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In your opinion, what video games disappointed you the most?


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Gears Of War 4: Being a long time Gears fan, I was very excited to hop into another era of amazing games..but it started off on the wrong foot..Gears 4 has boring characters, a mediocre Horde mode and bland story. The thing that rustled my jimmies the most was the supply crate system, I know this was gonna happen no matter what but I thought The Coalition was better than this. This system makes me miss the days where you can unlock characters and skins by actually playing the game and not throwing your money into a BS RNG casino type system. The Coalition better fix this, or it'll spell trouble for them.

Fallout 4: Wow, Bethesda screws something up?! Never seen that before! -_-  The story sucks and the characters are forgettable, If mod support didn't come to console this game would of bit the dust very quickly. 

Fallout 76: Do I even need to explain why this is on here? Moving on..

Fire Emblem Fates: I believe Thane says it pretty well, if you're curious check his post.

Call Of Duty WWII: Why do I still give CoD a chance? I don't know, I just love the series too much just to let it go..the campaign is..well I'm using this word a lot but mediocre. The maps suck really bad, and I mean really bad. The multiplayer in general is just meh. The supply drop system isn't terrible, but they should've just stopped it with this game. Overall, not that disappointing.

   

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Genealogy of the Holy War, as a couple of people may or may not have said already.  I hated the gameplay and balancing issues so much.  If there's one thing I can give it credit for, it's helping me realize I wanted my own fangame not to suffer from bad or unfair character balancing.

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9 hours ago, Thane said:


Fire Emblem Fates - The worst written video game I have ever played. It feels like a rushed first draft containing elements that shouldn't even have left the idea stage. By far my biggest video game disappointment of all time.

This isn't even close to the worst that I've played.  Interested in lowering your expectations further? :P:

9 hours ago, Thane said:


Trails of Cold Steel II - Great gameplay, but a bloated cast and over the top anime moments drag down the entry since it's in a series renowned for its incredible worldbuilding and attention to detail. It's unforgiving in its repetitive nature and worthless villains, which go hand in hand; I believe the vast majority of (human) boss battles end the same way but with a different coat of paint: you beat them, but then they gain the upper hand in a cutscene and you need to be saved in a timely fashion by someone else. It's absolutely infuriating.

I feel like this somewhat describes the first game, too.  But "some off-screen character saving the day" is a Trails thing, so. . .

(shall I rant about the characters in CS?  There's a reason why I much prefer Sky).

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18 minutes ago, eclipse said:

This isn't even close to the worst that I've played.  Interested in lowering your expectations further? :P:

I'm good, thanks. I'm still not over Fates after almost four years. I think it hit me particularly hard because I care so much about the series and because it's such an old franchise with experienced developers working on it, so such a script shouldn't be possible. It wouldn't have been the same thing if a small indie studio had written that (I'm not saying that's what you had in mind, just in general).

18 minutes ago, eclipse said:

I feel like this somewhat describes the first game, too.  But "some off-screen character saving the day" is a Trails thing, so. . .

Hear hear. Though I think it reached its peak in CS II, although the second Sky game was also very fond of that, though it was more the villain crossing their arms smugly and laughing about how weak the protagonists were.

18 minutes ago, eclipse said:

(shall I rant about the characters in CS?  There's a reason why I much prefer Sky).

By all means, the floor is yours. I'm curious to hear it.

Edited by Thane
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10 hours ago, Thane said:

Dragon Age II was as rushed as it feels.

Apparently poor Bioware was forced to turn the thing out in about a year by EA to capitalize on the favorable release of DA Origins. Its a shame. There's plenty of decent stuff to be found to suggest what the game could have been if given proper attention. 

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8 minutes ago, Etrurian emperor said:

Apparently poor Bioware was forced to turn the thing out in about a year by EA to capitalize on the favorable release of DA Origins. Its a shame. There's plenty of decent stuff to be found to suggest what the game could have been if given proper attention. 

I'm aware that EA's tentacles reach deep into Bioware, but as the recent article about the behind the scenes of the development of Anthem shows, Bioware has plenty of internal issues as well. Hell, for Inquisition they were given additional development time when they asked for it and they still produced a subpar product.

