Agent Posted September 29, 2019 Share Posted September 29, 2019 (edited) Hey, you've probably never seen me before... that's not relevant at all to what i'm about to say. Anyways, i've created and "perfected" a Fire Emblem styled roleplaying game using MS Paint and a whole lotta Google Docs pages. Now, i'm a bit tired of my usual audience running off and "having lives", so I think i'd like to take my business somewhere mostly dedicated to Fire Emblem, even though this roleplaying section isn't actually restricted to Fire Emblem. So maybe i'm gonna make a Fire Emblem Roleplay later, but for now... I think i'd rather give whoever wants to participate a taste of power; i'll make everyone be Level 20/20, and give them access to 90% of the available items to choose and equip. And then, they'll set off to wreak havoc in a map against 24-36 enemies. If you were thinking about it, no, there will be very little roleplaying and interaction involved, though you're free to make an attempt at it if you're so inclined. All you're meant to do is fight a Fire Emblem battle so I can see just how well my system functions. So... anyone up for my grand trial map? Edited October 14, 2019 by Agent Just testing something. Quote Link to comment Share on other sites More sharing options...
BergelomeuSantos Posted September 29, 2019 Share Posted September 29, 2019 Well, I don't normally participate in this type of thing mainly because of my poor english, but.. If it's more about testing and less about actual roleplay, I could give a hand. But this still has the potential to sky-rocket in terms of popularity, so you can simply leave me as the 'Emergencial' guy or something. Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted September 29, 2019 Share Posted September 29, 2019 Just a few things: 1) the RP section on SF is sparse and busy as it is, mostly on fault of myself and Phoenix, having most all the active RPers in our 3 RPs 2) I don't think level 20/20 is a good idea for tests, maybe middle levels unpromoted or low promoted, 20/20 is just endgame smashing and that's probably not going to run into much issue (thus, not great for testing) 3) even if you can't get an RP running I wish you luck with your map test just prodding, too busy hosting 2 to test another. best of luck. Quote Link to comment Share on other sites More sharing options...
Sob99 Posted September 29, 2019 Share Posted September 29, 2019 This looks really good. I would like to help test this out. Quote Link to comment Share on other sites More sharing options...
Toyotasomi no Miko Posted September 29, 2019 Share Posted September 29, 2019 Hopefully I don't get my butt kicked by reality like before I went on this hiatus from basically all forum junk for who knows how long, but also interested in testing. ...And also echoing the "don't put us at 20/20" sentiment for this; putting us somewhere lower would also give the benefit of testing EXP and seeing if you have the values too high or low. Quote Link to comment Share on other sites More sharing options...
Agent Posted September 30, 2019 Author Share Posted September 30, 2019 (edited) @BergelomeuSantos @Sob99 @Toyotasomi no Miko @AnonymousSpeed Man, you guys have harder to remember names than my last crew. Anyways, I guess you're the only folks available, which is fine with me as I didn't need a "full crew", whatever that was. There's not a lot of you, so you're still gonna be pretty high level, though only a few levels lower than 20/20, as I put a lot of named units on the map that are like Level 19/15(yes, very specific level, my bad). Annnd there's gonna be like 24 enemies at max, probably. Unless you're masochistic and want to fight additional reinforcements. *ahem* Now... initially I was thinking i'd create a new topic for the gameplay, but at the same time, I could easily just rename the current topic and we'd all continue from there, sound good? Oh, and the initial premise of this post was to ask if you were ready, which I will probably do again at the conclusion of character creation. Edited October 14, 2019 by Agent Again. Quote Link to comment Share on other sites More sharing options...
Toyotasomi no Miko Posted September 30, 2019 Share Posted September 30, 2019 Honestly, if you already planned the map out and such that's valid for testing. Still, would be good to have a proper campaign with this too if the test map goes well. Also do whichever's easier for you to keep track of. I'm ready for whichever, though. Quote Link to comment Share on other sites More sharing options...
