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[FE8] [Complete] The Sacred Trilogy Reskin and Rebalance

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The Sacred Trilogy Reskin and Rebalance

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*Warning: There are 2 known major issues with the hack. First, whenever an ally unit attacks another one while under the effect of the "berserk" status, the game crashes. Second, Lagdou Ruins is basically unavailable because some of the player's units will receive major stats debuff starting on the second floor. These issues are currently being worked on, so please be patient*  

Get the patches here. Apply to clean US FE8 ROM.

What is it?

It is a reskin and rebalance of Sacred Stones using classes and music from all 3 GBA games, a lot of new custom classes with new animations, new spells, new weapons, a skill system and many quality of life improvements made by people much more knowledgeable than me from the hacking community. Vanilla campaign was not altered, but difficulty has been slightly raised. Units also receive slightly more EXP from special actions, such as healing and dancing. All of these changes are aimed at making Sacred Stones feel fresh and more challenging, while not altering the story. This project was heavily inspired by Sir Serenes' Reskin and Seal's Sacred War hack. There are four versions, two with random growths on level up and two with fixed growths similar to FE9. Read this for more information. The difference between the two versions of the same growth is that one also features a minimug for characters, while the other doesn't. Some people may find the minimug rather intrusive, that's why I kept it optional.

What was changed?

  • Fado and Vigarde are now true kings (Zephiel)
  • Ismaire is a blade lord (Lyn)
  • Caellach is an armor lord (Hector)
  • Seth has an exclusive class (Grand Paladin)
  • Riev is a dark druid (Nergal)
  • Hayden is removed because nobody cares about him and is replaced by Mansel, who is an archsage (Athos)
  • Kyle is our boy (Roy - master lord). I know, unexpected
  • Added animations to the phantoms
  • Amelia is a soldier and can be promoted to halberdier (using knight's crest)
  • Orson is a knight lord (Eliwood)
  • Duessel has exclusive battle animations and map sprites
  • Selena now has an exclusive custom class called gremory
  • Many playable units have exclusive battle animations, even though their classes are vanilla
  • Knights, generals, great knights and kings move 1 additional tile
  • Ephraim and Eirika both have an alternative infantry promotion (you need to decline the promotion at the end of chapter 16 and then use lunar/solar brace for the options to appear)
  • Trainees join you automatically promoted (Ross-pirate; Amelia-soldier; Ewan-shaman)
  • Magic system revamped with new spells. With the exception of siege tomes, wind spells have low mt and 2-3 range. Fire spells have average stats and 1-2 range. Thunder spells have high crit and are locked to melee range.
  • Added generic female enemy units for more diversity. It always bugged me how 99% of the women of this franchise only fight for the player.
  • I manually edited every enemy in the game to improve them by increasing base stats, level or giving them better equipment (in a similar fashion to Seal's hack). Bosses have been buffed and are no longer a joke. Enemies also have an additional 5% growth rate in every stat.
  • Since stealing doesn't seem to work with the new skill system, more enemies will drop items
  • Since Valter and Glen are the only creature campaign characters to not have custom classes, I gave Glen the ability to use bows and Valter the ability to use axes
  • Armory and shop inventories have been improved so you will have access to better weapons earlier in the game. On top of that, the preparation shop is dynamic and will offer better weapons as you progress through the game.
  • Every ally joins your army with at least the same level of the enemies on the map. No more low-level L'Arachels joining too little too late.
  • Some of the monsters have custom animations too.
  • All weapons in the game only give 1 point of weapon EXP. Additionatly, unpromoted units can only reach weapon rank B. Your units will have to train hard if they want to brandish those OP legendary weapons. Units can also achieve multiple S ranks.
  • Units gain support points by being up to 3 tiles away from each other
  • Myrrh's dragonstone is unbreakable, but is no longer effective against monsters. It has also been nerfed so Myrrh wouldn't be too broken with unlimited dragonstone. To balance it out, her dragonstone has 1-2 range. There is also a second type of dragonstone that can be aquired in the game.
  • Lagdou Ruins is a high-level challenge area for post-game activity. Enemies over there have better stats and powerful, exclusive weapons. The location also offers much more gold and the chest in Lagdou Ruins 10 has a 10% drop rate for each of the sacred weapons.
  • It is possible to save the game in the Tower of Valni and Lagdou Ruins.

