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SavageVolug

Theoretical Radiant Dawn Remake Changes

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While Fire Emblem Three Houses is the focus for a lot of people and understandebly so, I have been wondering what changes might a theoretical remaked of Fire Emblem Radiant Dawn as well as Fire Emblem Path of Radiance have. Personally I would be more than happy with just a re-release or a port to the Switch for these games but I thought it would be fun to speculate on some possible changes and additions that such a remake might include. With that out of the way, let's go!

First off, the models. Now while Radiant Dawn's models are top notch I have yet to see a Fire Emblem game with models that surpass what Radiant Dawn achieved. Take the Marshall class for instance.

 FE10_Marshall_(Tauroneo).png.7e57100deb2665072f82af05a905a4d6.png

This class looks sturdy, strong, unmoveable with unbreakable defense. You KNOW just by looking at this design that anyone who attacks someone in this class is going to rue that decision of theirs. And the attack animations are quite good too considering when this game was done. Yes I am aware that they are slow I'll address that in a bit. But that aside the animations have POWER behind them you feel the force of a blow when a Marshall thrusts his lance into an opponent or slams his axe upon his foe. Now Path of Radiance on the other hand? The does leave a bit to be desired, for crying out loud GBA Generals look better than Path of Radiance Generals, and when an older game system and game has better looking Generals than the newer one you have a problem.  FE9_General_(Tauroneo).png.b14251d603ea40972b8437616440f158.png

Now the Path of Radiance General model isn't TERRIBLE by any means, I have seen worse General model designs. It does still look sturdy and strong, it looks like the person inside can move around, but I would say that, that is inferior to this

Wallace_as_a_General.png.ade3cc5bdbc1197def710fa2a8828216.png

This looks sturdy, strong, unmoveable. So the first change I would like to see is the models for Path of Radiance be brought up to the level that Radiant Dawn has. The second is it would be a welcome addition to speed up the animations similar to what you can do in FIre Emblem Echoes Shadows of Valentia and if I recall correctly Awakening and Fates as well had this feature, something that would be very welcomed I believe. I enjoy the animations from Tellius, personally I think they are the best we've seen and I never tire of them what they lack in speed they make up for in power. The ground shakes when a Marshall moves towards an opponent just the undaunting power in their mere prescence I love that aspect. So those are the first two things I would like to see, that there is a more equal quality in models between the two and the option to speed things up. 

What about an avatarr? Would a theoretical Radiant Dawn remake have an avatarr? Ok my immediate response to that idea is a definate and emphatic NO. I really am not a fan of the avatarr as it always serves as a player worship aspect, they are given a unique class that no one else has except for in Heroes of Light and Shadow that's the one thing I do like with Kris he doesn't have a class that only he/she has. But there are a couple reasons why I don't think such a feature would work in Radiant Dawn. First of all you don't stick with any one group for the full entirety of the game but you bounce around from group to group and this would make having an avatarr nearly impossible I believe and any explanation for how the avatarr is in all the groups simultaneously would be cheesy at best. Honestly while some would probably love the addition of an avatarr I don't think it would work in Radiant Dawn's story.

What about Battle forecast? I have mixed feelings about this feature. On the one hand it streamlines and simplifies the thinking required for attacking a given unit, and does all the thinking for you, much like a calculator with a math equation. And when there's a mechanic that does all the thinking for you in a game that is about thinking and weighing the odds it's not a feature I care for or like, additionally it I feel leaves out important information. And I think that the GBA battle forecast is simple enough to understand you don't have to factor in your unit's speed vs the opponents to figure out if you'll double or your attack against the opponent's def to find out what the actual damage is.Whenever I have the 3ds games set on the streamlined forecast it always seems to be leaving out important information and when I go back I can make much better informed decisions. So while it probably is something that would be added I really would hope that it would not for the reasons stated.

