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[FE12] H2 Dual-Class SOYO

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Bishop/Swordmaster Minerva

EDIT: Just realized: i don’t have any Sages. Shouldn’t I not be allowed to have 3 Sorcerers yet (unless MyUnit classes don’t count?)

Edited by Finalinsanity

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Actually, that's correct. I didn't notice that. In that case, Cord must become a Sage retroactively. I'll change that in the topic. MU's classes do count.

The Cord class can only be changed to Sage because the Hero from last round is also the third one.

Edited by Gradivus.

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23 minutes ago, GordinTheArcher ~ Mantis said:

I think I've given 2 of every class now, except for falco, what should I do?


Actually, I counted your classes. Not sure if you read the rules correctly, rule 6 overwrites rule 5 once every class is assigned at least once

3x Hero, Paladin, Draco (Falcoes count together with Dracoes in this system, see rule 6a) <- none more of these, 3 units per class are allowed because every class is represented at least once (rule 6)

2x Warrior, Berserker, General, Sniper, Swordmaster, Horseman, Sorcerer, Bishop <- you can assign those once more (rule 6 again)

1x Sage <- you can give Sage to two more units

Edited by Gradivus.

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Prologue free

Focused most of the exp into Luke and Marth once I had the choice. MU is named VW Rolf. Luke was already OHKOing Mages in P8. Here are the units after the Prologue:



C1 4/4 turns

Bought a Speedwing for Marth, a Speedwing and a Dracoshield for Luke and an Energy Drop for Arran.

Turn 1, VW Rolf and Marth killed the nearby Fighter. Luke moved forward and counterkilled another one. Arran baited the enemies from the boss area. Turn 2, VW Rolf and Luke killed the Fighters, Marth the Hunter on the fort and Arran went on the fort. Luke counterkilled a Fighter, VW Rolf tanked one.

Turn 3, VW Rolf, Luke and Arran killed some enemies in the way. Marth fullmoved. Turn 4, VW Rolf chipped a Fighter because Arran crit, so she couldn't get a kill. Luke used the map save and Arran silver lance crit Lorenz, killing him thanks to the Energy Drop, which was way cheaper than a +2 forge and is probably more useful overall.



Marth       Lord         9.47 28  10   0  12  13  11   9   0 D Swd         1 Wing
Luke        Fighter     12.48 34  17   0  10  13  12   8   0 E Axe         1 Wing, 1 Shield
Arran       Paladin   xx/3.94 26  12   1  12  11   4  10   6 D Swd B Lnc   1 Drop
VW Rolf     Archer       7.99 25  11   0   9   9   6  10   2 C Bow         -

C2 6/10 turns

Warren MVP. Arran went up the right, Luke, Marth and VW Rolf through the center. Catria gave her Jav to Arran and recruited Warren on turn 2. Luke finished off the right Hunter, who was baited by Arran on turn 1, while VW Rolf and Warren killed the left one. Arran then faced the three soldiers. All the Cavs moved down the middle, so it was a bit tricky dealing with them. I used the right map save on turn 4 so Marth crits a Cav or dodges the boss, in order to survive. On turn 5, I needed to rig another dodge with Luke at 58 hit, using the other map save.

C3 7/17 turns

Gave Marth a Dracoshield, not sure if it was necessary in retrospect because Luke ended up fighting the boss area Cavs. Luke baited the left Dracoknight trio on turn 1, having to dodge one of them to survive and ideally proc Spd (he levels up upon hitting the second Dracoknight) to improve reliability against the third Draco and the boss, which he doubles with 14 Spd.

Marth took an extra turn near the village to kill the three Dracoknights coming from above. Opened the bridge on turn 5, which Luke charged through. Turn 6, Palla baited the Master Seal!Draco to kill him next turn while Knight!Warren lured the right Dracoknight trio down so they don't block the map save. Arran then used the map save on turn 7 so Luke can crit the boss. VW Rolf missed the map save by one tile, otherwise Rucke would've been killed more reliably by Silver Lance!Arran and 2x Steel Axe!Luke. Clear proof Archer needs 6 mov.

RIP Matthis, you already know how much respect I have for shitty drafted units.

C3x 6/23 turns

Pretty easy. Marth fought his way through the Knights and got free exp, Rapier MVP.

