say that you're taking liberties you'd rather in the game than the people playing the game would rather. Elibean Nights is an excellent example of the correct way to do this. Build upon the game, rather than through it. Everything Elibean Nights did built upon the lore in game. Take Karel, for instance. The entire quest chain is based on support dialogues found in FE6 and FE7. Or, take Igrene's quest, which is based off her support with Astor.

You kill Klein, but why? What narrative purpose does it serve, and why would you assume he dies? Raven disappears, so it's logical that he takes his quest for vengeance to the extreme, but why would a player want to play a game without Klein? Ideally, you should have archer/mage players as their children, because it fits the pattern. And, take Marcus. Sure, Marcus should be dead, but why not make him the old man in charge of inventory space? And why isn't Erik dead? Sure, plot powers can bring him back to life, 'cuz we never saw the body, but why? No one likes him. It's a better idea to just use his daughter who grew up being fed a diet of misinformation about how Roy was the evil one. Why are you going overboard with religion? Sure, in a fan game you can use it as a good backdrop, but St. Elimine earned the St. for killing dragons. What did three OCs do to get magicked into existence? Why are we bringing the reject villains from the FE6 manga into the picture?  And why are you throwing in edge just for the sake of edge? Do we need a traumatized Kent? Does that help the plot? Like I said, I think this has potential, but it's best if you keep an open mind towards what the designer's intent was and built of that. Because, if you aren't, well there's really no point in using a well established universe.

 

Share this post


Link to post
Share on other sites
50 minutes ago, Walker said:

I'm just going to raise a point.

First and foremost, I do not dislike this idea. If I did, I wouldn't comment. I very much like the idea of a game with a lot of conflict between the allies of FE6, Roy and Lillina can definitely end up on opposing sides if they do not marry due to their respective loyalties, Bern is still Bern, the island situation has been moderately resolved, and Eturian nobles are scheming, because it seems that scheming is a job qualification for them. The motives are, more or less, workable. Under the right circumstances, this could be a very good game.

What follow is a harsh criticism.

I have no interest whatsoever in playing this hack. Now, to qualify that statement, I'll tell that I've played pretty much every hack on these forums, or at least started them. You, however, have a serious issue here which will just drive players away, and that is you don't care about the lore. If you advertise your game as 'the edgy sequel to FE6', it needs to be the sequel to FE6 that is edgy, not the edgy game that happens to have some characters from FE6. What happened to the other characters? Oh, they died of tuberculosis.  You liked Lyn? Well, she dead. I'm not saying to follow the lore precisely (there's more evidence that Lyn is the mother of Lillina than the mother of Sue, RoyxLillina is basically canon in FE7 during the Hector/Eliwood support) but I will say that you're taking liberties you'd rather in the game than the people playing the game would rather. Elibean Nights is an excellent example of the correct way to do this. Build upon the game, rather than through it. Everything Elibean Nights did built upon the lore in game. Take Karel, for instance. The entire quest chain is based on support dialogues found in FE6 and FE7. Or, take Igrene's quest, which is based off her support with Astor.

You kill Klein, but why? What narrative purpose does it serve, and why would you assume he dies? Raven disappears, so it's logical that he takes his quest for vengeance to the extreme, but why would a player want to play a game without Klein? Ideally, you should have archer/mage players as their children, because it fits the pattern. And, take Marcus. Sure, Marcus should be dead, but why not make him the old man in charge of inventory space? And why isn't Erik dead? Sure, plot powers can bring him back to life, 'cuz we never saw the body, but why? No one likes him. It's a better idea to just use his daughter who grew up being fed a diet of misinformation about how Roy was the evil one. Why are you going overboard with religion? Sure, in a fan game you can use it as a good backdrop, but St. Elimine earned the St. for killing dragons. What did three OCs do to get magicked into existence? Why are we bringing the reject villains from the FE6 manga into the picture?  And why are you throwing in edge just for the sake of edge? Do we need a traumatized Kent? Does that help the plot? Like I said, I think this has potential, but it's best if you keep an open mind towards what the designer's intent was and built of that. Because, if you aren't, well there's really no point in using a well established universe.

 

Oh, well. I respect your opinion. 

You are missing some points, though.

