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The Final Chapter is IMPOSSIBLE


Smfthegeek
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ok so... the morphs are literally on par with my units or maybe even better. I have no idea how to survive this level as even the lords can't hold their on. At the start of the level I am guaranteed to lose one unit because the one morph with reinfleche bow. I finally got here and now I can't win lol. Help please

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Ok update the nomad with the fancy bow is absolutely destroying me... I don’t know why I’m so awful at these older games 😂 either that or these final chapter enemy’s are no joke. The last chapter before it was extremely difficult as well, only Becuase I didn’t have canas to kill limstella. So... at least I can say I made it to the final chapter 😞

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Stay out of Uhai's range and let him step out of the room. Kenneth is best lured by a high resistance unit; however, the sage in that room has Bolting, so remove him asap. Brendan is easy prey for a sword user. Darin can be dealt with using magic or an anti-armor weapon. Jerme is no threat, but Ursula is a big threat. The last room has Lloyd and Linus, and both have an A support with each other, making them even harder to kill, so beware.

Edited by Shadow Mir
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These enemies are the cream of the crop, but they come out two at a time so you can huddle at the back of the room and wait for them to come to you. This way all of your army can mob them. Athos is also here to ensure you have some way to win.

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Just let Uhai and his goons come to you and you can whack them up close without fear of retaliation. That's the general strategy if you want to get through it safely. The enemies in the top left room are the only ones who won't move by themselves, though the Bolting Sage will come out because of his high range, so try to kill him quickly.

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Try not to get too intimidated. Uhai is genuinely one of the toughest foes here, so dealing with him accounts for quite a bit of progress.
And as tough as Uhai is, he still can't attack in melee. So surrounding him will render him helpless.

Also, if you have a Luna tome, give it to Athos. This will devastate all the enemies here.

Edited by BrightBow
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Turn 1- Move everybody out of Uhai's range, except someone who can survive a round against him and bait him into the open. Move Athos towards the upper left room.

Turn 2- Kill Uhai. He might be fast, but being range 2-locked, you can safely kill him and his Snipers up close. Have Athos block the entrance to Kenneth's upper left room, use a Pure Water or Barrier Staff to make him even more resistant to magic if you can. Equip Athos with Luna, if you don't have it, Aureola will do. Athos should be able to safely clear this room in two turns at most.

Turn 3- The door to Brendan's center left room opens. There are only two units here, if can't kill them both right away, or bait them with a dodgy sword unit, then just let them walk out and kill them both on Turn 4. Neither is equipped with a ranged weapon by default, so snipe them with bows and magic first if you want.

Turn 4- It's Darin's center right room which opens. Since neither carries any ranged weapon, as long as you have somebody who can survive one hit, you can block them in the narrow doorway.

Turn 5- Ursula and Jerme's lower left room opens. Ursula has Excalibur, which isn't effective against fliers here. Jerme has a Runesword, which deals magic damage that heals him from afar, and physical damage up close. Someone with really good Res is good here, as long as Jerme can't kill them.

Turn 6- Linus and Lloyd's upper right room finally opens. Lloyd is very strong and fast, and the two brothers, as long as they are within three spaces of each other, give each each other stat boosts. If you have Light Rune, use it to block the room's entrance for several turns, you can then safely snipe Lloyd over the walls and bait Linus into using his Tomahawk. If you have a Sleep or Berserk staff, give it to Athos or another staff user with high Magic and try using it on Linus. He'll be harmless for a while if he is put to Sleep, and if Berserked, he might injure Lloyd, who can definitely kill him. If you don't have either a Light Rune or Sleep/Berserk, then just let them come out and concentrate all your firepower on them, starting with ranged units.

 

Once all the Morphs are killed, Nergal's room opens up to the north. With him are a Sage and Druid, the Druid has Berserk, so make sure you have a Restore staff or two, and that your units are close enough that you can cure the ailment right away. Generals will start reinforcing in the south and Druids in the north once Nergal's room is opened. Nergal himself can be safely killed with Athos, use Luna if you have it, or Aureola if you don't.

 

Once Nergal is dead and you encounter the final boss, check the range of all the magic users at the edges of the map and move all your units out of their ranges and the boss's (who doesn't move). Then, send Athos with Luna or Aureola to fight the final boss. If you don't have Physics staffs to heal him, then use other staffs and then use mounted units to move the healers out of harm's way. Or, give Athos Elixirs and have him heal himself on the player phase, only attacking the final boss on counterattacks on the enemy phase. Athos can thus slay the final boss in a couple turns as long as his HP stays full.

 

If you recruited Renault in the prior chapter, you should have the Fortify staff. This will heal everyone for the user's Magic + 10 within a radius equal to half the user's Magic. So with 20 Magic, that means 10 spaces in all directions. This should often, if not always, heal most or all allies on the map. Use Fortify if you have a lot of units all injured at once.

Since Nils is forced deployment, if you want to bait an enemy, consider using any remaining uses of Ninis's Grace. That gives +10 Def and Res for one turn.

Edited by Interdimensional Observer
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Just in case you haven't picked up on this, the Divine Weapons are actually not all that great.
The problem with them is that they weight you down by a lot. So be careful they don't result in you getting double attacked. They do have great power and accuracy, though. So they are good for finishing blows at the very least.