Marth       Lord        11.27 30  11   0  14  14  13  13   1 D Swd         1 Wing, 1 Shield
Luke        Fighter     16.73 39  20   0  12  15  15   8   0 D Axe         1 Wing, 1 Shield
Arran       Paladin   xx/4.97 26  13   1  12  11   4  10   6 D Swd B Lnc   1 Drop
VW Rolf     Archer       9.05 27  12   0  11  10   8  11   3 C Bow         -
Warren      Mage         4.79 22   2   3   3   5   1   4   3 E Mgc         -

C4 4/27 turns

Yumina rescued Marth on turn 1. He soloed most of the enemies and Sirius was recruited on turn 2. He should've fed two Hunters to Yubello, but crit one of them, so Yubello missed 30 exp (in case that ever matters in this run, probably not). Mage!Warren 3HKOed the Armorslayer!Thief, Arran went for the Devil!Thief and Luke soloed a bunch of enemies on a fort. EP3, Marth doubled Guile with Steel Sword, doing just enough damage for Silver Lance!Sirius to kill on turn 4.

C5 5/32 turns

Luke promoted and ORKOed the first mage on turn 1 with an Iron Bow, Arran OHKOed another one and VW Rolf, Merc!Yubello and Warren killed the last one on turn 2. Rickard and the first Thief were killed on turn 1, the Master Seal!Thief escaped. Luke led the charge into the boss area and iron axe'd Toras down. VW Rolf baited one of the Cavs so Warren can get an extra kill as he needs to promote asap to use staves.

Edited by Gradivus.

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C6 9/41 turns

Forged a +2 mt Hand Axe named GIGA PUGI and bought the last Dracoshield from the shop for Luke. It still doesn't hide Warrior's shittastic Def base, though.

Luke used Pure Water and soloed the enemies from the left room over the course of two turns. He healed to full HP with vulneraries. Arran OHKOed the first mage in the chest room with Devil Sword. Yubello got sacked to bait the second one away from Marth. Turn 2, Arran chipped the other mage with Silver Lance so Warren can take the kill. Marth got the Libra. VW Rolf marched to the Swarm!Bishop in 3 turns and killed him with Iron Bow on PP3 and Steel Bow on PP4. Marth got the Barrier on turn 3 since it doesn't cost a turn.

Luke baited the throne room enemies on turn 6 and OHKOed the second Bishop on turn 7. Arran then sneaked by towards Samto so he can use the third map save on turn 8 and kill Samto. He tanked the two Knights Luke didn't kill on EP6. Marth ended up facing them both and they were finished off on turn 9. Luke killed Lang on PP+EP8.

C6x 2/43 turns

Used Warren as a Knight and Luke as a Sniper. Yumina got benched.

Went up the right. VW Rolf and Arran killed the Fighter in the way. Marth went up and attacked the Archer, Luke killed a Hand Axe!Fighter. Warren went on the bridge below the Fighter near Radd to tank him for one turn. EP, the Archer attacked Marth, the Fighter Warren, two enemies attacked VW Rolf and Radd attacked Arran.

Turn 2, Rolf killed the Archer Marth weakened. Arran chipped Warren's Fighter so Warren can kill him. Luke ORKOed Legion with Steel Bow.

Marth       Lord        12.88 31  11   0  15  15  14  13   1 D Swd         1 Wing, 1 Shield
Luke        Warrior   17/5.15 50  24   0  14  19  15  13   1 C Axe E Bow   1 Wing, 2 Shield
Arran       Paladin   xx/6.24 27  13   1  12  11   4  10   6 D Swd B Lnc   1 Drop
VW Rolf     Archer      11.80 29  12   0  11  12   9  11   3 B Bow         -
Warren      Mage         7.73 24   2   3   5   5   3   6   3 E Mgc         -
Yumina      Archer       2.50 16   5   1   3   8   9   7   0 E Bow         -
Yubello     DIED IN C6
Matthis     SKIPPED

C7 5/48 turns

Arran is a god. The support Luke-VW Rolf 3 was activated, so I got a Str Bond that let him OHKO the Thieves with Silver Lance instead of needing Devil Sword gambles. Went up the right half of the forest. On turn 1, Navarre crit a Thief and then ORKOed a Hunter, who he often doubles and sometimes kills without a crit depending on the stat rolls. I only got Scorpio, one Master Seal and the Bullion (S). Marth (who got danced on turns 4 and 5) got some kills along the way and Arran crit the boss down with Killer Lance. Luke dealt with the Dragon, feeding him to Warren with Iron Axe EP + Iron Bow + Fire. VW Rolf sneaked up the forest to use the map save on turn 5. Hopefully Warren will hit level 10 in C8 so he can use Rescue and Thief in C9.



