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[FE6] SOYO Draft: Royo's Our Boyo

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Oh boy no flier for Chapter 14 again :(:.

Chapter 1: 4/4

Marcus carried Roy to the throne and killed the boss. Roy went super tryhard and crit two fighters in a row when Lance was supposed to kill them. I didn't reset cause I found it too hilarious. Almost the entire map suicided on Lance cause he had less defense than Marcus and he got almost 3 levels out of it.


Roy Lv. 1.60 Lord Base

Marcus Lv. --/1.17 Paladin Base

Lance Lv. 3.79 Cavalier 22HP/7Str/8Skl/9Spd/3Lck/6Def/0Res E Swords D Lances

Chapter 2: 7/11

I took a while to deal with the right side with none of the Deke crew to get rid of them before Marcus and co. got there. Had Marcus carry Lance over to the right to kill the stuff over there while Roy walked over by himself to get a level from chipping enemies before getting picked up by Marcus and dropped near the boss after Lance murdered everything. Killed the boss with 2 Hand Axe hits from Marcus and 1 Armorslayer hit from Lance. The hand axes weren't needed since Lance could ORKO with the Armorslayer, they were just for some extra weapon exp on Marcus. Ellen got in two heals on Roy and then had to sit on a forest tile the rest of the map to not die to fighters.

Chapter 3: 6/17

Marcus carried Roy to the throne while Lance killed stuff in the way. Lance actually had exactly enough move to get in front of the boss on Turn 6 which was fortunate cause the game spawns him in a really awful position. Chad stood on a forest tile and tanked soldiers to keep my undrafted units from getting attacked. Ellen healed Chad. Merlinus got the Mend Staff village.


Roy Lv. 2.80 Lord 19HP/6Str/6Skl/8Spd/8Lck/5Def/0Res D Swords

Marcus Lv. --/1.59 Paladin Base

Lance Lv. 8.80 Cavalier 24HP/10Str/12Skl/12Spd/5Lck/7Def/0Res D Swords D Lances

Ellen Lv. 2.74 Priestess Base

Chad Lv. 3.28 Thief 18HP/4Str/4Skl/12Spd/5Lck/2Def/0Res E Swords

Chapter 4: 4/21

Lance and Marcus go ahead and kill most of the cavaliers, and then they rescue drop Roy in range to seize on Turn 3. Marcus stands in range of the boss to make him equip a javelin so Marcus can double and finish him off with the Silver Lance next turn. Ellen finally got a level up by healing Lance and Chad. Chad baited away a Nomad on Turn 3 enemy phase so Roy wouldn't die, a true chad indeed. Melinus got the door key so I can recruit Sue to recruit Shin. Shanna bought Hand Axes for Marcus.

Chapter 5: 3/24

Marcus killed all the hand axe guys on Turn 1, then Lance and Marcus put Roy in seize range on Turn 2. Killed the boss with a Silver Lance on Turn 2 enemy phase, then a Hand Axe from Marcus and an Iron Blade from Lance on Turn 3. Chad chipped a brigand for a level.


Roy Lv. 3.45 Lord 19HP/7Str/7Skl/9Spd/9Lck/5Def/1Res D Swords

Marcus Lv. --/2.50 Paladin 33HP/10Str/14Skl/11Spd/10Lck/9Def/8Res D Swords A Lances E Axes

Lance Lv. 10.67 Cavalier 25HP/12Skl/13Skl/13Spd/6Lck/8Def/1Res D Swords D Lances

Ellen Lv. 3.29 Priestess 17HP/2Mgc/6Skl/9Spd/8Lck/0Def/7Res D Staves

The Chad Lv. 4.13 Thief 19HP/5Str/4Skl/13Spd/5Lck/2Def/1Res E Swords

Merlinus Lv. 1.07 Horsecart lol

Chapter 6: 6/30

Needed to get Sue to recruit Shin so this is as low as it can get. Lance appreciated the mountains of exp at least. Lance killed everything in the middle while Marcus took Roy up to Sue's room to recruit her. Chad went and got the 2000 gold and Silver Lance chests. Ellen tanked a Merc that Chad fought on Turn 1 for the rest of the map so that Saul could heal her every turn for exp.

Chapter 7: 7/37

It happened. Got the Longbow, Torch, Physic, and Killing Edge villages, as well as the Red Gem from the wyvern. Couldn't recruit Noah or Treck.

Chapter 8: 13/50

Needed to take an extra turn to get the Guiding Ring for Saul. Marcus and Zealot carried Lance and Roy ahead. Lance promoted mid-chapter to fight Leygance more easily. Zealot then carried Marcus with him to the far treasure room. Merlinus got hit by the archer near Lilina all chapter so Saul could get exp. Chad got the rest of the treasure in the middle room and fed some leftover enemies to BARTH cause there was no one else around to kill them.


Roy Lv. 7.10 Lord 23HP/11Str/7Skl/12Spd/12Lck/7Def/3Res D Swords

Marcus Lv. --/3.54 Paladin 34HP/11Str/14Skl/11Spd/10Lck/9Def/8Res D Swords A Lances D Axes

Lance Lv. 15/1.77 Paladin 32HP/18Str/20Skl/19Spd/6Lck/11Def/5Res C Swords B Lances E Axes

Ellen Lv. 3.90 Priestess 17HP/2Mgc/6Skl/9Spd/8Lck/0Def/7Res D Staves

The Chad Lv. 6.54 Thief 20HP/6Str/4Skl/15Spd/7Lck/2Def/2Res E Swords

Saul Lv. 7.42 Priest 22HP/5Mgc/8Skl/12Spd/3Lck/3Def/6Res C Staves

Zealot Lv. --/2.01 Paladin 36HP/11Str/12Skl/14Spd/5Lck/11Def/8Res C Swords A Lances D Axes

Barth Lv. 9.97 Thwomp Base

Merlinus Lv. 1.18 Horsecart lol

Chapter 8x: 8/58

Lance and Zealot carried Roy to the throne while Roy murdered all the fighters that were around on enemy phase. Chad and Barth beat up the guys near the start while Ellen and Saul healed them. Marcus chipped a few dudes for axe wexp.

Chapter 9: 6/64

Not too interesting. The Paladin squad carried Roy, and later Sue, to the front. Saul spammed Torch. The Chad was super clutch by using a 1-use Iron Sword to bait the Halberd fighter into attacking him instead of Marcus. Shin got an archer fed to him by Chad.


Roy Lv. 11.30 Lord 27HP/14Str/10Skl/13Spd/14Lck/8Def/4Res C Swords

Marcus Lv. --/3.79 Paladin 34HP/11Str/14Skl/11Spd/10Lck/9Def/8Res D Swords A Lances D Axes

Lance Lv. 15/3.76 Paladin 34HP/20Str/22Skl/21Spd/7Lck/11Def/5Res B Swords B Lances E Axes

Ellen Lv. 4.54 Priestess 18HP/2Mgc/6Skl/10Spd/9Lck/0Def/8Res D Staves

The Chad Lv. 10.79 Thief 24HP/9Str/6Skl/19Spd/9Lck/4Def/2Res D Swords

Saul Lv. 8.95 Priest 23HP/6Mgc/9Skl/13Spd/4Lck/3Def/6Res C Staves

Zealot Lv. --/2.52 Paladin 36HP/11Str/12Skl/14Spd/5Lck/11Def/8Res C Swords A Lances D Axes

Barth Lv. 10.60 Thwomp 26HP/11Str/7Skl/5Spd/2Lck/15Def/1Res C Lances

Shin Lv. 5.50 Nomad Base

Merlinus Lv. 1.18 Horsecart lol

Edited by Carmine Sword

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Chapter 1 (4/4): Marcus picked up Roy turn 1 and just charged ahead. Allen 2RKOd the Fighter near the bottom on PP and EP, then cleared Marcus’ path on Turn 2 and cleaned a bunch of the enemies while Marcus ran forward and dropped Roy. Roy needed a Rapier crit to not have his path blocked but it WORKED OUT.

Chapter 2 (6/10): Ran forward. Wade held off the right hand side and Marcus dropped Roy on the bottom-rightmost fort on Turn 3, where Roy killed a lot of things. Allen got the bosskill because Marcus whiffed an Iron Axe hit (used EP Steel Axe + PP Iron Axe)

Chapter 3 (6/16): Ran forward. Wade went and recruited Lugh. Merlinus died stalling some Soldiers.