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3 minutes ago, Thane said:

By all means, the floor is yours. I'm curious to hear it.

Cold Steel rant incoming.  Note that the game itself didn't disappoint me because the worldbuilding was really nice, and it's fun as a game - in other words, while I'm not fond of the characters, it's not so bad that it invalidates the rest of the game.

Spoiler

Let's start with the overall cast.  Many of them fit nicely into their respective tropes, even with backstory.  The one guy that actively tries to fight them (Gaius) completely lacks the personality to do so.  Ironically, Gaius is also the only one of the playable cast who was raised by his biological parents, both of who are alive as of the end of CS2.  Perhaps the lesson here is that having less than a full family means that you're more likely to fall into a trope.  But I digress.

Some of the personality quirks don't detract from a trope, whether it be Elliot's reactions to his dad, Fie's sleepiness, or Alyssa splitting her time between the plains and her regular home.  Nor does it do anything to make them closer to people - Alyssa's the closest in this regard.  Nor do the afterschool activities tell us much, other than Machias being the nerd of the group, Emma being a bookworm, and Jusis liking horses (though I was pleasantly surprised that his horse-riding skills were relevant for a bit of the story).

Crow had the potential to be an interesting villain, but we get his past in the form of an exposition dump.  I don't think we get a chance to really see his hometown in the first two games, either.  Out of the rest of Class 7, he feels the most distant (which works as a villain, but doesn't help him as a character).  Worse yet, it felt like the writers killed him off just to mirror Sky - at least Loewe had more background, thanks to Joshua.

And then Millium joined up, and I still have no idea why she bothered.

The fact that Duvalie and Laura's dad are more memorable than Laura herself is a damn travesty.  She's the one in class, yet I remember very little about her as a character.

Rean's not the most interesting guy, but I'm willing to let it slide, since his schtick is to introduce the world via sidequests (from Towa or elsewhere).

Of the side characters, Angelica infuriated me the most.  She's supposed to be a scion of one of the Four Great Houses, and we learn very little about that.  She was in the same school as Jusis - why not have those two interact more?  If they really wanted to make things "interesting" have her dad attempt to marry her off to Jusis or something.  Don't get me started on how she's handled as a character - a tomboy doesn't mean "take all the personality traits of a jock and change the gender".  Estelle was a much better tomboy.

 

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6 minutes ago, eclipse said:
Spoiler

And then Millium joined up, and I still have no idea why she bothered.

 

Fully agree with this one in particular.

Spoiler

Also the school just let in this 13-year-old kid with an invisible golem that can demolish a building? Why? Also doesn't the intelligence division feel like she sticks out just a tad?

Overall, I think many of the series' problems come from them being far too protagonist-centric. The support cast members have so little time to interact with each other, and the fact that there are so many of them doesn't help. The "supports" are usually only between Rean and one other character, and during both during the main story and specific events outside of it, there are usually so many of them gathered that no one has any time to stand out or contribute with something important. The writers also seem to have a bad habit of trying to make everyone say one line minimum, at least in CS II, which often boils down to generic responses to what they're being told during exposition.

I shuld also say that I agree that the games are good. The gameplay is good, the music is good, and there are good moments in the writing, there are just unnecessary missteps in a series that has proven that it can be so much better than that. Not when it comes to villains though.

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4 hours ago, Thane said:

I think the plot is more offensive than the gameplay, and that's saying something. You accomplish numerous monumental feats and solve problems that may have riddled the world for centuries in about an afternon after you've accepted the quest. This continues until the bad guy makes a suicide charge at your seat of power and then goes out like a whimp. Why was anyone ever afraid of him? The bloke was an idiot.

At the same time, I do enjoy the twist with Solas, and think it's the only good plot development out of 2 and Inquisition.

Though I agree. It makes the huge, monumental tasks you do feel completely pointless when the bad guy just watches you get stronger and stronger. You make the Fade your bitch, and the bad guy is still just sitting back like "Wait for it... we'll get that blasted Inquisitor when the time is right!". Then you go slay half a dozen dragons, and then he finally decides the time is right and ends up playing a back seat in the climax.