C8 3/51 turns

Arran hunted down the Leo!Thief. Luke ORKOed the Firestone!Thief and got danced to attack the Armorslayer!Paladin with GIGA PUGI, missing one of the hits so the Paladin survives. Marth and VW Rolf walled off the Paladins from Feena. Yumina bought a Hammer. EP, the Armorslayer!Paladin attacked VW Rolf. The other two Paladins and Roger suicided on Rapier!Marth. A sniper also suicided on Luke.

Turn 2, VW Rolf chipped her Paladin so Warren can kill him. Luke pulled two Generals with Steel Axe, Marth used the map save and got danced towards the castle.

Turn 3, Cav!Gordin was danced to recruit Jeorge. Warren killed one of Luke's Generals and Luke Hammer'd the Arms Scroll guy down. Warren is now at 9.64, one exp away from reaching level 10 with one Drill. Well, it's not like they're expensive.

C9 6/57 turns

Drilled Warren twice as a Knight so he can promote. Arran with +3 str from shards OHKOed the Thief!Thief, convoy-dropping the Thief. Yumina then gave it to Warren, who Thief'd the boots and convoy-dropped them. Marth then used the boots. Luke used Pure Water and counterkilled two Dracoes.

Turn 2, Warren healed Luke and swapped his items around so he has GIGA PUGI, Iron Bow, Taurus, Scorpio and Aquarius. Luke then ORKOed the third Draco with Iron Bow and convoy-dropped it to equip the GIGA PUGI, which was at 6 uses. Just enough to OHKO the six mages, but not Etzel. Arran got danced ahead so he can reach the right map save on turn 3. EP, Luke OHKOed two mages and obtained a Vulnerary.

Turn 3, Luke OHKOed four mages, VW Rolf distracted Etzel from him. He needed to dodge two of them at 68 hit to survive, which was ensured by Arran's map save use. Marth got danced to reach the village on turn 5.

Turn 4, Warren healed Luke and gave him an Iron Axe and another Iron Bow. Luke then healed with a Vulnerary and went within range of both boss area Dracoes. Yumina got sacrificed to bait Etzel, or he would've killed Warren over the course of 2 turns.

Turn 5, Luke went further into the boss area and so did Warren. Marth recruited Minerva, who rushed right towards the castle. Turn 6, Marth was rescued, Luke ORKOed the boss and Arran (who had also killed the droppable Steel Sword! and Master Seal!Thieves with Silver OHKO) gave his shards to Minerva to OHKO the Speedwings!Bishop.



C10 2/59 turns

This wasn't easy either. VW Rolf promoted. Arran went right to use the map save on turn 2, in case Merric has to crit the Sniper out of the way. VW Rolf killed the Merc and Luke the right Bishop, convoy-dropping the Pure Water so Marth can use it and not get attacked by the other Swarm!Bishop. Marth got danced within range to seize. Feena leveled up and hopefully proc'd HP so she survives a Swarm regardless of stat rolls after getting healed by Warren. Otherwise he'd get his staff rank anyway by using Thief immediately. Merric killed Elrean with an Excalibur crit because I didn't see a way to get Draco!Wendell to him in time. Second drafted unit that doesn't save turns gone.

EP, VW Rolf killed both Shaver Mages, Feena got attacked by the Swarm user that survived. Minerva killed the droppable Elfire!Mage and Arran used the map save. Warren used Thief and got danced to heal VW Rolf. VW Rolf killed the Bishop and Luke or Merric killed the Sniper (if it's Merric, he needs a crit).

C10x 1/60 turns

Arran Jav'd a Berserker for Marth. Dice promoted and was fed a Berserker kill by Minerva. Arran then got danced to killer lance Legion down and got this brilliant level:



Marth       Lord           14.96 33  11   0  17  17  15  14   1 C Swd         1 Wing, 1 Shield
Luke        Warrior      17/9.60 55  27   0  16  20  16  15   1 B Axe E Bow   1 Wing, 2 Shield
Arran       Paladin      xx/8.47 28  13   1  13  12   4  11   6 D Swd A Lnc   1 Drop
VW Rolf     Sniper       12/1.82 38  15   1  16  17  10  13   6 A Bow         -
Warren      Sage         10/2.07 33   7   7   9   6   5   8   6 D Mgc E Stf   -
Minerva     Swordmaster  xx/4.54 34  10   1  18  21  11  12   3 C Swd         -
Dice        Hero         12/1.30 34  14   1  14  16   6  12   3 D Swd C Axe   -
Feena       Dancer          3.38 17   4   0   4  15  10   5   0 E Swd         -
Yubello     DIED IN C6
Yumina      DIED IN C9
Elrean      SKIPPED (DEAD)
Etzel       SKIPPED (ALIVE)
Matthis     SKIPPED (DEAD)

C11 7/67 turns

Bought two Arms Scrolls and used them on Warren for Excalibur. Luke used the C8 Arms Scroll for Hauteclere access to OHKO Wyverns. Forged a +6 mt, +10 hit Dragonpike named FALCHON (using japanese letters). Marth got a Seraph Robe and an Energy Drop from the base shop and was drilled once (for the turn 6 survival and to OHKO Wyverns with KE crits). Shiida was fielded to recruit Jake.

