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Robert of Normandy

FE3 Translation Patch "Bugfix" Update [Current Version: 0.17]

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  •  What's this?
    • This is an update to Quirino's Updated Mystery of the Emblem Fan Translation patch.
      This release is mainly focused on fixing/polishing many of the technical issues with the original patch. For more details see the Changelog section.
  • Credits
    1. Original Translation:
      • RPGuy96 - Rom hacking
      • VincentASM - Translations
    2. Updated Translation:
      • Quirino
    3. Current Project:
      • Robert of Normandy
    4. Special Thanks to:
      • Neill Corlett - For the translated title screen.
  • Changelog:
Spoiler

0.17(Current):
        - Fixed the dialogue at the end of Chapter 2-3.
        - Corrected the description of the Boots to show the correct stat gain.
0.16:
        - Fixed line overflow in Lefcandith Gauntlet death ending.
        - Fixed line overflows in Chapter 1-16 opening.
        - Fixed line overflows in Chapter 2-3 opening.
        - Fixed a line overflow in the dialogue for the devil axe village in Chapter 1-3.
        - Fixed Bantu's recruitment dialogue in Book 1.
        - Fixed a line overflow in Gotoh's dialogue in Chapter 1-12.
        - Fixed a line overflow in Gotoh's dialogue for failing to gather all of the stars shards in Chapter 2-14
        - Fixed a line overflow in Michalis's dialogue in Chapter F-1.
        - Fixed Rickard's death quote not displaying fully.
        - Fixed missing terrain bonus data for Arena tiles.
        - Fixed save data not displaying properly after copying or erasing files.
        - Fixed issue on unit select where the last character in long names was always highlighted.
        - Fixed issue on in-chapter unit screen where the last character in long names would stay visible which switching pages.
        - Fixed issue on in-chapter unit screen where the last character in long names would always be highlighted.
        - Fixed the right bar of the in-chapter menu not disappearing if it was opened on the right side of the screen.
        - Fixed cursor in "Binding Shield emits a mysterious light!" not aligning with text box.
        - Fixed trailing A in "BindShld Restored" message, and fit the text inside the display box.
        - Fixed "Book 2 War of Heroes:" in Book 1 epilogue not being terminated properly.
        - Fixed highlighting on in-chapter supply Take/Store/Discard interface.
        - Adjusted Unit Select menu so that the cursor doesn't cover part of the "Start" text.
        - Messages for map/disabled animations are now in English.
        - Made class names in battle screen and class roll consistent with stat screen names.
        - All chapter titles are now fully visible on the world map.
        - Chapter titles on the Status Screen and ending turn counts now match titles on world map/save files.
        - Overhauled the v1.1 patch to not overwrite the underlying differences between v1.1 and v1.0.

  • Instructions:
    • The ZIP file includes a transition path from v0.14 of the Quirino patch. No 1.1 transition patch was included because the Quirino 1.1 patch converts the ROM to 1.0.
      • This patch also assumes a headered ROM, since that was the format Quirino's patch used.
    • The from_jp folder includes .ips patches for Japanese headered and unheadered ROMs of both v1.0 and v1.1 of Fire Emblem: Monshou no Nazo.
      • To see which version of FE3 you have, open the ROM in SNES9x and check the Revision under File -> Show Rom Info.
      • To see if your ROM is headered, check the file size. A unheadered, untranslated rom should be 3 MB exactly, or 3,145,728 bytes. A headered ROM has 512 extra bytes(3,146,240 bytes for the total filesize). There is no difference in size between 1.1 and 1.0.
    • Apply the patch to an untranslated FE3 ROM. You can use a patcher like Lunar IPS or Flips, or put the patch file in the
      same directory as your ROM and give it the same name as your ROM. Most modern SNES emulators should support softpatching.
    • I only had a chance to do spot testing, so it's likely there are some issues I missed. Please report any bugs/other technical issues you find.
      Reporting issues specific to the 1.1 patch would be especially appreciated.
    • Please do not request any name changes or other script changes. These are out of scope for this project at the moment.
      The only exception is for cases of inconsistencies in different parts of the game.

Sample Screenshots:

bantu.png.7754287456e2637e2706202baf58c5d8.pngbattle.png.dcf9ef4cbcada44aadf6acd4babc7a08.pngselect.png.a1f94d67e31672a1abf30f3dcc774265.pngsupply.png.1031fcb3b4a3c654d2ba3f9f688e10f9.png

Download on RHDN

Edited by Robert of Normandy
Update to match info on RHDN

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Hey this looks really nice, could you provide some screenshots though? Otherwise this looks good and one day I may get around to playing it.

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does it fix Marth's name coming out as "Mar" in certain screens? Or maybe that was only in a very old patch IDK.

 

Anyway, I'm really glad this is being worked on: FE3 is easily my favorite version of the Marth games, and I think it's kind of underrated.

Edited by Galap

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25 minutes ago, Galap said:

does it fix Marth's name coming out as "Mar" in certain screens? Or maybe that was only in a very old patch IDK.

That was fixed previously in Quirino's patch.

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ah lol that shows how out of the loop I've been on this. I played it in like 2013 I think. Still glad to see more fixes coming in.

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I was already working on a name fix and general fix to Quirino's translation, but I always knew there were many various problems besides the names. Nice work.

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2 hours ago, ZeroSigma said:

Just for reference, what size should a headered and unheadered v1.1 ROM be?

A unheadered, untranslated rom should be 3 MB exactly, or 3,145,728 bytes. A headered ROM has 512 extra bytes(3,146,240 bytes for the total filesize). There is no difference in size between 1.1 and 1.0.

Translated ROMs, on the other hand, are 4 MB in size.

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40 minutes ago, Gaggle of Geese said:

Any chance of a version with the official, American names? That version came out later, and those names are used in all other Fire Emblem media.

It's not an important enough thing for me to change for this patch, so no. This patch was mostly about technical polish and internal consistency.

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3 hours ago, Robert of Normandy said:

It's not an important enough thing for me to change for this patch, so no. This patch was mostly about technical polish and internal consistency.

Okay, that's cool. I should have realized that falls outside the scope of the project, like the post says. I'm just glad to have any kind of upgrade for that patch.

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Small update: since the patch was approved on RHDN, I've changed the download link to the RHDN page for the translation, as well as changing some instructions and adding screenshots to match the RHDN information.

The RHDN also includes a patch to transition from a ROM with Quirino's patch applied, if that's more convenient for some people.

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So it turns out I derped and didn't include all the text at the end of Book 2, Chapter 3! I also completely forgot that the old patch had the wrong value for the boots in their description.

I'll submit the update to RHDN, but in the meantime you can grab it here. (FYI, once the update is live on RHDN, I won't promise to keep this link working or up to date)

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