Most of the cast form FE6 are not returning in any way. I only cowered the fates (jeez, how I hate this word :-D) of some characters, because they are imortant to the story. What is Elen, your healer from FE6 doing now? I donno. Maybe she is living in Bern. Maybe she died. Maybe she travelled to far lands. That's not important, because she is not important. Every character that was mentioned will appear in some way. 

 

I always thought about Lyn as dead in FE6. Noone even mentiones her. It ties kinda good with her character. She lived a short, but full life. Like a 80's rock star. (I know she wasn't even planned back then, but just to make the point.) 

 

Raven, well Raven is dead for Pricilla to smile sad and say some things about vendetta.

Klein is a different story. His death is crucial. I may quote the ending of his storyline, if you want so:

 Klein put down his bow and became a ambassador for Etruria, using his charisma to settle many foreign disputes. While he was in office, he ensured all nations prospered as Etruria did.

He become an abassador and worked for the prosperity. Since the Isles were still under Eturia boot, it's natural for him to go there to lower the presure. Then! He gets captured, tortured and ultimtelly killed. He was innocent, he did't hurt anyone anymore, he wanted to make things right. But the rebels don't care. They never do. 

His death is a moral question. Look at this like that: A. The Islands are opressed. B. Eturia is the opressor C. Klein was killed brutally D. Does being opressed give the Islnders the right to kill innocent man with such cruelty? E. Are they terrorists or freedom fighters?

The same question but the other way around was posed in FE6. It was: Are Eturians (our allies) opressing other people and do they have a right to?

 

Well, Marcus can be the old guy from supply. Not a bad idea. I just assumed he was dead because of old age.

About the religon. Yes, Elimne was indeed fighting the dragons. She was treated as a holy person and left behind many parables and other teachings (the story of owl and eagle for example). She created a religion out of this. You must remeber, that Scouring happened one thousand years ago. That's a lot of time. You might be aware how much did, for example, Christianity change in the course of it's first thounasd years. A lot. That's the point. After Elimne has passed away (or was taken to heaven), other preachers took her place. They expanded her teachings and added their own. That's how religion works. That's how, for examle, different schools of Islam work.

 

Erik. He is a ruined man. His whole adult life centred around his vendetta. Put yourself in his boots for a second.

A war came. Your whole army was annihilated. Your only choice was to surrender to the enemy. You never really like the other lords, anyway. Your father once told you that yours house should rule Lycia. Then, he died for his ideals. You always treated him as somebody great. And then you get beaten by a sixteen-year old boy. What is more, he is a son of your archnemesis. Then, that boy not only unites Lycia and leads the Eturian army, he wins the goddamn war and the, this boy, this little child crowns himslef king! He thinks that he, he is better suited to rule the land than marquesses that did it for past thousand years. You cannot watch it passively.

There is not return for Erik. He simply cannot lifem even if he is aware, that his principles are wrong. But his daughter can be different...

 

And the last one, about the well-established world. Well... I am a history passionate. So expect more of this bullshit. I'll try cut it to minimum, I promise.

If you have any further questions or crictice, please feel free to share it. It helps a lot.

Edited by Hare'da-irijon

Share this post


Link to post
Share on other sites
2 hours ago, Hare'da-irijon said:

If you have any further questions or crictice, please feel free to share it. It helps a lot.

Well, since you asked...

2 hours ago, Hare'da-irijon said:

Most of the cast form FE6 are not returning in any way.  ... What is Elen, your healer from FE6 doing now? I donno. Maybe she is living in Bern. Maybe she died. Maybe she travelled to far lands. That's not important, because she is not important. Every character that was mentioned will appear in some way. 

That's not good. Who cares about Elen? care about Elen. Elen was a useful healer for the entirety of the game, through endgame and a decent choice for the light magic tome. I'm not saying to, y'know, have a massive backstory but a cameo at the very least of the majority of the cast. Otherwise, pointless sequel.

2 hours ago, Hare'da-irijon said:

I always thought about Lyn as dead in FE6. Noone even mentiones her. It ties kinda good with her character. She lived a short, but full life. Like a 80's rock star. (I know she wasn't even planned back then, but just to make the point.) 

The last thing that comes to my mind when I think of Lyn is an 80s rock star who died from drug overdose. Generally, fans assume that she was either with the Kutolah tribe and died fighting them, or was married to Hector and died alongside him. Both good options. Tuberculosis ... isn't. Please don't. We have staves that can regenerate a monk in cloth robes getting hit with an ax his own size. 