Luke went left with Hauteclere to get the Speedwing and counterkilled all the Wyverns (50 atk with Hauteclere, Leo and Taurus) and Bandits on his way. Arran went up all the time and counterkilled a Wyvern on turn 4 with FALCHON, then got the Dracoshield on turn 7. SM!Minerva fought the Fighters and baited some Wyverns for VW Rolf to kill. She also obtained the Arms Scroll on turn 7. Dice was a Sage so he can reach the secret shop (since undrafteds can't go shopping) and healed tMinerva twice.

Marth got danced on turn 1. On turn 3, he and Warren entered Wyvern range. Minerva or Dice (depending on the situation) used the map save on turn 3 to rig a KE crit for Marth. Turn 4, Marth went ahead and got healed by Warren. Turn 5, Marth went further ahead and Warren rescued Feena, who moved onto the map save and danced Marth, who then attacked the Killer Axe!Fighter. Turn 6, Marth used a Vulnerary, got danced by Feena, who went next to the Killer Bow!Hunter (who doesn't kill her) and blocked his way towards the Secret Book area, since Warren would get ORKOed and has to hide there while picking up the Book.

EP6, Marth faces a Master Sword!SM, a Silver Bow!Hunter, a Wyvern and a Silver Axe!Bandit. He survives if he dodges either the Silver Axe!Bandit or the Wyvern and doesn't get crit by the SM, or if he dodges both Bandit and Wyvern and does get crit by the SM. He has to KE crit either the Wyvern or the Bandit (who gets doubled) to free up the way to the castle. If he only crits one of them, Warren can kill the other one. This had to be rigged from the turn 3 map save, but it's not terribly unreliable since the Wyvern pulls 70 hit and the Fighter only 54. Turn 7, Warren gets danced (healing Marth if there's no enemy to kill) and OHKOes the boss with Aquarius, which Feena gave to him. Dice sold Jake's stuff and bought 3 Wyrmslayers from the shop.

Items missed: Master Sword, 1 Energy Drop, Goddess Icon, Lady Sword, Elysian Whip.

C12 9/76 turns

Forged a +1 mt Wyrmslayer for Minerva, named Failchiowned. Drilled Arran for Spd and Marth for Str/Spd/Def. Sold the Spirit Dust and two Secret Books. Used the C11 Dracoshield on Marth.

Turn 1, Dice attacked the Fire Dragon near the start with Killer Axe and VW Rolf finished off, one of them having to crit. Luke and Marth ganged up on the right Fort!Dragon and Minerva got danced to kill the left one. Turn 2, Marth, Luke and Minerva stayed on the Forts, Minerva having the Cancer and Taurus so the Wyverns prioritize Marth over her due to accuracy. Marth faced them with Killing Edge to possibly get some kills, but it's not necessary since I can still kill the Wyverns even if all three survive.

Turn 3, I cleaned up the enemies and recruited Darros. He or Arran ends up tanking the Swordmaster. Turn 4, Marth and Luke cleaned up the remaining enemies and tanked the reinforcement Dragons from above. Turn 6, Marth pulled the enemies in the Pisces!Dragon's area and counterkilled both Fire Dragons.

Turn 7, Arran killed the remaining Wyvern. Luke entered the boss area while Minerva, Darros and Dice blocked the Forts in the center. Marth, Warren and VW Rolf blocked the upper forts.

Turn 8, Luke went one tile ahead, ORKOed a Fire Dragon with Iron Bow and Marth swapped him to Steel Axe. Minerva, Dice and Darros made a formation to survive the onslaught from the bottom-right Wyvern reinforcements. EP, Luke counterkilled the last Fire Dragon. Turn 9, VW Rolf took Hauteclere from the convoy and got danced to attack the boss with Parthia. Luke then took Hauteclere from her and finished him off with his whopping 53 Atk.



C13 4/80 turns

Drilled Arran and Minerva. Marth got danced up and ORKOed a Dark Mage on PP. He counterkilled both Ice Dragons on turn 1 and the Wyverns on turn 3, the latter with Silver Sword and Scorpio. Sniper!Luke ORKOed a Dark Mage on turn 1 and killed the boss with a crit on turn 4, reaching him without a dance.

