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1 hour ago, Lyn said:

I've been playing Rune Factory 4 Special. My characters are named Claire and Pete, both of Mineral Farm. 

Still one of my favorite 3DS games. Glad to see more and more people enjoying it!

If you don't mind me asking, did you go physical or digital? The physical has a nice instruction booklet included that I think really makes the physical purchase worthwhile, in addition to me usually preferring physical releases anyway.

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10 hours ago, twilitfalchion said:

Still one of my favorite 3DS games. Glad to see more and more people enjoying it!

If you don't mind me asking, did you go physical or digital? The physical has a nice instruction booklet included that I think really makes the physical purchase worthwhile, in addition to me usually preferring physical releases anyway.

 

I went with physical, mostly for that booklet. Still have the 3DS version too. 

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Since current weather doesn't really allow me to play much, I only play easily degistable games.

Super Mario Maker 2 is one. It's a surprisingly very detailed game (haven't played the prequel) with tons of features and a big even if a little overwhelming menu. It's really fun to make levels I always have dreamed of. In my childhood I always wanted to create my own castle stages for Super Mario World. 20 years later my dream has become true. I will mainly focus on levels from Super Mario World and Super Mario Bros 3 since these are the only Mario 2D platformers I have played yet.

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Final Fantasy 7 Remake at my friends house. And wow, it's hardly any wonder why I almost only hear good things about the game! The world building of Midgar is just awesome!

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Picked up Diablo 3 on sale in the eShop, and currently farming items for an alternate Barbarian build (Wrath of the Wastes; currently farming with a Leapquake build).

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Final Fight Streetwise is a game I wish was more documented. Created by Capcom's "Studio 8", whose only other work are the Maximo games, a sort of successor to the ghosts n goblins franchise. Here we have another attempt at reviving a beloved franchise. Let's just say it's no Sonic Mania. Streetwise has a gritty tone involving a plot with a mutagenic/psychoactive drug that turns people into (basically) zombies. Your main character's voicework has a gravel-y tone that reminded me of Marcus Phoenix of Gears of War. One of the first antagonists is met while receiving oral sex. And the game's finale ends in a brawl with representatives of the four horsemen of the apocalypse. So much happens in the plot I can't really come up with a summarized conclusion on what the game is trying to be about. Just a long list of "edgy" things. If you've heard about the development of Dead Rising, you know the mid 2000s was the beginning of an initiative at Capcom to make games appealing more directly to western audiences as japanese sales were waning. And if you were a Capcom fan, you probably remember this era as "the dark age", or at least the start of a dark age that maybe ended a few years ago. I imagine this game was a part of that initiative, but I couldn't find anything online supporting the claim. I can't say I searched very hard, but there seems to be nothing to indicate how or why this game came to be.

As for gameplay, It's a mixed bag. You can spend money on upgrades and new moves which were all pretty valuable by my estimation. There's a parry system but the counterattack does very little damage and consumes a big chunk of your instinct meter which is better spent powering up your basic combos. Ultimately I didn't feel rewarded at all for perfect blocking attacks when the cost to counterattack is so high. Instinct is toggled on and off at the press of a button with no initial cost or difficulty earning more of it. It's kind of like devil trigger in DMC1. Feels great to use, but lacking in mechanical depth when you consider how little risk/reward depth there is in choosing to use it. Boss enemies can be staggered, but it's hard to guage how much damage is required to stagger them before their super armor attacks knock you on the ground. The camera is awful. You have no vertical control of it and it gets stuck on walls. If you get backed up in a corner and knocked on the ground, your character will be entirely out of frame as you attempt to get out of there.

There's also an awful escort mission near the end of the game, where two NPCs (who share one health bar that cannot be refilled) just stand around getting hurt and can be instantly killed by a particular enemy type. That section is only about five minutes in length but took me over and hour to beat, and is the one thing preventing me from saying "at least the game is playable".