Quality of life changes

  • Detailed HP bars (by Circles and Zane)
  • Skill system (by Circleseverywhere, Monkeybard, Black Mage, Blaze,Tequila, Rossendale, StanH, Leonarth, Teraspark, sd9k, Kao, blademaster, Snakey1)
    (the skill system also comes with the "stylish finisher" feature that makes any final blow dealt to a boss be displayed as a critical hit)
  • Show Heal Amount (by Tequila)
  • Map Danger Zone (by Circles)
  • Monster Weapon Display (by Brendor)
  • Colored stats, growth and talk display (by Tequila)
  • Increased EXP from staves, dancing, stealing and summoning (by 7743)
  • Gain support at various distances (by Venno)
  • Units can act after talking or having support conversations
  • View the support screen by pressing the L button while in the chapter status screen
  • Units rescued by mounted units can be dropped on the same turn
  • Metis' tome can be sold (useful for people playing fixed growths mode)
  • The preparation screen shop is dynamic and will offer better weapons as you progress through the game. It follows this scheme:

    Tier 0 (vanilla) shop for chapters 1-2
    Tier 1 shop for chapters 3-5 and tower of Valni 1-3
    Tier 2 shop for chapters 6-9 and tower of Valni 4-6
    Tier 3 shop for chapters 10-12 and tower of valni 7-8
    Tier 4 shop for chapters 13-15 and Lagdou Ruins 1-3
    Tier 5 shop for chapters 16-19 and Lagdou Ruins 4-6
    Tier 6 shop for chapters 20-21x and Lagdou Ruins 7-10

  • The preparation shop items have the same pricing as regular shops
  • Cool custom stat screen background (by LordGlenn)

Skill list by class (Will have to updated due to the skill system causing the debuff glitch)

https://docs.google.com/spreadsheets/d/1gtZiTBrDGS2pX63sCgcOZx9G2E5tiAjNtowmlcIWmPk/edit?usp=sharing

 

Some screenshots (needs updating as well)

Spoiler

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Warning!

This is my first FE hack, and as such, be advised that you will probably may run into bugs and unexpected behavior while playing it. I would like any bugs to be reported, but I cannot guarantee that I'll be able to fix them. This project was done using FEBuilder and with no prior hacking knowledge. Also, english is not my first language, so typos are also a possibility. Since I have not done a lot of modifications, I don't expect any crazy bugs to happen. hopefully

Credits (also needs updating)

  • Our lord and savior 7743 for FEBuilder
  • Sir Serenes for the idea and palettes for Riev
  • TBA, Arch, Skitty and Temp for phantom animations
  • IS, Hairyblob and Maiser6 for quicker Zephiel animations
  • IS and Blademaster for Athos animations
  • TR143 for fixed growth mode
  • Temp and sniper_zero for Eliwood repalette and ranged Durandal animation
  • Alusk for alternative soldier hover and moving animations
  • Spud for soldier Amelia animations
  • Spud, TBA, Black Mage, Temp and Wan for halberdier Amelia animations
  • Brady Shinners for the animation database
  • St jack, Seal and Sacred War for ballista animations
  • Iscaneus and Nuramon for knight animations
  • TBA for brigand animations
  • Glenwing and MK404 for fighter animations
  • SALVAGED team and flasuban for cavalier animations
  • IS, Circles, Kao and Marlon0025 for Tethys animations
  • Alusq and Maiser6 for mercenary animations
  • TBA, DerTheVaporeon and Nuramon for general animations
  • TBA and Maiser6 for berserker animations
  • Nuramon, Swain and Temp for sniper animations
  • Nuramon for wyvern lord animations
  • Keks_Krebs, Peerless and SD9K for assassin animations
  • Swain for hero animations
  • IS and Glenwing for swordmaster animations
  • Kenpuhu, Aruka and Nuramon for grand paladin custom class and animations
  • Alusq for better soldier animations
  • CamTech075, LisandraBrave, Zane, Zelix and Lord Glenn for custom icons
  • Arkth for Deathgoyle custom animations
  • Yangfly for kawaii blader animations
  • Nuramon for infantry great lord Ephraim animations
  • Teraspark, Pikmin1211 and DerTheVaporeon for dark knight animations
  • Seal for legion, elder tarvos and gazer animations
  • BwdYeti for elthunder animation
  • SHYUTER for forblaze animation
  • Blazer and Jubby for meteor animation
  • Arch for static, wind and tornado animations
  • Seal for tons of stuff like custom icon, map sprites, class cards and battle backgrounds. I cannot stress how awesome he is for making all of this available
  • Klokinator for putting many custom animations and map sprites in a single, easy to find place
  • dondon151, Sephie, Teraspark, Arch, RobertFPY and HyperGammaSpaces for many card classes and map sprites

