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Zsword

FE7 Emulated Direct Save editing? (inventory, VBA)

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Sort of a 'potential quicky' that I haven't been able to find a great answer on. I've been rocking some universal FERando runs on FE7, but run into a bit of a catch in that, I enjoy randomized thieves, I like having Matthew and Legault be something different, but this presents a problem where there's no thief 'logic' before the chapters it starts to matter (Pirate Ship), and, as I can't steal my nice promo items legit, as the game has not given me the means to do so, I'd thought I"d just drop them in merlinus or a units inventory and call it a day. The thing is, I have no idea how to do that, via Gameshark/AR/Direct save editing/whatever in VBA.

 

If anyone has any tips or tools to get this done, it'd be greatly appreciated. ^^

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If you haven't completed the chapter yet, you could make the item droppable

 

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That, is an idea!

 

Report: Huge success! interesting how the character  and map slots link together to make this work, but as long as I have a preview of what is to come and know 'this was expected to be stolen' and it's of note (mostly promo items really), I have a black fang I can throw in the slot in their place. Thanks Bhoop. ^^

Edited by Zsword

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