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vanguard333
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9 hours ago, MilodicMellodi said:

That's "Deicide", not "Decide". Deicide.
You can't even use a language barrier excuse on that one if you wanted to, it's literally right in front of you.

Oh huh, you're right. Guess I just fail English (which amusing as I'm an English teacher). I thought it was like the whole Decide your fate thing, but it's actually deity-cide as in his killing god. Pretty understandable I reckon as there's just one (real skinny) letter's difference and decide is a real word while deicide is...well it's a real word too (probably) but decide is certainly more common a word so the brain defaulting to that makes sense. I actually think a nonnative speaker would be less inclined to make a mistake like that as they'd be more careful about reading the full word.

Well it's irrelevant really, point is the attack Alm uses to kill Duma has a name and would be better to use should he get a smash moveset over stealing Roy's recovery.

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What if Crono's Final Smash was Triple Tech, and which triple tech he uses depends on which two allies Crono last called upon using his down special? By default, Marle is the first ally and Lucca is the second in the queue.

  • Lucca + Marle = Delta Force - Crono, Lucca, and Marle catch opponents in a vertical beam of fire, ice, and lightning magic.
  • Lucca + Frog = Delta Storm - Crono, Lucca, and Frog catch opponents in a tetrahedronic prism of fire, water, and lightning magic.
  • Lucca + Robo = Ring of Fire - Robo spins Crono around while Lucca enhances Crono's sword with fire, hitting a wide horizontal radius.
  • Lucca + Ayla = Gatling Kick - Ayla catches an opponent with a flurry of kicks charged with fire and lightning magic.
  • Marle + Frog = Frost Arc - Marle enhances Crono and Frog's swords with ice magic, then they perform a X-Strike.
  • Marle + Robo = Life Line - With Marle and Robo's help, Crono heals himself and his ally fighters.
  • Marle + Ayla = Final Kick - Ayla catches an opponent with a flurry of kicks charged with ice and lightning magic.
  • Frog + Robo = Triple Attack - Crono and Frog catch an opponent with an X-Strike, then Robo slams into them with a rising tackle.
  • Frog + Ayla = 3D Attack - Crono and Frog catch an opponent with an X-Strike, then Ayla drops down with a kick for the finish.
  • Robo + Ayla = Twister - Crono, Robo, and Ayla catch opponents in a vertical whirlwind.
Edited by Lord_Brand
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Character: Tetra

Game: The Legend of Zelda: The Wind Waker (and Phantom Hourglass)

Overview: She plays sort-of like a semi-clone of Link. She lacks a shield, but makes up for it with greater overall dexterity. 

Basic Attacks: she attacks with her cutlass. 

Smash Attacks: she uses the Skull Hammer from The Wind Waker.

Neutral Special: Ice Arrows.

Side Special: Boomerang.

Up Special: Deku Leaf. In the air, this attack has Tetra lift up in the air and use the leaf as a glider. On the ground, she uses it to push enemies away. 

Down Special: Bomb.

Grab: Grappling Hook. 

Final Smash: Barrel & Catapult. With one attack, she puts enemies into a barrel. They are then teleported to Tetra's ship, and the barrel is launched via catapult; KO-ing all enemies in the barrel. 

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  • 2 weeks later...

I've been playing GBF lately so I want to make a moveset for one of my faves

 

Yuisis

Npc zoom 3040105000 01.png

A skilled Erune sword fighter and former leader of the Ditoria Knights, Yuisis can utilize two different fighting styles that can be switched using neutral special. Each style has their own perks and will even change some special attacks. Use them to change the flow of battle.

 

Moveset:

Spoiler

Neutral Special - No Surrender/No Regrets - By using neutral special, you can switch between Yuisis' Ditoria Styles. You must wait 10 seconds before changing styles again. The style being used is indicated by her idle pose and the icon by her Damage meter.