Chapter 4 (5/21): Ran forward. Fed Lugh kills where I could using SLIM LANCE MARCUS to leave enemies on low HP. WADE tradechained Roy to Allen and then Marcus.

Chapter 5 (4/25): Couldn’t make the 3-turn work out because my Marcus wasn't godly enough, but Lugh got a good amount of EXP as a result so it’s fine. 

Chapter 6 (4/29): Ran through the middle. Lugh got a bunch of EXP from just being thrown into the middle and praying he survived. It worked out! Marcus got a super rigged level off killing Wagner (HP/Str/Spd/Def), what a god.

Chapter 7 (7/36): Yep. NPC Treck/Jerrot helped a ton, Jerrot was a huge asshole though and just sort of ran up the right side towards the boss area after all the enemies were gone so Noah couldn’t recruit him until the very last turn. I used the Door Key from Chapter 4 to open the gate with Marcus so he could canto and just destroy most of the boss area reinforcements with a Hand Axe. I think I could’ve 6-turned if I played a bit more aggressively but Jerrot would’ve probably fucked it up anyways by running away. Bought a couple sets of Chest Keys and some Door Keys, and a Thunder tome for Lugh. Lugh got a couple rounds at the Arena after all the enemies were gone, he got a bunch of levels here so he’s pretty competent now. Somehow rout'd the entire map. Lugh probably saved a few turns here by just baiting all the enemies to him while he sat at 6 HP on a forest and killed everything. Wade and Merlinus got villages on the right.

edit: STATS for now since Ch 8 hates my guts

Unit	Lv	HP	Pow	Skl	Spd	Luk	Def	Res	Wpnlvl
Roy	5.51	21	9	7	10	11	6	0	D Swd
Marcus	4.71	35	11	14	13	10	10	9	D Swd D Axe A Lnc
Allen	10.90	29	14	8	11	7	9	1	D Swd D Lnc
Wade	5.50	31	10	6	5	5	3	0	D Axe
Lugh	11.07	21	10	12	13	10	4	7	C Anm
Noah	7.81	27	8	7	9	6	7	1	C Swd D Lnc


Edited by Finalinsanity

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Chapter 10: 6/70

Roy is 1 tile short of seizing on Turn 5 and it sucks. I can't even rescue-drop one of the Paladins forward an extra tile on Turn 1 because the Halberd fighter is on the tile they would need to be dropped onto. Feels bad man. At least it let Shin get more exp. Barth also killed a thing, that was cool I guess.

Chapter 11: 8/78

Took it slow on purpose cause I have like no money. Shin became competent and Saul finally reached level 10 and promoted. Got all of the villages and recruited Klein for the cash. Marcus reached C Axes and Roy reached B Swords.


Roy Lv. 12.99 Lord 28HP/15Str/10Skl/13Spd/15Lck/9Def/4Res B Swords

Marcus Lv. --/4.25 Paladin 34HP/11Str/14Skl/12Spd/10Lck/9Def/8Res D Swords A Lances C Axes

Lance Lv. --/6.09 Paladin 36HP/22Str/24Skl/23Spd/9Lck/11Def/5Res B Swords A Lances E Axes

Ellen Lv. 5.12 Priestess 19HP/2Mgc/6Skl/10Spd/10Lck/0Def/9Res D Staves

The Chad Lv. 12.72 Thief 25HP/11Str/6Skl/20Spd/9Lck/5Def/2Res D Swords

Saul Lv. 10/1.30 Bishop 27HP/11Mgc/12Skl/17Spd/5Lck/5Def/10Res D Light B Staves

Zealot Lv. --/3.02 Paladin 37HP/11Str/12Skl/15Spd/5Lck/12Def/8Res C Swords A Lances D Axes

Barth Lv. 11.17 Thwomp 27HP/11Str/8Skl/6Spd/3Lck/15Def/1Res C Lances

Shin Lv. 13.23 Nomad 30HP/14Str/12Skl/16Spd/8Lck/7Def/0Res C Bows

Lalum Lv. 1.85 Dancer Base

Merlinus Lv. 11.8 Horsecart lol

Edited by Carmine Sword

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C1 4/4 turns

Yeah. Wolt got the gold too.

C2 6/10 turns

Marcus sat down on the fort on turn 2 and got dropped beyond the right-side fortresses on turn 3 by Shanna and Lot. Turn 4, he entered the Merc + Fighter range and killed them, all the work on turns 3 and 4 was done with Iron Axe. Turn 5, Shanna got Roy and gave him to Marcus, who then dropped him near the castle and killed Ruud on turn 6. Bought a lot of Javs.

C3 6/16 turns

Complicated strat. Turn 1, Lot picked up Shanna, Marcus soloed 2 soldiers and an archer with Javelin while Roy, Wolt and Lot hid behind him. Turn 2, Wolt and Roy ganged up on a soldier in the way, Lot gave Shanna and a Hand Axe to Marcus and Marcus dropped Shanna ahead.

Turn 3, Wolt and Roy killed the soldiers next to Shanna and Lot killed a soldier heading towards the undrafted units. Shanna picked up Roy and Marcus dropped him off again, counterkilling a knight and a soldier with iron axe. Turn 4, Shanna iron lance'd a soldier down so Marcus can fullmove. Roy just followed up and Marcus equipped a Hand Axe (more reliable than Jav since the enemies to be hit include a Jav!Cav and a Fighter, while the Sword!Cav shouldn't get killed so Shanna can kill him later).

Turn 5, Shanna picked up Roy and Marcus dropped him off, moving in front of Slater. Turn 6, Marcus killed him for good. Merlinus got the Mend for some extra money.




C4 5/21 turns

Didn't go for the 4-turn because it's too unreliable. Not much to say about the chapter, Marcus killed Erik by reequipping him to his Jav so he can double on the last turn. Visited the seraph robe village with Shanna and bought a ton of hand axes.

C5 3/24 turns

Marcus opened the door from the lower tile, which is a lot more reliable than the upper one. In this clear my units survived despite a lot of unfortunate hand axe misses on turn 1. 3x Iron Blade or 2x Iron Blade + 1x Silver Lance did the job against Dory.



C6 5/29 turns

Sue get, gotta love that she only costs 1 turn. Pretty straightforward, Marcus soloed the middle, actually almost soloed the whole map, except Shanna managed to get some exp on turns 4 and 5. Marcus killed Wagner with 3 iron sword hits or 1 iron sword and 1 silver lance hit. Roy used the seraph robe.



Roy           3.29 26   6   5   7   8   5   1 D Swd
Marcus     xx/4.87 34  11  15  11  11  10   8 D Swd A Lnc C Axe
Shanna        4.75 19   4   7  15   7   7   5 D Lnc
Sue           1.02 18   5   7   8   4   5   0 D Bow
Lot           5.78 31   7   6   7   4   4   1 D Axe
Wolt          3.47 19   5   5   6   3   4   0 D Bow
Dorothy       3.00 19   5   6   6   3   4   2 D Bow
Merlinus      1.00 15   0   3   3  10   3   0 -

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Chapter 12: 6/84

Saul, Ellen, Barth, and Merlinus on the right, everyone else on the left.

Shin promoted Turn 1 and then got danced to kill the knight. Lance carried Roy to the throne while Zealot, Marcus, and Shin carried Lalum and The Chad forward so Chad could recruit Raigh. Saul killed some enemies for Light wexp while Merlinus and Ellen got the chests. Barth actually sort of helped by being SLEEP STAFF BAIT and chipping the Sniper so Saul could kill it.

Chapter 12x: 5/89

Yep. Shin and Zealot got the gems from the chests and Saul killed stuff on enemy phase to build up Light wexp. Chad stood at the bottom of the map and got a stupid amount of exp by killing brigands. He also stole a Lockpick for that sweet BOOTS MONEY.

Chapter 13: 6/95

Saul went up to get the Body Ring while also using an Angelic Robe to make next chapter suck slightly less. Lance and Shin killed most of the archers in the middle of the bridge on Turn 1. BARTH then gave Roy to Zealot, who gave Roy to Lance, who dropped him to block off the bridge so that Lalum couldn't get attacked after getting rescue-dropped ahead by Marcus and Shin. Shin, Zealot, and Lance got really far ahead while Marcus ended up falling behind. Zealot killed a cavalier blocking Lance's way to the shop on the last turn which is the whole reason Zealot even needed to be that far ahead at all. Bought 1 Killing Edge and 1 Killer Lance. Shin easily ORKOed the boss with the Brave Bow. The scrub squad and the Chad managed to kill a few leftover archers and wyverns that the mounted units were too busy to deal with.