Reclassing? Ok on the one hand reclassing is fun to do, at the same time it I believe takes away from the uniqueness of the unit along with their identity when you swap them into something else. Now of the various features and aspects this one is I believe the most likely thing that would make it into a Radiant Dawn remake, and while it is not a feature I am 100% in favor of. It does have it's enjoyment I will admit and in some cases could even be useful. Take Part 3: Chapter 4 The General's Hand as an example if say Titania could be reclassed to either Draco Master/ Wyvern Lord or to Warrior/ Reaver she could be deployed and used for the entire map rather than only able to contribute to part of it. The question is how would a Reclass system work? In Shadow Dragon Reclass was something that could be done from the menu now I like this in that you do not need to buy an item specific to reclassing in order to do that. Especially when there are several characters that one could reclass and options to consider, I also like how the number of a given unit type that you could have is limited you can't reclass everyone into Paladin or Hero for instance so in a way it is a resource with limits and this I believe is a good idea and should be held in consideration. Then in Awakening each character had limitations in what they could reclass into and seemed to be a reflection of that unit's intended strengths and personality type. Then in Echoes aside from the Villagers who went into the mercenary line there was really no reclassing available however there was some free DLC which added an item which allowed non villager units to become villagers and thus reclass. Now this I like, it is a limited resource but you also are not having to hand over a large amount of mone just to have one extra of blank unit. Like take Donnel as an example I have to pay 2000 gold if I remember correctly just to get him into a class line not to mention promoting him. If Reclassing was a thing for a Radiant Dawn remake I would want to see a combination of it being a reflection of the unit's character and strengths, but at the same time make it a Limited resource. For instance maybe there is an item similar to the Master Crown that you are give, found and can buy from the Shop. However there is a limited number for the entire game meaning there are only so many people who can reclass. Now as much as I would love to reclass a beorc into a given Laguz unit I really think this should not be allowed the only case where I think maybe you could stretch your disbelief enough to allow it is with the Branded units say Stefen for example but otherwise no.

On the topic or Reclassing how would this effect class skills? If a mounted unit was reclassed into a Fighter for instance would they keep or lose the canto skill? How about reclassing a Wyvern lord Harr into a Gold Knight? Would he keep Stun and also learn Sol? Definatly some interesting questions and finally would each reclass model be unique or would it be a genaric model? And while we're on the subject would Power Arts be added? I like the power arts I just think that 1) they should not consume HP and 2) it should not take away your ability to double attack. However if you remember the Three Houses trailer we saw what is probably power arts at play and a youtuber emphasizes this I will be linking her video momentarily.

Another thing that past remakes have done is add some original and unique characters this is definatly something I can see being done and I would not mind this, it would be nice to have say another Fighter type unit or perhaps a mercenary like class unit aside from Ike, maybe some additional Dawn Brigade units such as a Mercenary, a few original laguz units would be nice especially in regards to the wolf laguz due to you have several feline laguz (cat, tiger, lion) and several bird laguz ( the hawks, herons and ravens). In fact you have a total of three playable laguz for each type, three cats, three tigers, three lions, three herons, three hawks and three ravens. One more wolf laguz so that you have three wolf laguz too would be very appreciated by me at the least, although I think it should be more than three since wolves are pack animals and it would be nice to get a semblence of that, but that may be my wolf biasis talking there. While not a new character I would really like if Largo was made playable first of all he is my favourite Tellius Axe fighter, but also and more importantly the explanation for why he wasn't was very unsatisfactory. You're telling me that he lived through the mad king's war and then some random bandit encounter or something lopped his arm off? I don't think so. This is Largo we're talking about here, the Largo who according to his supports held down two tigers. And this was probably tigers as in laguz in their shifted tiger form, but even if it wasn't holding down two tigers is no mean feat. Largo however is not the only character I would want to see made playable there is another. If Lethe has died prior to Chapter 3-6 the boss will be Kezhda a black cat laguz and if you have ever seen him you'll know that this guy is pretty badass looking with some really good stats for a cat laguz. I would want this guy to be playable when you are on the side of the Greil Mercenaries and the Laguz Alliance personally I think this guy should be playable. Addittionally I think it would be a really good idea to add some original beorc characters such as a Druid, we see druids in the game and they look awesome! Sadly the Druids are unplayable and are enemy only, A playable druid would be sick! However Radiant Dawn druids are one of the few classes that can wield only one weapon type so I would suggest first of all giving them a secondary weapon suck as staves or anima magic perhaps both or to allow them to summon genaric laguz to the battlefield similar to the summoner in Sacred Stones and the cantors in Gaiden and Echoes. While not exactly more characters I would also like to see more 3rd tier units that we have to fight in part 4 with mastery skills instead of them mostly being just 2nd tier units with somewhat better stats. At least have the boss for each chapter be a 3rd tier unit.