BergelomeuSantos Posted September 30, 2019 Share Posted September 30, 2019 2 hours ago, Agent said: @BergelomeuSantos @Sob99 @Toyotasomi no Miko @AnonymousSpeed Man, you guys have harder to remember names than my last crew. Anyways, I guess you're the only folks available, which is fine with me as I didn't need a "full crew", whatever that was. There's not a lot of you, so you're still gonna be pretty high level, though only a few levels lower than 20/20, as I put a lot of named units on the map that are like Level 19/15(yes, very specific level, my bad). Annnd there's gonna be like 24 enemies at max, probably. Unless you're masochistic and want to fight additional reinforcements. *ahem* Now... initially I was thinking i'd create a new topic for the gameplay, but at the same time, I could easily just rename the current topic and we'd all continue from there, sound good? Oh, and the initial premise of this post was to ask if you were ready, which I will probably do again at the conclusion of character creation. Fine by me. Just make sure to change the tags too or you might run into some small-talk troubles. (Or just go with the new topic option. It's probably safer.) Also, why are we talking like this? Quote Link to comment Share on other sites More sharing options...
Agent Posted September 30, 2019 Author Share Posted September 30, 2019 (edited) @BergelomeuSantos What about the tags? *erases a tag 10 minutes later* Edited September 30, 2019 by Agent Quote Link to comment Share on other sites More sharing options...
BergelomeuSantos Posted September 30, 2019 Share Posted September 30, 2019 @Agent Oh, sorry. Guess you already changed it or it was never there in the first place. Quote Link to comment Share on other sites More sharing options...
Agent Posted September 30, 2019 Author Share Posted September 30, 2019 (edited) @BergelomeuSantos @Sob99 @Toyotasomi no Miko @AnonymousSpeed Alrighty, hope you're ready for more of this mention stuff, unless a mention happens whenever I post but I seriously doubt that's the case unless you followed the topic or something. Anyways I got the signup "sheet" ready so uhh yeah. If you got any questions don't hesitate to ask. Oh and by the way you're gonna be about... Level 20/17. Name: Class: (You're promoted, but i'm gonna need your starter class too.) S-Rank: (If you have two weapon types, only one can be S Rank.) Gender: Appearance: (You're on the red team.) Personal Skill: (Come up with something or ask for my skill storage.) Items: (You can carry up to five items. A transporter with extra Elixirs will join you during deployment.) Stat Growth: All players and named characters are able to modify their stats using these rules: Spoiler 6 extra stat points available, points in Hp are doubled 30% extra growths available All stats can be reduced by up to 2 points, and increased by up to 3 points All growths can be reduced by up to 10%, and increased by up to 20% Display added or subtracted stats/growths separately from the bases. Playable Classes (By the way, the Swordmaster can have either an Elibe or Tellius design.)https://drive.google.com/open?id=1twVAa7DdA25g2Qn8PNHyEHU2lKlGQ6c1hei9BWaCiwk Available Items (Black boxed items cannot be taken. Weapons with a colored name and accessories cannot be duplicated.)https://drive.google.com/open?id=1DaZUXnt9OQBLwDayEepQJ1GDyqGv5sG_yCC6dwehzhs Player preference questions are here too. I gotta do this like everytime because player preferences are important. 1. Casual Mode - If enabled, causes you to respawn after three turns after you're defeated. 2. Victory Condition - Defeat the Commander or Kill every last one of them? Edited September 30, 2019 by Agent Quote Link to comment Share on other sites More sharing options...
Toyotasomi no Miko Posted September 30, 2019 Share Posted September 30, 2019 Oh boy, more mentions! Let's see... I feel like we'll end up killing every last one of them on the way to the boss, so let's kill every last one of them. And I feel that Casual mode might be a little too generous, so Classic. Won't be mad if the others want Casual, though. I feel there's more classes behind the scenes than the options we've been presented with? That aside... Name: Vinceton Class: Warrior -> Cataphract S-Rank: Axes Gender: Male Appearance: The regular Cataphract but blonde, basically. Make the shield silver, too. Personal Skill: Patient Strike: When enemy initiates combat, Critical +10. Items: Reprisal Axe, Sawshark, Reaper, Axereaver, Guard Spear Base Stats/Growths: HP: 24, 85% (+2 pts) Str: 7, 55% (+1) Mag: 0, 10% (-1, -10%) Skl: 7, 45% (+2, +10%) Spd: 7, 45% (+1, +10%) Lck: 3, 30% (+10%) Def: 3, 35% Res: 1, 25% (+1, +10%) Quote Link to comment Share on other sites More sharing options...
