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Do you want a 4th, "true" path the provides closure for all three houses/lords/paths?

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9 minutes ago, Mage Goddess Lysithea said:

While that's likely true the problem is that:

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She worked with them while not with them in their actions but still aware of their evil especially what happen in Arianrhod after the battle there which got blasted by her uncle and it is until the end of Crimson Flower that she deals with them once and for all or at least Hubert making the plans to from his paralouge.

honestly Crimson Flower was rushed regarding TWSitD which it never delve that far into Edelgard's backstory so people would assume she's okay with them to certain degrees.

She has TWISTD soldiers fighting for her to the bitter end in all other routes. I think it’s reasonable people assume she’s willing cooperate with them somewhat.

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Well, while I would like something like that in theory, I just don't see a way for there to be a universal "good ending". There are too many differences the main Lords' goals and ambitions for them to ever line up. I haven't played BE yet (I am starting it now) but I don't see a universe where Edelgard would ever not side against the church and I couldn't see Dimitri and Claude ever taking her side for any reason.

They'd have to really pull something out of left field like Anankos or some unknown villain to bring them together

But I like the fact that there are separate endings that focus on different things and we don't get all the answers in any one route.

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I think ideally you would have something like this for a "Golden Route"

1) Pick Black Eagles. Why? Because Edelgard is the hardest one to get on board. Dmitri likes her and doesn't fall apart until later, Rhea only really falls apart if you "betray" her and she'll go along with anything that gets her Sothis back and Claude would be all for cooperation.

2) Involve time travel via Sothis' power so Byleth can convince Edelgard that TWSITD are the real culprits of everything. Given how much she suffered at their hands, I think the real issue is getting her to open up and trust people, not turn on TWSITD.

3) With his future knowledge, Byleth knows about the ridiculous powers TWSITD have so he can get all 4 leaders on board (possibly requiring B-rank support with all 3 house leaders AND Rhea, or maybe just Edelgard for the reasons stated in point 1). However, thanks to certain spies, TWSITD use their massive influence to turn the Empire against them, while the Kingdom and Alliance both fall into internal strife. The route ultimately amounts to trying to bring all 3 nations in line while combating TWSITD the whole time. Nemesis ultimately returns but through shenanigans Sothis does as well, blessing the heroes to face him. End result: Each house leader leads their nation's rebuilding, Rhea is happy with Sothis and Byleth is with whoever he S-ranks.

TLDR: Using future knowledge Byleth convinces the 4 leaders to unite, but it ends up being the Monastery and Central church vs. everyone else until the various key people can settle down their respective nations. Only then do we move on to TWSITD only to wind up fighting the newly returned Nemesis.

Edited by Ivan Tridelan

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I don't think they'll do a 4th ending, I'm pretty sure the game director already said that the story DLC will be focused on lore and not add a path.

I don't particularly want it either, I find Crimson Flower a positive/good enough ending.

If they were to do it, I can see Edelgard starting the revolution, Claude siding with her because he understands the Church is shady and maybe they find a way to keep Dimitri sane before he snaps? And at some point they are able to save Rhea, talk it out with logic, and ally against TWSITD. It's a bit of a stretch, but I could see it working.

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I honestly wouldn’t mind one, though maybe something more along the lines of a “what-if AU” rather than a one true ending. It’s entirely doable and it would tie up some of the loose ends some of the routes had (particularly BE and GD to an extent). I think people are just a little too spooked by Revelations to really give the idea the benefit of the doubt.

How I think the plot could go down is basically TWSITD betraying Edelgard after she confronts Rhea. Then they might kidnap her and other crest bearing students while turning the Empire into chaos. Their ultimate goal could be to use the crests to not only resurrect Nemesis but also (somehow) turn him into your token evil dragon. Then once you reach the point of fighting said dragon Rhea could pull her redemption move and sacrifice herself (and not just get really weak from it, like actually die) to severely weaken the dragon. Maybe Byleth loses the Sothis powers in the process. The leaders make amends in the end and Byleth wanders off to parts unknown.

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If we go by what-if, how about a path where Rhea’s plan works and Sothis got her body back?

Or even that Sothis decided to take over Byleth at Chapter 10, and united Fódlan as a full reincarnation?

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Yes, I would like a "true" fourth path where every character is on board with you. Except maybe the church people; I don't really care about them. To be honest, I wouldn't care if the story was trash or it didn't make sense, I just wanna have every character in my party.

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I don’t think I’d want this. Revelations seemed great in theory (having access to every unit, a “happy ending”, etc.) but in a story like this, it would result in a significantly looser character focus, without the time needed to really flesh out all of the characters, and would feel rushed and less emotionally impactful.

A happy ending where Claude, Dimitri, and Edelgard work together sounds nice, but I don’t think they could handle it well, and it would push the supporting cast into the background by necessity in order to properly characterize the three Lords and provide payoff for their stories. 

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Nope and I'm glad want them to keep their intent on the 3-4 paths conclusive, emotional and grey. War between nations doesn't always end happy and the portrayal of it here is perfect as well as the characterization of every character of the choices made.

Edited by Mage Goddess Lysithea

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4 minutes ago, Mage Goddess Lysithea said:

Nope and I'm glad want them to keep their intent on the 3-4 paths conclusive emotional and grey. War between nations doesn't always end happy and the portrayal of it here is perfectly as well as the characterization of every character.

