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Alastor plays and ranks the whole series! Mission Complete! ...For now.


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1 minute ago, Eltosian Kadath said:

That is how long Naga lived, and this is still a pre-modern society. If she died around the human equivalent of 65 (a rough number for the life expectancy of a noble that reached adulthood in late medieval Europe), that would put Nowi around the human equivalent of 13, and if she died younger...

 

It's kind of weird thinking about absurdly long-lived species dying prematurely due to a lack of modern medicine... Interesting suggestion...

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12 hours ago, Alastor15243 said:

If it was genuinely important to the story that the powers of the Fire Emblem change so radically, and it was, because if it weren't acceptable to split up the Fire Emblem then we wouldn't be on a big cross-country treasure hunt treating the Fire Emblem spheres like dragonballs we need to collect before the bad guys do, then a simple explanation of why the Fire Emblem needed to be split up in the first place would be the perfect opportunity to explain why it no longer does what it used to. And the topic of the spheres being split up is something Tiki brings up shortly after waking up if I remember correctly.

Another perspective here is that if you're not actually going to use the elements established and even intend to change them, then why even make it a sequel to begin with? Because it's obviously not.

8 hours ago, Acacia Sgt said:

I was reading up this thread; and I couldn't help but find fascinating the current conversation. If allowed, I'd like to weight in.

Not quite. It's stated Naga was around five thousand when she died. Thing is, there's an implication it was a premature death.

Also, don't put much weight on a Manakete's human appearance. The Miracle of Darna happened around fifty years before Naga died, yet she still had the appearance of a "young maiden" when she went to Jugdral. So either the young maiden form was just an illusion, they can change their human appearance as they see fit (so Gotoh and Bantu looking old doesn't mean they are old), they age like saiyajins (stay in their prime for most of their adult life), or the premature death is a thing and five thousand years is still "young adult" in Manakete terms.

By the way, since Nowi can have a child in the span of ten to fifteen years, she's not prepubescence. At the least, she's just almost at.

While you can make tomes with the power of the orbs, like Imhullu or Starlight, it's not a general rule. None of the orbs were being used as such in Marth's time, since three were at the Fane of Raman for centuries, the Life Orb was in the hands of Aurelis' King, and Gharnef kept the Dark Orb for himself. Not exactly spread out.

Another thing to speculate here is that the Miracle of Darna led to her death.

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10 hours ago, Acacia Sgt said:

I was reading up this thread; and I couldn't help but find fascinating the current conversation. If allowed, I'd like to weight in.

Not quite. It's stated Naga was around five thousand when she died. Thing is, there's an implication it was a premature death.

Also, don't put much weight on a Manakete's human appearance. The Miracle of Darna happened around fifty years before Naga died, yet she still had the appearance of a "young maiden" when she went to Jugdral. So either the young maiden form was just an illusion, they can change their human appearance as they see fit (so Gotoh and Bantu looking old doesn't mean they are old), they age like saiyajins (stay in their prime for most of their adult life), or the premature death is a thing and five thousand years is still "young adult" in Manakete terms.

By the way, since Nowi can have a child in the span of ten to fifteen years, she's not prepubescence. At the least, she's just almost at.

While you can make tomes with the power of the orbs, like Imhullu or Starlight, it's not a general rule. None of the orbs were being used as such in Marth's time, since three were at the Fane of Raman for centuries, the Life Orb was in the hands of Aurelis' King, and Gharnef kept the Dark Orb for himself. Not exactly spread out.

Interesting points! Especially about manakete age. Hope to see more from you!

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Binding Blade Day 20: Chapter 15

I've officially decided to bench Lot. I took a real, hard, solid look at his stats, and... holy shit was I kidding myself. There's no chance in hell he's ever going to get better than Echidna. A speed stat of 11 and a strength stat of 9 at level 15 is absolutely disgraceful at this point in the game, especially compared to all of the badasses I've got in my army. What a shame. I wanted to have a warrior in my party for once in the GBA games. But it's just not in the stars this time. I'm gonna see if I can use Dart in FE7. Dorcas and Bartre appear to be out of the question if what I've heard about their speed stats since then is any indication.

This also means I have a hero crest to spare now. I'll be selling that when I get the chance.