It's been a HUGE issue with Bioware games. Ever since Harbinger in ME2, they haven't written a single, threatening, compelling villain. They're all boisterous idiots who speak in bad, off-brand Shakespearean dialogue and stilted prose, making grand statements and threats, yet never give off the impression that they could wipe their own ass correctly.

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4 minutes ago, Slumber said:

At the same time, I do enjoy the twist with Solas, and think it's the only good plot development out of 2 and Inquisition.

Definitely, but if a literal one minute epilogue is better than anything else in the story earlier, then I'd argue that's a weakness of the game. Dragon Age II was more or less treated as a way to set up Inquisition, but that final twist kind of makes Inquisition seem like a set up for the fourth game. The conflict they seem to want to move towards is standing still, all while they keep cramming in build-up for other potential plots, and that's not a good thing at all seeing as how clumsily they handle the payoff for that; the mage-templar conflict, which was all Dragon Age II was really about, was supposed to be this massive event but, well, you know how that was solved in Inquisition.

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2 minutes ago, Slumber said:

Though I agree. It makes the huge, monumental tasks you do feel completely pointless when the bad guy just watches you get stronger and stronger. You make the Fade your bitch, and the bad guy is still just sitting back like "Wait for it... we'll get that blasted Inquisitor when the time is right!". Then you go slay half a dozen dragons, and then he finally decides the time is right and ends up playing a back seat in the climax.

It's been a HUGE issue with Bioware games. Ever since Harbinger in ME2, they haven't written a single, threatening, compelling villain. They're all boisterous idiots who speak in bad, off-brand Shakespearean dialogue and stilted prose, making grand statements and threats, yet never give off the impression that they could wipe their own ass correctly.

I think post ME1 villains suffer from being too much in the sidelines or high amounts of plot armor.  I remember in a interview that having an actual final boss fight in Mass Effect 3 would be "too video-gamey".  Kai Leng was a mistake.

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10 minutes ago, Jingle Jangle said:

I think post ME1 villains suffer from being too much in the sidelines or high amounts of plot armor.  I remember in a interview that having an actual final boss fight in Mass Effect 3 would be "too video-gamey".  Kai Leng was a mistake.

Harbinger works in this context, since he's the Reaper basically set up being the one readying everything for the Reaper invasion. He has to be on the sidelines, because he's not physically there yet, and he has plot armor because he's a Reaper and the Milky Way galaxy is still sitting around like "WE DON'T KNOW IF REAPERS ARE REALLY A THREAT YET".

Also the Illusive Man was a good bad guy.

DA1 had some good villains, I don't remember anything about DA2's villains, ME3 has... Kai Lang, who is a complete joke, DAI's villain sucks, and ME:A's villain sucks. From what I hear, Anthem's villain has the same exact problems of all the BioWare villains since ME2.

I agree that Saren and Sovereign were far and away the best villains they've had since... arguably ever. Saren especially really should have stuck around longer. Having him around would have helped drive home that there really were three options of dealing with the Reapers, and maybe would have helped ease the pain of the insanely binary(Trinary?) choice you had. Several people I've talked to never even managed to pick up that the Destroy ending was supposed to represent the initial goal of dealing with the Reapers, Control was supposed to represent the Illusive Man/Cerberus's goals, and Synthesis was supposed to represent Saren's goal.

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On 3/31/2019 at 4:51 PM, Magus of Memery said:

Golden Sun: Dark Dawn
I blame this game for many things. Like being hopeful for a Golden Sun 4, continued exposure of this decade-old series for the times to come, Isaac in Smash and so on. Even though I should start accepting that this series was better of being built on 2 great RPGs.
From very questionable design choices (ignoring previous lore, the infamous points-of-no-return, weapon mechanics) to constantly making callbacks to Lost Age Dark Dawn doesn't have the same impact as the previous titles. It pretty much depends on the series' fame to sell itself otherwise you will not find a more bland RPG on the DS.
Since we're not even hearing rumors of GS4 this game still leaves a bad aftertaste.

