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The Fire Emblem 3 Houses General Questions Thread


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1 hour ago, GarEEE said:

Do the stat bonuses that you receive by cooking with one of the party members apply to two successive story missions, when there is no spare time in between them?

No. They’re only good for one main story mission. 

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What's the most efficient way to raise Byleth's proficiencies? I tried making Byleth a Gremory this run but have struggled to keep her Reason and Faith anywhere close to on par with the students - she's level 26 now and still only has a B in reason and a C+ in faith despite having moved to using Reason in combat exclusively for the majority of the game. I assumed the tutoring during Explore was the best method but was wondering if there was something I missed; this is on hard mode so I imagine it's gotta be even more impractical to do something other than swords with Byleth on Maddening...

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20 minutes ago, Arachnofiend said:

What's the most efficient way to raise Byleth's proficiencies? I tried making Byleth a Gremory this run but have struggled to keep her Reason and Faith anywhere close to on par with the students - she's level 26 now and still only has a B in reason and a C+ in faith despite having moved to using Reason in combat exclusively for the majority of the game. I assumed the tutoring during Explore was the best method but was wondering if there was something I missed; this is on hard mode so I imagine it's gotta be even more impractical to do something other than swords with Byleth on Maddening...

Faculty training is pretty much the only way to do it quickly. Standard weapon xp even with the Knowledge Gem is paltry compared.

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Putting aside the fact that they can romance Byleth regardless of their gender, is there anything, supports or otherwise, that shows that Mercedes and Edelgard are bisexual?

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1 minute ago, Shadow Mir said:

Putting aside the fact that they can romance Byleth regardless of their gender, is there anything, supports or otherwise, that shows that Mercedes and Edelgard are bisexual?

Edelgard has some pretty heavy subtext going on with multiple other women; it's particularly obvious with Dorothea and Manuela. Can't help you with Mercedes, while her ending with Annette carries similar implications to Edelgard/Manuela the conversations themselves lack any romantic text (Manuela is outright hitting on Edelgard in their A support).

There's never any explicit confirmation because Nintendo is like that (though I've heard these endings are more explicit in the Japanese I can't confirm it). But if you're gonna accept, for example, Petra/Dorothea as a romantic ending then it's hard to argue Edelgard/Dorothea isn't.

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36 minutes ago, Arachnofiend said:

What's the most efficient way to raise Byleth's proficiencies? I tried making Byleth a Gremory this run but have struggled to keep her Reason and Faith anywhere close to on par with the students - she's level 26 now and still only has a B in reason and a C+ in faith despite having moved to using Reason in combat exclusively for the majority of the game. I assumed the tutoring during Explore was the best method but was wondering if there was something I missed; this is on hard mode so I imagine it's gotta be even more impractical to do something other than swords with Byleth on Maddening..

How useful Faculty/Advanced Training is depends a lot on your choices. In Part 1, you can only do 3 Tutor sessions for Reason and Faith combined. That’s fairly slow, and since Mages also tend to get lower amount of Skill XP in battle since they fight less often, it’s natural to be a bit behind your students. Once you’re a few chapters into Part 2 of the game, students training Byleth should help rectify that gap though as long as you have a few magic units. Taking advantage of buyable gifts and flowers helps a lot too since it saves Activity Points. In general, I would Explore pretty much always except when there are Paralogues to do. 

12 minutes ago, Shadow Mir said:

Putting aside the fact that they can romance Byleth regardless of their gender, is there anything, supports or otherwise, that shows that Mercedes and Edelgard are bisexual?

In Mercedes’ case, her interactions with Ingrid, sort of? There’s not really a whole lot there though. Maybe her ending with Annette if you read into it. Edelgard and Dorothea’s support is probably the best non-Byleth indicator since she seems to play along with Dorothea’s flirting. 

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4 hours ago, Shadow Mir said:

Putting aside the fact that they can romance Byleth regardless of their gender, is there anything, supports or otherwise, that shows that Mercedes and Edelgard are bisexual?