2 hours ago, Hare'da-irijon said:

Raven, well Raven is dead for Pricilla to smile sad and say some things about vendetta.

...Why? Why is Raven dying just to turn Priscilla into someone Priscilla isn't? Raven dies as a consequence of him being unable to drop his vendetta and settle down to live a happy life. It's a fitting ending for an anti-hero. Raven should die for Raven, and Priscilla should remain someone I can identify as Priscilla, not fem!Raven on a horse.

2 hours ago, Hare'da-irijon said:

Klein is a different story. His death is crucial. I may quote the ending of his storyline, if you want so:

 Klein put down his bow and became a ambassador for Etruria, using his charisma to settle many foreign disputes. While he was in office, he ensured all nations prospered as Etruria did.

He become an abassador and worked for the prosperity. Since the Isles were still under Eturia boot, it's natural for him to go there to lower the presure. Then! He gets captured, tortured and ultimtelly killed. He was innocent, he did't hurt anyone anymore, he wanted to make things right. But the rebels don't care. They never do. 

His death is a moral question. Look at this like that: A. The Islands are opressed. B. Eturia is the opressor C. Klein was killed brutally D. Does being opressed give the Islnders the right to kill innocent man with such cruelty? E. Are they terrorists or freedom fighters?

The same question but the other way around was posed in FE6. It was: Are Eturians (our allies) opressing other people and do they have a right to?

And now we get to the whole 'respect FE6' I was talking about. If FE6 says Klein became a successful ambassador, why would you retcon that? Why not have him retire because he got married (or some dark reason like getting his arm hacked off, if that's more your speed) and his replacement was terrible.

Also, there's no 'moral question' in regards to his death. To pluck an example from the pages of history, was the shooting of Archduke Franz Ferdinand: a) Good, b) Justified, c) Morally Gray, or d) Oh, for the love of all that is holy you've started a chain of events which brings us  World War I, you stupid idiot, why would you kill the one Hapsburg who supported Serbian independence, WHY?

It's 'd', by the way. I think we can all agree that killing Archduke Franz Ferdinand was a horrible idea and it shouldn't have happened.

Being oppressed does not justify terrible actions against someone who does not oppress you, and in fact, is attempting to help you. They're terrorists.

(Also, Roy liberated them in the FE6, so I guess you're retconning that as well. Also also that wasn't the moral question in FE6, it was more like 'Oh wait, these people are oppressed! Why would the Eturians lie to us? Oh, 'cause the advisers made a deal with Bern.' Not exactly a moral question.)

2 hours ago, Hare'da-irijon said:

Well, Marcus can be the old guy from supply. Not a bad idea. I just assumed he was dead because of old age.

Happy to help.

2 hours ago, Hare'da-irijon said:

About the religon. Yes, Elimne was indeed fighting the dragons. She was treated as a holy person and left behind many parables and other teachings (the story of owl and eagle for example). She created a religion out of this. You must remeber, that Scouring happened one thousand years ago. That's a lot of time. You might be aware how much did, for example, Christianity change in the course of it's first thounasd years. A lot. That's the point. After Elimne has passed away (or was taken to heaven), other preachers took her place. They expanded her teachings and added their own. That's how religion works. That's how, for examle, different schools of Islam work.

Christianity split into two major factions (Catholics and Protestants) in 1517, around 1500 years after it started. (If you want to argue that Christianity started as a splinter of Judaism, the time difference between the start of Judaism and the founding of Christianity is roughly the same.) I am aware how much Christianity changed, but it never split into major factions during that time period (major splinters only count if they stuck around).

Essentially, you run into problems when your spread of religion doesn't match the FE6/7's spread of religion. Because 10 years is too short to splinter.

2 hours ago, Hare'da-irijon said:

Erik. He is a ruined man. His whole adult life centred around his vendetta. Put yourself in his boots for a second.

A war came. Your whole army was annihilated. Your only choice was to surrender to the enemy. You never really like the other lords, anyway. Your father once told you that yours house should rule Lycia. Then, he died for his ideals. You always treated him as somebody great. And then you get beaten by a sixteen-year old boy. What is more, he is a son of your archnemesis. Then, that boy not only unites Lycia and leads the Eturian army, he wins the goddamn war and the, this boy, this little child crowns himslef king! He thinks that he, he is better suited to rule the land than marquesses that did it for past thousand years. You cannot watch it passively.