Roy Lv. 14.72 Lord 30HP/17Str/12Skl/15Spd/16Lck/10Def/4Res B Swords

Lalum Lv. 3.62 Dancer 16HP/1Str/2Skl/13Spd/11Lck/2Def/4Res

Marcus Lv. --/4.72 Paladin 34HP/11Str/14Skl/12Spd/10Lck/9Def/8Res D Swords A Lances C Axes

Zealot Lv. --/3.30 Paladin 37HP/11Str/12Skl/15Spd/5Lck/12Def/8Res C Swords A Lances C Axes

Lance Lv. 15/8.44 Paladin 37HP/23Str/24Skl/25Spd/10Lck/13Def/5Res A Swords A Lances E Axes

Shin Lv. 13/3.67 Nomadic Trooper 37HP/16Str/16Skl/20Spd/9Lck/9Def/4Res E Swords B Bows

Saul Lv. 10/5.56 Bishop 38HP/15Mgc/13Skl/21Spd/5Lck/6Def/13Res C Light B Staves

Ellen Lv. 5.37 Priestess 19HP/2Mgc/6Skl/10Spd/10Lck/0Def/9Res D Staves

The Chad Lv. 18.50 Thief 31HP/16Str/10Skl/20Spd/14Lck/5Def/3Res C Swords

Raigh Lv. 12.31 Shaman Base

Barth Lv. 12.19 Thwomp 28HP/12Str/8Skl/6Spd/3Lck/15Def/1Res C Lances

Merlinus Lv. 1.18 Horsecart lol

Chapter 14: 7/102

I'm surprised I only lost 3 turns compared to having a flier. Saul is actually god.

So Saul gets Roy given to him on Turn 1, and then gets danced ahead. He carries him on Turn 2 as well, having to tank a merc while carrying Roy, which thankfully can't double Saul even though he's carrying Roy. Roy gets dropped on Turn 3 and then he and Saul just walk the rest of the way, standing on forest tiles on Turn 3 and Turn 4 to make things slightly more bearable. Lance ate the boots while Ellen, Raigh, and Milady went and got the hidden items, getting everything except the Silver Blade. Marcus ate the Speedwings so he can keep doubling generic enemies. Roy got a ton of exp from killing things on Turn 6 enemy phase while standing on a house tile. Bosskill was cancer but there isn't really anything that can be done about it. Saul needs to hit the boss 3 times out of 4 attacks at 46 hit. Saul can technically attack the boss on Turn 6 player phase to get another two attacks in, but he needs to heal Roy that turn with Physic so Roy doesn't die since it's almost impossible for him to dodge the Heroes even while on the house tile.

Next up, more maps where I lose turns without a flier! Yay!

Chapter 14x: 5/107

4 turn was theoretically possible I think, but the reliability was absolute ass cause Lance had to kill a bunch of stuff while carrying Roy, as well as deal with Bolting and Nosferatu assholes who actually deal a ton of damage to him. 5 turn was fairly simple and let Saul and Roy get a bunch of exp. Lance rushed ahead with Roy while Lalum danced Shin carrying Saul to catch up with them after that. Bosskill was slightly less terrible than the last one since Lance was able to do it this time, but it was still bleh. At least it didn't require crits.

Chapter 15: 7/114

Lance carries Roy to the throne while everyone else helps to rescue drop Lalum half-way across the map in one turn after recruiting Percival so that she can dance Lilina on Turn 5 to recruit Garret. Had Marcus go to the shop with the Silver Card to buy a shit-ton of Lightning Tomes, an extra Chest Key, and a Torch. Merlinus and Igrene got the villages. THE CHAD killed that awful wyvern that likes to kill Percival's scrub squad.


Roy Lv. 19.46 Lord 35HP/20Str/14Skl/19Spd/19Lck/11Def/6Res A Swords

Lalum Lv. 5.41 Dancer 18HP/1Str/2Skl/15Spd/13Lck/3Def/5Res

Marcus Lv. --/5.07 Paladin 35HP/12Str/14Skl/14Spd/11Lck/9Def/8Res D Swords A Lances C Axes (1 Speedwing)

Zealot Lv. --/3.80 Paladin 37HP/11Str/12Skl/15Spd/5Lck/12Def/8Res C Swords A Lances C Axes

Lance Lv. 15/11.38 Paladin 40HP/24Str/26Skl/25Spd/10Lck/16Def/6Res A Swords A Lances D Axes

Shin Lv. 13/4.74 Nomadic Trooper 38HP/17Str/17Skl/20Spd/9Lck/10Def/4Res E Swords A Bows

Saul Lv. 10/10.55 Bishop 41HP/18Mgc/16Skl/24Spd/6Lck/8Def/14Res B Light A Staves

Ellen Lv. 5.50 Priestess 19HP/2Mgc/6Skl/10Spd/10Lck/0Def/9Res D Staves

THE CHAD Lv. 19.65 Thief 32HP/17Str/10Skl/20Spd/14Lck/5Def/3Res C Swords

Barth Lv. 12.19 Thwomp 28HP/12Str/8Skl/6Spd/3Lck/15Def/1Res C Lances

Raigh Lv. 12.81 Shaman Base

Igrene Lv. --/1.27 Sniper Base

Garret Lv. --/1.20 Berserker Base

Merlinus Lv. 1.18 Horsecart lol

Chapter 16: 10/124

The turncount is pretty much forced at 10 turns because of Zeiss. Roy can probably reach the throne by turn 6 but yeah.

Igrene, Fae, Lalum, Marcus, Zealot, Milady on the right, everyone else on the left. Lance gives Roy to Marcus and then beelines for the left treasure room. Shin kills the Paladin from across the wall and carries the Chad around to steal stuff. Saul puts Douglas to sleep and Physics dudes. Garret acts as Purge bait while Ellen heals him. Fae is needed on the right side because she and Zealot are the only ones who can actually deal any damage to the manakete guarding the treasure room (Lance is too busy on the other side of the map). Zealot is busy rescue-dropping the infantry units ahead so Fae has to do it. Shin and Milady eventually meet up and Shin breaks the wall so she can talk to Zeiss on Turn 10. Meanwhile THE CHAD steals all of Narcian's shit and contributes to the boss kill. The Chad could have killed Narcian himself, being the epitome of chadliness that he is, but as he has reached level 20 already, he lets Zealot get the boss kill exp instead after Igrene chips Narcian as well. Marcus and Zealot then chip Douglas a bit for some exp while waiting for Shin to break the wall. Got all the treasure except for the Silver Bow and the Mend Staff (lol).

Chapter 16x: 7/131

Lance and Roy rush.jpeg

Ok well it was slightly more complicated than that. Shin was very useful here as he killed the Bolting Sage and the left Sniper so Lance could get through. Marcus and Zealot rescue-dropped Lalum ahead every turn so she could get them over to the right Sniper so that Marcus could kill it for a level up. Garret baited the Berserk Staff and Saul restored him every turn.

Chapter 17: 5/136

SF ate my post, too lazy to write it again.


Roy Lv. 20.00 Lord 36HP/20Str/15Skl/19Spd/19Lck/12Def/6Res A Swords

Lalum Lv. 7.66 Dancer 20HP/1Str/2Skl/17Spd/15Lck/4Def/6Res

Marcus Lv. --/7.44 Paladin 37HP/13Str/15Skl/15Spd/11Lck/9Def/8Res D Swords A Lances B Axes (1 Speedwing)

Zealot Lv. --/6.99 Paladin 40HP/13Str/12Skl/16Spd/5Lck/13Def/8Res C Swords S Lances C Axes

Lance Lv. 15/13.31 Paladin 41HP/25Str/26Skl/25Spd/11Lck/17Def/6Res A Swords S Lances C Axes (1 Boots)

Shin Lv. 13/7.26 Nomadic Trooper 40HP/19Str/19Skl/22Spd/10Lck/11Def/5Res E Swords A Bows

Saul Lv. 10/12.81 Bishop 42HP/20Mgc/17Skl/24Spd/6Lck/8Def/15Res B Light A Staves (1 Angelic Robe)

Igrene Lv --/2.77 Sniper 33HP/16Str/18Skl/16Spd/9Lck/11Def/10Res B Bows

Garret Lv. --/1.29 Berserker Base

THE CHAD Lv. 20.00 Thief 33HP/18Str/10Skl/20Spd/15Lck/5Def/3Res C Swords

Fae Lv. 5.58 Manakete 22HP/18Str/18Skl/7Spd/13Lck/17Def/28Res

Chapter 18: 2/138

Rescue hype.

