Eltoshen Report post Posted September 12, 2019 (edited) On 8/17/2019 at 9:17 PM, eclipse said: Sometimes, the group task result will take an insanely long time to load. I think it was the worst for me when I used a student that I recruited. This and a lot of other bugs in this thread sound just like loading time issues but idk if they're actually bugs since it doesn't crash the game. I've experienced a few but it just seems like the assets took longer to appear and doesn't happen often. Edited September 12, 2019 by Eltoshen Quote Share this post Link to post Share on other sites
JesterInBlack Report post Posted September 26, 2019 I just stumbled across something so unintuitive I cannot believe it is intended. Fistfaire's damage bonus applies to onager seige weapons. Quote Share this post Link to post Share on other sites
Fire Brand Report post Posted October 16, 2019 Since I can't seem to find the glitch topic, I decided to make a topic for it. Please move it if needed. Anyway, if you change the bgm, then use the turnwheel to go back to before you did it, the song will revert back to the original song, yet the menu will display that it's playing the song you set it to. Quote Share this post Link to post Share on other sites
eclipse Report post Posted October 16, 2019 Since bugs/glitches will most likely show up whenever an update is applied (DLC or otherwise), I'll keep this pinned. Quote Share this post Link to post Share on other sites
Purplerose99 Report post Posted October 17, 2019 (edited) I've recently found a weird glitch. When Gilberts crit screen pops up, sometimes the left side of it goes black 😕http://imgur.com/a/VMTKcxR has anybody else seen this before? It happens repeatedly for me, which worries me Edited October 17, 2019 by Purplerose99 Quote Share this post Link to post Share on other sites
LinkMaster Report post Posted November 10, 2019 (edited) Has anyone else had the game die for you when you save the game during the preparations screen of Dimitri's paralogue? Edited November 10, 2019 by LinkMaster Quote Share this post Link to post Share on other sites
Fire Flower Report post Posted November 10, 2019 2 minutes ago, LinkMaster said: Has anyone else had the game die for you when you save the game during the preparations screen of Dimitri's paralogue? I did that a while ago and nothing like that happened. Game functioned as normal. Quote Share this post Link to post Share on other sites
Garsoba Report post Posted November 18, 2019 (edited) x Edited October 16, 2020 by Garsoba Quote Share this post Link to post Share on other sites
Silly Report post Posted November 18, 2019 There is an integer overflow glitch present in Azure Moon Ch 22 on Maddening Mode. From what I can tell, in Three Houses, healing from forts works by setting a unit's HP equal to the following formula: Quote AfterHealingHP = MIN(CurrentHP + MaxHP * HealPercentage, MaxHP) This is pretty straightfoward, and produces the intended result in almost every use case. For example, if a unit has 18/20 HP and is standing on a heal tile that heals 30% of their HP per turn, then their HP after healing would be AfterHealingHP = MIN(18 + 20 * 0.3, 20) = MIN(24, 20) = 20. The problem with this implementation, though, is that HP in Three Houses is stored as an unsigned 8 bit integer, which means its maximum value is only 255. Any number greater than 255 overflows and wraps around to 0. On Maddening, Azure Moon Ch 22 Edelgard has 199 HP on her last HP bar, and is standing on a heal tile which heals her for 30% of her maximum HP per turn. If you chip her for a very small amount of damage, then when the game goes to heal her, you get the following result. AfterHealingHP = MIN(198 + 199 * 0.3, 199) = MIN(198 + 60, 199) = MIN(258, 199) = MIN(2, 199) = 2 You can test this yourself by putting Impregnable Wall on a unit and having them chip Edelgard's last HP bar for 1 damage. When the game goes to heal her, her HP bar should drop to a very small number. Quote Share this post Link to post Share on other sites
