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Super Mario Maker 2 Thread


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I managed to upload a 16th course in Super Mario Maker 2 today before the maintenance started. This is a course uses the Dry Bones Shell to ride through the lava in an auto scroll.

Dry Bones Shell Lava Castle Ride ID: Q6H-9Y7-RGF

By the way, I did saw GameXplain posted the maintenance update managed to allow course creators can upload up from 32 to 64 courses and the development team saids that they'll update it again one more time to add more course upload limits in the future.

Edit: Just uploaded a 17th course after the maintenance was done. It's a fourth course in the Two Screens Pink Coins Finding series.

Two Screens Pink Coins Finding 4 ID: 4R4-5YL-9WF

Edited by King Marth 64
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Still disappointed that Amiibo compatibility didn't return. I've been hoping an update adds it, but that seems unlikely now. Nintendo hasn't even bothered explaining why it's not been included... 😕 Stupid.

But the game is still fun to a degree, at least.

I need help right now though. I feel like whoever made the one level in story mode called "That's One Hot Car!" screwed up. There seems to be no way to get around the large cannons toward the end. I've tried EVERYTHING. Jumping, ducking, shooting them with the fire clown car's charged attack, etc. Nothing works. How the hell am I supposed to get around them? They're blocking the way forward entirely.

Edited by Anacybele
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On 7/25/2019 at 6:55 PM, Anacybele said:

I feel like whoever made the one level in story mode called "That's One Hot Car!" screwed up.

Yes, blame the level designers because you suck at the game.

On 7/25/2019 at 6:55 PM, Anacybele said:

I've tried EVERYTHING.

Everything except shooting the blocks that they are sitting on, apparently.

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26 minutes ago, NinjaMonkey said:

Yes, blame the level designers because you suck at the game.

Everything except shooting the blocks that they are sitting on, apparently.

...Was being so rude like this necessary? Stop.

And for your information, I DID try that. I said I'd tried everything. For some reason, it still did not work.

Edited by Anacybele
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1 hour ago, Anacybele said:

...Was being so rude like this necessary?

Yes.

1 hour ago, Anacybele said:

And for your information, I DID try that. I said I'd tried everything. For some reason, it still did not work.

You did use the Fire Clown Car's charge shot that the game tells you about (hold the fire button) before you accept the job (and which you should know about since you played the first game), right?

Edited by NinjaMonkey
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1 minute ago, NinjaMonkey said:

Yes.

You did use the Fire Clown Car's charge shot that the game tells you about before you accept the job (and which you should know about since you played the first game), right?

Being rude is never necessary.

Duh.

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I managed to upload a 19th course in SMM2. This one is fifth course of "Find a way to beat Time!" series.

Find a way to beat Time! 5 ID: NWS-DFK-NHG

Update from July 28th: I managed to upload a 20th course in SMM2. This course has the Poison Water that you need to avoid while reaching to the top.

The Poison Water Tower ID: 035-XGQ-14G

Update from July 31st: I managed to upload a 21th course in SMM2. This course is one screen and you need to avoid the Grinders, Spikes, and Cannons.

One Screen Grinder Wall-Jump ID: SK6-S2T-0DG

Update from August 2nd: I managed to upload a 22nd course in SMM2. This course is a third one in the "Survival Dash through Thwomps" series and I did used the Night theme in that course. 

Survival Dash through Thwomps 3 ID: F1T-LRJ-4RG

Edited by King Marth 64
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I managed to upload 2 new courses in Super Mario Maker 2. The first one is a recreation of World 1-1 from Super Mario Bros.: The Lost Levels in Night theme. The second one is where you have to escape those Pirahna Creerers from Super Mario 3D World so that they don't come closer to you when the move.

World 1-1 Night Remix (Super Mario Bros.: The Lost Levels) ID: HDB-SC3-F4G
Pirahna Creeper Survival Escape ID: 30M-D8S-DMG

Update from August 7th: I managed to upload a 25th course in SMM2. It's a castle theme where the Angry Sun is in it.

The Angry Sun Castle ID: CQD-J0R-Q3G

Update from August 9th: I managed to upload a 26th course in SMM2. This course has the Superball Flower that I unlocked from Story Mode and you have to use it against 10 Magikoopas.

Superball vs. Magic ID: 194-NF7-0QG

Update from August 14th: I managed to upload 3 more courses.

Two Screens Pink Coins Finding 5 ID: 1M9-64X-S4G

The Poison Water Tower 2 ID: 25D-K8C-6DF

The Auto Castle 2 ID: JNJ-R1T-GYF

Update from August 16th: I managed to upload two more courses. The first one is a sequel course that I uploaded in from SMM1 and the second one is a recreation of Act I from Ninja Gaiden on the NES.