Known issues I would like help with

  • Chapter 1, Breguet gets countered by the dead frelian mercenary. The event itself is exactly the same as vanilla, and changing character and class data for both Breguet and the frelian merc didn't work.
  • Importing Eliwood's critical hit sound from FE7 and using it for Seth results in it conflicting with map and battle music.

 

Changelog

https://docs.google.com/document/d/1n2gTIk1lb3AuflE6tn5hVsGUrcIuFaUXvK1xaN2RxQs/edit?usp=sharing

Get the patches here. Apply to clean US FE8 ROM.

 

Edited by bløød

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47 minutes ago, zetaku said:

maybe add custom skins if you find any?

I do intend to add some, but the amount of stuff I can modify is limited. FE8 can handle a total of 127 classes, and going above that number usually breaks the game. Some of them are unused by the vanilla game, which are the ones I can edit. Finding them is the hard part, as I need to look through every chapter to be sure. Seth, for instance, was a real pain to edit, because he is everywhere in the game.

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7 hours ago, lightcosmo said:

Seems pretty interesting! Nothing wrong with simple changes to a game to make it feel fresh again.

Thanks, that is what I was going for. Honestly, I am kinda surprised (and disappointed) that no one had done this before me (as far as I know).  Sacred Stones was the first FE game I've ever played and it holds a special place in my heart. I'm just adding in more flavor.

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3 minutes ago, bløød said:

Thanks, that is what I was going for. Honestly, I am kinda surprised (and disappointed) that no one had done this before me (as far as I know).  Sacred Stones was the first FE game I've ever played and it holds a special place in my heart. I'm just adding in more flavor.

Your welcome! Well, I think that everyone has a different look on what's fun/interesting, so it's almost always different every time. I think it's pretty fun, but that's just me.

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Just letting you guys know that the latest update (0.9.7) is critical and everyone playing this hack should download it. Read changelog for more information.

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Version 1.0 is out, and it was a very substantial update. Read changelog for more information. I would really like some feedback from players.

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18 hours ago, lightcosmo said:

I have to say, I like the idea of Joshua having gamble, pretty clever. That's about as far as I've gotten so far, sorry!

Credit where credit is due: that was not my idea, it was automatically applied when I installed the system skill, so kudos to the authors. Take your time and don't worry abouth rushing the game. I just wanna know if people are actually enjoying what I've been doing, since I received virtually no feedback so far.

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I've been enjoying this project greatly so far, but I did find one small bug: whenever I hover the cursor over Ephraim (if he hasn't taken his turn already) then his map sprite disappears. I can still move him and his sprite returns after he's done with his turn. Additionally, when I bring up the stats menu his sprite is invisible on the bottom left hand side. It's not game-breaking, but it is a little odd. I'm playing the most recent fixed growths mode patch, if it helps. 

