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OmegaX128

Saga of Spirits: Eon Compass

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"Ten years have passed since the invasion of Galicia by its sister nations, Vestfold and Muserta. Despite the war’s end, famine still runs rampant throughout the continent of Erideill, placing many at risk of starvation and disease. Farren, the young leader of a small group of thieves, receives a simple job from an unknown patron; retrieve a small artifact from the mansion of a corrupt noble, and receive a handsome sum in return. Though eager to provide for his crew, Farren soon finds that his employer isn’t the only one looking for this treasure – nor does he understand the true secrets behind its mysterious past. He soon finds himself at a crossroads with a number of factions, all with their own personal agendas. With alliances thrown into question and enemies emerging at every turn, Farren soon finds himself embroiled in a conflict far beyond his wildest expectations – a battle that will determine whether Erideill will live or die in the hands of those who seek to protect it."

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Hey all! This is Omega, one of the project leads of Saga of Spirits: Eon Compass! Originally organized by u/sadness20 on Reddit, we are developing a fan game based on Fire Emblem. Our first posts were to Reddit (Links here: 1 2 3) and Fire Emblem Universe (Link), so the project has been in the works for quite a bit. This thread will contain all of the progress updates we will post from here on out.

Over the last nine months we’ve made a fair amount of progress, and we’ve decided that we are ready to start sharing monthly updates with the community! We're all very excited to see our work slowly come to life, and hope that you'll share in the excitement with us! Below is a brief snapshot of our progress so far.

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Current Progress

Art

  • 34 classes and playable characters have received concept
  • Cavalier and Pegasus Knight overmap sprites completed
  • 9 classes and playable characters currently in production
  • Wyvern Knight overmap sprites currently in production

Writing

  • Script drafted up to the start of chapter 3 (Prologue, Chapters 1 & 2 are complete)
  • 17 full supports drafted and under review
  • Currently refining/fleshing out Act 2 characters

Gameplay

  • Decided enemy units for Prologue
  • Completed map concepts for Chapters P-6
  • Currently balancing stats for prologue units

Music

  • Main motif established
  • Several pieces started

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Example Work

Check out some examples of our work so far!

Some character and UI concept art: (Link for the album)

Play an engine sample build here: Link
Instructions for build setup and controls (Included inside this playtesting guide): Link
Note: This build is strictly an engine demonstration. All assets at release will be original assets.

You can follow our overmap sprite progress here! Link

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Open Positions

If you're interested in joining the team, we're always looking for anyone who's interested and can lend a hand, but in particular, we're currently in need of:

Art

  • Pixel sprite animators (for both overmap sprites and GBA-styled battle sprites)
  • Map terrain spritesheet/tileset creators (pixel art)
  • Armor concept artist/designer
  • Character concept artists/designers

Sound/Music

  • Composers
  • SFX Designers

Playtesting

  • Dedicated playtesters, both for finding bugs and for testing game balance (preferably able to actively playtest several times per week and be able to follow the documentation formatting)

Programming

  • Programmer with a Mac and Game Maker Studio 2 to build for Mac

Other roles we'll accept but aren't in immediate need of include:

Writing

  • Beta readers and editors

Gameplay

  • Map designers

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Thanks for stopping by! If you're at all interested in joining the team, just send me a PM and I'll invite you to our Discord.

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This has a lot of promise. Looks like you have a lot of passion for this project.

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Hello everyone!

This is our March progress update for Saga of Spirits: Eon Compass, a fangame based on Fire Emblem organized by /u/sadness20. 

Though school and work are keeping most of us busy, that hasn’t stopped our team from making some more progress this month! Here is a rough overview of what we’ve done so far! :)


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CURRENT PROGRESS

Art

  • 37 classes and playable characters have received concept art

  • Cavalier, Pegasus Knight, and Wyvern overmap sprites completed

  • 9 classes, playable characters, and sprites in production

  • Official portraits of playable cast in production

Writing

  • Script drafted up to chapter 3x

  • Side/secondary characters currently being pitched and reviewed

  • Chapter 4 of script in progress

Gameplay

  • Decided enemy units for prologue

  • Completed multiple map concepts (Chapters P-6)

  • Currently balancing stats for prologue units

Music

  • drafting/planning instrumentation and themes

Programming

  • All movement skills implemented

  • The prologue and chapter 1 have been implemented

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EXAMPLE WORK

Here's a sample of the opening cutscene music, written by Josh, one of our musicians.