De Geso Report post Posted November 20, 2019 On 11/18/2019 at 4:41 PM, Silly said: There is an integer overflow glitch present in Azure Moon Ch 22 on Maddening Mode. From what I can tell, in Three Houses, healing from forts works by setting a unit's HP equal to the following formula: This is pretty straightfoward, and produces the intended result in almost every use case. For example, if a unit has 18/20 HP and is standing on a heal tile that heals 30% of their HP per turn, then their HP after healing would be AfterHealingHP = MIN(18 + 20 * 0.3, 20) = MIN(24, 20) = 20. The problem with this implementation, though, is that HP in Three Houses is stored as an unsigned 8 bit integer, which means its maximum value is only 255. Any number greater than 255 overflows and wraps around to 0. On Maddening, Azure Moon Ch 22 Edelgard has 199 HP on her last HP bar, and is standing on a heal tile which heals her for 30% of her maximum HP per turn. If you chip her for a very small amount of damage, then when the game goes to heal her, you get the following result. AfterHealingHP = MIN(198 + 199 * 0.3, 199) = MIN(198 + 60, 199) = MIN(258, 199) = MIN(2, 199) = 2 You can test this yourself by putting Impregnable Wall on a unit and having them chip Edelgard's last HP bar for 1 damage. When the game goes to heal her, her HP bar should drop to a very small number. Hahaha. Could this be a future speed strat? Quote Share this post Link to post Share on other sites
daisy jane Report post Posted November 24, 2019 On 11/18/2019 at 10:32 AM, Garsoba said: Not sure if it’s a bug but you definitely do not get capped at 50k renown for clearing the game. I’m doing a specialized “speed run” using 200k renown and I’m going from cap (999,999) to sub 800k, then back to cap upon clearing the route. only quests I do that reward renown is the meal in chapter 2, find jeralt in chapter 5, and the dancer quest in chapter 9. interesting. has anyone realised since the new dlc wave, you can't see the specialized/cannon class outfits anymore (I'm in post timeskip and no cute outfits for team Azure Moon) Quote Share this post Link to post Share on other sites
FallenRen Report post Posted December 15, 2019 Not sure if this is a glitch but has anyone had the option to open byleth's journal and were allowed to unlock S rank with someone you haven't married yet? For me im in black eagles right now and Hilda someone who I haven't talked to at all during this route is unlockable for me. This is also the first time being male byleth so I'm entirely confused im also in month 1 before timeskip so everyone is still young. But i haven't seen anyone saying anything on this yet im curious to try it out though seeing as I might be going crimson flower. Quote Share this post Link to post Share on other sites
Sid Starkiller Report post Posted December 15, 2019 (edited) It's a known exploit. If you get enough support points with a character you can't marry as your current gender, it'll still allow you to purchase their S rank when you play the gender that can. Does not work on characters that can marry both genders. It's useful for unlocking S ranks in the support log much faster than normal. NG+ for Jeritza and Anna. You are able to buy back their skill levels, but not their class mastery skills. Tempted to send an email to Nintendo even though I'm sure it won't do any good. I grinded 10 or so class masteries for them the first time I could and it's all wasted. Edited December 15, 2019 by Sid Starkiller Quote Share this post Link to post Share on other sites
Moltz23 Report post Posted January 3, 2020 On 12/15/2019 at 12:13 PM, Sid Starkiller said: NG+ for Jeritza and Anna. You are able to buy back their skill levels, but not their class mastery skills. As of version 1.1.1 (the update with Sothis' outfit) I can confirm they fixed it, which makes sense since Wave 4 is gonna be released soon(?) and the DLC characters need to work as intended. Quote Share this post Link to post Share on other sites
ajmiam Report post Posted January 14, 2020 There seems to be a bug with Venin weapons...namely, that upgrading them to their "+" variants takes away their venom. Ordinary Venin weapons like the Venin Axe and Venin Bow have a 100% chance of poisoning any unit they hit (unless that unit has Commander, Ancient Dragonskin, or Immune Status), but the Venin Axe+ and Venin Bow+ never inflict poison. I assume this is the same for the Venin Lance+ and Venin Edge+, though I haven't tested them yet. Funnily enough, the descriptions for the base venin weapons say "A (weapon) that poisons foes" whereas the + variants just say "A reinforced venin (weapon)" without mentioning poison, making them strangely precisely accurate. Still, I don't think this behavior is intentional. Quote Share this post Link to post Share on other sites
iavasechui Report post Posted January 24, 2020 I believe the holy tomb support bug might be fixed now went in and it said missed opportunity for claude’s Support but when I exited it was back to saying more time needs to pass. Have yet to test for Rhea or Dimitri Quote Share this post Link to post Share on other sites