Lance rescues Saul, gets danced, and drops Saul on a hut by the boss. The other horses drop Roy in Rescue Staff range. Merlinus buys stuff. On enemy phase, Saul gets crit by a Nomadic Trooper, lives with 7 HP, then proceeds to murder literally everything, then gets a level with everything except defense. Literally God. Lance then kills the boss and Saul Rescues Roy to seize after everyone else kills stuff for the exp. Bought way too many Killer Axes, but I can just sell any excess ones back for the same price so it's fine.

Chapter 19: 7/145

I decided against using Rescue here to save a turn so that I'd have more uses for Chapter 21 and Chapter 24.

All the mounts, Saul, and Lalum go up the left, while the amazing squad of Fae, Igrene, Garret, THE CHAD, and Ellen deal with the enemies in the middle and the right-side wyverns. Zealot and Shin break down the wall with brave weapons, and then Lance and Saul CHOKE THE POINT and murder all of the nomads and other shit inside the city. Got the Wyrmslayer, Energy Ring, Goddess Icon, and Wo Dao villages. Boss kill was ASS. I had Lance chip him with a Silver Sword and then Shin used the Brave Bow to finish him off since it gave him two chances to hit at an amazing 46 displayed hit. Fun.


Roy Lv. 20.00 Lord 36HP/20Str/15Skl/19Spd/19Lck/12Def/6Res A Swords

Lalum Lv. 8.62 Dancer 21HP/1Str/2Skl/18Spd/15Lck/5Def/6Res

Marcus Lv. --/7.58 Paladin 37HP/13Str/15Skl/15Spd/11Lck/9Def/8Res D Swords A Lances B Axes (1 Speedwing)

Zealot Lv. --/7.29 Paladin 41HP/14Str/12Skl/17Spd/6Lck/13Def/8Res C Swords S Lances C Axes

Lance Lv. 15/14.02 Paladin 42HP/25Str/27Skl/25Spd/11Lck/17Def/6Res A Swords S Lances C Axes (1 Boots)

Shin Lv. 13/9.17 Nomadic Trooper 41HP/21Str/20Skl/23Spd/11Lck/12Def/5Res E Swords S Bows

Saul Lv. 10/16.34 Bishop 45HP/23Mgc/20Skl/25Spd/8Lck/9Def/17Res S Light A Staves (1 Angelic Robe)

Chapter 20: 5/150

Had Lance carry Roy to the throne while everyone else teamed up to get the treasure chests. Lance used the Brave Lance to ORKO the promoted enemies in the way while carrying Roy. Saul healed him with Physic the whole map. Reliability was generally ASS due to those fucking Bolting Sages who OHKO Lalum, but I can't keep her out of range since I need her to help people clear out the enemies in the way of the treasure room. Managed to get all the treasure at least. Also recruited Dayan to sell his stuff.

Chapter 20x: Free/150

God this took forever. Got Lance to S Swords, Saul to S Staves, Ellen to C Staves, and Marcus to A Axes. Fed 2 bosses each to Marcus, Zealot, and Shin. Marcus used the Energy Ring since I have enough boots money already.


Roy Lv. 20.00 Lord 36HP/20Str/15Skl/19Spd/19Lck/12Def/6Res A Swords

Lalum Lv. 11.21 Dancer 24HP/1Str/2Skl/20Spd/18Lck/5Def/7Res

Marcus Lv. --/10.73 Paladin 39HP/16Str/15Skl/16Spd/11Lck/10Def/10Res D Swords A Lances A Axes (1 Energy Ring, 1 Speedwing)

Zealot Lv. --/10.19 Paladin 44HP/16Str/13Skl/18Spd/6Lck/14Def/9Res C Swords S Lances C Axes

Lance Lv. 15/15.83 Paladin 43HP/25Str/28Skl/25Spd/11Lck/18Def/6Res S Swords S Lances C Axes (1 Boots)

Shin Lv. 13/11.96 Nomadic Trooper 43HP/23Str/20Skl/24Spd/12Lck/12Def/5Res E Swords S Bows

Saul Lv. 10/19.15 Bishop 47HP/25Mgc/23Skl/25Spd/8Lck/10Def/18Res S Light S Staves (1 Angelic Robe)

Ellen Lv. 8.11 Priestess 20HP/4Mgc/7Skl/12Spd/13Lck/0Def/11Res C Staves

Igrene Lv. --/5.13 Sniper 36HP/18Str/19Skl/18Spd/9Lck/12Def/10Res A Bows

Chapter 21: 7/157

Get hype boys, it's time for BOOTS.

Saul Rescues Lance ahead on turn 1 after getting danced, Silencing the Sage first so he doesn't attack Lalum, and then Lance kills most of the enemies in the middle. Marcus picks up Roy and everyone else moves ahead. Marcus gives Roy to Saul on Turn 2, who gives Roy to Lance and then kills the Wyvern Lord Lance chipped. Shin gets danced to kill a knight blocking Lance's path. For the rest of the map, Marcus, Zealot, and Garret form a wall to tank the Paladin reinforcements, causing 90% of them to suicide on Marcus for a shit ton of axe wexp. Shin, Saul, Ellen, and Milady hand out above the boss area near the secret shop. Ellen is there just to Hammerne the Rescue Staff. Saul heals Lance with Physic and kills wyvern reinforcements. Ellen has to dodge a javelin wyvern for a few turns but the hit rate is like 20% when she is on a forest tile so it wasn't too bad. Lance drops Roy on Turn 5 to help out with the boss kill. Roy hits Murdock with the Rapier twice, breaking it, and then Lance finishes him off with the Armorslayer. Saul Rescues Milady in range of the secret shop on the final turn (had to do this because otherwise she would get attacked by enemies and endure a turn penalty) and she bought 30 Boots, 2 Energy Rings, 2 Angelic Robes, 1 Speedwing, and 2 Purge tomes. Only Zealot was able to use any stat boosters unfortunately. Marcus and Lalum could have used one each, but I opted to have Lalum dance Marcus so he could kill the last two Paladins for 6 more axe wexp in order to reach S Axes in time. 21x will take forever with no flier so everyone will have plenty of time to chug boots. Speedwing is for Marcus, Energy Rings are for Zealot and Marcus, Angelic Robes are for Lalum to tank ballistae in Chapter 23 and survive a single manakete in Chapter 24.

Chapter 21x: 7/164

Garret dropped Lance across the river, then BARTH gave Saul to Garret who gave him to Lance because Barth was the only unit I had who could carry Saul that wasn't busy chugging boots. They went up and ate boots while everyone else stayed down and ate boots. Everyone has finished using boots except Saul who needs to use 1 more. 

Chapter 22: 4/168

Get hype for the 4 turn. Horses, Igrene, and THE CHAD on the right, everyone else on the left.

Ellen repairs the Rescue Staff and breaks the Hammerne Staff, thenSaul moves up and Silences the Berserk Druid, gets danced, then moves up and uses his last pair of boots. Garret rescues Fae. Zealot and Shin rescue-drop Lance ahead. Roy kills a merc. Marcus rescues Igrene and moves up. Chad moves up behind Marcus. Next turn Saul Rescues Lalum, gets danced, then moves forward and Rescues Garret, who drops Fae in front of the General. Marcus moves up and drops Igrene. Chad moves up. Shin and Lance then rescue-drop Roy ahead so he can reach the door to the throne room next turn. Zealot moves ahead with them and uses an Energy Ring. On Turn 3, Igrene and Fae crit the Heroes on the switches, and then Marcus and Garret step on them, with Marcus using a Speedwing. Roy opens the door and the other horses move up. Lalum uses an Angelic Robe. Roy needs to crit the Heroes that attack him on enemy phase with the Killing Edge so the path isn't blocked, which wouldn't be necessary if I used the Binding Blade, but I wasn't sure how many uses of it I needed for the next two chapters so I wanted to conserve it. Ellen pretends she's a thwomp and tanks a Steel Sword merc and lives with 1 HP. On Turn 4, Lalum uses another Angelic Robe and Marcus uses an Energy Ring. Chad gets the Dracoshield and Saul gets the White Gem. Zealot kills a Druid blocking Roy's path to the throne. Lance and Shin then team up to kill Zephiel, Lance hitting twice with Durandal at 79 hit, and Shin hitting twice with  Murgleis at 57 hit.