I'll probably be giving Echidna the body ring once her base speed starts becoming a problem if it's having trouble catching up. Right now she doesn't need it all that much, and there's no sense in using it before it's needed, especially if a better option for an axe specialist comes into play.

I've given up on Tate too, though she was a longshot to begin with. I will, however, be promoting her at level 10 for the sake of having a second flying rescuer, one with better aid than Milady. So for that reason I'm deploying her here to get her just enough exp to level that final level, and I'll keep her on standby in case a high-aid 8-move flier becomes necessary.

Man, the knight crest shortage is an utter tragedy. Even with how blessed Allen's been, he's fallen grossly behind due to spending so many chapters without gaining any exp. This hasn't made Lance any better though; he's still feeling the consequences of being an early promoted unit without stat blessing or hard mode bonuses. If it weren't for his massive support bonuses for Allen, I probably wouldn't deploy him anymore at all. I need that knight crest soon. Right now I can't even justify deploying the two of them, and once Perceval comes into play this chapter, holy shit are they gonna have some stiff competition.

Wow, so, yet again the hard mode bonuses are triggered by a technicality, this time the fact that Perceval is one of those units the game won't let you know is there until after you press start. Man, it's gonna hurt playing the FE6 remake, knowing all of these awesome and fun-to-use units are gonna get nerfed into the ground.

Hahaha, Douglas acting all Camus-y when I know for a fact you can recruit him. It's... actually it's kinda dumb. I'll have to see how this character arc goes though.

Igrene joins us, and the most valuable thing she brings to the table is that killer bow. I mean, her stats are okay, but Shin utterly blows her out of the water in literally everything.

I've got two units who can now newly use E rank swords, and no spare iron swords in the convoy to give them. I've had to have Roy and Rutger give up theirs, so I'll have to buy extras next chance I get. Rutger will be making use of Al's sword instead. Seems as good a time as any to use the thing.

Got Perceval.

...Yep. Sounds like it's just as I thought. Elphin is Prince Myrrdin. But more importantly... Holy. Fucking. Shit.

Perceval's stats are way, way better than Allen's can hope to be upon becoming a paladin. In everything but defense, Perceval will still have him beat after promotion. This guy is gonna be a big mainstay on my team for a while, guaranteed. Hard mode bonuses are insane. His growths aren't the best, but honestly, I'm gonna have to wait until Allen promotes to see if he even has a chance of catching up.

Also, funny thing, apparently if you click on an enemy unit to check their range, and then you click again, it switches to show their healing range. Curious. I never noticed that before.

Anyway, Garret showed up. His lackeys are gonna start looting the villages extremely soon, so I've gotta hurry my ass over to get to them. I don't know who talks to him, but it doesn't sound like he'll raid the villages. Not that I'll give him the chance if I don't have to. Raigh just got to level 20, and he got speed, so I'm keen to keep this run.

My plan is to use Milady's newfound insane mobility to zoom over the mountains, past all of the bow users, and catch the attention of the bandits while wielding an iron sword before nabbing the village's treasure and flying back to safety.

Garret himself... I mean his strength is awesome, and he's got that berserker crit bonus, but his speed... is severely lacking. Even with hard mode bonuses, a lot of the enemies here can double him. So I think Echidna's still my girl. Sorry Garret. You ain't anyone's girl today.

Ooh! I love Perceval's palette! Really nice shade of cobalt, by the looks of it! Me likey!

Raigh's promoted now, and now his speed's gotten to the point where he can double things pretty well! Which means I have another unit I can basically throw at enemies with impunity, as long as my stockpile of nosferatu tomes holds out. I'm going to do that now to make a bottleneck against all these archers, mercenaries and cavalry I aggro'd, putting Lugh and Raigh on the forest tiles and Rutger and Perceval below them.

The druid critical also has no sound effect. And now that I know that all three of the promoted core magic infantry critical animations didn't have sound effects in FE6, I'm wondering why Bishop got singled out for not adding one. It's not like it wouldn't have worked with a sound. Maybe a gleaming sound when they hold up their rapidly-flashing staff?