Sob99 Posted October 1, 2019 Share Posted October 1, 2019 I think killing every last one of them works for the map. I think a good way to test things out would be to get into as much combat as we can. I'd also like to play Class but I would not be against doing Casual if that is what others want. Here is the character: Name: Axel Class: Wyvern Rider-> Wyvern Knight S-Rank: Axes Gender: Male Appearance: The normal Wyvern Knight with red hair. Personal Skill: Hot Headed: When unit initiates combat, deal +2 damage Items: Short Axe, Brave Axe, Swordreaver, Reaper, Iote's Sheild Base Stats/Growths: HP: 20, 75% Str: 7, 70% (+2,+20%) Mag: 0, 10% (-1,-10%) Skl: 6, 40% (+1) Spd: 9, 50% (+2,+10) Lck: 3, 25% Def: 5, 45% (+2, +10%) Res: 0, 15% Quote Link to comment Share on other sites More sharing options...
AnonymousSpeed Posted October 1, 2019 Share Posted October 1, 2019 11 hours ago, Agent said: Man, you guys have harder to remember names than my last crew. Anyways, I guess you're the only folks available, which is fine with me as I didn't need a "full crew", whatever that was. Hey. My mother said my name is beautiful. 11 hours ago, Agent said: *ahem* Now... initially I was thinking i'd create a new topic for the gameplay, but at the same time, I could easily just rename the current topic and we'd all continue from there, sound good? Oh, and the initial premise of this post was to ask if you were ready, which I will probably do again at the conclusion of character creation. Readier than a sponge in a pineapple. I think it would be good to have applications here and put gameplay in its own thread, but keeping it all here is fine too. 6 hours ago, Agent said: Alrighty, hope you're ready for more of this mention stuff, unless a mention happens whenever I post but I seriously doubt that's the case unless you followed the topic or something. Anyways I got the signup "sheet" ready so uhh yeah. If you got any questions don't hesitate to ask. Oh and by the way you're gonna be about... Level 20/17. You'll be leveling these up after we submit out applications, right? Starting at such a high level certainly presents some unique opportunities for unit builds. I'm bouncing around a few ideas, like a gimmicky paratrooper FalcoKnight. I'll have something settled on by the end of Tuesday. 6 hours ago, Agent said: Player preference questions are here too. I gotta do this like everytime because player preferences are important. 1. Casual Mode - If enabled, causes you to respawn after three turns after you're defeated. 2. Victory Condition - Defeat the Commander or Kill every last one of them? I prefer classic for something like this. Things are more interesting when all your hard work can suddenly explode. Honestly, I prefer "Defeat Boss," but it's whatever. Quote Link to comment Share on other sites More sharing options...
