Jey the Count Posted May 18, 2019 Share Posted May 18, 2019 (edited) Yup, I know i shouldn't mix melee waepons and magic in one class. Is there a way for the unit to display melee (axes) animations propely? It uses ranged ones (for obvious reasons -it thinks that the unit is a magic user). Replacing the ranged animations doesn't fix the problem - since ranged weapons have no dodge animations, these break. Does anybody know if it is a way to fix that? Or,at least circumvent it? If yes, how? Edited May 18, 2019 by Hare'da-irijon Quote Link to comment Share on other sites More sharing options...
Khrene Cleaver Posted August 8, 2020 Share Posted August 8, 2020 The FE8 Skill patch has a Str/Mag split and does all the necessary things yo have a dual Weapons/Magic class. Best yet, it's 100% compatible with FE Builder inks in the description Quote Link to comment Share on other sites More sharing options...
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