I can't believe how much relying on dodgetanking just kills my instinct to check enemy weapons. Thankfully it didn't amount to anything, but there was a killing edge and a horseslayer among the enemy's arsenal. Damn.

I successfully saved the second village. Milady doesn't even need to worry about longbowmen. They only do 7 damage to her with her crazy stats. Which means I can now talk to Garret with, I assume, Roy at my leisure. If it's not him, and if it's not Lalum, and if it's not anyone else I happen to have in range when he makes it to us... I'm not restarting. I'm not gonna play that guessing game.

I just got Lugh and Raigh to A support. Kinda generic, but still cute. And honestly if I were playing ironman and one of these guys died after that, I'd feel awful.

...The second I saw the green cavalry successfully retreat immediately after Garret killed one, I just had this awful feeling in my gut I had to check.

...FUUUUUUUUUCK. Wow. Yes. I was right. You need them alive to get a knight crest. FUCK. Which means I have to restart, or who knows when I'll get Allen to promote?

...Actually, I genuinely want to know the answer to that question.

...Next chapter. Oh. Okay. And since Allen's literally the only cavalry I want to promote... Yeah, no, I'm not restarting. Now I feel really bad for checking at all. Oh well. Might as well live with my decision.

I'm watching these forts very warily, and keeping units stationed on them to make sure they don't backstab me.

I can't recruit Garret with anyone I brought. I think, yet again, it has to be Lilina. I wound up killing him with Rutger. Sorry, Garret. Looks like you really aren't anyone's girl today.

Looks like I was extremely wise to get proactive blocking up those forts, using Milady and Shin to rescue-drop Roy onto the distant one. The instant I did this, a cutscene started that suggests there would have been reinforcements coming out if I hadn't done this.

The final wave of reinforcements were pretty easy to power through with Lugh dodgetanking and Raigh nostanking. I pretty quickly worked through them all, while Milady managed to do some damage to the boss in advance thanks to her flying.

I've been getting in some more chip kills with Roy, in the hopes of capping him in time for his extremely late promotion. Right now he's at level 17, so he should be on track to do so without much hassle.

Oh my god, Fae is so goddamned precious. “I pinky swear!” Oh my gooooooooood. And that song that plays during that conversation is so sweet...

Yeah, she is, hands down, my favorite manakete in the series. And now she's on my team.

Her dragonstone has criminally few uses, but I should be able to get her properly trained to be involved in the final battle by having her only kill promoted enemies. I remember Myrrh leveled like crazy when I was a kid and my plan to deal with the front gate in the seige of Rausten was just “put her at the front gate and let everything die”, and she still had tons of uses of that dragonstone left even after getting insanely strong from all those levels. Hopefully Fae will work out similarly if I'm more efficient with it.

Right, let's take a look at this next level...

Full disclosure, I accidentally got spoiled that this chapter has a secret shop that sells promotion items. Now... where would that...

...Oh. Oh. I think I have a pretty good idea where it would be. Which means I have to find the-

...Oh shit.

Oh SHIT.

HUGH HAS THE MEMBER CARD.

AND I DON'T HAVE ANY GOLD TO HIRE HIM WITH.

WHICH MEANS I'M GONNA HAVE TO STEAL IT FROM HIM AND THEN JUST KILL HIM.

...That or steal it from him, somehow keep him alive for ages, and then sell enough at the secret shop to recruit him.

...Well. Such is life.

See you next week, guys.

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2 hours ago, Alastor15243 said:

I've officially decided to bench Lot. I took a real, hard, solid look at his stats, and... holy shit was I kidding myself. There's no chance in hell he's ever going to get better than Echidna. A speed stat of 11 and a strength stat of 9 at level 15 is absolutely disgraceful at this point in the game, especially compared to all of the badasses I've got in my army. What a shame.

On average at level 15, his Str should be 10.6 and Spd 11.2; with 39 HP, 9.9 Skl, 5.6 Lck, and 8.8 Def. 

So, you aren't really screwed. Lott is just that way, heck it appears his 20/20 Str average is 20, on a Warrior, at max level. Capped HP, and 20 Skl, 21 Spd and Def ain't so terrible though, if taking forever to reach.

 

2 hours ago, Alastor15243 said:

I'm gonna see if I can use Dart in FE7. Dorcas and Bartre appear to be out of the question if what I've heard about their speed stats since then is any indication.