Goomba Jumps & Pow the Munchers 2 ID: 0XL-D9C-25G

Act I (Ninja Gaiden NES) ID: 80B-L0S-TWG

Edited by King Marth 64
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  • 2 weeks later...

As of this post, I've got 60 levels uploaded. Since posting all 60 levels in this thread would be excessive, I'll instead prioritize posting levels that haven't gained much popularity.

The First Rule of Flight Club: LRG-GN9-P9G
A level where your cape flying skills are critical for making it to the end.

Boss Rush Rampage: 618-YM1-L0H
A level where you fight 3 custom-made boss fights.

Mario-dius: 105-37G-PWF
A fire clown kart shooter level, based on the Gradius series.

On/Off Switch Speedway: TL8-1Q0-3WF
A multiplayer race course where you need to hit on/off switches while running forward at full speed.

Captain Cannon's Armada: 6QH-Y29-LSG
An airship level where you need to take on tons of ships.

Clearing the Less Taken Path: QXN-NS3-1NF
A level where the top path is the exit path, but you need to take the lower path in order to open up blocked areas on the top path.

Kamek's Tricks: 131-0HK-CJG
A one room solution level where you need to find a way to take down Kamek and bring back the flagpole.

The Frustrating Floating Doors: WS1-JSN-66G
A level where you need to find ways to enter floating doors that don't have any floor beneath them.

The Aggressive Airship Armada: R4G-7JM-9YF
An airship level where the ships are flying at you crazy fast. (I'll admit, this one might be quite unfair, despite my best attempts at making it a tough yet fair level while sticking to max auto-scrolling speed)

The Magma Marsh: C4H-26M-MWG
A swamp level that has lava elements in the swamp waters.

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I managed to upload three more courses in SMM2. I have about a total of 34 Courses as of right now.

Shoot the POW Blocks 2 ID: 6RJ-MGR-J7G
World 1-1 Twist Remix (SMB3) ID: 65K-6TM-LHG
Banzai Bills Survival Jump ID: NXT-6WY-MMG

Edit from August 30th: I managed to upload two more courses. Total of 36 Courses as of right now.

Claw Castle Sky 2 ID: L5D-T1V-2MG

Stop the Labor Day Robbers ID: S25-H38-KSG

Edit from September 8th: I managed to upload a 37th course in SMM2.

Bob-ombs and On/Off Switches ID: HPP-FR0-GVG

Edit from September 9th: I managed to upload a 38th course in SMM2.

Two Screens Pink Coins Finding 6 ID: 711-TQ3-SLF

Edit from September 21st: I managed to upload a 39th course.

The Dark Rooms ID: CMT-16P-4LG

Edit from September 24th: I managed to upload a 40th course.

The Two Screens Challenge 3 ID: CRY-439-TWF

Edit from October 7th: I managed to upload a 41st course.

Survive the Super Stars & Traps 2 ID: 4T8-JWH-80H

Edited by King Marth 64
6th Updating
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  • 1 month later...

Lately I got a bit more active again.  Thanks to the update. Kind of wish Multiplayer with friends would give the chance to rate level though. I still do not get it that its only allowed on VS with randoms. A mode which can be very frustrating for some and you tend to rate level worse. 

So far one level is in making which I think will be really cool and another one is finally finished. 

Yoshi's Limbo:

GLX-P5K-RLF. So far I think I did a good job. I wanted it to be at least a bit creepy or scary. But I have fear that some of it is more wacky than anything else. Would be glad for some input if I could adjust a few things. Will also play some level here again. And see. 

Edited by Stroud
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I have one new course uploaded: The Coins of the Forest at Night: VDJ-D0N-B0G

I was going to bump this a couple of weeks ago (since that was when I uploaded the level above), but I wasn't sure if it would have counted as necroposting or not.

Edited by NinjaMonkey
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I managed to upload a 42nd course in SMM2. This is the sixth course in the Find a way to beat Time! series, you have to reach one of the obstacles in the path so that you can make sure that you get to the goal in time.

Find a way to beat Time! 6 ID: BSS-9PT-WSG

Edit from October 15th: I managed to upload a 43rd course in SMM2.

Cat Book Clawing ID: 07V-55J-LDF

Edit from October 17th: I managed to upload a 44th course in SMM2.

The Auto Castle 3 ID: 66L-Q7W-VPG

Edited by King Marth 64
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  • 2 weeks later...

I managed to upload a 45th course which it's a Halloween themed course.

Luigi's Halloween Mansion Mobile App ID: LLW-R00-83G

Edit from October 31st: I managed to upload a 46th course in SMM2.