I also played The Takeover, a more classic styled indie beat em up that I downloaded for cheap on my switch. I played it with a friend who is also a huge fan of Streets of Rage, and The Takeover wears that particular inspiration on its sleeve. Protagonists Ethan and Megan have movesets almost identical to Axel and Blaze of Streets of Rage 2 and 3, even the same special moves. Like in SoR2, special moves consume health and can be used to combo break or cancel basic moves. There's also a rage meter that fills up and is basically a god mode. You auto block all attacks and deal double damage for a set duration. And in co-op both players take advantage of it when activated. And finally a screen clearing super move that I'm not sure how it builds up. Add to that the addition of firearms you must collect ammo for, your characters are very powerful.

I have to say it was an easy game for this genre, at least on its normal difficulty setting. Most beat em up games just become easier in co-op (due to lack of balancing for that particular setting), but in this game we had less than five deaths between us by the end. No game overs. I think we ended the game with more extra lives than we started with. I've got no issue with an easy beat em up, but a lot of the reason for why it's so easy is how docile the enemies are. They just sort of stand around waiting for you to wail on them. Bosses too. My instinct in Streets of rage is to only use special moves when in trouble, but in this game that moment never really came because enemies weren't aggressive or did as much damage as the recoil my specials inflict. So the lack of difficulty felt detrimental to the game's balance. Fun game, but we're kind of in a new golden age for this genre, so I've come to expect better.

Also attempted to play Battletoads, buuuut it ran very poorly before crashing my PC. My PC is far from high-end, and frankly moody with what it will run. I think it just needed a good restart and we'll try again someday soon.

Edited by Glennstavos
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9th Company: Roots of Terror.

It's kinda like Men of War if you've ever played that, it's a strategy game with a bit of a focus on what your units are equipped with. (which is chosen pre-mission.)

It has light stealth elements, Your troops can run out of ammo and will either have to share ammo other other troops or take it from dead characters/ammo boxes, troops can also get incapacitated and lie on the ground needing to be healed with a medkit. 

There's also a light-stats system, where units will get better with weapons if they survive missions but will be replaced by someone with lower skills if they die. (In addition to getting more artillery strikes as rewards for good performance.)

It's pretty fun if a little bit buggy and the Afghanistan war setting where you play as Russia isn't exactly common in gaming.

It also has a pretty fun artillery system, as long as one soldier with a Radio (which takes up over half of their inventory.) is alive, you can call in one of 4 different types of support (Mortars, missile barrage, Air strike or an Attack helicopter which can be shot down but sticks around attacking enemies while also spotting them on the mini-map for you.)

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I recently completed the Link's Awakening Remake; that was a really great game. That ending... 😭

So, I decided to purchase another remake of a game I never originally played: Final Fantasy 7 Remake. Not only have I never played FF7, this is my first time playing a Final Fantasy game at all; the closest I've come before to playing a FInal Fantasy game was playing the demo for Bravely Second. 

I'm currently at chapter 9 of the game (the part of the game that involves Cloud wearing a dress to break into a mob boss' lair) and I have been enjoying the game a lot so far. The characters, the story, the gameplay, the worldbuilding & level design, the atmosphere and presentation are all fantastic. The combat is a great mix of real-time action and tactics and it provides a lot of fun and engaging challenge without being too difficult. 

If I had one criticism so far, it would be these weird ghost-like things that keep popping up at different moments in the story. I'm genre-savvy enough to figure out that these things' goals seem to be to try to make the events of the story play out a specific way, but they really seem very unnecessary. Spoilers for the very early chapters of the game:

Spoiler

The first thing they do is make it that Cloud gets spotted by the Shinra Public Security after talking to Aerith. Cloud is a spiky-haired guy with a massive sword on his back, and Shinra goons are patrolling the area in response to the bombing; I think it would be believable for Cloud to get spotted without these phantom things. 

Then they break Jessie's leg the day she was supposed to go on the next bombing run, forcing Barrett to bring Cloud along. At this point, I just went through an entire brand-new chapter dedicated to Jessie; she could've broken her leg during that chapter instead. 

Finally, when Cloud is about to finish off this weird guy named Reno, they pull Reno away and then force Cloud and Aerith to leave the building through the back while protecting them from Shinra reinforcements. They could've just made it that the Shinra forces enter the building and drag away Reno, then Cloud and Aerith leave out the back because that's the only option. The Shinra goons can't shoot them, as Shinra needs Aerith alive; something that Reno points out in this very scene. 