 

I'd add to DD's issues a failure to correct problems from the original two games. Neither of them were perfect and both had flaws Dark Dawn simply did not touch upon. A list:

  1. Psynergy is useless offensively. Being able to multiple all enemies is an okay feature, but their damage output from the very start is rather lacking. Str goes up much faster and limitlessly than elemental attack, and stronger spells don't do enough. The only useful offense Psynergy are the single-targets like Ragnarok, Heat Wave, Quick Strike.
  2. Unleashes by comparison are still too strong, DD by placing four on each weapon did lower the trigger rate of the strongest, but that only helped Ragnarok et al on the Psynergy side.
  3. Having a class system, but doing nothing to explain it or encourage people to play with it. Sticking all Djinn of a given element on the character of the same element works perfectly well from beginning to end.
  4. Summon-rushing is still a valid strategy.
  5. Characters are pretty lacking, reliant wholly on charm, never developing nor getting much attention in the main story, and without sidequests to provide more fleshing. This charm too is devoid of anything like Dragon Quest's Party Chat feature. Characters are generally quiet, and in the case of DD, the last two playables don't even have to be there, the former is only there for a ship, the latter just to have a second Earth Adept.
  6. On the villain side, we got a third dose of Saturos and Menardi, with a final boss that was another third dose. In both cases, they're flavorless, and it becomes pretty clear fairly early on you're being dragged into doing the bidding of the villains.
  7. The central narrative ends up being weak. The Broken Seal (GS1's subtitle in Japan) was fine in its narrative, one Lighthouse early on, another at the end, if a little wandering in the middle. However, a lot of The Lost Age was spent just roaming to get to Lemuria, the first Lighthouse, the raison for the journey, is held off until about 3/4s through the game. Dark Dawn starts with a fetch quest to repair a broken wing, and ends up being a very wordy adventure with little said in those words. And with a lot of sequel-baiting which we will likely never see actualized.

Not to mention DD went and kept Matthew silent, while Felix and Issac technically weren't, and added those silly emojis for him. The cutesy animal people weren't needed either.

Honestly, I'm not sure if we could fit everything a fourth game would have to address in one game. We've:

Spoiler
  • Whatever happened to Issac and Garet? *Quiet sounds of a giant swirling Psynergy Vortex* What are those anyhow?
  • What is going on in Kolima. Plus Ivan, Mia, and Jenna.
  • What Alex is playing at this time and what Tuaparang and its High Emperor (spelled with a twist- but I forget how) want. Also what are Light and Dark Psynergy?
  • What is Felix up to? He for some reason sounded a little mysterious as to his whereabouts.
  • What is happening in all the other places in the world not explored? Which is to say most of it.
  • What of Sheba's likely descent from the Anemos who relocated to the moon? Why would she have been sent away? DD did nothing to address this.

 

 

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14 minutes ago, Jingle Jangle said:

Kai Leng was a mistake.

I've actually grown to somewhat like him as a joke character. Its probably not at all how he's intended but I find the idea of a legendary assassin sneaking into people's houses to eat their cereal, or hack military communication systems to send troll mails to be incredibly funny. 

8 minutes ago, Slumber said:

I agree that Saren and Sovereign were far and away the best villains they've had since... arguably ever. Saren especially really should have stuck around longer. Having him around would have helped drive home that there really were three options of dealing with the Reapers, and maybe would have helped ease the pain of the insanely binary(Trinary?) choice you had.

It would certainly helped but it wouldn't really have been possible. Supposedly the Mass Effect 3 ending was written about a week before the deadline so there wasn't any time to set it up. Saren having some overlap with silly green explosion ending was probably little more than a happy accident. 

But uuuuugh that ending really crippled the Reapers as villain. ''Lol we don't want any silly machines to wipe you all out so let us machines do you a solid by wiping you all out!'' ugh. It doesn't help that the whole machine vs organics plot was only a secondary plotline and probably the most boring of the bunch.

