Anacybele Posted September 12, 2019 Share Posted September 12, 2019 (edited) Okay, so I hated this one. I don't like the map or concept of it. Your group is thrown into the middle of a foggy area with no way of knowing where enemies are coming from and who they'll target and you have to just defend Rhea for 10 turns. I think it's so cheap and stupid. I cleared it without much trouble, but... I still ended up making a huge mistake. And so comes the warning I have to give people. I do not at all recommend doing this one during the dance contest month. I had entered Flayn into the contest and then did the paralogue. And now I no longer have her in my party because she was suddenly KO'd on the last turn in the enemy phase, where I could not use Divine Pulse and the map ended, so I couldn't restart. This caused the dance contest to simply never happen for me, and so I screwed myself out of a dancer for the second damn time (the first time I somehow didn't know enough about how getting your candidate to win worked. Dumb, I know...) and I've permanently lost a unit. Flayn isn't that great a unit overall, but having a second healer was nice... -_- Heck, it may be best not to do any battling this month so you don't risk making the same mistake I did. Just DON'T let your dance candidate get beat, really. Edited September 12, 2019 by Anacybele Quote Link to comment Share on other sites More sharing options...
timon Posted September 12, 2019 Share Posted September 12, 2019 It's annoying that you can't divine pulse after map end but still, L+R+ "+" + "-" is soft reset, that still exists even in the era of divine pulse. And that paralogue is a joke if you know where the enemies are, so it's just a nuisance to repeat, but not that bad really. Just saying, if you mess up in any way, you can always rollback, you don't have to steamroll through it and save everytime over your file. Quote Link to comment Share on other sites More sharing options...
Johnzin Posted September 12, 2019 Share Posted September 12, 2019 That does sound unfortunate. I have completed this paralogue several times and it is hard going in blind. SImilarly to Petra's where reinforcements comes in around the map because the original objective changes when shes gets closer to a part of the map. Although, you are able to reset the game using the soft reset method (minus + plus + L + R) same time or home button/close software. As long as you didnt save after the paralogue. It may just take you back to when you were battle preparing or worse, before that too, but it solves the issue of the deaths of characters. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted September 12, 2019 Share Posted September 12, 2019 I'd probably hold off on doing that one anyway due to the fact that advanced units are prominent here, especially Assassins. Anyway, it is possible to stop reinforcements. Quote Link to comment Share on other sites More sharing options...
Timlugia Posted September 12, 2019 Share Posted September 12, 2019 Unless you were doing ironman run, why not just refuse to save, reset or restart the game? And I don't find any foggy map difficult, just buy some torches. Even Marianne's one was easy once you understand it's mechanism Quote Link to comment Share on other sites More sharing options...
daisy jane Posted September 12, 2019 Share Posted September 12, 2019 it's no different than that map in PoR where you have to defend something for 7 or so turns. they tell you ti's coming from the North and south (or east or west - depending the orientations of the map). so once you hit the bishops - the reinforcements stop. maps lke these i just arm everyone with torches, and i let the melee go first. and then the squishies can either back up or ping them dead. Quote Link to comment Share on other sites More sharing options...
Florete Posted September 12, 2019 Share Posted September 12, 2019 They should really let us use divine pulse during enemy phase. But damn, that's pretty awful what happened. Quote Link to comment Share on other sites More sharing options...
Diovani Bressan Posted September 12, 2019 Share Posted September 12, 2019 This chapter is not bad or hard, in my opinion. Maybe on Maddening difficulty, but not on normal or hard. And it's not a bad thing... just redo the chapter. If you cleared it without troubles at the first time, you can do it again. Quote Link to comment Share on other sites More sharing options...
Vince777 Posted September 12, 2019 Share Posted September 12, 2019 Could have just restarted. I know it sucks but that's what I would have done. Old style resetting. Quote Link to comment Share on other sites More sharing options...
Etrurian emperor Posted September 12, 2019 Share Posted September 12, 2019 I think this was the first map that made clear just how extremely deadly enemy Pegasus Knights are as an enemy unit. Having them jump out of the mist turned real scary real fast. Quote Link to comment Share on other sites More sharing options...
MrPerson0 Posted September 12, 2019 Share Posted September 12, 2019 2 hours ago, Anacybele said: Your group is thrown into the middle of a foggy area with no way of knowing where enemies are coming from and who they'll target and you have to just defend Rhea for 10 turns. There's a reason you are still allowed to buy items in the map preparation menu, and that there are Torches available in the item shop. Also, the moment your Flayn died, could have either soft reset or close the game manually. Quote Link to comment Share on other sites More sharing options...
Hanes Posted September 12, 2019 Share Posted September 12, 2019 I mean just reset the map again it's pretty easy and the map density is pretty low even in Hard mode so just it's really meh, you should still have one or two torch uses left over from the Lonato map in the story so just assign a torch to a unit and done. Quote Link to comment Share on other sites More sharing options...
Diovani Bressan Posted September 12, 2019 Share Posted September 12, 2019 Also, you did this map in the most boring way: You waited for all 10 turns! This map ends once you defeat all enemies. Just do what I did and most players probably did as well: Use torches and go trough the fog, defeating every enemy unit in your way. Defeating the mages make the reinforcement stop. This isn't a unfair, stupid or cheap map. Actually, it's pretty easy. Quote Link to comment Share on other sites More sharing options...