And you can follow our overmap sprite progress here! 

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DEVELOPER COMMENTARY SPOTLIGHT:

Chapter 1 map design by kdports

ZKGLK8t

(Disclaimer: These are all placeholder assets.)

Objective: Defeat Boss

My name is kdports, and I’m one of the lead map designers of the Saga of Spirits: Eon Compass team. Although we have a significant number of maps conceptualized, approved, or implemented, I’m here to show off one of my personal favorites today.

This map, taking place very early on in the game, finds Farren and co. in a precarious position. Although some of the art is obviously still a work in progress, this map provides a variety of opportunities for various rewards in the form of villages scattered throughout the map. However, the drive for loot comes at a cost: reinforcements will continuously spawn at the two sets of two forts at the top of the map, and stream to the south in an attempt to overwhelm the player.

Clearing this map isn’t particularly difficult, it’s only a 2 turn walk to the boss after all. But only the best players will be able to reach all three villages and clear the chapter. Oh, did I mention that all four of your starting units are essential, and any of their deaths is an automatic Game Over?

I hope you’ll enjoy playing through this map and others during your journey through Erideill. If you would be interested in helping create some maps, keep on reading!

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OPEN POSITIONS

If you’re interested in joining the team, we’re always looking for anyone who’s interested and can lend a hand, but in particular we’re currently in need of:

Art

  • Pixel sprite animators (for both overmap sprites and GBA-style battle sprites)

  • Map terrain spritesheet/tileset creators (pixel art)

  • Armor concept artist/designer

  • Character concept artists/designers

Sound/Music

  • Composers

  • SFX Designers

Playtesting

  • Dedicated playtesters, both for finding bugs and for testing game balance (preferably able to actively playtest several times per week and be able to follow the documentation formatting)

Programming

  • Programmer with a Mac and Game Maker: Studio 2 to build for Mac

Other roles that we’ll accept but aren’t in immediate need of include:

Writing

  • Beta readers and editors

Gameplay

  • Map designers

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Thank you very much for plopping by! We hope to see you in the next update! And if you're interested in joining the team, just send us a message and we'd be happy to bring you on board! :D

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Hey all! It's time for the April progress update! 

It's a busy time of year for everyone, so things have been pretty slow. Here's an overview of our progress so far! :D:

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Current Progress:

  • Art

    • 39 classes and playable characters have received concept art

    • Map tilesets in production

    • Official portraits of playable cast in production

  • Writing

    • Additional characters have been pitched and are currently under revision

    • Support drafts are being written and reviewed

  • Programming

    • All movement skills implemented

    • The prologue and chapter 1 have been implemented

  • Gameplay

    • Additional skills and items have been concocted and are in the process of being implemented into the engine

  • Music

    • Instrumentation for one of the three primary nations solidified

    • Sample music tracks have been composed

---

OPEN POSITIONS

 

If you’re interested in joining the team, we’re always looking for anyone who’s interested and can lend a hand, but in particular we’re currently in need of:

 

  • Art

    • Pixel sprite animators (for both overmap sprites and GBA-style battle sprites)

    • Map terrain spritesheet/tileset creators (pixel art)

    • Armor concept artist/designer

    • Character concept artists/designers

  • Sound/Music

    • Composers

    • SFX Designers

  • Playtesting

    • Dedicated playtesters, both for finding bugs and for testing game balance (preferably able to actively playtest several times per week and be able to follow the documentation formatting)

  • Programming

    • Programmer with a Mac and Game Maker: Studio 2 to build to Mac

 

Other roles that we’ll accept but aren’t in immediate need of include:

  • Writing

    • Beta readers and editors

  • Gameplay

    • Map Designers

 

--

Thanks for hopping on by!

And lastly, you can follow our overmap sprite progress here!

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13 hours ago, OmegaX128 said:

@Hong Nhi All assets shown in the current publicly available footage are placeholder assets. The game does not have pair-up.

still look intering though ^^

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