Roy Lv. 20/2.66 Master Lord 41HP/23Str/18Skl/22Spd/20Lck/14Def/11Res S Swords (5 Boots)

Lalum Lv. 12.33 Dancer 39HP/1Str/2Skl/20Spd/19Lck/5Def/8Res (2 Angelic Robes, 5 Boots)

Marcus Lv. --/13.59 Paladin 41HP/20Str/15Skl/18Spd/11Lck/11Def/10Res D Swords A Lances S Axes (2 Energy Drops, 2 Speedwings, 4 Boots)

Zealot Lv. --/12.03 Paladin 45HP/19Str/14Skl/19Spd/6Lck/16Def/9Res C Swords S Lances C Axes (1 Energy Drop, 4 Boots)

Lance Lv. 15/18.60 Paladin 46HP/25Str/28Skl/25Spd/13Lck/18Def/7Res S Swords S Lances C Axes (4 Boots)

Shin Lv. 13/13.34 Nomadic Trooper 45HP/24Str/20Skl/26Spd/12Lck/12Def/6Res E Swords S Bows (4 Boots)

Saul Lv. 10/20.00 Bishop 47HP/25Mgc/24Skl/25Spd/8Lck/11Def/18Res S Light S Staves (1 Angelic Robe, 5 Boots)

Ellen Lv. 9.10 Priestess 22HP/4Mgc/7Skl/13Spd/14Lck/1Def/12Res C Staves

Garret Lv. --/3.63 Berserker 50HP/18Str/15Skl/10Spd/12Lck/9Def/4Res C Axes

Igrene Lv --/6.40 Sniper 37HP/19Str/20Skl/18Spd/9Lck/12Def/10Res A Bows

Fae Lv. 12.43 Manakete 31HP/25Str/25Skl/11Spd/22Lck/20Def/32Res

Chapter 23: 3/171

Yep. Just ran up. Used Holy Maiden on Turn 2 and then killed all the status staff Druids. Since I couldn't get a 2 turn I decided to let Roy kill the boss because why not.

Chapter 24: 8/179

Need Warp for a 7 turn unfortunately.

Endgame: 1/180

Beat Idunn with Lance and Fae instead for some variety.

Final Turncount: 180 Turns

Edited by Carmine Sword

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C7 7/36 turns

Lot killed the Armor to the left so Marcus can rush up the left and take on the enemies there. Turn 2, Roy recruited Jerrot, who then recruited Treck. Marcus used Silver Lance to ORKO the Wyvern thanks to having one or more (in this case two) str procs. I used NPC!Noah to bait and fight enemies since pretty much all of my units had trouble in combat. iirc, I sent Shanna to the shop to buy a lot of door keys and three chest keys, which saves Marcus a dead turn. He opened the door on turn 5 with Roy in the saddlebags, Noah was dropped  within range of the right Wyvern so he doesn't go for Marcus and block/kill him or Roy on turn 6. Marcus dropped Roy near the boss on turn 6 and went within range of him to counterattack with Hand Axe because Armorslayer isn't enough for the ORKO. Marcus ended up at really low HP. Got all the villages.



C8 14/50 turns

Marcus led the charge and killed almost everything. Lot had to help out by hammering some knights and also collected the chests in the center. Shanna killed the left two mages in the throne room and Sue the right one, only Marcus and Roy headed for the throne room. Used the standard strat of hammering the boss on turn 12 PP + EP and going for the whip on turn 14, which costs a turn. Treck killed Cath and chipped the generic thief for Sue.

C8x 6/56 turns

Treck soloed the left, Shanna flew Marcus up and dropped him off on turn 2. Turn 3, he killed an archer and stood within range of a Myrm, who he countered with Armorslayer for the sake of accuracy. Turn 4, Shanna gave Roy to him and Javelin'd the Myrm down so Marcus can advance. Marcus dropped off Roy near the throne on turn 5 and silver lance crit Henning because unfortunately he didn't hit C swords in time, it would've required two Light Brands and a KE crit otherwise anyway, which isn't much more reliable. Focused exp on Sue with the remaining units.

Roy           4.44 27   6   6   8   9   5   1 D Swd
Marcus     xx/7.83 35  11  16  12  11  12   9 C Swd S Lnc B Axe
Shanna        8.12 20   6  10  18  10   7   7 C Lnc
Treck         8.74 28  10   6   9   8   9   1 E Swd D Lnc
Sue           6.56 22   6  10  11   6   5   1 D Bow
Lot           7.83 33   8   7   9   4   5   1 D Axe
Wolt          4.77 20   6   6   6   3   4   0 D Bow
Dorothy       3.69 19   5   6   6   3   4   2 D Bow
Merlinus      1.00 15   0   3   3  10   3   0 -

C9 6/62 turns

Shanna dropped Marcus across the river on turn 1 and went up to attract the archer in the center, having to dodge him at 34 hit. Turn 2, Marcus moved further ahead, Treck, Roy and Sue followed up through the land route. Turn 4, Marcus picked up Roy and equipped Silver Lance to kill Fir on EP (second drafted unit to die lol). Turn 5, he dropped Roy near the castle and entered Scott's range with KE, having to crit him on EP5 and then again on PP6, which barely kills with 11 str. Shanna is still short of promotion (9.33).

C10 6/68 turns

Dropped a turn because Shanna wasn't promoted yet and needed an extra turn to gain exp. It was basically the flier 5-turn but Shanna only promoted on turn 3 after being given Roy. Turn 5, she was next to Nord with Horseslayer and 2RKOed him with Horseslayer, which doubled and 4HKOed. Treck and Sue self-improved.

C11 8/76 turns

Promoted Treck. Shanna dropped him across the wall and he more or less soloed the area. Everyone else went down, Lot and Wolt got the southern-most villages. Treck got the boss kill with a KE crit. Got all villages and Klain and Tate, obviously, since the latter is drafted. That's a lot of money from promo items. Bought two killer axes for Marcus' manly muscles.

C12 4/80 turns

Basically took beamcrash's strat. Marcus just fullmoved up the left for four turns, carrying Roy from turn 2 on and KE critting a Fighter in the way on turn 4. Lot, Wolt, Dorothy and Merlinus did their best against the two Fighters in the opening, although I didn't necessarily have to kill both of them anyway. Wolt got sleep'd on turn 1 so Merlinus took hits from one of the Fighters since I didn't end up killing him. Got the Flux and Aircalibur.

The right side is pretty complicated. Turn 1, Sue attacked the Fighter since she was 1 exp short of a level. I would've had her Killer Bow him and hoped for a crit, but he voluntarily attacks Lalum with Hand Axe and not Killer Axe for some reason and doesn't block the way, so I just used an Iron Bow. Treck then picked her up, got danced, walked up to the Knight in the hallway and dropped Sue down, having Armorslayer equipped to counterkill both enemies. Tate picked up Lalum and Shanna dropped her off, cantoing next to the door.

Turn 2, Shanna opened the first door and cantoed 2 tiles ahead of Treck. Lalum danced her and got picked up by Treck, then dropped 1 tile up by Shanna while she cantoes another tile to the left. Sue just fullmoved and promoted. Turn 3, Treck killed the curate in the way and got danced ahead to open the door and canto back one tile to the right. Sue rescued Lalum and Shanna dropped her ahead as far as necessary while moving ahead of her to make a protective formation.

EP, Treck had Hand Axe equipped and had to counterkill 1/2 steel axe fighters with it at around 68 hit. All the unpromoted Fighters have 0 hit against Shanna, but the Warrior has 9 hit, so if Treck doesn't have a 1-2 range weapon equipped, the Fighters both attack him and the Warrior attacks Shanna from two tiles below, blocking the way. Instead, a Fighter attacks Shanna from two tiles below so the Warrior attacks her from elsewhere. That's important because Marcus can only KE crit a Fighter, but not the Warrior. Treck had to dodge a 29-hit sleep staff from the curate near Ain.

Turn 4, Shanna took Roy from Marcus and moved into the throne room. Sue dropped Roy within seizing range and canto'd away so Lalum can dance him. Treck Wyrmslayer'd Ain and Roy seized.

Tate collected treasure from turn 2 on. Shanna opening the door on turn 2 allowed her to open the second door on the same turn and still get the Brave Bow and the Elysian Whip, sadly two of the chests must be skipped with this strat.










