ck425 Posted July 25, 2019 Share Posted July 25, 2019 Hi, do we have any information on equipment weight yet? Fortresses seem to have a skill that reduces it, implying it may be more important than in previous games. Combine that with there being a fair few slow but strong characters (more than normal) and I'm inclined to think it's more complex than past games. Quote Link to comment Share on other sites More sharing options...
kremelover Posted July 25, 2019 Share Posted July 25, 2019 (edited) AS = speed -(weapon weight - strength/5) EX: 9 speed, 5 weapon weight, 10 strength 9 - (5 - 2) = 6 Attack Speed Edited July 25, 2019 by kremelover Typo Quote Link to comment Share on other sites More sharing options...
ck425 Posted July 25, 2019 Author Share Posted July 25, 2019 Interesting, that puts far more emphasis on strength that I'd thought. It explains why many class have low speed growth. It also makes Rapheal far more useable than I thought he'd be based on growths. Quote Link to comment Share on other sites More sharing options...
AxelVDP Posted July 25, 2019 Share Posted July 25, 2019 2 hours ago, kremelover said: AS = speed -(weapon weight - strength/5) EX: 9 speed, 5 weapon weight, 10 strength 9 - (5 - 2) = 6 Attack Speed is this confirmed? there's tons of weapons with double digit weight here, this would make everyones effective speed super slow... also the weight taken into account is just that of your current equipped weapon or is it the total weight of all your equipments in your inventory? Quote Link to comment Share on other sites More sharing options...
ck425 Posted July 25, 2019 Author Share Posted July 25, 2019 1 hour ago, AxelVDP said: is this confirmed? there's tons of weapons with double digit weight here, this would make everyones effective speed super slow... also the weight taken into account is just that of your current equipped weapon or is it the total weight of all your equipments in your inventory? I saw someone in a different thread confirm the attack speed algorithm. Except strength/5 rounds up. No idea how the rest of equipment weight ties in though. Quote Link to comment Share on other sites More sharing options...
TheBraveGallade Posted July 26, 2019 Share Posted July 26, 2019 Seems like the AS system is finally fixed. GBA era basing on CON made stuff far to rigid. Radience -1 WT per str made mages too weak. But at only 1/5 str it weighs everyone down to late game unlike PoR where it stops mattering to phisical classes halfway through Quote Link to comment Share on other sites More sharing options...
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