  • Ability NoRegrets.pngDitoria Style: Starslayer is a defensive style that allows Yuisis to take in more damage. She gains various perks that allow her to live longer:
    • In her idle pose, she stands upright with her sword in her right hand by  her side
    • Her weight slightly increases, causing her to take a bit less knockback
    • Her shield can take a bit more damage before breaking
    • Her Side Special becomes Steadfast Shield
    • Her Down Special becomes Suppression
  • Ability NoSurrender.pngDitoria Style: Heavensbane is an offensive style that lets Yuisis dish out more damage. She gains various perks that allow her to hit harder:
    • In her idle pose, she squats a bit lower and holds her sword with both hands up to her head and pointing in front of her
    • All of her attacks do 1.15x damage
    • The knockback on all of her attacks slightly increase
    • Her Side Special becomes Ardent Blade
    • Her Down Special becomes Unfettered

Side Special - Steadfast Shield - Used in Starslayer style. Yuisis dashes forward a short distance (similar to Jigglypuff's pound) with her shield in front of her, granting her heavy armor for the duration of the move. It deals 7% moderate knockback. If she comes in contact with a projectile, she'll swing her shield out to reflect it back at the enemy.

Side Special - Ardent Blade - Used in Heavensbane style. Yuisis dashes forward a decent distance (similar to Incineroar's Alolan Whip) with her sword. If she comes in contact with any opponent, she'll do a powerful slash that deals 16% and good knockback.

Up Special - Chivalrous Skystrike - Yuisis thrusts her sword upwards at a 75 degree angle but can be slightly influenced by which direction is held. It's property changes depending on which style she is currently using. In Starslayer style, she'll have longer reach (about as high as Marth's Dolphin SLash) and intangibility at the start but only do 4% and little knockback. In Heavensbane, she'll have shorter reach, (about as high as Mario's Super Jump Punch), and travel upwards slower but will do 14% and good knockback.

Down Special - Suppression - Used in Starslayer style. Yuisis holds her shield in front of her face, preparing a counterattack. When hit, she'll take no damage and retaliate back doing 1.1x damage back.

Down Special - Unfettered - Used in Heavensbane mode. Yuisis makes two quick sword strikes in front of her with the first dealing 10% and the second dealing 15%. If used in the air, she'll angle her strikes a lower and can meteor smash opponents with it. The move has a little bit of start up but very good knockback.

Final Smash - Skyblade - Yuisis performs three large slashes, with the third having powerful KO potential. In Starslayer style, she'll deal 37% and recover 20%. In Heavensbane mode, she'll deal 57% and slightly better knocback.

 

All attacks percentages are listed as Starslayer style.

Standark Attack - A three sword stabs doing 2%, 3%, and 4%.

Forward Tilt - An 8% sword swing upwards.

Up Tilt - A 9% overhead slice.

Down Tilt - A 4% legsweep that can trip opponents.

 

Forward smash - A flurry of slashes that deals 17-23%.

Up Smash - A very quick upward stab dealing 16-22%.

Down Smash - A powerful sword jab into the ground in front of her that deals 17-23%. It can meteor smash opponents by a ledge.

 

Neutral Aerial - A flurry of slashes around her that deals 11% altogether and can drag opponents.

Forward Aerial - A quick 6% horizontal slash.

Back Aerial - Bashes with her shield dealing 10%.

Up Aerial - A 8% overhead slash.

Down Aerial - Flips her body around to 14% sword swing below her which can meteor smash opponents.

(Too lazy to do grabs rn)

 

Palettes:

Spoiler

1 - Original Palette

2 - White hair, Red clothing (Heles inspired)

3 - Blue hair, Blue clothing (Ferry inspired)

4 - Grey hair, Yellow clothing (Sen inspired)

5 - Black hair, White clothing (Ilsa inspired)

6 - Purple hair, black clothing (Yuel inspired)

7 - Pink hair, brown clothing (Catherine inspired)

8 - Summer Yuisis alternate

 

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I was recently watching a very long review series of a 3D Platformer that released a couple years ago, and that gave me this idea:

Character: Yooka & Laylee (Yooka is the Chameleon and Laylee is the bat)

Game: Yooka-Laylee 

 

Moveset: (If anyone's played this game, could you please help me fill in the parts that I gave an "??"; I haven't actually played the game and I've been working with my imagination + what I saw in the review)

Standard Attack: tail twirl. Yooka spins in place; hitting the opponent with his tail. 3-hit combo with the third attack dealing increased damage & knockback and has a purple animation.