I've heard that these things weren't in the original game, and, to me at least, they're the only things that stand out as, "Definitely not from the original game". I could buy every other remake-introduced character being in the original except these ghost things; they just seem very tacked on and I don't understand why they're in this game. 

Edited by vanguard333
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Berwick Saga, Streets of Rage 4, Mega Man Zero/ZX Legacy Collection... still the same as back in June, come to think of it.

Well, in the meantime I also dug up the Mega Man X Collections and took a shot at Mega Man X8. Feels fantastic to play, but the overly gimmicky levels really drag it down. A very decent game for sure. Shame it was the last one they did.

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So I haven't played nearly as many games in the last couple months. School and work are ramping up, and I've invested myself in other projects. Normally I don't talk about a game until I've finished it, but all I've been playing in September is Fire Emblem Path of Radiance, which I haven't played through start to finish since almost ten years ago. It's still awesome. Even when I have to reset 45 minutes of progress over a death, it's still a fun, well designed fire emblem game. I'm currently up to chapter 23 on Hard mode and it's a great difficulty. Just hard enough that you have to check enemy stats, but not so ridiculous that you have to scan non-boss enemies for skills or plan your defense around two or more killer weapons. It's also a 1RN game, so missing at 80+ is quite common and promps you to make backup plans. My units very rarely picked up the ORKO, always coming up a few points of damage short with steel weapons, so forging felt vital. Enemies keep up with you, not always in stats, but certainly in level, and that lets you keep leveling up into the late game. Supports are...better but still not great mechanically. Plus it's a breath of fresh air that reinforcements aren't freaking ambush spawns. Yes reinforcement placement can be right in the middle of a map, but you've always got a whole turn to shift your attention. Maps like 17-2 are designed precisely to sandwhich the player between a squad of tough enemies and a new group of reinforcements behind you. Your plans get upended and it keeps the map engaging even when you're steamrolling enemies with mounted units. This game also has my favorite system of stealing weapons/items, as well. 

I have to say this game feels satisfyingly balanced. Yeah there's some holdover bad design from previous games: Sword and bow locked units still suck. Laguz guages favor some units over others arbitrarily but you get the demi band like four chapters after your first laguz units so it's never a huge deal. Effective weaponry is now 2x might instead of 3x, and I think that should be the standard. It's just things like armorslayers have too little MT and way too much Weight to consider using outside of late game scenarios. Turning Con into your strength stat is brilliant. Finally speed isn't the best stat on principle. You can "graduate" to heavier weapons as it goes up. The forging system is excellent. Bonus exp gives you a reason to play efficiently, and it also lets you make any unit viable if you felt like it. Except Sothe, he's never good no matter how much you put into him.

I guess it's a shame there's no ranking system, or post game mode like in Sacred Stones. The base activities are a great way of separating the combat from the auxilliary stuff. The data transfer is kind of cool, but it requires a whole other game to take advantage of. Setting up a super optimized file for data transfer on easy mode where there's so much exp sounds like a fun way to replay the game, but I've heard easy mode difficulty transfers tend to fail? Actually there's a lot of things I've heard that are blatantly false about this game. Despite its international release, this may be the worst documented of the fire emblem games, especially on the (good) fire emblem wiki. For instance I always heard that if Jill has a B support with Lethe before chapter 20, she won't defect. But mine did, which forced me to reset. Some of the AI behaviors are bizarre too, like Naesala in Chapter 19. Sometimes he comes right at you early on, other times you've got to lure him over with a high res unit. It's obnoxiously inconsistent design when dealing with an enemy as powerful as the final boss in a game where bosses pretty much never move. What were they thinking there?

PoR and SS were my favorite fire emblems growing up, and I have to say this one aged way better than Sacred Stones in terms of gameplay. Story's pretty great too. You can definitely tell the dialogue wasn't written with the intention of being spoken. It's wordy, but probably the most lore-heavy in the series up to that point. Ike is an excellent conduit through which to experience that world, and the clash between working class mercenaries, haughty taughty nobles, and marginalized laguz is always an engaging read. Most of the meh writing comes through in optional Info conversations.