Dorcas and Bartre are opposites on the Spd problem.

Bartre at least needs to be a level 5 Warrior (before the chapter's start) to recruit Karla remember. Fortunately, with a Swordreaver and the bare minimum stats and Iron Rune, Bartre is guaranteed to survive Karla, so you can promote at 10 if you don't actually want to use him no probs.

Dart looks good offensively. The accuracy buff to Axes and Lucklessness of enemies should be in your favor too. And if you hack yourself the Double Dash Demo Disc bonus items, you can toss him the Emblem Seal.

 

2 hours ago, Alastor15243 said:

Also, funny thing, apparently if you click on an enemy unit to check their range, and then you click again, it switches to show their healing range. Curious. I never noticed that before.

And status staffs, if you never noticed that.

 

2 hours ago, Alastor15243 said:

I can't recruit Garret with anyone I brought. I think, yet again, it has to be Lilina. I wound up killing him with Rutger. Sorry, Garret. Looks like you really aren't anyone's girl today.

It's Lilina's inner Caeda at play. Just as Caeda could recruit some random characters in Castor, Roger, Navarre, and Lorenz, so too does Lilina get to convert two bandits you would never think of using her on.

 

 

And remember, don't kill Raydrik on Monday! Yes, Raydrik.

Spoiler

leidrik.jpg

douglas.png

The lack of fidelity in his past life was karma that forced him to be semper fidelis ad mortem in the next.

 

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24 minutes ago, Interdimensional Observer said:

And remember, don't kill Raydrik on Monday! Yes, Raydrik.

  Hide contents

leidrik.jpg

douglas.png

The lack of fidelity in his past life was karma that forced him to be semper fidelis ad mortem in the next.

 

Wait, he can't be talked to, even with Lalum? You just have to not kill him? Thank you for telling me that if so. I would not have been happy to try and fail to recruit him here knowing his survival is a requirement for the gaiden.

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1 hour ago, Alastor15243 said:

Wait, he can't be talked to, even with Lalum? You just have to not kill him? Thank you for telling me that if so. I would not have been happy to try and fail to recruit him here knowing his survival is a requirement for the gaiden.

You can talk to him. It just will do you no good.

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It's only good if you don't know already how to recruit him, since those talk convos (yes, it's not just Larum who can talk to him) is what hints you to his recruitment method.

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2 hours ago, Alastor15243 said:

Wait, he can't be talked to, even with Lalum? You just have to not kill him? Thank you for telling me that if so. I would not have been happy to try and fail to recruit him here knowing his survival is a requirement for the gaiden.

He won't attack Lalum though, meaning you can use her to fence him in somewhere. I think it's a fun challenge to not kill the Lorenz type character until the end of the chapter. I'd like to see them pull that off a bit m ore often. Makes marginally more sense than them suddenly turning coat in the middle of the battlefield and killing the soldiers he was just commanding.

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On 2/21/2020 at 6:38 PM, Alastor15243 said:

I just got Lugh and Raigh to A support. Kinda generic, but still cute. And honestly if I were playing ironman and one of these guys died after that, I'd feel awful.

While I really like their A support and the two are two of my favorite characters (Lugh being my favorite in the series), I'd check out a few of their other supports as well, especially Lugh x Miledy/Milady.

Poor Garret, never got a chance. Don't kill off Hugh too!

Curious to hear how you handle good ol' Dougy come next chapter. On a site note, haven't really been commenting much but I've been enjoying reading through this so far! FE6 is my favorite in the series, partly due to a few characters, probably partly due to some of the effort it took to get it all those years ago, as I actually imported a cartridge and played it on my GBA. 

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On 2/21/2020 at 6:38 PM, Alastor15243 said:

What a shame. I wanted to have a warrior in my party for once in the GBA games. But it's just not in the stars this time. I'm gonna see if I can use Dart in FE7. Dorcas and Bartre appear to be out of the question if what I've heard about their speed stats since then is any indication

Dart starts as a Pirate, so he doesn't promote to Warrior, but rather Berserker. Also he requires the Ocean Seal to promote, which is super-valuable and only obtainable once. So there's a big opportunity cost. Plus, the other Berserker is among the best units in the game, although I suppose there's no prohibition on using both.