POW Blocks Survival Castle ID: BGT-6GC-GGF

Edit from November 7th: I managed to upload a 47th course in SMM2.

Survival Dash through Thwomps 4 ID: 7V0-0YG-TDG

Edited by King Marth 64
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  • 3 weeks later...

I managed to upload a 48th course in SMM2. I maybe need to create more 3D World style courses in SMM2 since I only have created a few of the 3D World style courses in SMM2.

10-Coin Maze ID: 9CQ-WTB-1PF

Edit from November 22nd: I managed to upload a 49th course.

Claw Castle Sky 3 ID: 7DP-0QS-91G

Edit from November 26th: I managed to upload a 50th course.

Lava Rising Climbing Castle ID: 7D3-9CS-62G

Edit from November 27th: I managed to upload a 51st course and this is a Thanksgiving course as well.

Thanksgiving Turkey Hunting ID: 5W3-FT4-89G

Edit from December 8th: I managed to upload the 52nd course. This uses the 2.0 Update Content.

Link's Airborne Bow Training ID: M6T-FG8-9PG

Edited by King Marth 64
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  • 3 weeks later...

I managed to upload a 53rd course using the Dash Block and the P-Blocks from the 2.0 Update.

Dash Block run through P-Blocks ID: 3X8-KVC-W4G

By the way, I am currently going to be making a TurboGrafx-16 course for Multiplayer Settings using one of the levels from the four TurboGrafx-16 games.

Edit from December 18th: I managed to upload a Christmas Course remixed to World 1-1 from Super Mario Land.

World 1-1 Christmas Remix  (Super Mario Land) ID: LWG-JHN-2RG

Edited by King Marth 64
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I did a "full game" named "Super Mario Adventures!" (creative name, I know). It's a 32 Levels adventure. I hope someone enjoys it. 

zQSLoGE.png

Grass Land Route
1DT-JD3-YNF

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Pipeline Cave
HWR-F8G-QSG

YiHBXq1.png

Mushroom Gorge
779-GCV-FYG

Fue4xdP.png

Dry Shell Castle
1NF-BWL-9VG

6KnOQzU.png

Digging Desert
T2L-20F-B4G

HwsY1kc.png

Hungry Dunes
HRC-82M-GLG

pvfaoqp.png

Sandy Shrooms
YBK-VHV-J3G

S0H6KQa.png

Boom Box Castle
H3K-DXW-1XF

lu0jVTZ.png

Cheep Cheep Jungle
K8P-CTH-MVF

QdMU8f3.png

Bubbling Tunnel
M1W-J7R-YNG

GZejQdu.png

Midnight Swamp
TLN-CLT-Y9G

OCiIi1I.png

Airship Armada
Y2K-JC5-KMF

ZooZpeg.png

Snowflake Valley
SWH-VL1-KLF

OOwG7px.png

Frozen Cave
V03-RS2-M6G

fey5Vf5.png

Snowy Peak
BJH-958-P2G

mi2C80k.png

Hot Stone Fortress
4R0-5G0-6JF

3p0h661.png

Lakitu’s Fields
56J-PWW-M3G

TUI2Pgf.png

Ghostly Manor
YN1-YY6-91G

Qw1cc7G.png

Super Block Plaza
H13-Y71-5KF

CRaKbe1.png

Magmatic Castle
WPD-D6R-41H

6KNn8yg.png

Sunshine Sands
87L-2F6-RTF

HTWj7di.png

Underground Lake
2SJ-20K-JYG

AB9sLdz.png

Sandstorm Valley
BQH-3LN-GMF

m8TbY0Y.png

Conveyor Fortress
BG1-QL8-RGF

E69DtoK.png

Sky Garden
725-NBV-NSF

ytTJGPl.png

Fungi Cavern
WS6-LMB-DLF

rpWwxIq.png

High-Sky Playground
YM5-352-D2H

ebOmGXo.png

Hot Snakes Castle
5RM-0QB-YCG

0yORNs2.png

Spike’s Tunnel
GMF-CBP-PNG

SjRpsBp.png

Mysterious Manor
612-3F2-C7G

FOI3z7o.png

Bowser Jr. Armada8VB-WJS-64G

GpqNGhl.png

Bowser’s Castle
6KN-6LY-TRG

Edited by Diovani Bressan
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Is it just me, or is it a little weird that we can play as Link, when the only 2D Side-Scrolling Zelda games were Adventure of Link and very specific sections of Link's Awakening and Four Swords Adventures? Don't get me wrong; it's really cool, but wouldn't someone like Samus make more sense?

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