Edited by Glennstavos
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Fire Emblem: Awakening

Well I got to Chapter 7: Incursion and that was a totally not unfairly difficult chapter.

I think Awakening might flat-out be one of the worst games I've ever seen written, Emmeryn basically goes to kill herself for the sake of drama, Chrom gets punched because we totally need an out-of-place (and a crap joke anyway) humor moment after that and THEN we try to go all serious again, this is actually painful to watch.

Edited by Samz707
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On 9/19/2020 at 10:22 PM, Glennstavos said:

For instance I always heard that if Jill has a B support with Lethe before chapter 20, she won't defect. But mine did, which forced me to reset. Some of the AI behaviors are bizarre too, like Naesala in Chapter 19. Sometimes he comes right at you early on, other times you've got to lure him over with a high res unit. It's obnoxiously inconsistent design when dealing with an enemy as powerful as the final boss in a game where bosses pretty much never move. What were they thinking there?

It's actually that, if Jill has an a-support with Lethe or Mist, they can re-recruit Jill if she defects. She can still defect, and the support needs to be A rather than B, but they can get her back to your team. 

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7 minutes ago, vanguard333 said:

It's actually that, if Jill has an a-support with Lethe or Mist, they can re-recruit Jill if she defects. She can still defect, and the support needs to be A rather than B, but they can get her back to your team. 

Re-recruit as in, what, going up and using the talk command? Your information is also at least partially false, since an A support with Lethe is impossible by chapter 19. You recruit jill in chapter 12, and it takes 10 chapters to reach A with Lethe. That's why most sources on the internet say that B is okay in Lethe's case (since it's the highest possible at that point), which I can personally verify is not true through my own playthrough. B support with Lethe will not prevent defect. Jill was able to attack her father, just not use the talk command or end her turn within melee range of her father. That difference between attacking and talking should explain why 50% of the answers I've found online are "huh, MY Jill didn't defect, so it must have been THIS reason" and they make something up.

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1 hour ago, Glennstavos said:

Re-recruit as in, what, going up and using the talk command? Your information is also at least partially false, since an A support with Lethe is impossible by chapter 19. You recruit jill in chapter 12, and it takes 10 chapters to reach A with Lethe. That's why most sources on the internet say that B is okay in Lethe's case (since it's the highest possible at that point), which I can personally verify is not true through my own playthrough. B support with Lethe will not prevent defect. Jill was able to attack her father, just not use the talk command or end her turn within melee range of her father. That difference between attacking and talking should explain why 50% of the answers I've found online are "huh, MY Jill didn't defect, so it must have been THIS reason" and they make something up.

Interesting. 

I'm honestly just going by what I've heard as well, since I always simply never deployed Jill for that chapter; avoiding the problem altogether. I think the Lethe part might've been a copy-paste of how to get her on Ike's team in part 3 of Radiant Dawn. 

I just double-checked some of the sources I read; they now just say, "If Mist has an a-support with Jill". So, yeah; it's Mist that supposedly can re-recruit Jill if she defects if they have an a-support, and now those sources are being ambiguous on if she can recruit her back or if Jill simply doesn't defect. 

Edited by vanguard333
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I just finished 13 Sentinels: Aegis Rim, the latest game from Vanillaware. Fantastic sci-fi storytelling mixed with light, fun tower defense RTS gameplay. If you like crazy stories like Steins;Gate, Virtue's Last Reward and such, you'll love this. The way the narration is structured makes me gush.  

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On 9/24/2020 at 4:32 AM, Samz707 said:

Fire Emblem: Awakening

Well I got to Chapter 7: Incursion and that was a totally not unfairly difficult chapter.

I think Awakening might flat-out be one of the worst games I've ever seen written, Emmeryn basically goes to kill herself for the sake of drama, Chrom gets punched because we totally need an out-of-place (and a crap joke anyway) humor moment after that and THEN we try to go all serious again, this is actually painful to watch.