Depending on which chapters you get, you'll have the chance to recruit Geitz. I'd call him the best possible Warrior in the game, owing to joining with a not-awful Speed stat and an actual Bow rank. You can recruit him with... Dart, actually. 

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42 minutes ago, Jotari said:

Would you believe no specific reason at all?

I suppose, since specific reasons are hard to come up with off the top of my head.

 

Hey, random question: Suppose there's another Echoes announcement. While this marathon is going on, they announce, like with Echoes, a game super close to its release date, and it comes out in the middle of the marathon. Do you want me to marathon that game next to get my genuine first impressions, or do you want me to leave it until its turn on the list?

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4 hours ago, Alastor15243 said:

I suppose, since specific reasons are hard to come up with off the top of my head.

 

Hey, random question: Suppose there's another Echoes announcement. While this marathon is going on, they announce, like with Echoes, a game super close to its release date, and it comes out in the middle of the marathon. Do you want me to marathon that game next to get my genuine first impressions, or do you want me to leave it until its turn on the list?

I think leaving it until its its turn on the list. Part of what you're getting by doing it this way is an experience of how the series has evolved in a technical and design sense.

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19 hours ago, Unknown Gamer11 said:

While I really like their A support and the two are two of my favorite characters (Lugh being my favorite in the series), I'd check out a few of their other supports as well, especially Lugh x Miledy/Milady.

Poor Garret, never got a chance. Don't kill off Hugh too!

Curious to hear how you handle good ol' Dougy come next chapter. On a site note, haven't really been commenting much but I've been enjoying reading through this so far! FE6 is my favorite in the series, partly due to a few characters, probably partly due to some of the effort it took to get it all those years ago, as I actually imported a cartridge and played it on my GBA. 

Always happy to have more readers commenting!

 

 

Binding Blade Day 21: Chapter 16

Okay, I'm excited for today. My team's starting to really, seriously come into its own and get fun to use. The second half of a Fire Emblem game is always my favorite part, and it annoys me how few games in the series manage to make that also the hardest part. Especially when it comes to the hardest difficulties.

I've gotta remember that there's 4000 gold in red gems I need to steal with Astore. Thankfully they're all on the west side, so I only have to deploy one thief and can have Merlinus use door and chest keys to take care of the rest.

Also, we have a hammerne staff now. I got it last chapter and now it's in the hands of someone who can use it. I'm not sure what I'll be using it on, but probably one of the legendary weapons. If Roy turns out to be any good, I'd love to get somewhere around 80 uses out of it. But I'm not sure how likely that is.

...Or maybe I could use it on the warp staff...

Anyway, I manage to take out the bolting mage on the first turn by having Shin use a longbow. I then have Milady rush up to trade him his own sword so he can counter the fighter.

...Shit. Douglas is moving. Fuuuuuck. Well, this chapter doesn't have a time limit, so I might be able to overcome this snag by some rather roundabout means.

Also, I'm actually feeling really bad for Zeiss right now. He's been framed for the treason he's about to be persuaded to actually commit. He'll have to feel terrible about betraying his commander's trust like that.

I find it interesting that the music for the past two maps has shifted back to the carefree, lighthearted first player phase theme.

The killing edge mercenary is absolutely terrifying. His speed stat is absurd, to the point that only promoted units can even hope to double him. I also realized shortly after deploying that I didn't give the eastern flank any healer, and I'm having Clarine ride over, Rutger in tow, to fix that immediately.

HOLY SHIT SO MANY OF THESE ENEMIES HAVE KILLER WEAPONS.

...Well this is deeply unpleasant. Since the doors at the end of this winding hallway are locked, the enemies have nowhere to go initially but through the eastern flank. Where Astore isn't, because I thought bringing Merlinus would be enough.

