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How does one insert magic animations into fe7 when using FEBuilder?


Giant Horseman
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Animations must be made within the CSA engine to be insertable. Other spells from FE6/8 cannot just be ported unless someone has converted the spell to use CSA.

With that said, to insert compatible spells: open Advanced Editors, select Spell Animations, a popup will open if you haven't patched the CSA engine on your rom; enable it. A new window will appear with a blank list [of spells to be inserted]. Click import and navigate to a spell.

The ultimate tut is pretty dated for most things these days. There's some good guides in there for creating assets, but idk that it's worth recommending to most people in the 'Builder days.

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