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Nio
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Something tells me we are going to get few Master Seals per play through to balance Advanced and Master classes; since they appear to be of a similar power level; I could see maybe only 5 or 6 per playthrough and choosing your units to promote to Master. That way Advanced Classes are still completely viable and equal to Master but you can give them another boost if you feel like it.

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While I'm not going to say for certain that what we've seen AREN'T all the classes save uniques for the lords, do keep in mind that the class reel we saw was STILL pre-timeskip, and we did see characters hitting Advanced while in the student phase.

There could be another tier, or other additional classes like Dancer. It isn't probable, but it is possible.

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3 hours ago, HappyHawlucha. said:

Something tells me we are going to get few Master Seals per play through to balance Advanced and Master classes; since they appear to be of a similar power level; I could see maybe only 5 or 6 per playthrough and choosing your units to promote to Master. That way Advanced Classes are still completely viable and equal to Master but you can give them another boost if you feel like it.

Maybe, but to be honest, they dont appear to be of a similar power level, mostly because for almost every option in the Advanced tier, there is an "upgrade" in the Master tier, that is a mounted unit. Only ones i cant think of are pure Sword users (we have Mortal Savant) and, ironically, Paladin.

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13 hours ago, Von Ithipathachai said:

Uggghh, so many mounted classes in the Master tier.  I hate it.  RIP Halberdiers and Barons.

Anyway, in the Master tier we appear to have Falcon Knight, Wyvern Lord, Mortal Savant (Mage Fighter?), Great Knight, Bow Knight, Dark Knight, Holy Knight, War Master, and Gremory.

Dancers may have a tier all to themselves, or they may require a special exam pass like Dark Mages/Dark Bishops.

IIRC someone on Reddit said Dancers go in "Unique/Special" Classes alongside Noble/Commoner. I guess it makes sense but my big question is when is this class unlocked? Maybe a sidequest or paralogue of some sort? It's nice that we sort of get to choose who becomes our dancer though, even if it's seemingly female-only.

12 hours ago, RevenantKnight said:

I have a weird feeling that Hubert/Dedue/Hilda might be getting their own unique classes as the lords’ retainers. I started to wonder what I would promote Hilda to in the master tier, and realizing War Master was male only, only Wyvern Lord and Great Knight make sense with her seemingly “canon” axe specialty. Then I realized that there’s not a Master tier option for dark magic or a non-mounted armor unit either. I think Berserker/Sorcerer/General could be possibilities for unique promotions for the 3 of them.

That's an interesting idea, although it hasn't been done before IIRC. For Hilda, Wyvern Lord would be a good fit since it fits her specialties- Lances and Axes. Personally, I think I'll go with dancer for her on my first playthrough and then get creative for following playthroughs. But as of now, if you want to play to their strengths:

Hubert: Dark Knight or Mortal Savant. Dark Knight would be better since he has a hidden talent in lances.

Dedue: Great Knight would be optimal, since he has strengths in Armor, Axes, and Lances.

Hilda: Wyvern Lord would probably be the best. If you plan on making Claude a Wyvern Lord and you want class diversity, she will do well as a Falcon Knight.

2 hours ago, Leif said:

Definitely making my Byleth a Dark Knight. Given that mounted units can dismount, I can have my Thracia 776 Mage Knight back in action unlike the horridly out-of-place Mortal Savant. 

I really like the idea of Mortal Savant, but it seems so out of place given the European-inspired setting. Swordmaster pushes it, but that one is easier to excuse than Mortal Savant. I'm not sure why they couldn't just make it a Mage Fighter or design the armor a bit differently.

I'll still use the class though.

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15 hours ago, timon said:

If Gremory is female only it makes me lean towards the theory that both advanced and master classes can be seen as "final", because otherwise a dedicated male mage has no option but to go on a horse (or go weeaboo). We'll really need to see the caps, because right now it is definitely confusing.