...Okay, I'm sorry guys, but I'm gonna have to cheat a little. I'm gonna check where the treasures are, because it's occurred to me that I'm gonna need to get the gold that's inevitably gonna be in on of these chests super quick in order to recruit Hugh. I don't wanna kill the guy, he's Canas's kid, and Nino's damned cousin. I won't be using him, but I'm not just gonna rob the guy and leave him bleeding on the floor. This is all stuff I'd find out about eventually anyway, and I don't want to find out through trial and error since that would probably make me more annoyed than is fair. This isn't like ambush spawns, where I feel I have to experience how awful they are firsthand. This is just treasure. It's not like I'd normally need to know where that specific treasure was if I were smarter with my money.

Alright, I just confirmed where the inevitable gold payload is. It's the bottom chest on the western side, and it's just barely enough to recruit Hugh. I'll restart, have Perceval send Roy over to the eastern side asap, have a much smaller group take the western side, and then use the warp staff to send Merlinus straight into the treasure room.

I'll also be mixing up my teams a bit as a result. Namely, since the door is keeping basically all of the enemy forces from pursuing the central group, Rutger will be the only real powerhouse in my army in the main party. I'll also be bringing Allen and Lance since Allen can finally promote and hopefully do some long, LONG overdue catching up here.

Yeah, scratch that, I'm not having Merlinus be the one to raid that treasure room. That would be suicide, given the two snipers there. Hmmm... judging by their stats... Yeah, if I have Lance rescue Allen and then have Clarine warp them in (I STILL have to catch myself every time I call her “Priscilla”), they'll be able to kick the snipers' asses, especially once Allen gets that knight crest and uses it.

Had to restart, because in my efforts to warp Lance and Allen in at once, Lance got hit with a purge. He didn't die, but I don't want him going in wounded like that, especially when I can delay the arrival of that guy in the first place by not getting into his range before warping. Also, I remembered to refresh some javelins in the party this time.

Warp's range seems to be a little more than your magic stat for some reason. Not sure why. But at any rate, this is the first game where warp isn't infinite range (unless you count the limitations of FE4). I'm torn. The infinite range warp staves were incredibly broken, but also incredibly fun. In some sense I'm going to miss the insane warp shenanigans that peaked in FE5.

Restarting again. I just realized that if I want Allen to be able to grab and use the knight crest on the same turn I get it, I have to have Lance be the one to unlock the chest, not Allen. Fuck.

And having used the warp staff a few times now over these resets, I've gotta comment on this... okay, I'm not sure if this infamous stock sound effect has been used in any major Japanese shit, maybe this choice was totally innocuous over in the Land of the Rising Sun, but, uh... for us westerners who watched Boomerang growing up... or... y'know... for anyone remotely familiar with superhero memes...

It's impossible not to associate it with this.

Anyway, I finally, finally got Allen promoted. And according to the average stats on the wiki, he's 1 shy of his average HP at 39, he's at his average strength if you round it up to 18, he's got a point and a half of skill on his average, standing at 15, his 18 speed is also a point and a half above average, his luck is, rounded down, right on the money at 10, and his defense, at 15, is 2.25 ahead of the curve. The only real issue is that at 4 res, he's nearly 2 points behind his average, which wasn't really high to begin with. However, he'll be just fine once he gains some more levels and gets into more reliable doubling range again.

Lance, however, is pretty much doomed. He was struggling to keep up before, but now that I've got more promoted units, the consequences of early promotion are hitting him big time. If he didn't give massive hit, evade and damage bonuses to Allen and didn't have the obvious rescue utility, he probably wouldn't be worth fielding at this point.

But also, despite being mostly stat-blessed, Perceval still completely trounces Allen in everything but defense, and even then it's a tie. He's got 12 more HP, 2 more strength, 1 more skill, 2 more speed, 4 more luck, and 9 more resistance. It's frankly ridiculous. That gap is going to close a little, thanks to Perceval's mediocre growths, but holy shit it's hilarious how invalidated this makes Allen feel.

Anyway, the enemies keep advancing towards the eastern flank, while I...

...completely misread which side of the castle has the damned money.

...The side I didn't put my thief on because I thought it could wait.

...Well. Don't that just completely change FUCKING EVERYTHING!?

I'm not mad at the game. I'm mad at myself. Using up all of my funds was a rookie mistake, and I just assumed I'd be able to sell some shit by the time I needed money again. A mistake so massive only the experienced could be arrogant enough to make it. Granted, having this one place you need cash where everywhere else you can sell right where you buy is a bit of an annoying speed bump, but again, the games warn you to keep money on hand, and I'm usually better about it than this.