You may recall a new weapon type being revealed in the Three Houses trailer, the fist category. This is something that I DEFINATLY think should be added if Radiant Dawn got a remake, and could fall under the already existing Strike weapon type and be something for the Laguz. Basically they can be commanded when unshifted to attack and would punch, kick whatever and this would work their Strike weapon level but especially would allow them to contribute even if unshifted without having to have to be attacked by the enemy first. Maybe it could even be something that all units do when they don't have a weapon equipped who knows. Now I'll talk about a few more additions that I think would be a good idea, first of all in chapter 1-1 I would advise giving some dark mages on that map to emphasize Michaiaha's strengths as the unit who gets emphasized is more Edward since he has an advantage over them. While nearly every other game the lord has several units they go up against that emphasizes their strengths. Roy has axe fighters, Ephraim goes up against sword and lance users, Celicae has Terrors she goes up against, etc. Micaiha has no such enemy type that shows what she's strong against.

Ok I may be forgetting something but that about sums up things I think would be good or that we might see in a theoretical Radiant Dawn remake, thank you for bearing with me and reading, now as promised here is the video I alluded to that the youtuber PKLucky highlights how power arts may work and how the fisticuff weapon type could work. She has some interesting observations and speculations I would encourage you to watch the whole thing. But her highlights on the powerarts and the fisticuff weapon type if incorporated into a Radiant Dawn remake could be very interesting if such a thing is ever done. She talks about Combat Arts at 5:26 and gives some observations on the fist weapon at 6:12. Again thank you to those who read all of this, we may never see a Radiant Dawn remake but this was fun to speculate what things might be seen if such a thing ever happens, and now for the video promised. 
 

https://www.youtube.com/watch?v=JJ_oXsdi6iI&t=2s

 

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32 minutes ago, SavageVolug said:

What about an avatarr? Would a theoretical Radiant Dawn remake have an avatarr? Ok my immediate response to that idea is a definate and emphatic NO. I really am not a fan of the avatarr as it always serves as a player worship aspect, they are given a unique class that no one else has except for in Heroes of Light and Shadow that's the one thing I do like with Kris he doesn't have a class that only he/she has. But there are a couple reasons why I don't think such a feature would work in Radiant Dawn. First of all you don't stick with any one group for the full entirety of the game but you bounce around from group to group and this would make having an avatarr nearly impossible I believe and any explanation for how the avatarr is in all the groups simultaneously would be cheesy at best. Honestly while some would probably love the addition of an avatarr I don't think it would work in Radiant Dawn's story.

The plot of Radiant Dawn didn't even have enough room for both Michy and Ike. Adding a third lord would make that even worse. 

There's also no real role an avatar could take. Ike already has a strategist and Michy is her own strategist. You could argue Michy needs some brawns to go with her brains but that's what Sothe and the Black Knight are for. 

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Remake changes for RD?

Change the support system back to what PoR gave. RD's is just no.

Change some of the character endings. Ike's is GARBAGE. Mist's also makes no sense to me. And why is Gatrie left alone even though he finds many women? :( That's so sad. Though sometimes things like this happen, I guess. So maybe it doesn't need changed. I just find it so sad. I think I'd also make the endings a bit more elaborate in general. I felt they were a little too short. We don't need big paragraphs or anything, but an extra sentence or two wouldn't hurt.

Add a few more paired endings. Where are Ike x Elincia, Kieran x Marcia, Aran x Laura, etc? These had all the potential in the world imo. Ike and Elincia don't even have to be romantic, they should've just had SOMETHING after how close they grew in PoR. They act like they don't know each other so well in RD for some reason. And while localization did add a bit of shippyness in PoR, I don't think this can be the sole reason this weirdness happened.

