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Axes and magic


Jey the Count
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Yup, I know i shouldn't mix melee waepons and magic in one class.

 

Is there a way for the unit to display melee (axes) animations propely? It uses ranged ones (for obvious reasons -it thinks that the unit is a magic user).

Replacing the ranged animations doesn't fix the problem - since ranged weapons have no dodge animations, these break.

Does anybody know if it is a way to fix that? Or,at least circumvent it? If yes, how?

Edited by Hare'da-irijon
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