Agreed. Having a specifically good end would cheapen the rest of the routes and do more harm to these characters than anything else.

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Yeah I don't think it needs to be a good end. But they should have a new route where it's more cohesive and plot points are wrapped up well - right now every single route has major holes (whether it's major character deaths, major plot points, dealing with major antagonists, etc.). It's also a huge ask for people to do at least 3 routes for a complete picture of the lore and context.

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I'm seeing a lot of nos, but I'm going to go on the Yes path here. 

It's not as hard as people are making it out to be to create an ending that could be seen as a "Good" or "Cannon" ending. It doesn't have to be happy all around either. I've been thinking about how to do that for a while and in creating a fifth (I consider the branching option of the Church to be ther fourth option) ending that can tie up things and leave people satisfied. And honestly I don't think you would have to do too much to get that. 

I'm going to use Blue Lions for this example, since it's the route that I'm the most aquainted with. 

Firstly during the Pre Time skip, what could be done is (given you can talk to and get points with and return lost items to characters) is bring up say Claud, Edelguard and Hubert by talking and getting the right answers. I don't know if you can give them gifts, can't remember at the moment, but I know that in answering right their trust in you goes up. You gain their trust. Second is post time skip, You'd have to wait till the battle of the Egale and the Lion, and talk to them. I don't think you could recruite the Lords then and there, but you can get their bodyguards. 

Here you could have Dimitri and Blyth talk to Claude, or if you're doing Golden Deer, have it be Claude and Blyth talk to Dimitri, then you have the three of you talk to Edalguard. You can't get the lords then, you'd have to wait till later chapters, but you use that to gain their trust. 

Also the main villains would then be Those who Slither and you'd get more lore out of it. 

I would also say in regard to the issue of the multiple units, I don't have an issue with having a whole bunch of them. However if that's really an issue for players, then units that you didn't recurit previously could be used as Allies in the other rounds and you just have to keep them alive. 

As for how you end it in regard to the three lords? Have the church reformed, Rhea giving her post to Blyth, and the trio, rather then rule as different kingdoms, have them act as a council where Blyth acts as the final vote. You don't need to have them romance one another unless you want to, and you can set it up where each works with the others. Edel can get her church reform, Claude can get what he wants, and Dimitri's madness goes away for the most part. 

I would think you would only need to add maybe a few chapters after Chapter 22 or something. 

I like the idea of having an option where you can find a peaceful solution and at the very least clean up the cliff hangers and other aspects. Hell, one part could be where Edel and Dimitri have to confront Lady Pratricia about her connections to TWSITD. 

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The whole point of the game is having to make these choices. A golden route where you get everyone invalidates those choices. It's not about whether they can write it well, it's about not wanting them to cheapen the experience of EVERY OTHER ROUTE.

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2 hours ago, Sid Starkiller said:

The whole point of the game is having to make these choices. A golden route where you get everyone invalidates those choices. It's not about whether they can write it well, it's about not wanting them to cheapen the experience of EVERY OTHER ROUTE.

Then simply don't make it cannon. Make it the Gold ending that some want an option for. I don't think having a route where you manage to get all the characters would be a bad option for those that want it, and if you have to play all the routes to make sense of the story then, having one that sort of merges them wouldn't be a bad thing. It's done in various visual novels that have a ton of routes, and having a final ending doesn't invalidate the others nor does it tend to cheapen it, at least from my experince playing them. 

How would having a route where you can get all the characters really cheapen the other routes exactly? 

 

4 minutes ago, UNLEASH IT said:

Why are people saying that your choices matter in 3H when every single route ends with the "and they all lived happily ever after" epilogue? 

I think it's the same thing that happened with Mass Effect. Honestly, outside of the house that wins and who ends up with whom and so forth, you're not really making that many choices, you're basically being the tactician. 

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7 hours ago, UNLEASH IT said:

Why are people saying that your choices matter in 3H when every single route ends with the "and they all lived happily ever after" epilogue? 

Because you simplify it way to much.

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5 minutes ago, Hauke said:

Because you simplify it way to much.

But that's literally stated in the epilogue. Every lord ushers in a new era of peace and prosperity in their epilogue. Which, now that I think about it, is the same thing that Birthright and Conquest did

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2 minutes ago, UNLEASH IT said:

But that's literally stated in the epilogue. Every lord ushers in a new era of peace and prosperity in their epilogue. Which, now that I think about it, is the same thing that Birthright and Conquest did 

Yes, but how it looks is still different. Some people are still death. In the end why should I read any book by that logic, if the ending is mostly "and they all lived happily ever after"? That is simplifing the endings on this point and ignoring all the changes which happen in Fodlan and all the deaths which happened.

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Absolutely not. If they introduced a route like that they would diminish the other routes in the progress and make those routes a lot more meaningless. 

 

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I'm fine with having two lords be imperfect and not having the composure or communication skills to just sit down and talk through their differences, if only because that would be terrifically boring.

And you're already given the option of recruiting most of the damn characters anyway.

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On 8/16/2019 at 2:11 PM, Silverly said:

I honestly wouldn’t mind one, though maybe something more along the lines of a “what-if AU” rather than a one true ending. It’s entirely doable and it would tie up some of the loose ends some of the routes had (particularly BE and GD to an extent).

This wouldn't be too bad. As long as its not "okay, so this is the canon ending" I would be fine with that. What I like about 3H is that all routes are equally canon and you can select which you like best.

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