Going to more gameplay-related stuff though, I think certain weapons ought to go back to using the magic stat again, like the Bolt Axe. And Mist's Florete should use her magic stat. She sucks with it otherwise.

Fix the horrible availability of Tormod and his party.

And this is really all I can suggest.

 

Edited by Anacybele

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Changes to RD... I would make it so that Ike is by no means any main character. In fact, he's a minor character through and through. The story should be completely about Micaiah. Her game, her story. Meaning that the one that defeats Ashera is Micaiah, not Ike. Micaiah, being the vessel for Yune, should be the one to channel the power of the goddess and strike Ashera down, and have more kickass moments. 

I would make Elincia's Part 2 story be a Bonus story like in FE12, or even just leave it as DLC if it's like that. But Elincia's story, as great as it was, is ultimately pure filler. You can take it out and literally nothing would change from the story. 

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4 minutes ago, omegaxis1 said:

In fact, he's a minor character through and through.

You can't make Ike a minor character in a Tellius sequel that takes place just three years after his own story. He's too important to many people. He doesn't need to be a main character, no. But he should still have an important role. Maybe as an advisor to Micaiah or something. I dunno.

Edited by Anacybele

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1 minute ago, Anacybele said:

You can't make Ike a minor character in a Tellius sequel that takes place just three years after his own story. He's too important to many people. He doesn't need to be a main character, no. But he should still have an important role. Maybe as an advisor to Micaiah or something. I dunno.

Yes you can. The very fact that he's on the opposing army of Micaiah's means that if the story focused purely on Micaiah, then Ike will hardly get any screentime at all. 

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5 minutes ago, omegaxis1 said:

Yes you can. The very fact that he's on the opposing army of Micaiah's means that if the story focused purely on Micaiah, then Ike will hardly get any screentime at all. 

No, you can't. He's not always opposing her army. He only does so for like two or three chapters, in fact.

Edited by Anacybele

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1 minute ago, Anacybele said:

He's not always opposing her army though. He only does so for like two or three chapters, in fact.

But if the focus is on Micaiah, Ike will hardly show up that often. He'll only be on Micaiah's side by Part 4, and even then, it's barely. As I said, the story should focus entirely on Micaiah, meaning that Ike must have very much reduced screen time. Nothing Ike plays in RD serves any real purpose. His story has long since ended. Even the Black Knight with Zelgius was forced and didn't hold as much merit as it did back then. 

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3 minutes ago, omegaxis1 said:

But if the focus is on Micaiah, Ike will hardly show up that often. He'll only be on Micaiah's side by Part 4, and even then, it's barely. As I said, the story should focus entirely on Micaiah, meaning that Ike must have very much reduced screen time. Nothing Ike plays in RD serves any real purpose. His story has long since ended. Even the Black Knight with Zelgius was forced and didn't hold as much merit as it did back then. 

The story doesn't need to focus entirely on her. It can focus on both and still be fine. It just needed to give Micaiah a bit more story role and Ike a bit less. Ike doesn't need to be reduced to generic mercenary ally and it makes no sense for him to be. He's too important and notable at this point.

And the BK business also stands. BK shows up in part 1, and it would make no sense to ignore the fact that Ike didn't really kill him in PoR. It would have to be resolved.

Edited by Anacybele

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13 minutes ago, omegaxis1 said:

Changes to RD... I would make it so that Ike is by no means any main character. In fact, he's a minor character through and through. The story should be completely about Micaiah. Her game, her story. Meaning that the one that defeats Ashera is Micaiah, not Ike. Micaiah, being the vessel for Yune, should be the one to channel the power of the goddess and strike Ashera down, and have more kickass moments. 

How in the name of Anankos would you do that??? Ashera has 50 resistance... 

20 minutes ago, Anacybele said:

Going to more gameplay-related stuff though, I think certain weapons ought to go back to using the magic stat again, like the Bolt Axe. And Mist's Florete should use her magic stat. She sucks with it otherwise.

Florete, sure. But I say no to having yet another game where the Bolt Axe is pretty much worthless.

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1 minute ago, Shadow Mir said:

Florete, sure. But I say no to having yet another game where the Bolt Axe is pretty much worthless.