Restarting. Yet. Again. This time, new plan: Have Clarine warp Rutger into the east treasure room, so he can nab the money by the time I have to recruit Hugh. Then, once he's recruited, the assorted mounted units on that side of the field will retreat from Douglas over to the main group, who by that point should have unlocked the door. If we have to run away from him, we can. He's a general. It shouldn't be that hard.

Rutger may have to stay in the treasure room, unless he has an opening to use his door key to break out safely. He may not.

Weird thing: If you leave the “see enemy ranges” on staves, you won't be able to see the attack ranges of your promoted staff users until you click on another enemy and get it set back to attack mode, either by clicking on a staffless enemy, or just clicking on a staff-using enemy and clicking back to attack again.

Alright. I've got the 5000 gold. The dragon guarding the treasure room doesn't seem to be moving though. I've got the main group working their way towards the treasure room with that damned knight crest. Allen, I'll have you promoted yet!

...I am so glad I went to the trouble to try to recruit Hugh. His conversations are priceless.

“You need money for your grandmother? Is she sick?”

“Er... yeah! Sick is a good way to describe her.”

It might help that I know a little bit about Niime already, but holy shit is that some great writing there. Not sure how much of that joke was in the original and how much is a Woolseyism, but great job guys.

And thanks to Lalum, I can haggle him twice a turn. By next turn I should get him down to the 5,000 I can actually pay.

Ooh! Looks like that isn't necessary! If you don't have the money, it automatically goes down to the lowest one you can afford. Looks like all that haggling takes place on one talk. I assumed you'd have to talk to him over multiple turns to get his lowest price.

Now, 5,000 gold Hugh is complete and utter trash statistically, but I really don't care. I'm finally done with this turmoil, and I have the member card without the guilt of killing Nino's cousin. Time to complete the rest of this damned map.

Well, that was embarrassing, but thankfully I wasn't punished. I had Rutger fight the dragon guarding the door, realizing too late that if he didn't crit, he'd die on the enemy phase unless he made a really unlikely dodge. Jesus, that was Mangs-tier poor judgment there. Thankfully, Rutger did crit, so now he should be fine. But I will be physicing him up before I have everyone retreat, just in case a bolting or shine reinforcement arrives.

Alright, this is embarrassing. Another instance of me surviving only due to sheer luck, this time because I put Astore in range of a javelin knight not realizing he had a javelin, while he was in range of the bishop's last purge use. He thankfully dodged both. Damn it, I always eventually get like this when I'm not doing ironman. Once I'm out of the ironman mindset to double and triple-check the math for unit placement, lapses in judgment just start happening with increasing frequency. Of course, the GBA-tier usability isn't helping matters. If this were Fates I would have seen I was putting Astore in range of a javelin. But the game-blame there only goes so far.

Yep. Douglas won't join you, like everyone said. Looks like I have to seize the throne with him still alive. So I've got a sort of timer on getting all of the gear in the throne room and raiding the secret shop.

No big deal. I can handle it.

Okay, either these ambush spawns are really well-timed, or they're proximity-based tripwires. Either way, gotta plug up these stairs quickly.

The reinforcements don't show any signs of stopping any time soon, and that's a problem, because Douglas is making his way through a lot faster than I thought he would. I may have to do some walling to stop him.

Zeiss...

...Attacked Lugh.

Just when I had everything... completely in hand...

Zeiss attacked Lugh. And therefore inevitably died. I completely forgot... that he might still attack. I didn't check if he had a javelin. And I forgot that the spot where Lugh was breaking down that wall from... was within 1-2 range of Zeiss.

Now... That was my fault. I have no intention of getting mad at the game for the fact that I got Zeiss killed. But what I will say... is that giving that wall A HUNDRED MOTHERFUCKING HP when it can only be attacked from at most two spots without risking killing Zeiss is some weapons-grade horseshit.

...I can't just abandon this guy. I'm too invested in this Milady-Zeiss-Galle story arc. Plus, he's Milady's little brother, however little he can possibly hope to compare to her. I can't just let him die like this.