Mercedes, as far as I know, is only openly romantic towards female Byleth.  And I mean pretty openly romantic.  As in, beyond a shadow of a doubt she straight up falls in love with you and wishes to marry you.  Beyond that, her only other female paired ending is with Annette, which is more like a "yay, we're besties" kind of deal.  Hilda's A-support with Marianne is more "romantic" than Mercedes' and Annette's, and that's just because Hilda calls Marianne "adorable" and "cute" - which I'd hardly even call romantic or suggestive.

Edelgard's romance with females, including Byleth, is a bit more buried in subtext.  But if Edelgard S-support with Byleth could be considered romance, then I suppose her supports with other female characters like Dorothea and Manuela could be considered romantic.

Dorothea's the only character who seems to have openly flirtatious interactions with other females.  Like, she pretty much becomes the lover of Petra, and there's a pretty strong implication that she gets with Manuela since they talk about abandoning their quests for love to settle down together.  Ingrid's also subjected to this behavior when she gives her ring to Dorothea in their paralogue, Dorothea teasing like it's a marriage proposal (and then subsequently handing it off to Byleth like it's nothing).

5 hours ago, Arachnofiend said:

What's the most efficient way to raise Byleth's proficiencies? I tried making Byleth a Gremory this run but have struggled to keep her Reason and Faith anywhere close to on par with the students - she's level 26 now and still only has a B in reason and a C+ in faith despite having moved to using Reason in combat exclusively for the majority of the game. I assumed the tutoring during Explore was the best method but was wondering if there was something I missed; this is on hard mode so I imagine it's gotta be even more impractical to do something other than swords with Byleth on Maddening...

Byleth always gains 20-30 points (depending on whether the result is "Good" or "Great") for non-strength skills each time they receive Faculty Training/Advanced Drills (an extra 10 on top of that if it's a strength, like Faith becomes).  This applies to every Faculty Training or Advanced Drills they undergo, no matter the circumstances.

Seminars from instructors with high levels in this regard will give you more points depending on the rank difference.  The amount caps at 120, but that's only for the widest possible gap between instructors and students (as in, an E-rank student learning from an S+-rank student).  For Reason, you can most likely expect Seminars to give Byleth 20-36 points of experience.  For Faith, you'll probably see up to 60 points towards their instruction.

The issue with Seminars for Faith and Reason is pre-skip is that none of the instructors teach both.  And post-skip, you'll almost certainly be at A+ rank Instructor Level, meaning that you'll get more from using all your Activity Points to receive Advanced Drills from all your allies (it's a maximum of 10 drills, meaning you could likely do a 5-and-5 deal between Faith and Reason, granting you 100-200 points of experience in each, depending on luck).  You should remember that sharing meals at this point in the game doesn't offer much, because you can gift-spam characters to boost morale and you most likely won't need the Instructor Experience sharing meals gives you (and if you still need help setting up relationships... then I don't know what to say to you at this point).

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Quick question is regular side quest even worth it in maddening difficulty (merchant/training quest)? Other than the merchant quest I honestly don't see why I should them. Low levels with reduced exp to boot. I honestly feel I should do the Gold Auxiliary instead since they give better rewards on my spare action points.

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1 hour ago, FoliFF said:

Quick question is regular side quest even worth it in maddening difficulty (merchant/training quest)? Other than the merchant quest I honestly don't see why I should them. Low levels with reduced exp to boot. I honestly feel I should do the Gold Auxiliary instead since they give better rewards on my spare action points.

They give renown for completing quests, which can be nice. You won't get much EXP on combat units, but you still get skill and class EXP, so you can use them to clear up some lower level classes you haven't mastered yet or similar - and support units still get full EXP for heals/dances etc.

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1 hour ago, Tables said:

They give renown for completing quests, which can be nice. You won't get much EXP on combat units, but you still get skill and class EXP, so you can use them to clear up some lower level classes you haven't mastered yet or similar - and support units still get full EXP for heals/dances etc.

That's what the gold maps are for thanks to our best friend the bishop that will be yours truly the punching bag. Even better when there is a healing tile for the bishop. Plus money is a plus.

I guess main difference is the renown.