Yeah, Awakening is probably one of the most tonally inconsistent FE games in the series concerning its script (at least Fates was consistently mediocre or bad, depending on the route). Serious moments get undermined by misplaced humor, and what could have been a more cohesive story is interrupted by a massive pace breaker in the second arc. I still enjoy playing it every now and then, but for me, other games have clearly surpassed its story in quality (FE9, FE10, FE11, FE15, etc.). Instead of coming across as a serious story of war and supernatural conflict (as most FE games are meant to be), it comes across as a mediocre rom-com anime.

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31 minutes ago, twilitfalchion said:

Yeah, Awakening is probably one of the most tonally inconsistent FE games in the series concerning its script (at least Fates was consistently mediocre or bad, depending on the route). Serious moments get undermined by misplaced humor, and what could have been a more cohesive story is interrupted by a massive pace breaker in the second arc. I still enjoy playing it every now and then, but for me, other games have clearly surpassed its story in quality (FE9, FE10, FE11, FE15, etc.). Instead of coming across as a serious story of war and supernatural conflict (as most FE games are meant to be), it comes across as a mediocre rom-com anime.

Oh so just because a story has a little humor here or there that automatically makes it tonally inconsistent. I don’t understand where this criticism comes from. In what way are the serious moments in awakening undermined by its humour? Answer me that cause it doesn’t really. The jokes arise naturally from the situation and are made to lighten the mood in an otherwise serious scene. It’s tonal balancing. A story can’t be 100% serious all the time. That gets tiring after a while. I don’t understand where this criticism even comes from because it makes absolutely zero sense when you look at the narrative as a whole. Like what is being undermined? It’s not like the story is expecting you to laugh when Emmeryn dies. No that scene as well as the ones that follow are treated with the level of weight and nuance that those scenes require in order to be done well. So I just don’t get it the logic here. It’s fine to criticize something but have those criticisms make sense please. 

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42 minutes ago, twilitfalchion said:

Yeah, Awakening is probably one of the most tonally inconsistent FE games in the series concerning its script (at least Fates was consistently mediocre or bad, depending on the route). Serious moments get undermined by misplaced humor, and what could have been a more cohesive story is interrupted by a massive pace breaker in the second arc. I still enjoy playing it every now and then, but for me, other games have clearly surpassed its story in quality (FE9, FE10, FE11, FE15, etc.). Instead of coming across as a serious story of war and supernatural conflict (as most FE games are meant to be), it comes across as a mediocre rom-com anime.

Honestly the joke wouldn't be funny on it's own, infact it kinda made Sumia an unlikable person for me. (It pretty much just comes off as domestic abuse but hey it's a woman beating a man! so it's funny! and it pretty much contributed to my rage-quit after the frustation at Chapter 7 on my original playthrough.), but it's placement pretty much exaggerates it.

Currently playing Metal Gear Solid 2 Substance on pc with the GOG release, its good if you don't have another option I guess, needing an external fan-patch just to have working controller binding isn't exactly a good thing, still it's playable enough.

4 minutes ago, Ottservia said:

Oh so just because a story has a little humor here or there that automatically makes it tonally inconsistent. I don’t understand where this criticism comes from. In what way are the serious moments in awakening undermined by its humour? Answer me that cause it doesn’t really. The jokes arise naturally from the situation and are made to lighten the mood in an otherwise serious scene. It’s tonal balancing. A story can’t be 100% serious all the time. That gets tiring after a while. I don’t understand where this criticism even comes from because it makes absolutely zero sense when you look at the narrative as a whole. Like what is being undermined? It’s not like the story is expecting you to laugh when Emmeryn dies. No that scene as well as the ones that follow are treated with the level of weight and nuance that those scenes require in order to be done well. So I just don’t get it the logic here. It’s fine to criticize something but have those criticisms make sense please. 

It falls flat completely for me to be honest, I don't find "Woman beat man in situation that'd be considered unfunny domestic violence if the genders were swapped" humor funny and it just makes Sumia out to be an jackass frankly, anyone who thinks slapping someone is appropriate when they're feeling down isn't a good person to me and the fact Chrom is down because his sister got captured makes it just irredeemable frankly for me, it's not funny, it's just double standards domestic violence that people would be complaining about if Chrom was the one doing the punching.