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I have remembered some more games that were disappointing, REJOICE

  • Pokemon super mystery dungeon: Hoo boy where to start with this, the story is just atrociously dull compared to the other games in the series (even gates was at least somewhat good for a lesser rehash of explorers amazing story) the shock twist character was just stupidly obvious after munna, Dark matter was just the bittercold but not made of ice the expedition society all felt extremely one note, the continents which would have been great for expanding the game world have no story relevance and just feel tacked on to fill space, the recruitment system allows you to get Salamance and Dragonite far too early and makes it harder to recruit some Pokemon making it impossible to get your favourite without deliberately searching for the quests, the game balance is just awful with the level scaling making it easy to die in one hit but the over availability of reviver seeds just trivialised getting KO'd, causing them to become necessary hoard items and ruining gameplay, the school portion of the game was far too dull and felt too long (half the picture bosses before the meat of the story is just dumb) and the actual school failed to have any compelling character growth for any student (oh and principal simipour existed, almost forgot) as each mission arc was just Pancham is a prick, pancham fails at something, human and partner do the thing, pancham is still an asshole, deerling gets mad at some point because goomy is spineless, Espurr too OP plz nerf, Shelmet exists. The overabundance of gold bars when you rank up can allow you to get stat boosters far to easily so unless you go out of your way not to, it's far to easy to break the game. 
  • Tellius FE: While good, I feel is really overhyped, I was expecting PoR to be revolutionary as some had advertised, but I just found kinda meh, the supports while (almost entirely) good, were only that good, not great. The story was for the most part quite good, but the Burger King felt way to one-note for such an important character, speaking of which the four riders were just the poor mans Gemstones of Grado, Petrine, being Valter (the one with the interesting design who is very evil) Bertram/Renning is Duessel (the one with ties to your army who is recruited (eventually in RD)) BK is riev (the one who has some actual role in the overall plot) and whateverhisface is Caellach (the one nobody really cares about). Radiant dawn was just kind of a mess with its nonexistent unit balance (no unit that starts at tier 1 that's not named Jill will ever be as good as someone starting at tier 2) weird jumpy plot and broken mastery skills which enemies conveniently don't have. 
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On 9.4.2019 at 7:46 AM, JSND Alter Dragon Boner said:

huh you havent played original SJ?

 

And yes Womb of Grief is like....

Womb Ingress was meh. Its a sliding puzzle but its a small room with nothing really going on

and then Womb 1. Fuck whoever designed this map

Womb 2 the pitfall was ok because for once they realized pitfall is dumb and gives a VISUAL CUES for them

Womb 3 is Phase shift to bypass Alex beefgate. I would admit Phase Shift is one of my most hated aspect of SJ - being literally just extra map bloats to go past a locked gate in its essence

Haven't done 4 since i dropped the game for EO Nexus which is fun and everyone should play, also EO2U is really good

 

So yeah its kinda hit and miss, and it kinda says a lot that Pitfall was the BEST map on that mess

Nope, I've never played the original SJ. And after playing the remake, I'm kinda glad I didn't. I used to be a lot more impatient since then and I guess my DS wouldn't have lasted very long. Now, he's alive and well. Sitting right next to me, actually.

100% agreed on your opinion on the Womb of Grief.

And yes, Nexus is amazing. One of the best EO games so far. I do have a few gripes with it, but those are mere nitpicks, honestly. EO2U is still a favourite of mine, though. I love the story mode and characters in that game.

On 9.4.2019 at 11:52 AM, Thane said:

Trails of Cold Steel II - Great gameplay, but a bloated cast and over the top anime moments drag down the entry since it's in a series renowned for its incredible worldbuilding and attention to detail. It's unforgiving in its repetitive nature and worthless villains, which go hand in hand; I believe the vast majority of (human) boss battles end the same way but with a different coat of paint: you beat them, but then they gain the upper hand in a cutscene and you need to be saved in a timely fashion by someone else. It's absolutely infuriating.

Yeah, that ticked me off quite a bit as well.

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I am Setsuna was an extremely disappointing game to me. Hyped up to be a spiritual successor to Chrono Trigger, the only thing it really did right in my opinion was the combat, and even then it had that Flux mechanic which was explained absolutely nowhere in game and there was a lot you could miss due to their just being no instructions anywhere. The story was also super not good - the characters were okay in their own right (other than Kir who was annoying as hell) but their own arcs were very short. The story felt very artificially segmented and it was a bunch of forced interactions in a row with no real big bad motivator - the final boss just kind of popped out of nowhere. The last kicker is that my favorite character, Julienne, has potent magic which is useless for most of the game - water/ice magic doesn't do much to water/ice enemies on a land where everything is snow and ice. Extremely frustrating disappointment of a game which I stuck out out of commitment. Overall it felt super bland and I didn't enjoy it at all.