Edited by FoliFF
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Noob question, but how do I build a dodge tank? I get that it's done by stacking as many Avoid buffs on a character as possible, but are there any specific builds and characters that do it best (for example I hear a lot about Petra)?

Thanks in advance?

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32 minutes ago, DefyingFates said:

Noob question, but how do I build a dodge tank? I get that it's done by stacking as many Avoid buffs on a character as possible, but are there any specific builds and characters that do it best (for example I hear a lot about Petra)?

Thanks in advance?

- your avoid stat is tied to your speed, so you want to use speedy characters as avoid tanks

- you'll obviously need decent proficiencies to get into a flying class

- ferdinand and post skip dimitri have their personal skill that boosts avoid at max hp
- bonus points if you have good Cha (enemy gambits will have worse hit vs you) and Luck (iirc gives you better avoid vs magic attacks)
- if you're planning on playing NG+ you could think about using the dancer class exclusive ability of sword avoid +20 on the character you're planning to make an avoid tank (I would not recommend sacrificing your dancer slot for this in a regular playthrough)

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20 minutes ago, DefyingFates said:

Noob question, but how do I build a dodge tank? I get that it's done by stacking as many Avoid buffs on a character as possible, but are there any specific builds and characters that do it best (for example I hear a lot about Petra)?

Thanks in advance?

I am not an expert, but from my understanding, these are the most relevant bonuses to stack:

Non-character specific:

- The higher your Attack Speed (AS), the more Avoid. So your dodge tank should have high Speed and not be weighted down by heavy weapons and accessories

- Evasion ring.

- Being within range from a Supported character.

- Many Battalions give you Avoid.

- Favorable terrain.

- High level Prowess on whatever weapon you are using (by having high ranks on that weapon type, up to A+).

Character / skill-specific

- Alert Stance (Flying B) or Alert Stance+ (Flying A+) gives you extra avoid if you Wait on that character's turn.

- Ferdinand's personal gives him extra avoid if at full health.

- Your dancer also gets Sword Avoid +20.

- Having Sword/Lance/Axe at level B gives you Axe/Sword/Lance 'breaker' ability, which gives you extra hit and avoid versus the countered weapon type (basically a tribute to the Weapon Triangle from past generations).

- Byleth and Dorothea have White Magic Avoid as budding talent, Sylvain gets Black Magic Avoid

Petra is usually mentioned because of her high Speed and Flying proficiency, Ferdinand because of his personal.

 

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16 minutes ago, FoliFF said:

Does the temporary stats from cooking together stack together? I was under the assumption that it didn't.

They do. For example, if you Explore 4 times and get Speed +1 from Cooking once each time, you’ll have +4 Speed for the Story Mission. 

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Just now, LegendOfLoog said:

They do. For example, if you Explore 4 times and get Speed +1 from Cooking once each time, you’ll have +4 Speed for the Story Mission. 

Well blimey me then then this could be prove more useful now. Honestly I dunno why I never tried to see if I could stack or get more temporary stat boost from the meals.

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8 hours ago, DefyingFates said:

Noob question, but how do I build a dodge tank? I get that it's done by stacking as many Avoid buffs on a character as possible, but are there any specific builds and characters that do it best (for example I hear a lot about Petra)?

Thanks in advance?

White magic, swords, and fist users are good at this because their level 5 prowess skills gives +20 avoid. The runner ups are Lance and bow who give +15 with Axe and Reason coming in last only giving +10 (assuming everyone has their level 5 prowess skills)

The evasion ring gives 10

The flying skill alert gives 15/30 based off the version you have (+ gives 30)

Battalions can give decent mounts of avoid. Some good ones are 15, a very few give 20 or more. 

Someone mentioned dancer giving +20 sword and some people getting budding talents that add another 20 with white magic or black magic. 