Then add an axe user or two with a decent enough magic stat. No big deal.

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4 minutes ago, Anacybele said:

The story doesn't need to focus entirely on her. It can focus on both and still be fine. It just needed to give Micaiah a bit more story role and Ike a bit less. Ike doesn't need to be reduced to generic mercenary ally and it makes no sense for him to be. He's too important and notable at this point.

And the BK business also stands. BK shows up in part 1, and it would make no sense to ignore the fact that Ike didn't really kill him in PoR. It would have to be resolved.

Why does Ike need ANY amount of focus? Again, his story ENDED on PoR. Nothing Ike does in RD holds any true merit to the story. He is a forced main character in RD. He has nothing more to truly gain. 

As for the BK thing, that's just it. Make it that BK DID die back in PoR, and this guy is someone else. Be an impersonator or something, not the actual Black Knight. Having the actual Black Knight be alive is just as forced as Ike being the main character again.

3 minutes ago, Shadow Mir said:

How in the name of Anankos would you do that??? Ashera has 50 resistance... 

Simple. Make Ashera have less Res, or have Micaiah have absurdly high magic. Overall, Micaiah is the one housing the goddess, isn't she? She SHOULD be the one with obscene power. 

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4 minutes ago, Shadow Mir said:

How in the name of Anankos would you do that??? Ashera has 50 resistance... 

Florete, sure. But I say no to having yet another game where the Bolt Axe is pretty much worthless.

 

2 minutes ago, Anacybele said:

Then add an axe user or two with a decent enough magic stat. No big deal.

Shadow Mir, always awful at thinking outside the box.

Ashera has too much resistance? Lower her resistance.

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4 minutes ago, Anacybele said:

Then add an axe user or two with a decent enough magic stat. No big deal.

I think it'd need more than that, because the magic cap for most non-magic classes is only 20. I would seriously be hard pressed to find a use for the Bolt Axe when you're talking about a unit that is most likely gonna have more strength than magic...

Edited by Shadow Mir

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4 minutes ago, omegaxis1 said:

Why does Ike need ANY amount of focus? Again, his story ENDED on PoR. Nothing Ike does in RD holds any true merit to the story. He is a forced main character in RD. He has nothing more to truly gain. 

As for the BK thing, that's just it. Make it that BK DID die back in PoR, and this guy is someone else. Be an impersonator or something, not the actual Black Knight. Having the actual Black Knight be alive is just as forced as Ike being the main character again.

Making this new BK a different person is what would feel forced and dumb to me, personally. I like the BK vs Ike bit resolving the way it did just fine. The only thing I'd change is Ranulf's revealing the BK's identity. I'd give it a bit more of a build up. It otherwise makes sense since Ranulf encountered both Zelgius as himself and Zelgius as the BK, so he'd naturally pick up the same scent from both.

Ike needs some focus because he's too important and because he's a big time mercenary. And he wouldn't just ignore another Tellius conflict. He'd get hired by someone to do some fighting, just as Ranulf asked him and his group to help.

Edited by Anacybele

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2 minutes ago, Anacybele said:

Making this new BK a different person is what would feel forced and dumb to me, personally. I like the BK vs Ike bit resolving the way it did just fine. The only thing I'd change is Ranulf's revealing the BK's identity. I'd give it a bit more of a build up. It otherwise makes sense since Ranulf encountered both Zelgius as himself and Zelgius as the BK, so he'd naturally pick up the same scent from both.

Ike needs some focus because he's too important and because he's a big time mercenary. And he wouldn't just ignore another Tellius conflict. He'd get hired by someone to do some fighting, just as Ranulf asked him and his group to help.

Or better yet, don't have the BK be there at all. That'd be even better. Not even needing an imposter. Hell, the terrible excuse the original gave for how the BK survived shows that even the writers had no intention of having BK survive originally.

No. No Ike doesn't. Just because he was the MC in one game does not mean that he NEEDS to have this big huge epic thing that forces him to have a major role or something. Him being the leader of the laguz alliance is okay. But he doesn't need to be in any way developed. His story is done. Micaiah is the one that was much more connected to the story. She was the one, true Apostle, connected to the goddess, was the one that released said goddess and gave humanity a chance to fight back. 