IGN has Dark Bishop under unique alongside dancers. This may explain why it is not visible alongside Advanced classes, its likely a class that can keep up with Master Class / Gremory.

https://www.ign.com/wikis/fire-emblem-three-houses/Classes

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12 hours ago, Nio said:

Maybe, but to be honest, they dont appear to be of a similar power level, mostly because for almost every option in the Advanced tier, there is an "upgrade" in the Master tier, that is a mounted unit. Only ones i cant think of are pure Sword users (we have Mortal Savant) and, ironically, Paladin.

I doubt many have a direct upgrade; Warlock; Bishop and Dark Bishop have access to both Faith and Reason but specialise in one; meanwhile Dark and Holy Knight cannot use the other; so you're losing potential points there. Gremory is there but I could see the only difference there being some extra stats and some different skills(I could see an uber strong spell being present for Gremory which sets it up to be better than the other 3 Advanced Magic classes but they have similar stat caps.

Caps in general may just be really similar between most classes; I could totally see the main incentive to switching classes being skills instead; so if you really wanted you could reclass to Noble and still keep up with a Gremory attackwise(apart from the difference in class skills).

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5 minutes ago, HappyHawlucha. said:

have access to both Faith and Reason but specialise in one; meanwhile Dark and Holy Knight cannot use the other;

Wait, the Knights have only access to one? To my understanding they both can use all types of magic but only have proficiencies in one.

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If you have access to magic you have access to magic (as I understand), the Faith/Reason split is mostly on if your class increases your usages in one or the other.

So Holy Knight might give you triple the usage on Light Magic. Which means you can use Miasma you just won't have a lot of it.

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1 minute ago, Rakath said:

If you have access to magic you have access to magic (as I understand), the Faith/Reason split is mostly on if your class increases your usages in one or the other.

So Holy Knight might give you triple the usage on Light Magic. Which means you can use Miasma you just won't have a lot of it.

But then again Priest increases uses of specific Faith healing spells but because they also have Reason they can still use it, so Priest increases the uses on Faith but it has both icons; meanwhile Holy Knight only has one?

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I don't think dark/holy knight only have a proficiency in one magic means you can only use that magic. I mean look at dancer, it explicitly says you can use magic yet it has no proficiency (same with commoner/noble too). With dark/holy knight, I say you can use any magic however each respective class is only proficient in one or the other thus skill level exp goes up faster.

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Just now, Azz said:

I don't think dark/holy knight only have a proficiency in one magic means you can only use that magic. I mean look at dancer, it explicitly says you can use magic yet it has no proficiency (same with commoner/noble too). With dark/holy knight, I say you can use any magic however each respective class is only proficient in one or the other thus skill level exp goes up faster.

Yep it's most likely to do with Skill Level EXP.

Going back to my earlier point though; it still stands; Dark and Holy Knight aren't really direct upgrades to Warlock and Priest; due to their shown magic proficiencies; so I do think the "power tiers" of classes will have blurred lines and Noble will be able to stand up tall next to Master Tier classes(without any class skills but it's just for the memes really).

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1 minute ago, HappyHawlucha. said:

Yep it's most likely to do with Skill Level EXP.

Going back to my earlier point though; it still stands; Dark and Holy Knight aren't really direct upgrades to Warlock and Priest; due to their shown magic proficiencies; so I do think the "power tiers" of classes will have blurred lines and Noble will be able to stand up tall next to Master Tier classes(without any class skills but it's just for the memes really).

I agree, it's definitely gonna be an overclass situation. Unneeded but a nice addition for those that want them.

Personally I prefer the advanced class over the master ones so I'll probably stick with them unless the difficulty really is super difficult later on and master classes have good class abilities.

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6 minutes ago, HappyHawlucha. said:

But then again Priest increases uses of specific Faith healing spells but because they also have Reason they can still use it, so Priest increases the uses on Faith but it has both icons; meanwhile Holy Knight only has one?

They don't gain the increased WEXP, that's all that means. Given that by that point you probably have... all the Weapon Levels it probably doesn't mean too much.