Edited by Dinkiniensis Pontifex

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56 minutes ago, Dinkiniensis Pontifex said:

I've been enjoying this project greatly so far, but I did find one small bug: whenever I hover the cursor over Ephraim (if he hasn't taken his turn already) then his map sprite disappears. I can still move him and his sprite returns after he's done with his turn. Additionally, when I bring up the stats menu his sprite is invisible on the bottom left hand side. It's not game-breaking, but it is a little odd. I'm playing the most recent fixed growths mode patch, if it helps. 

Thanks for the feedback! I adressed this issue in the latest patch (1.2), which was uploaded an hour ago. It works fine on my end. Can you confirm if the problem still persists?

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My only suggestion is to place a second download link at the top, because the first one's somewhere after the long thing of pictures (in other words, kinda hard to find).  If I didn't have to go poof soon, I'd download this and give you better feedback.

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15 minutes ago, eclipse said:

My only suggestion is to place a second download link at the top, because the first one's somewhere after the long thing of pictures (in other words, kinda hard to find).  If I didn't have to go poof soon, I'd download this and give you better feedback.

Done. Thanks for the suggestion.

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2 hours ago, bløød said:

Credit where credit is due: that was not my idea, it was automatically applied when I installed the system skill, so kudos to the authors. Take your time and don't worry abouth rushing the game. I just wanna know if people are actually enjoying what I've been doing, since I received virtually no feedback so far.

Oh, alrighty then, I just noticed it, was all. I also see that the character growths are the same as normal FE8. it doesn't bother me at all, just that I have pretty awful luck when it comes to FE8, is all. I mean, this is a reskin, so I suppose you want to keep it the same. What kind of feedback do you want? Unit balance, game difficulty? It's hard to say, i'm not that great at fire emblem, so it might not mean anything coming from me.

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Steal doesn't work on this one. There is no Steal command when moving Colm next to the enemy with stealable items although his speed is far more than his foe. Didn't test on Rennac 'cos I haven't play his chapter yet.

Edited by skywalker

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1 hour ago, skywalker said:

Steal doesn't work on this one. There is no Steal command when moving Colm next to the enemy with stealable items although his speed is far more than his foe. Didn't test on Rennac 'cos I haven't play his chapter yet.

Yeah, that's an unfortunate issue caused by the new skill system conflicting with the vanilla one. Unless the authors fix it, there is not much I can do  about it. To counter this fact, I made the stealable items droppable instead.

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14 hours ago, lightcosmo said:

Oh, alrighty then, I just noticed it, was all. I also see that the character growths are the same as normal FE8. it doesn't bother me at all, just that I have pretty awful luck when it comes to FE8, is all. I mean, this is a reskin, so I suppose you want to keep it the same. What kind of feedback do you want? Unit balance, game difficulty? It's hard to say, i'm not that great at fire emblem, so it might not mean anything coming from me.

Well, the fixed growths mode is an excellent solution for people who always get RNG-screwed like me. It also prevents units from getting RNG-blessed and ruining the game's balance. I don't really intend to change growths for now though. Mainly the feedback I want is regarding the game difficulty and bug reports.  

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19 hours ago, Street Hero said:

This is a masterpiece, will try it whenever i have time. Congratulations for you and your hard work my friend. 

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Hey guys, I just realized Eirika's alternative promotion is skill-less. I am currently working on this, so I suggest waiting for the next update if you plan to promote her to that class.

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1 hour ago, bløød said:

Hey guys, I just realized Eirika's alternative promotion is skill-less. I am currently working on this, so I suggest waiting for the next update if you plan to promote her to that class.

Wouldn't risk losing my save, you can pick the skills then I'll apply it on my own. (no offense)

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1 hour ago, skywalker said:

Is it safe to use the 0.9.11 save or do I have to play the latest patch from scratch?

I honestly don't know. Make a backup first and try it. I think the only things that should conflict with ver 0.9.11 are skills if a unit I edited in the recent versions already joined you.

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Version 1.7 is out guys. I'm pretty satisfied with what I've done so far and this is probably the last update I will release in the near future. I will return eventually with ver 2.0 to do something regarding Lagdou ruins. For now, that location is unedited and probably unbalanced. Thanks to everyone who has shown interest in this project. 

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