Ike can be there, but he had no reason to be the big hero of anything. 

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2 minutes ago, omegaxis1 said:

No. No Ike doesn't. Just because he was the MC in one game does not mean that he NEEDS to have this big huge epic thing that forces him to have a major role or something. Him being the leader of the laguz alliance is okay. But he doesn't need to be in any way developed. His story is done. Micaiah is the one that was much more connected to the story. She was the one, true Apostle, connected to the goddess, was the one that released said goddess and gave humanity a chance to fight back. 

Ike can be there, but he had no reason to be the big hero of anything. 

Yes. He. Does. You don't just become this big major hero and then suddenly all but vanish from the story.

You're still acting like I'm saying he needs to be a main character too and I already said He DOESN'T. This I can agree on. I cannot agree with giving him only a small role. His status and character just do not fit with it.

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Some general gameplay changes I want to see:

  • Make Wind Edges forgeable. Swords, Lances, and Axes should be streamlined so they have equivalents for all generic weapons (aka not Prfs).
  • Have Laguz start maps with full gauge and give them all dragon gauge reduction when transformed (-2 per turn, -1 per battle) and cat gauge increase when not transformed (+10 per turn, +15 per battle).
  • Let Laguz use Discipline and shorten the amount of WEXP they need for weapon levels.
  • Have Tormod, Vika, and Muarim join Ike's group mid part 3, like 3-4 or something.
  • Remove forced promotions entirely. Change the plot details if necessary. Recent games are doing this, RD can, too.
  • General character and class balance fixes that I don't want to detail here.
30 minutes ago, omegaxis1 said:

Changes to RD... I would make it so that Ike is by no means any main character. In fact, he's a minor character through and through. The story should be completely about Micaiah. Her game, her story. Meaning that the one that defeats Ashera is Micaiah, not Ike. Micaiah, being the vessel for Yune, should be the one to channel the power of the goddess and strike Ashera down, and have more kickass moments. 

I would make Elincia's Part 2 story be a Bonus story like in FE12, or even just leave it as DLC if it's like that. But Elincia's story, as great as it was, is ultimately pure filler. You can take it out and literally nothing would change from the story. 

I agree with this, though not sure the degree to which Ike is a "minor" character. He should still be a major player in the story and have his own chapters, but Micaiah should ultimately be the one considered the protagonist from start to finish.

Side note, I recommend you not bother with Anacybele on this, it won't go anywhere.

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2 minutes ago, Anacybele said:

Yes. He. Does. You don't just become this big major hero and then suddenly all but vanish from the story.

You're still acting like I'm saying he needs to be a main character too and I already said He DOESN'T. This I can agree on. I cannot agree with giving him only a small role. His status and character just do not fit with it.

 

1 minute ago, Florete said:

I agree with this, though not sure the degree to which Ike is a "minor" character. He should still be a major player in the story and have his own chapters, but Micaiah should ultimately be the one considered the protagonist from start to finish.

 

Okay, perhaps calling him minor is an error. But as @Florete said, the major focus has to be on Micaiah. 

Ike should be at best, a major supporting character, someone that basically helps Micaiah grow stronger as a character. Ike cannot grow anymore, whereas Micaiah is the one that needs to grow. So the shift in focus to Ike so often in Part 3 only made it that much harder for Micaiah to develop. Hell, it only painted Micaiah in a terrible light.

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8 minutes ago, Florete said:

Side note, I recommend you not bother with Anacybele on this, it won't go anywhere.

And yeah, this. I won't change my stance on this matter. lol

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Add a bunch of new Dawn Brigade chapters, giving them more time to level.

 

Add support conversations with the same conversation system as Path of Radiance.

 

Improve availability for many units. 

* Illyana doesn't leave Dawn Brigade.

* Tormod doesn't leave Dawn Brigade.

* Kurthnaga playable as soon as you free him from prison.

*Bastian playable from Part 2.

*Pelleas playable as soon as he appears in the story on the second playthrough and onwards.

 

Improve viability of multiple units:

*Fiona joins as level one Paladin.

*Improved base stats and/or growths for Leonardo and Edward.