 

side-tilt: sonar shot: Laylee releases a shockwave. 

up-tilt: wing attack (no; not the Pokémon move): Laylee strikes the opponent above with her bat wings. 

down-tilt: ??

 

side-smash: ??

up-smash: Batty Headbutt: Laylee flies upward and headbutt's the opponent above. 

down-smash: sonar-'splosion: Yooka crouches while charging, and then Laylee releases a shockwave in all directions. 

 

dash attack: Reptile Roll: Yooka rolls along the ground. 

 

side-aerial: air attack: Yooka surges forward in the air while curled in a ball. 

up-aerial: ??

down-aerial: buddy slam: Yooka curls into a ball, then Laylee leaps on top of Yooka and pushes him down; creating a shockwave when Yooka hits the ground. 

 

side-special: Reptile Rush: Yooka charges up and unleashes a powerful rolling attack. Lots of knockback if it hits, but it's hard to control.

up-special: flappy flight: Yooka grabs Laylee's feet and Laylee launches them upwards before gliding them back to the ground (sort of like Peach's Parasol). 

down-special: slurp shot: Yooka grabs objects (and even enemy projectiles) and eats them. Press again to spit the item/projectile out. 

 

grab: lizard lash: Yooka grabs distant enemies and even ledges using his tongue. 

Final Smash: Blasto. Yooka grabs an enemy with his tongue. Blasto appears and shoots the opponent into a book that Laylee's holding open. While the opponent's trapped inside a book, Yooka and Laylee then sends the book flying with a rolling attack; sending the opponent very far. They're still trapped in the book when normal gameplay resumes for about six seconds, so even if the final smash doesn't smash them, they will still plummet. 

Edited by vanguard333
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  • 2 weeks later...
  • 1 year later...

Asura from Asura's Wrath!

A character that capcom seems to sometimes just forget exists and it's a bit sad honestly.

 

Neutral B: quick blasts of air that he sends out by simply punching the air, it doesn't stun from far away but it quickly stacks up damage and slowly charges his burst meter! ( That'll be explained at the end.)

 

Side B: Asura quickly dashes towards his opponent with his fist clenched before sending them flying with a punch to the gut! A quick move but has negative frames on shield but does a lot of shield damage and even is a good kill move or combo ender. This also builds up his meter!

 

Down B: It may be odd but this will be a counter command grab, only working for melee attacks as it'll just cancel every other projectile. When hit Asura will grab them by the head and jump up before slamming them down into the ground, it actually just leaves them laying on thw ground without a chance to tech, so it would be a good way to put you opponent into a combo of just overall bad position, while also building up 10% of his meter! This also does 1.75x of what attack hits him.

 

Up B: This will be pretty much a better double jump, he raises his fists and punches the air, creating a shockwave that cam spike and has 3 times the height boost of a normal jump. He doesn't enter freefall either. This is something that shot him into orbit in his game.

 

 

Jab: His hold in jab will be a simple three hit combo done with his fists, having only 2 frames of wind up for the first hit. His rapid jab will just be a barrage of punches that slowly build up meter, but can cancel into his side b and neutral b.

 

Forward smash: instead of a punch Asura pulls his leg back to send a straight kick that can be angled at his enemy, being decently low but having high kill power, not too far behind Gannondorf's, charging 7% of his meter.

 

Down Smash: Asura leans forward while bringing his arms to his stomach before jolting back and swinging his arms open with a yell, letting a burst of red energy. Not a good kill move but it's fast and actually restores 13% of his meter.

 

Up smash: pretty much little Macs up smash but with more oomph behind it, restoring 9% of meter.

 

Forward tilt: a quick jab followed by a heavy headbutt, doing good shield damage but only restoring 3% meter.

 

Down tilt: A quick leg sweep that'll send the opponents slightly into the air, being safe on shield and leads to combos. 5% meter is restored.