Edited by BrightBow
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4 hours ago, Interdimensional Observer said:

Turn 1- Move everybody out of Uhai's range, except someone who can survive a round against him and bait him into the open. Move Athos towards the upper left room.

Turn 2- Kill Uhai. He might be fast, but being range 2-locked, you can safely kill him and his Snipers up close. Have Athos block the entrance to Kenneth's upper left room, use a Pure Water or Barrier Staff to make him even more resistant to magic if you can. Equip Athos with Luna, if you don't have it, Aureola will do. Athos should be able to safely clear this room in two turns at most.

Turn 3- The door to Brendan's center left room opens. There are only two units here, if can't kill them both right away, or bait them with a dodgy sword unit, then just let them walk out and kill them both on Turn 4. Neither is equipped with a ranged weapon by default, so snipe them with bows and magic first if you want.

Turn 4- It's Darin's center right room which opens. Since neither carries any ranged weapon, as long as you have somebody who can survive one hit, you can block them in the narrow doorway.

Turn 5- Ursula and Jerme's lower left room opens. Ursula has Excalibur, which isn't effective against fliers here. Jerme has a Runesword, which deals magic damage that heals him from afar, and physical damage up close. Someone with really good Res is good here, as long as Jerme can't kill them.

Turn 6- Linus and Lloyd's upper right room finally opens. Lloyd is very strong and fast, and the two brothers, as long as they are within three spaces of each other, give each each other stat boosts. If you have Light Rune, use it to block the room's entrance for several turns, you can then safely snipe Lloyd over the walls and bait Linus into using his Tomahawk. If you have a Sleep or Berserk staff, give it to Athos or another staff user with high Magic and try using it on Linus. He'll be harmless for a while if he is put to Sleep, and if Berserked, he might injure Lloyd, who can definitely kill him. If you don't have either a Light Rune or Sleep/Berserk, then just let them come out and concentrate all your firepower on them, starting with ranged units.

 

Once all the Morphs are killed, Nergal's room opens up to the north. With him are a Sage and Druid, the Druid has Berserk, so make sure you have a Restore staff or two, and that your units are close enough that you can cure the ailment right away. Generals will start reinforcing in the south and Druids in the north once Nergal's room is opened. Nergal himself can be safely killed with Athos, use Luna if you have it, or Aureola if you don't.

 

Once Nergal is dead and you encounter the final boss, check the range of all the magic users at the edges of the map and move all your units out of their ranges and the boss's (who doesn't move). Then, send Athos with Luna or Aureola to fight the final boss. If you don't have Physics staffs to heal him, then use other staffs and then use mounted units to move the healers out of harm's way. Or, give Athos Elixirs and have him heal himself on the player phase, only attacking the final boss on counterattacks on the enemy phase. Athos can thus slay the final boss in a couple turns as long as his HP stays full.

 

If you recruited Renault in the prior chapter, you should have the Fortify staff. This will heal everyone for the user's Magic + 10 within a radius equal to half the user's Magic. So with 20 Magic, that means 10 spaces in all directions. This should often, if not always, heal most or all allies on the map. Use Fortify if you have a lot of units all injured at once.

Since Nils is forced deployment, if you want to bait an enemy, consider using any remaining uses of Ninis's Grace. That gives +10 Def and Res for one turn.

Basically this. 

Although if you want my personal strategy, just plop somebody with super high defense with 1-3 elixirs and a ranged weapon on the entrance to Uhai's corridor so that only 1 can attack, send athos to the top left room with a Nosferatu or forblaze and when he's done have him rush the bottom left room (don't let Jerme attack in melee, yeet a forblaze at him) and silence Ursula. Send Hector or Hawkeye with a hammer to the middle right room, a good sword user (preferably not lyn, as she will go down if hit) to the middle left room. Everybody else should wait about 7 tiles away from the door of the top right room, and when the reed bros come out, just yeet everything at them (Linus first if possible). A horse killing weapon isn't a bad idea against Uhai but ideally you'll kill him with a 1-2 range weapon. 

Don’t  bother trying to get the S-rank weapons on units who can use them, as the majority of those weapons are too heavy to even consider being picket up (the regal blade is an exception however) Yeet Athos/Lucius with aureola and Durandal/Armads at Nergal, and he drops like a bag of flour, that is to say he makes a mess of the floor. 

For the final boss just put Armads-Hector or Forblaze-Athos in front of him and heal constantly and you'll win in 6-7ish turns. 

Note: the final boss always deals exactly 37 damage, no more, no less. 

Congratulations you have beaten Fe7, now you can play Hector mode, with more enemies, chapters and overall more difficulty, yaaay. 

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If you can't beat it without taking casualties, accept casualties. If all else fails you can absolutely brute-force your way to the end.

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Told you the final chapter is something else.

The bad: the enemies in this chapters are probably the strongest in the entire game.

The good: you get Athos, who is also very powerful.

Bring your best units and best equipment, as this is the final chapter and there's no point holding back. The biggest headache might be Uhai, Linus and Lloyd. Nergal and the final boss can be punished with Luna. Before giving better advices just to check, what is your squad?

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