There is not return for Erik. He simply cannot lifem even if he is aware, that his principles are wrong. But his daughter can be different...

Erik is dead. We all want him dead. His father abandoned him to die in FE7. He's a needless jerk in FE7, FE6, can die in Elibean Nights because we ALL WANT HIM TO, and generally has no redeeming qualities. I'm all for him having a daughter, because there's room to work with for her. But Erik? He's just an old washed up insufferable noble. Who we want dead. And dies. With a death quote.

If you want to bring him back as a morph, just so we can kill him again, that's fine. But don't make him a villain.

2 hours ago, Hare'da-irijon said:

And the last one, about the well-established world. Well... I am a history passionate. So expect more of this bullshit. I'll try cut it to minimum, I promise.

This game is, at best, a heavily alternate-universe FE6. So, that leads me to a question, seeing as you are a self-professed history buff.

Are you sure you really want to do this? I mean, wouldn't you enjoy doing a fully homemade hack roughly based off  the story of Jan III Sobeski than this? It would really suit your tastes more, and a lot more people would be willing to play it.

Edited by Walker

Share this post


Link to post
Share on other sites
16 minutes ago, Walker said:

Christianity split into two major factions (Catholics and Protestants) in 1517, around 1500 years after it started. (If you want to argue that Christianity started as a splinter of Judaism, the time difference between the start of Judaism and the founding of Christianity is roughly the same.) I am aware how much Christianity changed, but it never split into major factions during that time period (major splinters only count if they stuck around).

I agree with most of your other points, but this is a bit of a sticking point. Christianity has had many more splinters before the schism of 1517. The one in the early 1000s where the Eastern Orthodox and Western branches of Christianity broke from one another, and then the Western broke up with the 1517 schism. Even before that, there were so many different divisions of Christianity. Nestorianist Christianity, Trinitarian, many others, only a few hundred years after breaking off. It is perfectly reasonable to assume that the same would happen in the FE universe. Since we don't really see much of that though, I really don't know what to concur.

Share this post


Link to post
Share on other sites
2 hours ago, DarthR0xas said:

I agree with most of your other points, but this is a bit of a sticking point. Christianity has had many more splinters before the schism of 1517. The one in the early 1000s where the Eastern Orthodox and Western branches of Christianity broke from one another, and then the Western broke up with the 1517 schism. Even before that, there were so many different divisions of Christianity. Nestorianist Christianity, Trinitarian, many others, only a few hundred years after breaking off. It is perfectly reasonable to assume that the same would happen in the FE universe. Since we don't really see much of that though, I really don't know what to concur.

A better comparison point is the Sunni/Shi'ite divide is Islam. (Which Hare'da-irijon mentioned.) The common point to all the major schisms, of course, is that there's a driving event, which is highly unlikely in a 10-year gap. The crux of the problem still remains that the religion he proposes is radically different from the makeup in FE6/7. And religion in Elibe (like 90% of fantasy settings) isn't really an actual religion, and is more or less a loose cluster of ideals that a handful of people may or may not agree on.

Share this post


Link to post
Share on other sites

Ok. One by one.

This is a new story. New characters. New generation.

The previous cast serves the same role as the FE7 cast in FE6. They are mentioned, they appear sometimes. But they are not the main emphasis of the story anymore.

 

OK, you convinced me.That was not a brightest idea. Through the power of fandom, the tuberculosis epidemic never happened! But I always seen Sue as an orphan, since she never mentioned her patents, only grandfather. I donno. Maybe you have some good idea.

 

You misunderstood me. I never wanted to make Priscilla female Raven. What I say is that she will talk about him and his pointless vendetta with a sad smile. You know, she's 46 by now and some time has passed. Also, Roy made her marquesses back in order to show how of a good king he is.

 

I can make a gaiden chapter, where you can kill Erik as many times as you want. That's a funny idea.

Back to the topic. Yes, he has no redeeming qualities and even Roy states this in the second chapter. But outright ending the bloodline is a terrible idea. So, Roy lets him be the old babbling crazy man he is. But, to make things right he takes marques Arphen to mentor his daughter to be a good next marquesses.