Arran OHKOed the Dragon to the right and Minerva and barriered Dice ganged up on the nearby Bandit. Darros killed the left Dragon over the course of two EPs with the Failchiowned.

Turn 2, Arran OHKOed one of the right Wyverns on EP. The third one was killed on turn 3 by Excalibur!Warren while Arran used the map save to make Minerva survive against 2 bandits and rig Luke's Steel Bow crit (since I sold the Killer Bow) against the boss.

C13x 2/82 turns

Drilled Arran and Minerva. Turn 1, Arran and Dice ganged up on the nearby Ballista and Warrior!Luke hand axe'd the bandit down. Marth counterkilled the Myrmidons and the upper Bandit. Athena revealed the ballista above the start and Minerva ORKOed it with +4 Str shards and Lady Sword. Warren was danced to use Barrier twice. EP, Minerva counterkilled the bandit near her Ballista, Luke counterkilled Kleine's fighter and chipped Kleine.

Turn 2, Marth killed Kleine with Devil Sword. Dice revealed the upper Ballista for Minerva to kill. Warren got danced to heal twice and Arran revealed the bottom-right Ballista for Luke.

Marth       Lord           24.77 48  20   0  24  25  23  20   2 B Swd         1 Robe, 1 Drop, 1 Wing, 2 Shields
Luke        Warrior     17/14.03 60  30   0  18  23  17  16   1 A Axe D Bow   1 Wing, 2 Shields, 1 Scroll
Minerva     Swordmaster  xx/9.57 39  14   1  21  24  13  13   3 C Swd         -
Arran       Paladin     xx/11.39 29  15   1  13  13   4  11   6 D Swd A Lnc   1 Drop
VW Rolf     Sniper       12/6.65 43  16   1  18  20  15  14   7 A Bow         -
Warren      Sage         10/6.72 36   8   7  12   7   7   8   9 B Mgc D Stf   2 Scrolls
Darros      Swordmaster  xx/4.13 40  14   1  20  19  10  13   3 C Swd         -
Dice        Hero         12/3.68 36  15   1  14  18   7  12   3 D Swd C Axe   -
Feena       Dancer          6.58 19   7   0   7  18  12   5   0 E Swd         -
Belf        Fighter        15.00 39  16   0  16  12   8   8   0 E Axe         -
Yubello     DIED IN C6
Yumina      DIED IN C9
Elrean      SKIPPED (DEAD)
Etzel       SKIPPED (ALIVE)
Matthis     SKIPPED (DEAD)


Edited by Gradivus.

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C14 5/87 turns

Levin Sword!Darros crit the Warp!Thief and Fighter!Belf got sacked against an Ice Dragon so he survives. Darros then just moved up the left to escape the Dragons.

VW Rolf, Steel Bow!Luke and Minerva ORKOed the first row of the Dragons. Luke got danced and OHKOed the left Dark Mage with Steel Bow. Marth swapped him to Silver Axe and OHKOed the right Dark Mage with Devil Sword. EP, Marth ORKOed the Ice Dragon from the right hallway and OHKOed a Thief. Luke ORKOed the other Ice Dragon and another Thief. Dice (who healed Minerva) and Warren tanked the Dark Mages in the right hallway, VW Rolf killed those in the left one.

Turn 2, I had just enough manpower to kill all enemies besides one Thief. Marth got danced to visit Gotoh.

Turn 3, I just rushed to the left, with Marth getting danced on turn 3. Warren Thief'd the Again staff at some point. Didn't have to use any Rescue or Warp to reach the throne. Warren hit C staves.

C15 6/93 turns

This was complicated as hell. Gave Arran a Speedwing and two Energy Drops. He was also drilled at every opportunity. Feena got a Seraph Robe to survive a Ballista hit. Marth got the last Seraph Robe to have better survival chances on turn 1.

Turn 1, Luke was warped into the south-west corner of the map and OHKOed the Rapier!Thief with Steel Bow, dropping the Steel Bow to equip Hand Axe, which let him counterkill the Mage and the Fighters and drop the Mage's door key into the convoy, which I needed to open the second door. Arran Killer Lance crit the first Paladin and convoy-dropped the Killer Lance for the Silver Lance, Marth ORKOed another Paladin with Rapier. EP, the Mage attacked Marth with Fire and blocked a tile so only one unit can attack Arran. That unit was a Horseman and got chipped strongly by him. The rest of the cavalry was killed by Marth, the Sniper attacked him at range.