Roy           5.04 28   7   7   9   9   5   1 D Swd
Marcus     xx/9.46 36  11  16  13  11  13   9 C Swd S Lnc B Axe
Shanna     10/2.53 28   9  15  21  13  10  10 E Swd A Lnc
Treck      12/4.44 38  15   9  15  12  12   4 C Swd C Lnc E Axe
Sue        12/1.08 31  12  13  17  10   7   5 E Swd B Bow
Tate          8.00 22   6   8  11   3   7   6 D Lnc
Lot           9.08 35   8   7  11   5   5   2 C Axe
Wolt          4.91 20   6   6   6   3   4   0 D Bow
Dorothy       3.72 19   5   6   6   3   4   2 D Bow
Merlinus      1.00 15   0   3   3  10   3   0 -
Edited by Gradivus.

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Chapter 8 (15/51): I could’ve seized by Turn 13, but I elected to delay a bit to grab some treasure. I’m very poor, and Lugh needs his promotion item.

Chapter 8x (9/60): Yep. Allen promoted and Killing Edge’d Henning. Lugh and Noah picked up some scraps for EXP. I think I could’ve done this in 8 if my path didn’t get blocked at one point, but too lazy.

Chapter 9 (6/66): Ran forward. Allen and Marcus dropped Roy on Turn 5 in seize range and Allen crit the boss. Only took one attempt to beat this map, somehow. Lugh and Noah got kills where they could. Deployed Shanna to buy a Torch on the last turn for 12x and 14.

Chapter 10 (7/73): Geese cost like one or two turns. Not worth it, but the novelty of using THE GOOSE for once was too tempting. The Brave Axe might be useful too? One nice thing is he's just light enough for Marcus and Allen to carry him even when he promotes. Most of the EXP got focused into Noah and Lugh. Got the Swordreaver.

Chapter 11 (9/82): Yep. Recruited Klein and Echidna, got all the villages, and got a lot of EXP onto Noah and Geese. Sadly couldn't recruit Tate. Deployed Shanna to buy another Chest Key and a handful of other things.

Chapter 12 (6/88): Ran forward with Marcus and Allen. Geese got a lot of kills via the starting Fighters and the box full of Archers and Shamans, he’s already Lv 17. Lugh pulled + killed a Fighter through the wall and also pulled the Warrior, leaving him on low HP for Geese to kill with a Hand Axe. Allen killed the boss with the Wyrmslayer. Got all the chests on the right with Merlinus and Wade, Echidna and Klein just killed things for EXP. Wanted to feed the Sniper to Klein, but Echidna was too good with her Hand Axe hits. Lalum used the Angelic Robe on the last turn so she’s not perpetually OHKO’d by everything.

Chapter 12x (5/93): Roy used a Torch on Turn 1. Promoted Lugh. Horses ran forward with Roy in tow. Lugh got the Elixir near the start, Marcus got the middle Elixir chest (near the Druid) and the White Gem, Allen Killing Edge’d the boss, and Noah, with help from Lalum, got the Red Gem. Lalum surviving on Turn 4 EP was super rough, she had to dodge 2 of a Myrmidon, Archer, and the Druid. Was worth it to get the Red Gem though. Geese just went up the left side and got more experience. 

Unit	Lv	HP	Pow	Skl	Spd	Luk	Def	Res	Wpnlvl
Roy	13.73	28	16	11	15	19	7	3	B Swd
Marcus	6.90	37	11	14	13	11	10	9	D Swd C Axe S Lnc
Allen	6.33	38	23	16	19	13	15	5	B Swd B Lnc E Axe
Noah	15.27	33	13	10	15	9	10	2	B Swd D Lnc
Lugh	1.33	28	18	17	19	11	8	12	S Anm E Stf
Geese	18.31	40	16	12	15	13	9	2	A Axe
Klein	2.03	27	14	14	12	10	8	6	A Bow
Echidna	1.68	Base
Lalum	2.83	22	1	2	11	10	2	4	SS+ Dance

Benched: Wade, Lilina, Wendy


Edited by Finalinsanity

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Too tired to add many details right now so I'll just leave short descriptions and screenshots.

C12x 5/85 turns

Did the 5-turn to obtain the Red Gem and the White Gem, I'm sorta worried about my boots money.

Edit, detailed version: Turn 1, Treck got danced to drop Marcus ahead. Sue killed the Fighter, Tate rescued Roy and Shanna moved forward. Turn 2, Shanna got the Elixir and canto'd to a more convenient tile. Sue ORKOed the Dark Mage and got danced, rescuing Lalum ahead. Treck dropped her off and moved ahead, so did Marcus and Tate. EP2, Treck had to connect 4 Javs against two Archers so they don't OHKO Lalum or Tate on the following turns. Turn 3, Shanna killed a Thief in the way and Tate gave Roy to Sue. Marcus then opened the upper Elixir chest and canto'd away and Sue gave Roy to Treck and ORKOed a Fighter that had attacked Marcus on the previous turn. Lalum then danced Sue and she ORKOed the Druid, Treck just attacked the Myrmidon.

Turn 4, Shanna gave her chest key to Tate, who then got danced by Lalum and picked her up. Marcus then dropped Lalum ahead and cantoed towards the White Gem chest. Treck dropped Roy within seizing range and Sue just killed the Myrmidon. Turn 5, Brave Bow!Sue + KE crit!Treck killed Guerrero, Marcus got the White Gem, Tate got danced to the Red Gem and Roy seized.



C13 6/91 turns

Rushed through the bottom, Tate sat around above the sea from turns 2-5 and got the Body Ring on turn 6. Shanna bought 2 KEs, 4 KLs and 2 Killer Bows. Treck Wyrmslayer'd Flaer, having used a speedwing on turn 1. Lalum used a Robe.

Again, detailed version. Treck used the Wings on turn 1 and Marcus dropped him ahead with full movement and a dance from Lalum. Shanna, Sue and Roy stayed out of range. Tate went up and waited from turn 2-5 above the ocean just to get the Body Ring on the final turn. EP, Treck ORKOed one or both Mages with Javelin and weakened the Sniper. Shanna killed the remaining Mage if needed and Sue the sniper, using Brave Bow. Shanna got danced and killed the remaining steel bow!archer, with a steel lance no less, protecting Lalum from a OHKO. KA!Marcus and KE!Treck massacred most of the cavalry on EP, with Treck PP critting the Paladin because Marcus can't OHKO him and he'd ruin the strategy later if he stayed alive.

Turn 3, Shanna and Sue killed the two Longbow!Archers that were still goofing around and landing misses against my units. Shanna got danced and rescued Lalum, Marcus then took Lalum from her and Treck dropped her way ahead. Turn 4, Marcus and Sue killed the two Wyverns and Shanna rescued Treck, who had used an Elixir or Vulnerary if necessary, and then got danced to drop him far to the right, making sure she isn't within 17 tiles of the Paladin left of the castle or he starts moving and kills Roy on turn 6. Turn 5, Marcus got danced and gave Roy to Shanna (Sue brought him closer to Marcus) and she flew up and dropped him near the castle. Treck also moved up and used a Vuln if necessary. Turn 6, Shanna went shopping and Treck killed Flaer. Marcus got the Al Sword and Lalum used the Robe.

C14 4/95 turns

This was just disgusting, and nothing else really. Milady got the Speedwings and Warp, Sophia got the Silence and Ellen got the Talisman and Silver Card. Cecilia got her inventory filled by Marcus on turn 1 and convoy-dropped the boots. Shanna then got them from Merlinus and took Treck from Lot while using them. Lalum danced her and got dropped ahead two tiles by Sue and Tate. Shanna dropped Treck ahead so they can butcher some enemies on EP. After that I just improvised and save scummed because Arcadia deserves it. Turn 3, Tate gave Roy to Shanna, who then dropped him near the castle and went next to Randy to damage him with Killer Lance on EP. Treck rescued Tate and went towards the castle so she doesn't die pitifully. Turn 4, Shanna bought 4 pure waters and canto'd within 2 tiles of Randy so Treck can give Tate to her and Killer Lance crit Randy to his well deserved death. Gtfo Arcadia.



C14x 3/98 turns

Used some prostrats to improve reliability. Wolt rescued Tate and Treck took her and used a pure water, cantoing one tile short of Roy's fullmove. Roy then dropped Tate ahead, which is important so she can stay safe on turn 2. Shanna then rescued Treck and dropped him across the water, cantoing 1 tile back. Marcus and Sue then dropped Lot within range of Oates to distract the Bolting from Shanna and Treck. EP, Treck took most of the abuse and counterkilled the melee enemies with Steel Sword. Tate then got danced with Roy in the pocket and gave him to Treck, cantoing down so she's only within range of a hand axe!pirate. Shanna ORKOed the generic bolting!Sage and Treck dropped Roy off. Sue rescued Lalum and Marcus went for some Hand Axe combat for wexp. Turn 3, Treck and Shanna ganged up on Oates, with Shanna getting the kill because I need her to gain exp for Ilia. Tate also attacked a druid for the same reason.