Anacybele Posted September 12, 2019 Author Share Posted September 12, 2019 (edited) I should have restarted, but I guess I didn't feel like it since I'd completed the map anyway. Still though, yeah, I could have. 41 minutes ago, Diovani Bressan said: Also, you did this map in the most boring way: You waited for all 10 turns! This map ends once you defeat all enemies. Just do what I did and most players probably did as well: Use torches and go trough the fog, defeating every enemy unit in your way. Defeating the mages make the reinforcement stop. This isn't a unfair, stupid or cheap map. Actually, it's pretty easy. I didn't have any torches when I went into the map. I also didn't know at first that it was going to be foggy. Edited September 12, 2019 by Anacybele Quote Link to comment Share on other sites More sharing options...
Diovani Bressan Posted September 12, 2019 Share Posted September 12, 2019 Just now, Anacybele said: I didn't have any torches when I went into the map. Do you know that you can access the Marketpalce and buy torches in the preparation menu, right? Quote Link to comment Share on other sites More sharing options...
Anacybele Posted September 12, 2019 Author Share Posted September 12, 2019 (edited) 1 minute ago, Diovani Bressan said: Do you know that you can access the Marketpalce and buy torches in the preparation menu, right? Of course I knew you could access the marketplace in the prep menu, but I didn't know the item shop sold torches. Edited September 12, 2019 by Anacybele Quote Link to comment Share on other sites More sharing options...
Diovani Bressan Posted September 12, 2019 Share Posted September 12, 2019 1 minute ago, Anacybele said: Of course I knew you could access the marketplace in the prep menu, but I didn't know the item shop sold torches. Excuses... excuses... The torches are just below the promotion seals. Maybe you just didn't pay attention to the marketplace. Quote Link to comment Share on other sites More sharing options...
Anacybele Posted September 12, 2019 Author Share Posted September 12, 2019 3 minutes ago, Diovani Bressan said: Excuses... excuses... The torches are just below the promotion seals. Maybe you just didn't pay attention to the marketplace. Yeah, sounds like I didn't pay enough attention. xP Quote Link to comment Share on other sites More sharing options...
Diovani Bressan Posted September 12, 2019 Share Posted September 12, 2019 35 minutes ago, Anacybele said: Yeah, sounds like I didn't pay enough attention. xP Off-topic: What path are you playing? Quote Link to comment Share on other sites More sharing options...
Etrurian emperor Posted September 12, 2019 Share Posted September 12, 2019 1 hour ago, Diovani Bressan said: Also, you did this map in the most boring way: You waited for all 10 turns! This map ends once you defeat all enemies. Just do what I did and most players probably did as well: Use torches and go trough the fog, defeating every enemy unit in your way. Defeating the mages make the reinforcement stop. This isn't a unfair, stupid or cheap map. Actually, it's pretty easy. Moving forward into the mist is more risky though. Its understandable not to do so on your first try. Also torches do help but they don't entirely fix the disadvantage of the mist. If a pegasus knight sits outside the part of the mist that's removed then she'll still get the drop on you. Quote Link to comment Share on other sites More sharing options...
Diovani Bressan Posted September 12, 2019 Share Posted September 12, 2019 7 minutes ago, Etrurian emperor said: Moving forward into the mist is more risky though. Its understandable not to do so on your first try. Also torches do help but they don't entirely fix the disadvantage of the mist. If a pegasus knight sits outside the part of the mist that's removed then she'll still get the drop on you. That's why you move slowly, using your tanky unit while your archers and mages are behind. I always give the torch to make tanky units, and send them to the fog. Quote Link to comment Share on other sites More sharing options...
Anacybele Posted September 12, 2019 Author Share Posted September 12, 2019 34 minutes ago, Diovani Bressan said: That's why you move slowly, using your tanky unit while your archers and mages are behind. I always give the torch to make tanky units, and send them to the fog. Yeah, but units are coming from all sides of the map. One tanky unit isn't going to cover all those areas. Rhea also does not move and you have to protect her. Quote Link to comment Share on other sites More sharing options...
Diovani Bressan Posted September 12, 2019 Share Posted September 12, 2019 2 minutes ago, Anacybele said: Yeah, but units are coming from all sides of the map. One tanky unit isn't going to cover all those areas. Rhea also does not move and you have to protect her. I left Catherine taking care of Rinea. Cavalry units go south, while infantry melee units go north. Once I use some torches, I decide to where the ranged units go. Quote Link to comment Share on other sites More sharing options...
Anacybele Posted September 12, 2019 Author Share Posted September 12, 2019 1 minute ago, Diovani Bressan said: I left Catherine taking care of Rinea. Cavalry units go south, while infantry melee units go north. Once I use some torches, I decide to where the ranged units go. Someone's been playing Heroes too much lately. lol Okay, I see then. Sounds fine. I do have two units with good defense in Dedue and Sylvain anyway. It's just too bad I can't restart now... Quote Link to comment Share on other sites More sharing options...
Diovani Bressan Posted September 12, 2019 Share Posted September 12, 2019 16 minutes ago, Anacybele said: Someone's been playing Heroes too much lately. lol Okay, I see then. Sounds fine. I do have two units with good defense in Dedue and Sylvain anyway. It's just too bad I can't restart now... Since I used Sylvain in my first playthough, in the Golden Deer House, I made Sylvain a dark mage in the Blue Lions House. Having more than one unit with Phisic is always good. Quote Link to comment Share on other sites More sharing options...
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