Turn 2, Minerva killed the Mage and Marth the Sniper. Warrior!Darros killed Arran's Horseman with Devil Axe. Parthia!VW Rolf and Hammer!Dice ORKOed the Knights. Arran opened the door and Marth got danced to move two tiles below Arran and used a Vulnerary to counterkill the General. Luke killed the second and third thief on the following turns and moved on to the shops to buy Door Keys. Est took the Door Key from the convoy and gave it to Arran.

Turn 3, Arran opened the lower door and Marth fullmoved, triggering the reinforcement waves, including the Thieves. Dice baited the Sniper across the river and VW Rolf counterkilled the mage and a bishop. Turn 4, Arran ORKOed the Swarm!Bishop with Javelin and Marth went on the fort that spawns the Paladins. Turn 5, Est moved onto the Fort, Arran blocked the bridge so the Horseman reinforcements don't snipe her and Marth went within seizing range. The horsemen on turns 4 and 5 were baited across the sea by VW Rolf and the others. Minerva followed Arran and Marth and used the map save on turn 6, which allowed Arran to crit Eibel down with Silver Lance, at 7% crit.



C16 2/95 turns

Forged a Jav named CavJav, with +3 mt, +10 hit and +15 crit. Arran used it to crit both Thieves, the first one from the start of the map. VW Rolf baited two Heroes, SM!Darros distracted the Longbow!Sniper from her so she survives. Sniper!Luke opened the door, Warren Thief'd the Rescue and Marth got danced. Minerva used the map save once everyone else did their turn, then Marth ORKOed the soldier with Armorslayer.

EP, Marth and Luke had to survive. This was not guaranteed. Turn 2, Arran had to crit the Geosphere!Thief and Parthia!VW Rolf or KE!Darros killed one of the Heroes. Jeorge recruited Astram. Luke and Minerva killed enemies in the way, Minerva got danced to kill Willow and Marth seized.

C16x 1/96 turns

Various units killed the Berserkers, Marth killed the Swordmasters and Sniper!Luke the Snipers and Katarina.

Screens for 16 and 16x:



C17 4/100 turns

Minerva got an Arms Scroll for Mercurius, Arran got another Speedwing.

Turn 1, Darros moved forward with Geosphere. Arran crit the Tomahawk!Warrior and Marth got danced to kill the Sniper. Sniper!Luke counterkilled the Sniper near the start. Minerva counterkilled the second Warrior with Mercurius, the first one attacked Dice. Arran got attacked by a Warrior, so did Marth while counterkilling. Marth also faced the remote Sniper.

Turn 2, Luke ORKOed Dice's Warrior. Arran's Warrior was finished off by Minerva and VW Rolf. Darros KE'd Marth's Sniper and Minerva finished him off (had Darros not crit, I would've rigged her crit after Arran used the map save. Marth opened the door. Warren formed a blockade on the chokepoint with Luke, Dice went behind him. Arran used the map save. EP, Marth counterkilled two warriors and got attacked by a Sniper. Dice got attacked by the first Spear!Draco from the reinforcements because he got doubled. Warren counterkilled the other one.

Turn 3, Minerva took the Starsphere from Marth and ORKOed the Sniper with Mercurius. Arran crit a Warrior and Marth the Sniper since he no longer ORKOed without the Starsphere. Luke killed the remaining Spear!Draco and I used the stationary Archer to ensure only Luke can get attacked. VW Rolf killed two of the Draco reinforcements from the left and blocked the last one off with help from Darros.

Turn 4, Arran got physic'd and ORKOed Sheema. Marth seized.



C18 2/102 turns

Marth soloed the Paladins and got the Lifesphere on turn 2. VW Rolf was used the first time as a General, Luke did most of the work killing enemies. Frost and Warren baited some Ballistae and Luke killed most of the Generals, including the boss on turn 2, with Steel Axe. Darros and Dice killed a General on turn 2 that was standing in the way, then Arran killed the Bishop in the way and Luke killed the boss. Marth got danced and rescued.