But what I also really don't feel I can do is go through all of that madness another fucking time today. Not when I was so close this time. So, once again... I'm gonna have to call this for today. Sorry, guys.

We'll try this again tomorrow.

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23 minutes ago, Alastor15243 said:

The second half of a Fire Emblem game is always my favorite part, and it annoys me how few games in the series manage to make that also the hardest part. Especially when it comes to the hardest difficulties.

I wonder if New Mystery's difficulty curve will be more to your liking then. It has a couple of lumpy point, and on higher difficulties one starts showing up late into the game as class statcaps begin having a significant impact on gameplay.

 

29 minutes ago, Alastor15243 said:

 

Warp's range seems to be a little more than your magic stat for some reason. Not sure why. But at any rate, this is the first game where warp isn't infinite range (unless you count the limitations of FE4). I'm torn. The infinite range warp staves were incredibly broken, but also incredibly fun. In some sense I'm going to miss the insane warp shenanigans that peaked in FE5.

The staff range is actually Mag/2 + 5, so if you have less than 10 magic is it longer than you expect. I think they were trying to implement the FE7 version where staff range is Mag/2 but has a minimum range of 1-5, but messed it up slightly...

 

36 minutes ago, Alastor15243 said:

 

Now... That was my fault. I have no intention of getting mad at the game for the fact that I got Zeiss killed. But what I will say... is that giving that wall A HUNDRED MOTHERFUCKING HP when it can only be attacked from at most two spots without risking killing Zeiss is some weapons-grade horseshit.

Making those 100 health walls less annoying is the only good use of the Eclipse tome thanks to its embarrassing bad hit.

 

38 minutes ago, Alastor15243 said:

 

Now... That was my fault. I have no intention of getting mad at the game for the fact that I got Zeiss killed. But what I will say... is that giving that wall A HUNDRED MOTHERFUCKING HP when it can only be attacked from at most two spots without risking killing Zeiss is some weapons-grade horseshit.

...I can't just abandon this guy. I'm too invested in this Milady-Zeiss-Galle story arc. Plus, he's Milady's little brother, however little he can possibly hope to compare to her. I can't just let him die like this.

Plus Zeiss must live to get the last Gaiden, so good call.

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42 minutes ago, Alastor15243 said:

Now, 5,000 gold Hugh is complete and utter trash statistically, but I really don't care. I'm finally done with this turmoil, and I have the member card without the guilt of killing Nino's cousin. Time to complete the rest of this damned map.

Sadly, Hugh just isn't that good overall, even with his best stats. He comes late, a bit underleveled, and even at his strongest, his stat spread isn't particularly different from Lugh's, besides a concrete durability lead.

 

47 minutes ago, Alastor15243 said:

...Shit. Douglas is moving. Fuuuuuck. Well, this chapter doesn't have a time limit, so I might be able to overcome this snag by some rather roundabout means.

Or, you take it slow, disarm two or three of your units, and trap Douglas against a wall or two, with a healer nearby to mend any blows he lands. It'll just be a tad annoying wasting units for this job and seeing him fight you again and again.

 

Just now, Alastor15243 said:

I've actually been told, at least by the SF wiki, that this is an urban legend, and you only need Douglas.

Nope, he means Apocalypse.

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1 minute ago, Alastor15243 said:

I've actually been told, at least by the SF wiki, that this is an urban legend, and you only need Douglas.

I think the urban legend the SF wiki references is that you have to get Milady or Zeiss to trigger their optional talk with Galle to get the gaiden. I suspect you want to trigger that if you can, but it is optional.

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13 minutes ago, Alastor15243 said:

Oohhhhhh.

Basically, if you haven't realized it, every Divine Weapon requires you have a native who can "guide" you to it. Except, pretty much none of said playable natives say anything at all in their respective Divine's gaiden chapter. Fix that remake.

The last divine weapon is in Bern, so you need Bernese to get it. Except, Guinevere is glued to you since Chapter 13 and should know more than her grunts do, so the requirement on Melady and Zeiss isn't so sensical.

This survival requirement also makes Chapter 7 slightly more annoying if one were to intend on going Ilia. Since losing Zelot means no Ilia gaiden.

Edited by Interdimensional Observer
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