Edited by Samz707
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4 minutes ago, Ottservia said:

Oh so just because a story has a little humor here or there that automatically makes it tonally inconsistent. I don’t understand where this criticism comes from. In what way are the serious moments in awakening undermined by its humour? Answer me that cause it doesn’t really. The jokes arise naturally from the situation and are made to lighten the mood in an otherwise serious scene. It’s tonal balancing. A story can’t be 100% serious all the time. That gets tiring after a while. I don’t understand where this criticism even comes from because it makes absolutely zero sense when you look at the narrative as a whole. Like what is being undermined? It’s not like the story is expecting you to laugh when Emmeryn dies. No that scene as well as the ones that follow are treated with the level of weight and nuance that those scenes require in order to be done well. So I just don’t get it the logic here. It’s fine to criticize something but have those criticisms make sense please. 

I dont think you need to jump over people who have opinions. As they are just that, opinions. Stop being so rude.

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19 minutes ago, Samz707 said:

t falls flat completely for me to be honest, I don't find "Woman beat man in situation that'd be considered unfunny domestic violence if the genders were swapped" humor funny and it just makes Sumia out to be an jackass frankly, anyone who thinks slapping someone is appropriate when they're feeling down isn't a good person to me and the fact Chrom is down because his sister got captured makes it just irredeemable frankly for me, it's not funny, it's just double standards domestic violence that people would be complaining about if Chrom was the one doing the punching.

Edited 1 minute ago by Samz707

1. That doesn’t answer my question.

2. It’s just basic slapstick. Which is just comedy 101 so what now is any character who hits another for the purposes of exaggerated humor  automatically a bad person? That just doesn’t make any sense because that would make millions of characters all across fiction bad characters by that logic. If you don’t find it funny fair enough. Humor is incredibly subjective after all but like the writing isn’t bad simply because it exists.

17 minutes ago, twilitfalchion said:

So, my criticisms are only valid so long as they make sense to you? Yeah, no.

Not what meant. It’s just the logic you’re using in regards to your critique just doesn’t make any sense and I explain why. It’s like criticizing Edelgard for being a bad character because ahe doesn’t have a reason to do any of the things she does which is just factually incorrect. That criticism doesn’t make any logical sense. It’s fine to criticize to the writing of Edelgard’s character but that reasoning is just not true and provably so. My question to you is, how does your criticism regarding tonal inconsistency make sense in regards to awakening’s narrative? Because that criticism doesn’t make any sense as far as I can tell. In what way is the humor undermining the story’s tone. I simply do not see it. If you’re willing to explain it to me, then I’m willing to listen but like as it stands I don’t understand the criticism you’re putting forth.

Edited by Ottservia
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11 minutes ago, Ottservia said:

1. That doesn’t answer my question.

2. It’s just basic slapstick. Which is just comedy 101 so what now is any character who hits another for the purposes of exaggerated humor  automatically a bad person? That just doesn’t make any sense because that would make millions of characters all across fiction bad characters by that logic. If you don’t find it funny fair enough. Humor is incredibly subjective after all but like the writing isn’t bad simply because it exists.

 

Well yeah actually, I consider violence towards another person for no good reason a significantly kinda evil action, it can work if the character is MENT to be an ass but I doubt Sumia is, considering how no one calls her out on it.

And yes, I actually do in general hate basic slapstick when it's another person assaulting another person without a reason and the person doing the assaulting isn't actually ment to be an asshat, it works in black comedy when one of the two people is very clearly ment to be evil  but not here for me.

Drastically changing the tone literally seconds after a big dramatic (Well intended anyway, I was left wondering if Emmeryn is such a bad ruler that Ylisse literally lacks a standing army considering how travelling to Ferox doesn't seem like that much of a distance yet the capital was already lost somehow.) moment generally is something that only works if the humor fits and Sumia randomly punching Chrom doesn't. (and is arguably worse considering hows she's the "Canon" love interest.)

If you like it fine but for me it was pretty much a "well this character is an unlikable abusive person" moment, it ruins the intended tone of the previous scene and it's honestly not funny anyway to me.

Edited by Samz707
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