Marth       Lord           30.00 60  23   0  25  25  27  21   2 A Swd         2 Robes, 1 Drop, 1 Wing, 2 Shields
Luke        Warrior     17/19.00 60  30   0  20  24  18  18   1 A Axe C Bow   1 Wing, 2 Shields, 1 Scroll
Minerva     Swordmaster xx/13.22 42  16   1  25  26  16  13   3 A Swd         1 Scroll
Arran       Paladin     xx/15.25 29  20   1  14  19   5  11   6 D Swd A Lnc   2 Drops, 2 Wings
VW Rolf     Sniper      12/11.20 47  18   1  19  24  18  16   7 A Bow         -
Warren      Sage        10/10.98 39   8   8  16   9  11   8  10 B Mgc C Stf   2 Scrolls
Darros      Swordmaster  xx/5.60 41  15   1  20  20  10  14   3 C Swd         -
Dice        Hero         12/5.16 37  16   1  16  18   7  13   3 D Swd C Axe   -
Frost       Dracoknight  xx/5.00 24  10   7  13  17   4  12   3 D Lnc E Axe   -
Dolph       Sorcerer     xx/5.39 32   9   4  11  11   5   7   8 D Mgc E Stf   -
Feena       Dancer          9.74 28   9   0   9  21  14   5   0 E Swd         -
Belf        DIED IN C14
Yumina      DIED IN C9
Yubello     DIED IN C6
Elrean      SKIPPED (DEAD)
Etzel       SKIPPED (ALIVE)
Matthis     SKIPPED (DEAD)


Edited by Gradivus.

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C19 4/106 turns

Turn 1, Luke got warped and killed the Thief, continuing to Hand Axe the Horsemen down. Turns 2 and 3, he counterkilled Wolf and the General in front of Nerring and killed Nerring on turn 4.

Marth got rescued up on turn 1 to bait the Paladins, 3 of which he had to kill with a newly critforged KE. The fourth one had to be crit with Rapier or by Arran on the next turn with the JavCavJav, since the KE forge was at 3 uses. Feena was warped to Marth to speed up his journey to the throne and the Warrior and Thief with droppable Silvers were killed by Minerva, Arran and VW Rolf.

C20 5/111 turns

Luke got an Arms Scroll so he can use Silver Bow, the Master Key was convoy-dropped and given to Frost. I forged an Armorslayer so Minerva can ORKO a General.

Turn 1, Luke got danced to OHKO the Thief. Turn 2, VW Rolf was danced. Arran fullmoved ahead with the Geosphere. Turn 2, he moved ahead and gave VW Rolf extra crit to OHKO the lower Hero with Parthia. Killer Bow!Luke and Mercurius!Marth then ganged up on the upper Hero. EP, Luke had to crit the Warrior and Marth should ideally crit the Hero. Arran attracted the Sniper.

Turn 3, Minerva attacked the Sniper and got danced. Frost opened the door and Minerva ORKOed the General with the Armorslayer forge. Luke ORKOed the Sage and Marth the Swarm!Bishop. VW Rolf, Darros, Dice and Arran got rid of the remaining enemies (a Hero and the Sniper weakened by Arran and Minerva). EP, the Sniper in the treasure room attacked Marth.

Turn 4, VW Rolf and Minerva killed the Sniper. Marth got the Again staff and got rescued back to safety. Master Key tradechains allowed me to get all the items. Turn 5, the map save was used, Minerva Mercurius crit the Sniper with Geosphere support and Luke OHKOed Hardin with a Hauteclere crit.

Warren hit B staves, so he can use Again next map.



C20x 3/114 turns

Darros got a Spd Bond so the Snipers don't ORKO him. Turn 1, Arran revealed both Berserkers. Minerva ORKOed the upper one and Sniper!Luke the lower one. Marth got danced to reveal the second pair of Berserkers, one of which suicided on Minerva in the process, the other one attacking Arran. Turn 2, Luke finished Arran's Berserker and got danced. Darros revealed the first General and Minerva killed him. Arran revealed the second one for Luke to kill with a Killer Bow crit. Marth moved ahead to protect Arran and Luke.

Turn 3, Arran and Minerva cleared the way. Marth fullmoved ahead and was Again'd. Warren was danced and warped Luke next to Marth and within 2 tiles of Eremiah, so she was revealed simultaneously, allowing Luke to ORKO her. Marth seized.



C21 3/117 turns

Forged a +3 mt Brave Sword named Flush. Warren got a Spirit Dust to OHKO Wyverns. Marth got danced ahead on turn 1 and used it to kill a bunch of enemies while on a mountain. Darros had to dodge a Wyvern at around 68 hit as a Swordmaster to survive. Turn 2, Feena got rescued ahead by Dice and danced Marth after he killed the Meteor!Sorc. He then used a Vulnerary and got again'd by Warren, flushing the Thoron!Sorc out of the way. Turn 3, Marth Flush'd the boss down and got again'd once again. Frost got danced to the secret shop and bought a lot of boosters.



C22 3/120 turns

Minerva got a Speedwing and was drilled to improve Str and cap out Spd. She and Marth got a Talisman so Marth can survive Meteor + Thoron while the Meteor!Sorc still targets Marth. Turn 1, Minerva was warped ahead and Flush'd the Glower!Sorc down. Luke Longbow'd the nearby Sorc down and Marth got danced to kill the Swarm!Sorc with Wyrmslayer. Arran and Luke shielded Feena from the Berserker, Arran getting attacked. EP, Marth killed the Mage Dragon, Minerva killed the Berserker and the Fire Dragon, having to dodge one of them. Marth had to dodge the Meteor!Sorc or the Mage Dragon.