Will give a shoutout to it's score though. The compositions for that game are incredible and listening to them on Youtube or something is highly worth your time imo.

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The Elder Scrolls: Oblivion: Let me say first and foremost that I do really like this game, and believe it deserves the praise it gets! I love the games combat system, as it's no longer dice rolls and boring swinging, but you get actual feedback from striking a foe, magic can be reliably cast, and if I missed an arrow shot, it was my fault and not the game's RNG being unfair. It was a much needed upgrade from the previous games, and is extremely satisfying to use. And while I do think that Morrowind has the better tutorial, I cannot deny that Oblivion's is good for letting you try out a wide variety of weapons and magic to give you an idea of how each one works, letting the player decide which ones they prefer. Honestly, I would come close to killing to see the two games tutorials combined in some way. Oblivion also solves several of Morrowinds most noticeable issues, such as improving the menu interface, and while it may not have the heaps of dialogue that the previous games had due to voice acting, it did reduce the issue of asking a random NPC a thousand questions to see if they would say anything unique.

So why did I find it disappointing? Morrowind is one of the prime examples I can think of in videogames that manages to have a lot of complexity to it, yet still remains accessible to new players while still giving veterans things to ponder over. Oblivion... removes a lot of that complexity, and I can't find a reason why. Instead of having light, medium, and heavy armor, you only get the former and the latter. Instead of having one-handed and two-handed bladed weapons, axes, blunt weapons, spears, and more, instead it's only swords, axes, hand-to hand, and archery. And as much as I love the combat of the game, there's has almost too much of it, with the Oblivion gates being repetitive, the durability mechanic being an annoyance that goes down too quickly, and the level scaling, while it sounds nice on paper, makes any empty or mediocre level-up dangerous as the enemies are more powerful than you might be.

As I said, I still enjoy The Elder Scrolls: Oblivion, and think it's an awesome game. It's just that I have more fun with Morrowind, and think that it missed out of being as good as it could have been due to the stuff it removed.

Terraria: A game I think I would enjoy more if it's tutorial weren't bullcrap, and I knew what I was doing. I remember attempting to get into this game several times, and each one left me quitting the game in frustration because I had no idea if I was doing anything correctly, and I feel that the death messages would be funny if I knew why I was dying, but I didn't, so they came off as rubbing salt in the wound. I do want to like this game, but every attempt has ended the same way, so I'm weary towards giving this game more than a second chance.

Legend of Zelda: Majora's Mask I knew going into this game that it would have the time travel mechanic and it would be sidequest heavy, even though I had reservations about the former and knew I was one of the rare people that barely did the sidequests in a Zelda game (with the exception of Spirit Tracks, but even then that's more because they reminded me of playing with toy trains as a kid than anything else). I wanted to like this game, but it felt like it was kicking be in the groin for no reason at all several times. The last straw for me was the second temple with the ice.

I started on the second day, got pretty far, but soon it got late into the third day, so I exited the dungeon, put my money in the bank, and went back in time. And what happened when I went back into the temple? I realized that all my work had been undone, and that I had to do the entire dungeon all over again. "Okay," I thought, "this is frustrating, but that was my own fault for starting the temple on the second day, and I won't make that mistake again". So I completed it on the second day. Then I saw the Goron race minigame, played through it, barely one, got the prize, and realized that I could use it to craft that sword the blacksmith talked about. So I went to talk with them, unfreezed the machine, and was told that it would take a day to forge the sword. "Okay", I thought, "So I'll go back in time, redo the minigame, unfreeze the machine, and get this cool sword. The timing will be tricky, but I'll get it eventually." So I went back in time. And then I realized that the ENTIRE AREA WAS COVERED IN SNOW AGAIN. Meaning that my grand plan had gone down the drain, and that no matter what I did, my progress would reset every few hours or minute of gametime. That just made me lose interest in the game.

I see why people like this game, but it just didn't click with me. I also didn't find it as scary or disturbing as several people made it out to be.