C15 3/101 turns

Turn 1, Shanna dropped Treck on the right forest tile in the boss area, with killer lance equipped. He massacred some enemies on EP so they way to the castle is free. Marcus and Sue ganged up on a Merc. Turn 2, Tate gave Roy to Shanna, who then gave him to Treck, who then went next to the boss and dropped him on the mountain, without any weapons equipped to reduce the Javelin and Spear hitrates. Lalum then danced Marcus towards the Hammerne village, he either had to dodge the Aircalibur!Valkyrie at 65 hit or the Horseslayer!Cav at 48 hit. Shanna cantoed towards the village aswell, after giving Roy to Treck. Sue rescued Lalum and Wolt dropped her to the left. Turn 3, Shanna went shopping, buying a ton of door and chest keys with silver card. Marcus got the Hammerne and Treck double crit Raith. Lalum recruited Percival. Lot got the Divine tome on turn 2.



Roy           5.30 28   7   7   9   9   5   1 D Swd
Shanna     10/4.93 31  10  16  23  15  11  11 E Swd A Lnc             BOOTS
Treck      12/9.19 43  15  12  18  13  13   4 B Swd B Lnc E Axe
Sue        12/3.07 33  12  13  19  10   7   5 E Swd A Bow
Marcus    xx/10.26 36  11  16  13  12  13   9 C Swd S Lnc A Axe
Tate          8.30 22   6   8  11   3   7   6 D Lnc
Fae           1.00 16  14  14   3   7  17  26 -
Lalum         4.10 22   1   2  12  11   4   5 -
Lot           9.10 35   8   7  11   5   5   2 C Axe
Wolt          5.05 21   6   6   7   4   4   0 D Bow
Dorothy       3.72 19   5   6   6   3   4   2 D Bow
Sophia        1.00 15   6   2   4   3   1   8 C Drk
Merlinus      1.07 15   0   3   3  10   3   0 -


Edited by Gradivus.

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back on my bullshit

Chapter 13 (7/100): Cavalry rush. Geese went up to get the Body Ring. Klein Brave Bow’d down Flaer. I gave Milady the Speedwings and Dracoshield, she used both by the end of the chapter and got 3 whole levels thanks to the Horseslayer.

Chapter 14 (5/105): This was the chapter that made me ragequit for awhile.

I gave Milady a Killer Lance and Elysian Whip from the convoy and that’s all she had in her inventory. Basic strategy was that Milady through a complicated rescuechain, took Roy, gave Roy to Cecilia, and used both the Desert Speedwings (gotten by Shanna) as well as the Boots, all in Turn 1, before Cantoing to the magic tile where she could kill a lot of Mercenaries. She was Restored on Turn 3 by Cecilia, and then Given Roy by Klein (who picked him up after Cecilia dropped him the previous turn). Lugh killed the Hero that blocked her path from across the ledge. Lilina, Shanna, and Lugh all ran around to grab items. Geese followed Lilina and baited the northern wyverns, hit Lv 20, and then promoted. You could easily argue he’s a waste of a promotion/long term deployment, but I would argue, “I want to kill Zephiel with a Swordreaver/Armads crit”.

Milady basically dropped Roy (who used a Torch turn 1 for vision) behind the corner rounding towards Arcadia and he moved towards the throne on Turn 4, with Milady killing most things on Turn 3 EP. She then moved in front of the boss, promoted, and had to OHKO the boss with a crit on EP. It sucks. She could kill on Turn 5 player phase, but then I can’t buy Pure Waters and I really want those for 16x and maybe even beyond. This, combined with Roy's survival, was why this took a million years. Weirdly enough though, the Wyvern Lord that normally aggros onto Roy moved earlier this time, so on Turn 3 he attacked... Lalum. And whiffed. And then got killed by Klein. I think it's because I moved Lugh differently than I usually did, so he entered their aggro range on Turn 2. Good to know for the future.

Ended up getting all of the treasure except the Guiding Ring (Shanna got the Warp and Lugh got the Silver Blade but I could've given up the Silver Blade to have Lugh get Warp instead if I needed to). 

Chapter 14x (3/108): Miledy flew across the water with Roy and crit the boss. Cecilia got the Berserker kill after he was baited by Noah and she got a level up. Hooray! Hoping to make her actually competent as a horse combatant so I can have a solid mounted Forblaze user for endgame. I'm undecided whether Noah's worth promoting or not.

Chapter 15 (3/111): A 2-turn is theoretically possible but then I can’t buy Keys from the shop and uh, that would lose me far more than 1 turn. Thanks to the Horse Brigade I was also able to bring Lalum over to recruit Perceval on Turn 3. Bought a buncha Chest and Door keys and a shitton of Thunders with Silver Card Geese. Allen got the Hammerne and Klein the Divine. Fed kills to Cecilia too.

Chapter 16 (9/120): Allen got rescuechained Roy on Turn 1 on the right side and then danced by Lalum. He ran forward, dropping Roy a couple times to deal with some enemies and also recruit Hugh, but otherwise went straight for the throne room. Lalum, Lugh, and Echidna took the right hand side treasure room. Everybody else took the middle, with Milady carrying Klein to The Wall to break it down with the Brave Bow. Marcus, Noah, and Cecilia worked to get the left treasure room open, just barely doing it to get the Rescue staff and the Knight Crest by Turn 9, when Zeiss was recruited. I would've liked the Hero Crest as well to sell for more money, but alas.

Chapter 16x (6/126): Sent Milady, Allen, and Marcus up the right, carrying Lalum and Roy along. Had a hell of a time surviving Turn 5 EP since Lalum had to dodge like a million siege tomes and Milady had to dodge the Aircalibur sage, could’ve probably been avoided if i baited him further left with Lugh/Cecilia down at the bottom as Silence targets. Cecilia just stayed near the start and healed people and Restored Klein repeatedly as he absorbed Berserks. Had Klein kill the left Paladin, aggro’d by Noah.

Chapter 17i (4/130): Roy used a Pure Water, then Milady took Roy from Wade and used a Pure Water herself, got danced, and flew to the center island and dropped Roy. From there Roy KOd the center Archer when he got off to shoot at Milady, got picked up by Milady, and she flew to a specific tile so on Turn 3 she can move and drop Roy within seize range with the Rapier equipped. EP Roy kills both the throne Knights. Milady has to dodge Sleep from the Bishop twice, which is thankfully doable because of the Pure Water, and then KOs Arcardo.

The rest of the team just used the Arena as much as possible. Noah was the star since his high unpromoted level gave him really high value bets. He’s not promoting ever at this point so this is his best niche. Cecilia also got some really high bets and got a ton of EXP from killing the Paladin at the start and using the Arena a bunch.

Chapter 18i (4/134): Milady went up with Roy and killed the boss with the Brave Lance. Had to dodge two Berserks. Could’ve used a Pure Water but the Priest’s hit rate was really bad so w/e. Went to great lengths to let Cecilia use Mend on Turn 1, and then twice every turn until the map was finished. I gotta get her to B Staves somehow. Marcus and Allen just kinda chilled and hit C support. Oh yeah, Roy and Allen got to C support while I was waiting to free Zeiss in Ch 16, forgot to mention that. 

Chapter 19i (4/138): Milady got danced on turn 1 and flew over towards the castle. I had to have her drop Roy and canto both onto very specific tiles on Turn 3 so the enemies wouldn’t block his path to the throne. Cecilia spent as much time as she could Mending and Restoring, though I opted to have her staff once and kill a Paladin on the last turn for a level instead of staff twice.

Chapter 20i (4/142): Holy shit this was a thing. So first of all, Geese contributed a bunch here, he along with Cecila blocked the entrance on Turn 1 so all the enemies attacked them, Allen, and Milady, who got Danced in and fullmoved to ORKO the Sleep Druid respectively. Second of all, Lalum had to get put into a crazy dangerous position for this to even work out, where she had to dodge both the Killing Edge Mercenary and the Killer Ballista on 7 HP or she’d drop dead on Turn 3 EP. It was, uh, a thing. I had Cecilia use FORBLAZE to kill the Hero in the middle cause otherwise he’d cause problems and it got her a level. Noah got sent to the Arena for some extra cash and Echidna + Fae took to the left to grab some tomes for cheap, if I even need them at this point. Lugh was very valuable here in taking on the entire right hand entrance by himself, and ORKOing the Sleep!Druid in there so he’d stop causing problems.