Turn 2, Arran got danced to move ahead so he can open the door on turn 3. There's a 50% chance he can attack the Berserker from turn 1 with Gradivus before the dance, depending on where he got attacked from. VW Rolf, Warren, Darros, Luke and, if necessary, Sage!Dice helped kill the nearby Swordmaster and the Berserker. The more robust ones of them and Pure Water!Sorc!Dolph blocked the Levin!SM. Marth ORKOed the Meteor!Sorc and Minerva Flush'd the Glower one in the right hallway. The success rate with the necessary dodges and critrates against Arran and Dolph was around 13%.

Turn 3, Arran opened the door. Luke got warped into the throne room and Warren got danced. All the irrelevant units waited and Frost used the map save. Minerva then had to crit or dodge the Mage Dragon behind the door and Luke had to Silver Bow crit the boss. Marth then got Again'd and seized.



C23 2/122 turns

Turn 1, Dolph got warped next to Gharnef and rescued Darros, who then Killer Axe'd a Glower!Sorc down. Gharnef was baited off the throne. Marth got danced on turn 1 and was within range of a Glower!Sorc, but that Sorc didn't attack him due to group AI, so he only was in range of two Mage Dragons. Turn 2, Marth Flush'd the Glower!Sorc from Gharnef's group that moved down and got Again'd to the throne.



Endgame 2/124 turns

Marth got a Def Bond, VW Rolf got a Def Bond and a Dracoshield.

Dice rescued VW Rolf ahead. Marth fullmoved, Minerva got danced so she can ORKO the Fire Dragon with a forged Wyrmslayer that also has some extra crit because there's no other use for the cash anyway. Arran and Sirius moved ahead. Luke took on the Dragons from the right. EP, Minerva killed multiple Dragons, having good survival chances thanks to the innate SM avo and the VW Rolf support. Marth killed the Mage Dragon. The left Ice Dragon went for Arran and should attack him from the left so he doesn't block the way. Luke also has to killer axe crit the Fire Dragon so he can bait the right Ice Dragon away from VW Rolf aswell.

Turn 2, Dice healed VW Rolf and Warren mended Marth. Sirius recruited Nyna, Minerva recruited Maria, gave her the other Rescue staff and killed Lena. Maria rescued Luke. VW Rolf attacked Medeus, not needing a crit (but critting anyway). Warren then got danced and Frost used the map save.

Marth then crit Medeus with Mercurius, Nyna used Fortify to heal him, Warren again'd him and he Mercurius crit Medeus again. Arran then Gradivus'd Elice down and Hauteclere!Luke got a third and last crit, finishing Medeus off.



Unit stuff



2 Robes, 2 Drops, 1 Wing, 3 Shields, 2 Talismans


He actually did very well. With 9 mov, he's forced to carry the team, especially later on. Thanks to a bunch of boosters, drills and Dragon exp, he was up to that task.


3 Books, 1 Wing, 2 Shields, 2 Scrolls

Excellent unit. He carried me all the way into the lategame with his good bulk and great offense. Once Marth was the main frontliner, Luke still performed a lot of tasks as a sniper, which he had excellent Spd and Atk as.


1 Robe, 2 Drops, 3 Wings, a lotta drills

Another crucial unit. He was my only good lance user and 10 mov helped a lot throughout. On the other hand, he was basically incapable of tanking any more than one attack, which held him back at times.


2 Robes, 1 Drop, 1 Wing, 2 Shields, 1 Talisman

Training her really paid off. She was very important in chapters 20, 20x, 22 and 24 and Failchiowned allowed her to kill midgame enemies easily.


2 Drops, 1 Shield

Pretty okay overall. Parthia, Killer Bow and Silver Bow allowed for some meaty chip in the mid- and lategame and she was important to the Medeus kill too.


1 Dust, 2 Scrolls

The real MVP of the run. Gotta love training a Mage all the way up to Again in an LTC run.




Not great, but okay as a filler. The extra rescue user was useful in the lategame.


He was actually very useful. 10 mov allowed him to help a lot with the chests and doors in C20 and flight allowed him to get to the secret shop in C21. He also used some map saves.


Serviceable filler in a lot of situation. Sadly for him, that includes special operations near Gharnef's throne.


He was actually useful, wtf.


Good unit, but RIP


Trash, RIP


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