I admit to not playing the game itself, but I have watched someone play it, but can I ask what the heck happened to Overgrowths story?!? Without going into ranting detail, much of it is Lugaru's original story, but they screw up extremely simple things. The context for certain moments is either screwed up or removed outright, a villains clever plan in the original game is now changed to be a PTSD induced accident, and Turner goes from a retired soldier that loses much and realizes just how desensitized he has became to death after killing several people, to a bloodthirsty warrior that turns one of Lugaru's best lines into a generic taunt and rejects a high position at the end not because leadership and fighting are two different skills, but because he would find it boring. About the only thing I can praise is the improved visual storytelling (which isn't difficult considering how blocky the original games "buildings" were) and adding a few more female characters (which was a minor complaint in the original game, because gender was rarely brought up and having female opponents wouldn't change the gameplay at all, and guess what? Female foes don't affect the gameplay in any way in Overgrowth).

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Re: Terraria, while I like just hanging around in a world and exploring, and playing it (all the way through the game) solo is doable, I've had the most fun and the fewest amount of cheap stupid deaths while playing with friends.

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9 hours ago, Hawkwing said:

So I went back in time. And then I realized that the ENTIRE AREA WAS COVERED IN SNOW AGAIN. Meaning that my grand plan had gone down the drain, and that no matter what I did, my progress would reset every few hours or minute of gametime. That just made me lose interest in the game.

This isn't so bad when you can just warp to the boss room and clear it in a few minutes. But i feel you. Personally, Majora's Mask is my favorite Zelda game but i can see why it's not for everyone.

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Metroid Other M: Countless people have spun countless tales about the game's quality and reiterated the same arguments again and again, so I won't waste your time talking about the story and presentation; instead I'll just say that I thought even the gameplay sucked, one of the few things I've ever seen anyone praise about Other M.

Yoshi's New Island: The SNES original is my favorite game of all time, so... bastardized sequel is extra-bad in my opinion. It plays like crap, it looks like crap, and it sounds like crap. There is literally nothing good about this game whatsoever. Woolly World is a far superior last-gen Yoshi game, and worthy successor to the original even.

Star Fox Zero: Everything's bad about this. Presentation-wise they tried so hard to invoke the nostalgic charm of the N64 game, and like trying to catch lightning in a bottle it just doesn't work a second time. Franchise-wise it's disappointing that they're just stagnantly rebooting the Andross war yet again, especially after Assault had the balls to actually shake up the status quo and move characters around. And finally, the gameplay is atrocious. Everything bad about the Wii U's gamepad condensed into a single game; splitting your attention between two screens, and awkward mandatory gyroscopic controls. I beat the game once and never picked it up again after that.

Xenoblade Chronicles X: I feel a little bad putting this one up here because it's not actually a bad game, but it has nothing on Xenoblade 1 or 2. The sidequests and their worldbuilding are great, the environments are very pretty, and there's some interesting transhumanist themes near the end of the game that I like, but everything else is meh. The story is dull and simplistic with no explanation for anything, the main characters range from bland (Elma, Lao) to irritating (Lin, Tatsu), and combat is just an absolute mess. Ground and Skell combat are two disparate and awkward systems, and regardless of which combat method you use every fight boils down to one of two things happening: you get crushed instantly by an overpowered enemy, or you crush the enemy instantly with an overpowered build. There is no middle ground where you get an actual fun fight with anything amounting to complex strategy, and the only way to defeat the superbosses is to monotonously grind for hours to collect rare drops.

Edited by Anomalocaris
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14 hours ago, Darros said:

Re: Terraria, while I like just hanging around in a world and exploring, and playing it (all the way through the game) solo is doable, I've had the most fun and the fewest amount of cheap stupid deaths while playing with friends.

Being honest, I realized in hindsight that a reason got into Minecraft as much as I did was because a friend helped me through the process of mining and making a house and crafting and so on. Even if it was mostly in creative mode and we goofed off, I got an idea of what to do, which eased me into finding stuff out for myself when I eventually bought the game. I'm curious if my experience with Terraria would be different if I had some guidance when I first played it, because my biggest issue with the game was that I had little to no idea of if I was doing anything right, or what even counted as a "house", because the tutorial was so poor.