 

Up tilt: A super quick uppercut that can lead to every move he has besides forward smash, letting this be a good combo tool and for easy kill confirms. This actually doesn't restore any meter at all.

 

Neutral air: He pretty much does his down smash but in the air and on a smaller scale, being his main combo tool in the air for how fast it is and a good meter filler by restoring 8% each time.

 

Forward air: he brings his fast back to only send on a quick jab followed by a heavy axe kick, this will spike at higher percentages and can even drag down to continue his combo! 6% meter for each hit.

 

Down air: Asura looks down and thrusts both of his fists downwards, creating a heavy version of his air blasts. His fists will spike at any percent while the air blast will only push down instead of spike until 120%. 10% meter gained for this attack!

 

Back air: He quickly turns around to puch behind him, sending a small air blast out rather quickly, faster than villager's but not as strong. This restores 5% no matter what part hits, and his fist is a sweetspot that can kill at 80.

 

Up air: Asura quickly sends a kick upwards followed by another one, a quick two hit move that can drag down while also being a good damage stacker!  3% meter restored for each hit.

 

Pummel: Asura simply knees his opponent as he holds their head.

 

Forward throw: Asura tosses his opponent up and punches them forward, dealing good damage and even being a good kill throw. 10%

 

Back throw: Asura does a quick turn around and tosses his enemy over his shoulder onto the ground, leaving them unable to move for a few frames, not doing much damage or knockback but a good combo starter and long re grab chains. 7%

 

Down throw: Asura will throw his opponent down before sending a straight punch towards their head, doing tons of damage but doesn't get much off of it. 15%

 

Up throw: He keeps hold of his enemy's head and twirls around before barely throwing them up before sending a uppercut to their torso, Again good amount of damage and even a kill throw, but gets nothing off of it.

 

Final Smash: Asura will let out a burst of orange energy and if the opponent is hit they'll be sent to a gray void with black water being their only solid ground as Asura will slowly being walking to them from a distance before shouting, " I won't forgive you... For making my daughter cry!" All of the black marks on his body bursts with orange energy as he leaps towards the ones caught in the final smash and sends a strong punch towards their head, and when he finishes his punch and massive beam of red energy comes out from the other side of the enemy before going back to the stage. This move kills stupidly early but has short range, but multiple moves do combo into it, so when he has it I'd suggest playing careful.

 

 

Burst Meter: This is Asura's passive as a meter will be above his percentage, being white no matter what color you choose, amd upon filling all of his black markings burst with orange energy and give him a huge boost for 10 seconds! He gains 50% more damage, 50% more movement speed, 75% more air speed, 10% damage reduction, stunning projectiles, a insta shield break side B, and a little better up b and double jump.

 

Down taunt: Asura goes a bit limp before standing back up while saying, " Not yet!" With a angry tone.

 

Side taunt: He clenches his fists as he states, " I'm not through with you yet!" With again his angry tone.

 

Up taunt: Asura stands up straight and looks to where the opponent is and speaks, " Just who do you think you are?" In a angry tone but more quiet.

 

( And that's all!)

 

 

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4 hours ago, Ooga booga said:

Asura from Asura's Wrath!

A character that capcom seems to sometimes just forget exists and it's a bit sad honestly.

 

Neutral B: quick blasts of air that he sends out by simply punching the air, it doesn't stun from far away but it quickly stacks up damage and slowly charges his burst meter! ( That'll be explained at the end.)

 

Side B: Asura quickly dashes towards his opponent with his fist clenched before sending them flying with a punch to the gut! A quick move but has negative frames on shield but does a lot of shield damage and even is a good kill move or combo ender. This also builds up his meter!

 

Down B: It may be odd but this will be a counter command grab, only working for melee attacks as it'll just cancel every other projectile. When hit Asura will grab them by the head and jump up before slamming them down into the ground, it actually just leaves them laying on thw ground without a chance to tech, so it would be a good way to put you opponent into a combo of just overall bad position, while also building up 10% of his meter! This also does 1.75x of what attack hits him.

 

Up B: This will be pretty much a better double jump, he raises his fists and punches the air, creating a shockwave that cam spike and has 3 times the height boost of a normal jump. He doesn't enter freefall either. This is something that shot him into orbit in his game.