I got the Speedwings, Purge, and Nosferatu, as well as the Angelic Robe for saving the civilians. Recruited Juno of course.

Edited by Finalinsanity

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Chapter 20ix (19 free): Got Cecilia to B staves through some shenanigans, got D swords on Milady (Armorslayer go?), S Swords on Allen, and a bunch of levels on Geese and Klein, and Cecilia. I should be good to go for the rest of the game.

Chapter 21 (6/148): It is time. For shoes.

Bought 27 pairs of Boots. Had Cecilia use the Angelic Robe from Chapter 20. She got ferried down by Milady, and Rescued Allen holding Roy down on Turn 3. I trade-chained three pairs of Boots to Allen via Geese and he used one while running down with Roy, gave one to Roy, dropped him two turns away from the throne, and Roy used his pair on Turn 5. Allen killed Murdock on Turn 5 EP so he used his second pair on Turn 6.

Chapter 21x (4/152): Turn 1, Cecilia used two Boots thanks to Lalum. Milady picked up Cecilia and flew up the right side river with her, and on Turn 2, dropped her on the bridge next to the General up top and canto’d one tile down to Javelin some dudes through the wall. Marcus picked up Roy on Turn 2 after he used a Boot.

Turn 3, Milady kills the Sniper blocking Cecilia, Marcus gave Roy to Allen, and Cecilia moved down and Rescued Allen up. Allen moved into the throne room and dropped Roy in front of the Hero, who kindly gets out of the way on EP. Cecilia has to dodge the Silence on EP so she can Hammerne the Rescue next turn (taking Hammerne from Milady’s inventory). Turn 4, Allen just kills the boss, people use Boots if applicable, get kills if not, and then Roy seizes.

Chapter 22 (5/157): Yeah. Cecilia put the Berserk!Druid to Sleep on Turn 1 and used her remaining Boot next turn. She Rescued Lalum down from the left side on Turn 4. Bosskill was some chip damage from Cecilia followed by a Crit + Hit from SWORDREAVER GEESE, though all I needed was one crit as Mulagir!Klein can do the remaining 16 HP. Echidna got ferried to the left side treasures by Milady and picked up the White Gem and Sleep Staff. Noah got the Dracoshield and Wyrmslayer.

Chapter 23 (3/160): Ran up, dancing Cecilia ahead on Turn 1 so she could Silence the first Druid. Allen rescued Lugh and Klein dropped him so they could form a bit of a wall for Lalum. Cecilia sat on a tree with 2 HP on Turn 2, silencing the remaining two status Druids and then killed everything on EP with Aircalibur and Forblaze. Roy moved up and got danced on Turn 3, and Geese, Klein, and Milady all worked together to clear the way for the seize.

Chapter 24 (8/168): Yeah. 15 Move Klein can move and ORKO the first Throne!Manakete without any help so that’s neato. Cecilia also put a couple Manaketes to sleep at a few points. Hammerned the Rescue once and then broke it to bring Roy to the final throne. 

Endgame (1/169): Nice.

Unit review: Allen, Milady, Cecilia, Geese, and Lugh all owned. Everyone else was ok, I guess. Noah such a scrub he didn't even get to promote, but he still had his uses.

Who's Dayan?

Edited by Finalinsanity

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C16 9/110 turns ??

Pretty sure this was a 9-turn, turns out I didn't enter it into the playlog, so I can't really provide an accurate description either. Sucks. If the TC is off I'll correct it later.

C16x 8/118 turns

Oof. Had to focus as many kills as possible into Shanna and Tate since they were just running up to Sue in terms of exp, all while Sue is a stronger unit and thus bound to get more exp naturally. Zeiss didn't hit level 10 as a result. Zeiss, Marcus and Shanna ended up taking the Berserk staves, while Treck and Sue were unequipped on EP7 so they don't get targeted. Turn 8, Roy moved within 4 tiles of the throne. Lalum moved within 3 tiles of the throne and danced him so he can seize after the bosskill, while also having both a KE and a Killer Bow in her inventory. Sue and Treck ganged up on Windham, with Treck getting the kill.

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C17 4/122 turns

Shanna flew around the ballista range on turn 1, so did Tate on turn 2. Shanna dropped Treck across the ocean on turn 2. Turn 3, Tate gave Roy to Treck, Shanna killed a mage in the way and Treck dropped him within seizing range. Turn 4, Shanna could've ORKOed a knight in the way (but it wasn't necessary since Roy crit with Rapier). Treck ORKOed Arcardo with Horseslayer and Roy seized. Sue used the arena 4 times over the course of the chapter and Treck self-improved. Roy used two Angelic Robes on turns 1 and 2 since he needs more survivability in the upcoming chapters.

C18 4/126 turns

Shanna got danced ahead on her own on turn 1. Turn 2, Zeiss gave Treck to her and used a Dracoshield at the same time. She then dropped Treck way ahead. Tate picked up Lalum on turn 1 and dropped her ahead on turn 2. She then brought Roy to Shanna with Lalum's help on turn 3, avoiding ballista exposure. Shanna then dropped Roy near the castle and Treck killed a healer in the way. Turn 4, Treck double crit Martel with KE and Shanna visited the guiding ring village. Zeiss promoted on the last turn and got a Falcoknight kill.

C19 4/130 turns

Shanna dropped Zeiss, who used a speedwing, ahead on turn 1 and used a pure water so she doesn't fall asleep. Turn 2, Treck brought Roy to her and she ORKOed some peg knights with iron lance while carrying him. Turn 3, she dropped roy near the castle after Zeiss already killed some enemies in the boss area. Turn 4, she killed a knight in the way if needed, Treck killer crit the boss and Roy seized.

Roy           6.50 43   8   7   9  10   5   1 D Swd
Shanna     10/8.13 31  11  20  25  18  11  11 E Swd S Lnc             BOOTS
Treck     12/13.51 47  17  12  19  14  14   4 B Swd B Lnc E Axe
Zeiss      12/4.07 40  23  15  13   7  19   3 E Swd B Lnc
Sue        12/7.57 35  14  16  22  14   7   6 E Swd S Bow
Marcus    xx/10.96 36  11  16  13  12  13   9 C Swd S Lnc A Axe
Tate          9.83 22   6   8  11   3   7   6 D Lnc
Fae           3.24 18  15  16   4   9  17  27 -
Lalum         6.80 24   1   2  13  12   5   6 -
Lot           9.10 35   8   7  11   5   5   2 C Axe
Wolt          5.05 21   6   6   7   4   4   0 D Bow
Dorothy       3.72 19   5   6   6   3   4   2 D Bow
Sophia        1.00 15   6   2   4   3   1   8 C Drk
Merlinus      1.08 15   0   3   3  10   3   0 -

C20 4/134 turns

The 3-turn would've been way too unreliable, so I just took this and looted the left treasure room aswell. Light Brand!Treck and Killer Lance!Zeiss killed Roartz. Lott died, which would've been avoidable by unfielding him, but the chapter is done now and it doesn't matter.

C20x 20 free/134 turns

Got Zeiss to S lances and gave him a wing. Marcus got S axes and Treck S swords.

Roy           7.10 43   9   8  10  11   5   1 C Swd
Shanna     10/9.01 31  11  21  26  19  11  11 E Swd S Lnc             BOOTS
Treck     12/15.29 49  18  12  20  15  15   4 S Swd A Lnc E Axe
Zeiss     12/10.64 44  26  19  18  10  21   3 E Swd S Lnc
Sue        12/7.93 35  14  16  22  14   7   6 E Swd S Bow
Marcus    xx/13.22 37  11  17  13  12  13  10 C Swd S Lnc S Axe
Tate          9.83 22   6   8  11   3   7   6 D Lnc
Fae           4.45 19  16  17   4   9  18  28 -
Lalum         9.06 26   1   2  14  15   5   6 -
Lot           dead lul
Wolt          5.05 21   6   6   7   4   4   0 D Bow
Dorothy       3.72 19   5   6   6   3   4   2 D Bow
Sophia        1.02 15   6   2   4   3   1   8 C Drk
Merlinus      1.08 15   0   3   3  10   3   0 -


Edited by Gradivus.

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