There is no alt story here. I just continue the history shown in previous games. There are some retcons, there always are. Like how many times did Star Wars retconed itself. It's really hard to measure. It's not like some of the information from FE6 isn't already retconed. Take for example Athos death.

I want to build a new story.

 

Aaand about the religion. Who says, that the division happened during these ten years? It's not like the church was flashed out a lot in previous installments. I just fill the gap with my ideas, so that the world get some colours. Still, Elimne church has no real rituals or sacred books. They are just people that follow different paths to a happy life.

 

Also, winged hussars are like that OP and playing them would be no fun.

Edited by Hare'da-irijon

Share this post


Link to post
Share on other sites

And now we just get to rehashing old points.

5 hours ago, Hare'da-irijon said:

This is a new story. New characters. New generation.

 

17 hours ago, Walker said:

If you advertise your game as 'the edgy sequel to FE6', it needs to be the sequel to FE6 that is edgy, not the edgy game that happens to have some characters from FE6.

 

5 hours ago, Hare'da-irijon said:

I want to build a new story.

 

14 hours ago, Walker said:

Are you sure you really want to do this? I mean, wouldn't you enjoy doing a fully homemade hack roughly based off  the story of Jan III Sobeski than this? It would really suit your tastes more, and a lot more people would be willing to play it.

Also, this:

5 hours ago, Hare'da-irijon said:

Also, winged hussars are like that OP and playing them would be no fun.

No they aren't. They are (or rather, were) cavalry. Sure, some of the the most darn effective cavalry in Europe at the time, but they're still useless against massed pikemen, still useless in boggy terrain or in mountains, completely nullified by heavier cavalry and can't do a blasted thing in a castle siege. And in-game? Well, if they're heavy cavalry, they're weak to anti-horse and anti-armor, have zero resistance and get bogged by forest tiles.

This is kind of the best example that I can find for your primary issue - you're letting your own personal feelings get in the way of making a game.

Share this post


Link to post
Share on other sites

I used my spidersense to infer that we might have a little stalemate here. Let's face it: We are having different views on what we would like to see in this hack.

Let me present my point of view clearly and than, without pointing out what you don't like, you will present yours. I am open to a discussion after all. Let's stop rehashing old points as you already noticed.

The story of FE6 is over. Zephiel is dead, dragons are defeated and peace returned. But really, after playing the game, through I was left with so many new questions. What happened to Idoun? Did she restored her soul at last or is she still a empty husk? What is the real future of islands? Are they free now? How will Lycia rise itself form ashes? Will the marquisate system be restored after all its failures? And most important of all - will Yoder marry Niime at last?! (just joking).

I wanted to see more. So, I began to make a hack. But, you cannot go infinitely on fanservice and making a cameofest. That was my first error, quickly corrected with adding multiple new characters.

I needed a new story, still. At first, inspired by my ultimate hero Chingis Khaan, I wanted to go with the 'rise of Sacae' kind of story. But that seemed dull. The second idea was: 'Civil war in Lycia'. Then I imagined Roy fighting Lilina. And that was so unrealistic, I quit after about ten minutes.

Then I thought and thought and thought. I don't want to spoil too much, but my intention is as follows:

- Some marquesses are dissatisfied with the rule of Roy and long to the days of the League.

- The Erik uprising, one prologue chapter, resulting in the main hero being put in charche of Laus.

- One sect of the Old Believers (kinda Jews of that world), finds out that Roy has dragonblood and think that he is the Messiah. They will try to capture him for some shaddy ritual of bringing dragons back. (next few chapters are focused on taking them down - true first chapter bandits style)

- Theodore will track down the group to their centre of operation on the Isles and surprise - surprise, he finds himself in the middle of a rebellion.

- After finding the truth, he returns home to warn the king. There is a cliffhanger, because the first act ends here.

- No more spoilers.

I'll leave you with one photo only.

Why there is no eastern coastline on any of the official Elibe maps?

Now it's your turn. How do you see it?

IMG_20181101_201448.jpg

Also, I was joking with the hussars. Of course they can be ballanced out. But there is a different problem with historic hacks - the warfare tended to focus on a large scale and I cannot Imagine making the Sobieski's thousnads of hussars into a ragtag band of maximum twenty characters (on one map, it's maximum) and destroying turks by themselves. It doesn't work fine.

