Zsword Posted April 17, 2019 Share Posted April 17, 2019 Sort of a 'potential quicky' that I haven't been able to find a great answer on. I've been rocking some universal FERando runs on FE7, but run into a bit of a catch in that, I enjoy randomized thieves, I like having Matthew and Legault be something different, but this presents a problem where there's no thief 'logic' before the chapters it starts to matter (Pirate Ship), and, as I can't steal my nice promo items legit, as the game has not given me the means to do so, I'd thought I"d just drop them in merlinus or a units inventory and call it a day. The thing is, I have no idea how to do that, via Gameshark/AR/Direct save editing/whatever in VBA. If anyone has any tips or tools to get this done, it'd be greatly appreciated. ^^ Quote Link to comment Share on other sites More sharing options...
Bhoop Posted April 17, 2019 Share Posted April 17, 2019 If you haven't completed the chapter yet, you could make the item droppable Quote Link to comment Share on other sites More sharing options...
Zsword Posted April 17, 2019 Author Share Posted April 17, 2019 (edited) That, is an idea! Report: Huge success! interesting how the character and map slots link together to make this work, but as long as I have a preview of what is to come and know 'this was expected to be stolen' and it's of note (mostly promo items really), I have a black fang I can throw in the slot in their place. Thanks Bhoop. ^^ Edited April 17, 2019 by Zsword Quote Link to comment Share on other sites More sharing options...
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