Support bonuses are a thing to keep in mind

Certain classes like Pegasus knight, Falcon Knight, and Wyvern Lord give a base 10 avoid as a class skill. (Pro-tip even though flying classes can't take advantage of terrain bonuses, you could still keep the class skill but have them dismount and become foot units!!!! You still keep their respective +10 avoid even on foot. You just lose access to movement and go back to the default 4 or 5 movement that adv units have plus you also can't trigger canto) so that's another nice little +10

Another skill that adds +30 avoid is "Defiant Avoid" but it requires you have 1/4 hp and you get it from mastering Falcon Knight. It's a bit of a gamble

Some people mentioned breaker skills but I feel they are way to nerfed in 3 Houses to be practical when you can equip other abilities that are more complimentary. Back in Awakening days you could have whatever equipped and the bonus was +50 but in this game it's only 20 and you have to have a specific weapon equipped. I think other abilities are more suited to round off a character than breakers. 

Certain people with high speed stats or personal skills are something to take into consideration but so are people with high str and people who went down that path or ranking up armor skill to A+ since you can equip -5 weight (which gives you back your attack speed which is also your avoid). The reason I mentioned high str is cause you also can carry heavier weapons when you're the correct threshold. People who have like 35+ str can lug around silver weapons and even steel and take no speed penalty provided you also give them the -weight abilities. It's something to look at. I would not recommend though being a Fortress Knight for the -5 weight since that class has a speed penalty of -6. When you do that math you are losing 1 attack speed which is 1 avoid plus you get the awful movement range. 

Another thing to take into consideration is classes that can move unhindered by terrain. Like theif and assassin. I believe that should also be considered since it means you can position without worrying about crossing thru forest tiles. Those classes and brawler/Grappler can move thru forest tiles with their full 5/6 movement giving you more flexible strategy when it comes to moving around enemies or finding a good spot to stand and hit wait for your turn. Since taking advantage of terrain is something you might wanna consider. Plus those classes I mentioned give you base class speed and as we already discussed, speed is also avoid. Throw in the fact that they can equip swords/fist respectively which are the best when it comes to giving +20 avoid at level 5 prowess and they are more suited to be Dodge tanks. 

I think that about covers most of the information you can get regarding avoid building. If you want more details I can share but candidates I'd recommend for dodging are

Goldeen Deer: Hilda, Marianne, and Rapheal (if you send him down Grappler or War Master class)

Blue Lions: Ingrid, Mercedes, and Felix

Black Eagles: Petra and Lindhardt

Seiros: Manuela, Flayn, and Catherine.

All of them are good and  have their own niche utility depending on what abilities you give them and how you use them but they fulfill the role the best. Others seem more suited for different roles. Marianne, Mercedes, Lindhardt, Manuela, and Flayn fulfill the role while being supportive. On the other hand, Rapheal, Hilda, Felix, Petra, Ingrid, and Catherine fulfill the role while being front liners vanguard. The first set I recommend based off being supportive with abilities that compliment their utility while the 2nd set I recommend keeping in mind damage countering while dodging so in other words, enemy phase specialists. I kinda believe most Dodge tanks work best as enemy phase if you are using defiant avoid or alert stance. Hope all this helps.

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I'm currently chapter 7 on my GD route on maddening. I'm wondering when it's the best time to recruit Petra since I plan to have her as one of my main dodge tanks and eventual replacement for Ignatz. Also I'll probably have Petra be an assassin this time around and not making her a Wyvern Lord. Another thing I'm considering making Petra my Dancer since I heard good things about it. Also that I have no idea whom I want to make my dancer this time around...

I also know I'll probably snag Ingrid when I'm closing the end of part 1 unless it will be more beneficial for me to get her early. She will stay as Pegasus/falcon knight.

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So, I’m thinking about writing a fanfic where Byleth is an assassin of the Western Church, but I don’t know how they differ from the Central Church other than their association with TWSTD and their xenophobia. Is there anything more about them to learn about? Thanks! 

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19 hours ago, AxelVDP said:

- your avoid stat is tied to your speed, so you want to use speedy characters as avoid tanks

- you'll obviously need decent proficiencies to get into a flying class

- ferdinand and post skip dimitri have their personal skill that boosts avoid at max hp
- bonus points if you have good Cha (enemy gambits will have worse hit vs you) and Luck (iirc gives you better avoid vs magic attacks)
- if you're planning on playing NG+ you could think about using the dancer class exclusive ability of sword avoid +20 on the character you're planning to make an avoid tank (I would not recommend sacrificing your dancer slot for this in a regular playthrough)

 

19 hours ago, rocanaan said:

I am not an expert, but from my understanding, these are the most relevant bonuses to stack:

Non-character specific:

- The higher your Attack Speed (AS), the more Avoid. So your dodge tank should have high Speed and not be weighted down by heavy weapons and accessories

- Evasion ring.