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But yeah I suspect that the real draw for Master Classes will be their skills; and only a few Master Seals will probably be readily available allowing for those you do use to really matter to make the units you give them to be the best they can be in their respective fields.

I'm getting visions of Galeforce being a class skill for Falcon Knight...

Gremory is totally gonna have an uber spell for each magic type; one Black Magic; one Dark Magic and one Faith magic; only accessible through Gremory and select few unit's S Rank spell unlock.

Edited by HappyHawlucha.
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Honestly, I'm expecting Master Classes to be a straight upgrade, despite everything. Do we know about the necessity of Master Seals anyway? If we do, then they might just be buyable at Garreg Mach. There's only been a few FE games where you can't buy promotion items, anyway; and you'll probably be able to switch between master classes at will once you use one master seal. Gold is a limited resource, yes, but so is EXP. 

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3 minutes ago, Arvin said:

That's a bummer if there no flying healers/mages/archers. They could've gone all the way with the class freedom.

They could have legit said "this class can use magic" beneath Falcon Knight/Wyvern Lord and then we would all rejoice, but alas it was not to be...

Earlier classes won't necessarily be able to square up to Master but it'll all be in the skills with the comparisons trust me; and Fortress Knights being the only non mounted armoured clsss will probably still give them an edge.

Edited by HappyHawlucha.
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4 minutes ago, Arvin said:

That's a bummer if there no flying healers/mages/archers. They could've gone all the way with the class freedom.

I'm betting/hoping that we'll have flying magic in the DLC, along with dread fighters and brides

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4 minutes ago, 0 Def Cleric said:

Honestly, I'm expecting Master Classes to be a straight upgrade, despite everything. Do we know about the necessity of Master Seals anyway? If we do, then they might just be buyable at Garreg Mach. There's only been a few FE games where you can't buy promotion items, anyway; and you'll probably be able to switch between master classes at will once you use one master seal. Gold is a limited resource, yes, but so is EXP. 

There are Seals to take the test, you need a seal for each instance of taking a test (which permanently unlocks that class for that character).

4 minutes ago, Arvin said:

That's a bummer if there no flying healers/mages/archers. They could've gone all the way with the class freedom.

Flyers can use bows innately. They just don't gain bonus WEXP for it.

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Just now, Rakath said:

There are Seals to take the test, you need a seal for each instance of taking a test (which permanently unlocks that class for that character).

Ah, so presumably it'll just be a bunch of gold if you want everyone to get into every master class. (Why would you want to do that, though?)

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1 minute ago, 0 Def Cleric said:

Ah, so presumably it'll just be a bunch of gold if you want everyone to get into every master class. (Why would you want to do that, though?)

I'm not sure how buyable seals are. From the reviews I've seen, seals are typically awards for quests, paralogues, and monastery activities. I'd love if someone had proof that they were buyable though.

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Just now, firewitch912 said:

I'm not sure how buyable seals are. From the reviews I've seen, seals are typically awards for quests, paralogues, and monastery activities. I'd love if someone had proof that they were buyable though.

I'm expecting they'll mostly be available as bought items super deep into the game, when you want everyone in master classes. Master Seals aren't buyable in most games till you get to a super-late-game secret shop or normal shop. 

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At Master class there's less reason than at the earlier levels.

See if you want to make Linhardt a Holy Knight, the logical thing would be to get him into Cavalier/Paladin and Cleric/Bishop. As that way he can swap between them to earn levels in Faith, Lance, and Riding. But once you're there the only reason to swap between two is if having a horse/flying horse is a detriment (Dorothea being a Dark Knight and Mortal Savant for instance, or Great Knight/Falco Knight Ingrid).

1 minute ago, Arvin said:

BTW do class skills carry over when you reclass like in Awakening?

Mastering a Class nets you a class skill to equip (in your 5 open slots) and a combat art? But the details aren't fully known on all classes. You don't get them 'free.'

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