Ririn Report post Posted February 16, 2020 (edited) @iavasechui Hi, I'm re-starting my Azure Moon playthrough and was wondering if you have confirmed that the glitch with Dimitri's C support has been fixed? The item drops on a couple of day offs seems to be a waste not to pickup before Chapter 3. Edited February 16, 2020 by Ririn Quote Share this post Link to post Share on other sites
iavasechui Report post Posted February 16, 2020 I haven’t played azure moon since the last patch but Claude didn’t lose his support after leaving... make a hard save before going into the tomb on a separate file just in case Quote Share this post Link to post Share on other sites
Sharktankweek Report post Posted February 17, 2020 On 1/24/2020 at 12:44 AM, iavasechui said: I believe the holy tomb support bug might be fixed now went in and it said missed opportunity for claude’s Support but when I exited it was back to saying more time needs to pass. Have yet to test for Rhea or Dimitri If it says more time needs to pass, does that mean that the support is working normally? I somehow got the more time needs to pass message for Dimitri's support in chapter 3 (without using new game plus). Could this be a new version of the previous bug? Quote Share this post Link to post Share on other sites
iavasechui Report post Posted February 17, 2020 More time to pass is good. If it says missed opportunity and it’s really early in the game is bad. It will always say missed opportunity in the holy tomb when getting items but after leaving it will go back to more time needs to pass. The glitch before the update was that the time locked supports were getting counted as missed even after leaving. Quote Share this post Link to post Share on other sites
DarthPA Report post Posted March 12, 2020 So I don't know if this is only happening to me but I've been getting a bug in the Greenhouse. I'll plant 4 Pale-Blue Flowers and just infuse with magic for 0g. When I go to harvest the next week the seeds, for some reason, have changed to 5 seemingly random seed types. Like things you would never put together for any reason. It is starting to cost me stat booster chances and I needed to know if this was only happening to me. Quote Share this post Link to post Share on other sites
Thinslayer Report post Posted April 5, 2020 Raphael's personal skill Goody Basket doesn't proc properly. I've been grinding for supports by cycling turns with a weapon unequipped, and my Raphael takes a little bit of damage every turn or so. Goody Basket procs at 30% rate right now (due to his 30 Luck). Sometimes (like about once every 2-5 turns, consistent with 30%), the camera will center on him as if to proc his skill and heal him, but no healing occurs. Quote Share this post Link to post Share on other sites
I-like-dogs-2000 Report post Posted April 28, 2020 I recently got the DLC and I have been having a lot of fun, but for some reason it doesn't give me the option to marry anyone in the end of the game. Note: this is main game I'm talking about so far with both paths I played it skips over the graveyard cutscene where you choose who to marry The first time I played after the DLC I played as a female main character and it worked just fine but now as a male both times it didn't work. Does it have to do with the way seer because I have plenty of A supports but it doesn't give me the option. Please help I really want to fill out the support log thanks! Quote Share this post Link to post Share on other sites
Moltz23 Report post Posted April 30, 2020 (edited) On 4/27/2020 at 9:30 PM, I-like-dogs-2000 said: I recently got the DLC and I have been having a lot of fun, but for some reason it doesn't give me the option to marry anyone in the end of the game. Note: this is main game I'm talking about so far with both paths I played it skips over the graveyard cutscene where you choose who to marry The first time I played after the DLC I played as a female main character and it worked just fine but now as a male both times it didn't work. Does it have to do with the way seer because I have plenty of A supports but it doesn't give me the option. Please help I really want to fill out the support log thanks! Did you get Jeralt's ring while exploring during Chapter 10? You need it if you wanna marry someone at the end of the game. Edited April 30, 2020 by Moltz23 Quote Share this post Link to post Share on other sites
Samz707 Report post Posted October 3, 2020 (edited) Assets sometimes fail to load in properly, When the camera zoomed into Bernie today, her bow/arrows didn't actually appear for a few frames so she was holding nothing. Edelgard's hand goes through her axe handle. I got 2 fish at once from fishing. somehow. Edited October 26, 2020 by Samz707 Quote Share this post Link to post Share on other sites