Edited by Hare'da-irijon

Share this post


Link to post
Share on other sites
On 11/1/2018 at 3:19 PM, Hare'da-irijon said:

Why there is no eastern coastline on any of the official Elibe maps?

Because it's very clearly an alternative map of Europe and that part is Russia?

I mean, judging from you odd Mongolian obsession I'm guessing you're going to pull some odd sect of invaders out of there that requires everyone in Elibe to ally together and defeat as the massive 'Arc Two' reveal, and now that you've basically confirmed that, I have even less interest if the villain isn't going to be tied to the lore of Elibe.

Also, there's this...

On 11/1/2018 at 3:19 PM, Hare'da-irijon said:

- One sect of the Old Believers (kinda Jews of that world), finds out that Roy has dragonblood and think that he is the Messiah. They will try to capture him for some shaddy ritual of bringing dragons back. (next few chapters are focused on taking them down - true first chapter bandits style)

...

...

NOPE.

NOPE NOPE NOPE NOPE NOPE NOPE NOPE.

Why would you even think any of that is a good idea? Why?

Share this post


Link to post
Share on other sites

Nope, I was just wondering. Did Nintendo had a plan for what's there, that got scrapped or is it just an error that nobody noticed. Also, the Mongolians are already here, so I have no idea who might come form there. Chukchi?

Let me explain this whole dragon buissnes.

Dragons are, what connects the universe of Fire Emblem. In Archanea, you will hear about struggle between Naga and Grima. In Jugdral, there is the Naga bloodline. In Elibe, we hear about the infighting between dragons. 

Why do you dislike the idea of secret cults worshipping them? Obviously, everyone know about their existence. It's nearly canon, that Roy is the son of Ninian, thus having the  dragonblood. 

You cannot plain say no, I don't like this, because it doesn't fit into my point of view. Story will progress as time passes. I don't want 'The Force Awakens". I want 'The Last Jedi" (minus the decadent vibe of cousre. Roy is not going to toss The Sword of Seals away. Do not worry).

I seriously don't know why are you hating this so much. Everyone else seemed to like the idea a provided some constructive critic.  For example,  DarthR0xas helped with the Klein situation, making the story better in progress.

Edited by Hare'da-irijon

Share this post


Link to post
Share on other sites

So, there is a draw. 

I have the idea to give Daria a twin brother nad for him to be the true son of his father. Depends what do you think is better.

Spoiler

I am making synthetic dragons. Synthetics. baby!

(seriously thoug, the dragonblood is one of the most important factors in the story. You'll see soon...)

 

Edited by Hare'da-irijon

Share this post


Link to post
Share on other sites

OK, today's update will be focused on the new crew and some changes in the situation on Isles.

Erik is back to the grave officially and he is now replaced by his son Darius. So, we have a twins.

About the main cast:

- Theodore, marquess of Araphen. His father died in defense during the war (it was where the main battle happened, after all). He is a righteous person, although hotblooded and quick in anger (he disregards Roy's orders not to attack Laus forces). He is the main lord;

- Galahad, armor knight of Araphen. Valiant and courageous, also cheerful. As a squire he was given the task of being Theodore's retainer. Cares deeply about his friend and tries to shake off the bad image Theodore has about his father (he never loved his wife because, as you may recall from FE7, he was in love with Madelyn, but she left him for Hassar);

- Gren, cavalier of Araphen, rescued Theodore form the onslaught during the war and now serves him. Loyal to a fault, always does his lord's biding.

- Gerard, Illian mercenary. Used to be a brigand attacking villages in the borderlands between Illia and Sacae, but was later shown the right way by an unknown person calling himself 'the protector of Sacae'.

- Jeff, the thief. Old friend of Gerard, and a spy for Lilina (as she continues the tradition of training spies). Doesn't like to socialise.

- Elizabeth, the cleric of the Church following the red way. Likes to squabble and is sometimes really creepy. She cares not for fighting in the front lines.

 

The Isles situation. I decided to make 'treaty of Jutes', that happened after the war and gived independence to southern Fibernia as welt to Caledonia, although some port cities still belong to Eturia.. Ekhidna is the regent of the newly-establighed Western Union and works toward normalization of the relations between them and Eturia. 

The rebel groups are still operating in the unreleased territory and they are unrecognized by the Western Union's government. Kinda Ireland situation.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...