15 hours ago, Armagon said:

This isn't so bad when you can just warp to the boss room and clear it in a few minutes. But i feel you. Personally, Majora's Mask is my favorite Zelda game but i can see why it's not for everyone.

Wait.. you... you can...

You can warp back to the boss room?

... I wasted... how many hours... trying to get that sidequest right...

OMgOmE.gif

But yeah, that was the most glaring example, though it wasn't the only one. I do easily see why people enjoy the game, and as I mentioned earlier, I did know what I was getting into when I bought it. I think I'll give the game another chance someday, although maybe with a guide next time.

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Dat ProJared gif though. I think a saw the video this one is from.

Speaking of disappointing games, while I will say that it's pretty fantastic and that the music is still really, really good, I was kind of let down with Bravely Second's soundtrack. After the marvel that was Bravely Default's, some tracks from the sequel felt... kind of weak in comparison. Spoilers for Bravely Default incoming! Don't click if you haven't played BD yet but want to!

 

Compare Anne's battle themes to Airy's, or the final battle themes from both games, for example.


They were still good, of course, but I feel like the first game's OST is better.

Same for Nights of Azure 2, honestly. With the exception of a few tracks, the first game's soundtrack was more to my tastes.

Though in both cases, these are mere nitpicks as I still really love the music from all of these games.

Edited by DragonFlames
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  • 2 weeks later...

I'm going to rehash this, but bandwagons aren't necessarily bad.

Anyway... Fire Emblem Fates. The first ever game I actively looked forward to before its release. I remember going on GameFAQs a lot (as cringey as that board was, it was pretty fun) and looking at all the crazy speculation for it. Then... the game came. Characters were entirely different than had been promised (I'm thinking of those detailed bios from Famitsu or something here) and the story was a mess. I was really happy with how they'd improved the mechanics, but that wasn't enough to save it sadly.

Pokemon XY. After great stories (by Pokemon standards) in Gen 5, along with memorable and well thought out characters, XY felt as if they couldn't decide whether to stick to AZ or Lysandre's story and just shoehorned them together. Team Flare's portrayal as a joke also clashed with what they were actually trying to do (global genocide). The rivals varied from "who?" (Tierno, Trevor) to OK (Shauna, Calem), even though I liked the idea of travelling as a group from the start. The overall difficulty of the game was way too easy, too. 

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Pokemon Mystery Dungeon: Gates to Infinity. I absolutely adored Explorers of Sky because of its characters and story, so I was majorly let down by Gates in both regards. Also, the gameplay wasn't quite as enjoyable (because I actually do like the gameplay of the Mystery Dungeon games), and being able to take only one mission at a time was extremely stupid given how they're what you're doing when you're not doing the story. Also, the difficulty goes from "pretty easy" for most of the game to "why do you fight a mob boss with 8 strong Pokemon in it this is a bit too much" during the last dungeon of the game for no reason, then goes back to being easy for the final boss. It's not the worst game I've ever played, but it's by far my least favorite because it was just the most crushingly disappointing following a game I remember as fondly as I do to this day as Explorers of Sky.

Fire Emblem Fates. This was the first FE game to come out in my time as a fan of the series, so I was excited when it was first announced. Then, when I finally got to play it for myself my excitement quickly waned and just turned into me trying to mess around with the game in whatever way I could to blow through the story, which is pretty terrible in all three parts. One saving grace of the game is that it has a few characters that I do like (namely Scarlet and Keaton), but the rest of them are either boring or just straight up bad.

Pokemon X and Y. Once again, I was let down by this game because I'm someone who absolutely adored their predecessors for reasons that this game was lacking in. The game was also way too easy for the most part.

Every single Elder Scrolls game I've played (Morrowind, Oblivion, Skyrim). Why do people hype these games up so much? They're just mostly generic fantasy (but with some actually intriguing bits like the Dunmer thrown in) in an open world setting with Morrowind and Oblivion in particular being really janky and unfun to play. Even with mods, I've dropped them within less than 5 hours every single time I've tried to play them.

Edited by Lexporeon
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