 

Add Echoes/Three Houses style weapon skills, which cost additional weapon uses. Skills can be added in the Forge.

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Aha! My time has come! (Bear in mind that most of this is gratuitous wish fulfillment and I'm just saying what I personally would want).

 

Okay! First thing's first! Changes to character's gameplay! Haar is amazing, 10/10, we are blessed by his presence, best character, just getting that out of the way now. Micaiah I have had a few ideas for. The first change I'd make is to give her access to dark tomes as well as light tomes. After all it's not like we're swamped with dark tome users so it might help! (For that matter the whole second playthrough stuff would be removed and added into the first playthrough because it makes no sense that saving Pelleas and *boss character* is restricted to a second playthrough). I'd also give her an endgame prf tome that is better than Thani. As for her stat line I'd do one of two things: either majorly buff her speed or give her Thani tome a brave weapon effect. Personally I think those changes would help Micaiah massively, especially buffing her speed, which would essentially turn her into a glass cannon nuke, eliminating the complaints about her gameplay. Now the DB. Leonardo needs something done with his stat line so he's better than a below average chipper. Nolan could stand a buff to his defense, Aran as well, in order to give them some more front liners. I'd also change Meg to a pegasus knight to better fit her stats and growths and make Fiona not mounted until promotion as well as decrease her join level. Also Tormod's group needs more screentime. Elincia's chapters are amazing but I personally feel they're superfluous to the story so I will get to that in my story change section! For her characters I'd essentially just buff a few, keep others the same. Now comes part 3 and 4 and to understand what I'd do here I need to get into the story changes.

Story changes!

First thing: change the support system. I'd like characters to interact with each other in a more personal way please and thank you!

Make Part 1 longer. Not too much longer but add a couple chapters to help with leveling and character development.

Either make Part 2 a bonus part or (and this is my personal preference), change it into a minor conflict between Crimea and Daein. Make it so Izuka was secretly supporting Ludveck, it escalates into a minor border skirmish so that Micaiah and the DB show up to help settle things. Micaiah and Elincia end up working together to stop Ludveck and Izuka after figuring out both parties are traitors. Boom, you get all the greatness of Part 2 with extra levels for DB and character development AND interaction between two characters who get NONE in RD!

Part 3: Split it in two. In Part 3-1 we get Ike and his support of the Laguz Alliance. In Part 3-2 we switch back to Daein and Micaiah's POV. This will allow more time to see Daein's struggle as well as preferably keep Micaiah from being so vilified AND allows Ike and the Greil mercs their time to shine in the story. Still technically on the right side of things but this way they don't steal all the attention to the detriment of the DB. It's worth noting that this would require adding a few chapters but I think it would be worth it overall.

Part 4 really just needed more time and setup. This is getting very long so I'll sum up by saying add a few chapters and let Micaiah kill Ashera. Ike can be a major supporting role, even an encouragement and binding source between the two warring sides but the final battle should focus on Micaiah.

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Actually, another thing to change. The entire way the goddesses were handled in Part 4. 

Look, as nice as it was to have an actual goddess rather than a godlike dragon, the goddess was inconsistent as hell.

  • Fires a judgment beam once at full power, and fails to get everyone. Cannot fire smaller ones against the smaller targets for some reason. 
  • No real rule about who is spared from the petrification. Freaking Tormod and Izuka avoided it.
  • Ashera somehow feels the need to expend more energy by de-petrifying a lot of people, then blessing them all, which, minor or not, must cost a lot of energy when added up, rather than, you know, just sending Dheginsea or Lehran at them when they have literally no chance to fight back.
  • Expends more energy to constantly bring the dead back over and over.

After a while, you begin to wonder if Ashera even WANTS to actually end all life and start over by making so many stupid decisions. 

Or the case of Ashunera in how she has the power to create the land and life itself from nothing. And yet, she cannot restore the dead to life. And even though she flooded the world, she never bothered to unflood it. 

I... would change this a lot. 

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Make Fiora less shitty

Make Pelleas playable

Give us some other options for ending (Like let Soren become like the archsage)

Ashera kills everyone minus Michaiah and uses her as a slave in the worst ending

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