- Being within range from a Supported character.

- Many Battalions give you Avoid.

- Favorable terrain.

- High level Prowess on whatever weapon you are using (by having high ranks on that weapon type, up to A+).

Character / skill-specific

- Alert Stance (Flying B) or Alert Stance+ (Flying A+) gives you extra avoid if you Wait on that character's turn.

- Ferdinand's personal gives him extra avoid if at full health.

- Your dancer also gets Sword Avoid +20.

- Having Sword/Lance/Axe at level B gives you Axe/Sword/Lance 'breaker' ability, which gives you extra hit and avoid versus the countered weapon type (basically a tribute to the Weapon Triangle from past generations). 

- Byleth and Dorothea have White Magic Avoid as budding talent, Sylvain gets Black Magic Avoid

Petra is usually mentioned because of her high Speed and Flying proficiency, Ferdinand because of his personal.

 

 

9 hours ago, Tediz64 said:

White magic, swords, and fist users are good at this because their level 5 prowess skills gives +20 avoid. The runner ups are Lance and bow who give +15 with Axe and Reason coming in last only giving +10 (assuming everyone has their level 5 prowess skills)

The evasion ring gives 10

The flying skill alert gives 15/30 based off the version you have (+ gives 30)

Battalions can give decent mounts of avoid. Some good ones are 15, a very few give 20 or more. 

Someone mentioned dancer giving +20 sword and some people getting budding talents that add another 20 with white magic or black magic. 

Support bonuses are a thing to keep in mind

Certain classes like Pegasus knight, Falcon Knight, and Wyvern Lord give a base 10 avoid as a class skill. (Pro-tip even though flying classes can't take advantage of terrain bonuses, you could still keep the class skill but have them dismount and become foot units!!!! You still keep their respective +10 avoid even on foot. You just lose access to movement and go back to the default 4 or 5 movement that adv units have plus you also can't trigger canto) so that's another nice little +10 

Another skill that adds +30 avoid is "Defiant Avoid" but it requires you have 1/4 hp and you get it from mastering Falcon Knight. It's a bit of a gamble

Some people mentioned breaker skills but I feel they are way to nerfed in 3 Houses to be practical when you can equip other abilities that are more complimentary. Back in Awakening days you could have whatever equipped and the bonus was +50 but in this game it's only 20 and you have to have a specific weapon equipped. I think other abilities are more suited to round off a character than breakers.  

Certain people with high speed stats or personal skills are something to take into consideration but so are people with high str and people who went down that path or ranking up armor skill to A+ since you can equip -5 weight (which gives you back your attack speed which is also your avoid). The reason I mentioned high str is cause you also can carry heavier weapons when you're the correct threshold. People who have like 35+ str can lug around silver weapons and even steel and take no speed penalty provided you also give them the -weight abilities. It's something to look at. I would not recommend though being a Fortress Knight for the -5 weight since that class has a speed penalty of -6. When you do that math you are losing 1 attack speed which is 1 avoid plus you get the awful movement range.  

Another thing to take into consideration is classes that can move unhindered by terrain. Like theif and assassin. I believe that should also be considered since it means you can position without worrying about crossing thru forest tiles. Those classes and brawler/Grappler can move thru forest tiles with their full 5/6 movement giving you more flexible strategy when it comes to moving around enemies or finding a good spot to stand and hit wait for your turn. Since taking advantage of terrain is something you might wanna consider. Plus those classes I mentioned give you base class speed and as we already discussed, speed is also avoid. Throw in the fact that they can equip swords/fist respectively which are the best when it comes to giving +20 avoid at level 5 prowess and they are more suited to be Dodge tanks. 