 

 

Jab: His hold in jab will be a simple three hit combo done with his fists, having only 2 frames of wind up for the first hit. His rapid jab will just be a barrage of punches that slowly build up meter, but can cancel into his side b and neutral b.

 

Forward smash: instead of a punch Asura pulls his leg back to send a straight kick that can be angled at his enemy, being decently low but having high kill power, not too far behind Gannondorf's, charging 7% of his meter.

 

Down Smash: Asura leans forward while bringing his arms to his stomach before jolting back and swinging his arms open with a yell, letting a burst of red energy. Not a good kill move but it's fast and actually restores 13% of his meter.

 

Up smash: pretty much little Macs up smash but with more oomph behind it, restoring 9% of meter.

 

Forward tilt: a quick jab followed by a heavy headbutt, doing good shield damage but only restoring 3% meter.

 

Down tilt: A quick leg sweep that'll send the opponents slightly into the air, being safe on shield and leads to combos. 5% meter is restored.

 

Up tilt: A super quick uppercut that can lead to every move he has besides forward smash, letting this be a good combo tool and for easy kill confirms. This actually doesn't restore any meter at all.

 

Neutral air: He pretty much does his down smash but in the air and on a smaller scale, being his main combo tool in the air for how fast it is and a good meter filler by restoring 8% each time.

 

Forward air: he brings his fast back to only send on a quick jab followed by a heavy axe kick, this will spike at higher percentages and can even drag down to continue his combo! 6% meter for each hit.

 

Down air: Asura looks down and thrusts both of his fists downwards, creating a heavy version of his air blasts. His fists will spike at any percent while the air blast will only push down instead of spike until 120%. 10% meter gained for this attack!

 

Back air: He quickly turns around to puch behind him, sending a small air blast out rather quickly, faster than villager's but not as strong. This restores 5% no matter what part hits, and his fist is a sweetspot that can kill at 80.

 

Up air: Asura quickly sends a kick upwards followed by another one, a quick two hit move that can drag down while also being a good damage stacker!  3% meter restored for each hit.

 

Pummel: Asura simply knees his opponent as he holds their head.

 

Forward throw: Asura tosses his opponent up and punches them forward, dealing good damage and even being a good kill throw. 10%

 

Back throw: Asura does a quick turn around and tosses his enemy over his shoulder onto the ground, leaving them unable to move for a few frames, not doing much damage or knockback but a good combo starter and long re grab chains. 7%

 

Down throw: Asura will throw his opponent down before sending a straight punch towards their head, doing tons of damage but doesn't get much off of it. 15%

 

Up throw: He keeps hold of his enemy's head and twirls around before barely throwing them up before sending a uppercut to their torso, Again good amount of damage and even a kill throw, but gets nothing off of it.

 

Final Smash: Asura will let out a burst of orange energy and if the opponent is hit they'll be sent to a gray void with black water being their only solid ground as Asura will slowly being walking to them from a distance before shouting, " I won't forgive you... For making my daughter cry!" All of the black marks on his body bursts with orange energy as he leaps towards the ones caught in the final smash and sends a strong punch towards their head, and when he finishes his punch and massive beam of red energy comes out from the other side of the enemy before going back to the stage. This move kills stupidly early but has short range, but multiple moves do combo into it, so when he has it I'd suggest playing careful.

 

 

Burst Meter: This is Asura's passive as a meter will be above his percentage, being white no matter what color you choose, amd upon filling all of his black markings burst with orange energy and give him a huge boost for 10 seconds! He gains 50% more damage, 50% more movement speed, 75% more air speed, 10% damage reduction, stunning projectiles, a insta shield break side B, and a little better up b and double jump.

 

Down taunt: Asura goes a bit limp before standing back up while saying, " Not yet!" With a angry tone.

 

Side taunt: He clenches his fists as he states, " I'm not through with you yet!" With again his angry tone.

 

Up taunt: Asura stands up straight and looks to where the opponent is and speaks, " Just who do you think you are?" In a angry tone but more quiet.

 

( And that's all!)

 

 

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