Landmaster Posted April 1, 2019 Share Posted April 1, 2019 3 hours ago, Sasori said: That team name reminds me that I should have probably used the Kliff hat on one of the team seeing how it looks like one of those japanese school hats. Smolzura originally did't cross my mind, but I needed that blue archer gone and someone to help Gordin keep brave bowing. I think I remembered seeing her be a offensive threat in one of your (or someone else's) video's. It does! Someone pointed that out before that it would look great on Fae who already looks like she's wearing a Japanese school kid uniform. I been using on her every since. I definitely do use Smolzura offensively in some of my Dancer Emblem clears, I also think @mcsilas has, as well. Her tome with Bonds makes her so good, it's almost a waste to just use her as a dancer. It's why I still use her even though I have L!Azura, she's just more fun, IMO. 2 hours ago, Some Jerk said: The AI is unsmart. It prioritizes two things when attacking: whoever it can do the most damage to, and whether or not they can retaliate. Unless someone is in kill range and the unit has something better to do (like heal), the AI will always make the non-counterable units attack first and never takes future issues like Vantage into account. This sort of thing is why I don't run Dazzling Staff on my NY!Laevatein in Aether Raids (aside from being an excuse to combo Kumade+ with Chill Def). This happened in my clear too when that Troubador decided to ignore the baiting SY!Tiki, run through my units (why does he have Pass) and hit F!Grima just because she had less Res than SY!Tiki (by a difference of 2). If he had been smart and attacked SY!Tiki instead for the Gravity debuff, Yune would've killed her with her weapon effect, but instead the Chaos Goddess got blasted into the stratosphere. The Gravity bomb didn't even do anything to impede me because Titania only needed to move one space. In fact it helped me because attacking F!Grima allowed Ninian to WoM through the forest and escape the lynch mob. Taking on Abyssal is honestly easier than people think. The stat-inflated units aren't so intimidating when you remember that the intelligence driving them is a moron; half of the challenge lies in figuring out how to break the AI and give yourself an opening. AI mechanics have definitely pulled some moves that end up helping in the long run with their attack order. I knew Healers prioritized healing unless they can kill but I didn't realize that Dazzling then takes over who attacks first You are right about Abyssals, they are surely a challenge, but most of the stat inflation just seems to lie in super high HP stats. The other stats are generally fairly close to infernal. A lot of my beating Abyssal maps often came down to AI manipulation Quote Link to comment Share on other sites More sharing options...
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