I think that about covers most of the information you can get regarding avoid building. If you want more details I can share but candidates I'd recommend for dodging are

Goldeen Deer: Hilda, Marianne, and Rapheal (if you send him down Grappler or War Master class)

Blue Lions: Ingrid, Mercedes, and Felix

Black Eagles: Petra and Lindhardt

Seiros: Manuela, Flayn, and Catherine.

All of them are good and  have their own niche utility depending on what abilities you give them and how you use them but they fulfill the role the best. Others seem more suited for different roles. Marianne, Mercedes, Lindhardt, Manuela, and Flayn fulfill the role while being supportive. On the other hand, Rapheal, Hilda, Felix, Petra, Ingrid, and Catherine fulfill the role while being front liners vanguard. The first set I recommend based off being supportive with abilities that compliment their utility while the 2nd set I recommend keeping in mind damage countering while dodging so in other words, enemy phase specialists. I kinda believe most Dodge tanks work best as enemy phase if you are using defiant avoid or alert stance. Hope all this helps.

Thank you all, I wasn't expecting answers so in-depth!

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5 hours ago, FoliFF said:

I'm currently chapter 7 on my GD route on maddening. I'm wondering when it's the best time to recruit Petra since I plan to have her as one of my main dodge tanks and eventual replacement for Ignatz. Also I'll probably have Petra be an assassin this time around and not making her a Wyvern Lord. Another thing I'm considering making Petra my Dancer since I heard good things about it. Also that I have no idea whom I want to make my dancer this time around...

I also know I'll probably snag Ingrid when I'm closing the end of part 1 unless it will be more beneficial for me to get her early. She will stay as Pegasus/falcon knight.

Outside of some odd edge cases recruiting earlier is always going to be better than recruiting later. You miss out on a lot of weapon/class xp by waiting.

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Not only that, but the exp focuses of many of the characters is often not going to be what you want. In Petra's case, IIRC she focuses on sword/flying as default (can anyone confirm? I can't actually find a list of this on Serenes). If you're planning a wyvern build for her then the sword exp is wasted; if you're planning an Assassin build for her the flying exp is maybe wasted (depends on if you're gonna go for Alert Stance).

There are definitely some exceptions like how Ingrid does in fact focus on useful things so it's arguably worth waiting until she can beneft from pegasus knight's growths at relatively less downside to weapon exp. There's discussion on this in one of the other threads, but I forget which offhand.

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3 hours ago, Dark Holy Elf said:

Not only that, but the exp focuses of many of the characters is often not going to be what you want. In Petra's case, IIRC she focuses on sword/flying as default (can anyone confirm? I can't actually find a list of this on Serenes). If you're planning a wyvern build for her then the sword exp is wasted; if you're planning an Assassin build for her the flying exp is maybe wasted (depends on if you're gonna go for Alert Stance).

There are definitely some exceptions like how Ingrid does in fact focus on useful things so it's arguably worth waiting until she can beneft from pegasus knight's growths at relatively less downside to weapon exp. There's discussion on this in one of the other threads, but I forget which offhand.

sword+axes*

I don't think any character focuses on a movement type (or armor for that matter). Ingrid starts at higher flying rank only because the game gives you the minimum rank requirement for the class they are in, not because she actively trains in it

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5 hours ago, AxelVDP said:

sword+axes*

I don't think any character focuses on a movement type (or armor for that matter). Ingrid starts at higher flying rank only because the game gives you the minimum rank requirement for the class they are in, not because she actively trains in it

Well for her D is just her base period.

In most cases waiting for ch 6 to recruit(which translates to lv 11 for characters) will result in a few points of stat boosts, so while you do lose on wexp, it can be worth doing it. You will however lose out on Str/Spd/Mag +2 unless you go back for them; then if you wait more, you may get more stats but will miss out on getting intermediate class exp, which is almost never a good idea as a result of intermediate masteries being among the best in the game. And past the first couple chapters, non recruited students gain much less wexp than the ones you tutored, so it only gets worse the longer you wait.

So basically... yeah, it's rarely worth waiting, ultimately. Only, for certain characters it's not too terrible, they can still function roughly the same; and it's not like you can reasonably recruit everyone early.

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