Agent Posted October 1, 2019 Author Share Posted October 1, 2019 (edited) Alright, so my brother told me that I should show you the map so you could prepare for it, just like he told me that I shouldn't give an enemy swordmaster a Critical Sword. I can't do squat about the bold, by the way. I may or may not fix it later. Spoiler Lv20, 51/51 Hp, 20/14 SM, 18 Skl, 19 Spd, 16 Lck, 10 ConStrong Independent: Anrin and allies within three spaces gain Atk/Def/Res +2 if not adjacent to an ally.Defender's Aura: Allies within three spaces take -2 damage.Night Sky: 27% chance to attack three times for half damage.31/47 dmg, 129 hit, 24 crit, ”Eff vs Cavalry/Armored.”39 dmg, 124 hit, 24 crit, -2 Spd, "Spd/Res +3."26 dmg, 124 hit, ”Magical, Range 1-2.”Def/Res/Evade +10 against attacks from Rn>2.Prevents enemies from scoring critical hits. Lv15, 32/32 Hp, 22 Mag, 21 Skl, 21 Spd, 13 Lck, 9 Def, 22 ResRenewal: Heal 3 Hp at the start of every turn.Live to Serve: Unit is healed for 50% of Staff Healing.31 hp, Rn 1-8 Lv15, 44/44 Hp, 23 Str, 16 Skl, 17 Spd, 11 Lck, 18 Def, 7 ResElbow Room: Attacks deal +3 Damage if on Terrain with no effects.Armorslayer: Ignore Defense over 11.Quick Riposte: If Hp>80%, unit can counterattack twice.33 dmg, 107 hit, 33 crit Lv15, 48/48 Hp, 20/17 SM, 21 Skl, 22 Spd, 13 Lck, 15 Def, 16 Res, 10 ConDon’t Give Up: Str/Def +3 when Hp is under 50%.P+FS: Hit/Eva +10 and Atk +3 if enemy initiates combat.Moonbow: Ignore Res/Def over 14.Warding Blow: Res+4 when initiating combat.31 dmg, 118 hit, “Rn 1-2, drains 50% of Hp.”36 dmg, 128 hit32 dmg, 133 hit, -2 Spd Lv15, 34/34 Hp, 27 Mag, 20 Skl, 20 Spd, 11 Lck, 10 Def, 15 ResHex: Evade -15 on adjacent enemies.Death Blow: Damage dealt +4 when initiating combat.Vantage: If Hp<50%, always attack first, even on Enemy Phase.37 dmg, 130 hit36 dmg, 120 hit, ”Range 3-10.” Lv15, 43/43 Hp, 22 Str, 20 Skl, 19 Spd, 12 Lck, 11 Def, 9 ResP+FS: Hit/Eva +10 and Atk +3 if enemy initiates combat.Wind Boost: If unit has 3 more Hp than enemy, grants Spd/Skl +3.Desperation: If Hp<70%, Follow-up attacks are made immediately.35 dmg, 126 hit Lv15, 50/50 Hp, 29 Str, 25 Skl, 23 Spd, 11 Lck, 21 Def, 9 Res, 12 ConCanto Plus: Unit can use remaining move after acting.Elbow Room: Attacks deal +3 Damage if on Terrain with no effects.Armorslayer: Ignore Defense over 11.Quick Riposte: If Hp>80%, unit can counterattack twice.37 dmg, 135 hit, “Doubles effects of weapon triangle.”39 dmg, 145 hit, 17 crit, ”Reverses weapon triangle.”36 dmg, 145 hit, -1 Spd, ”Magical, uses Strength.” Lv15, 46/46 Hp, 21 Str, 16 Skl, 18 Spd, 11 Lck, 18 Def, 7 ResElbow Room: Attacks deal +3 Damage if on Terrain with no effects.Righteousness: If unit can’t counterattack, -4 to damage received.Water Boost: If unit has 3 more Hp than enemy, grants Res +5.37 dmg, 102 hit, ”Unit and foe can’t counter.” Lv15, 45/45 Hp, 20 Str, 16 Skl, 23 Spd, 11 Lck, 12 Def, 8 ResElbow Room: Attacks deal +3 Damage if on Terrain with no effects.Duelist’s Blow: Evade +10 when initiating combat.Paratrooper: Unit can move anywhere on the map twice per battle.32 dmg, 117 hit, 18 crit, -1 Spd, ”Spd +2. Triangle Attack!” Lv15, 39/39 Hp, 20/27 SM, 22 Skl, 25 Spd, 11 Lck, 14 Def, 15 Res, 8 ConNo-Sell: Immune to fire, ice, thunder, and wind attacks.Hex: Evade -15 on adjacent enemies.Dark Knight: Restore 10 Hp after defeating an enemy on Player Phase.Proximity: Hit -15 on adjacent enemies.38 dmg, 124 hit, -3 Spd, ”Absorbs 50% of damage dealt.”30 dmg, 124 hit, 16 crit, ”Luck +5.””Reduces damage received by 3.” Lv15, 33/33 Hp, 17 Str, 19 Skl, 24-2 Spd, 16 Lck, 11 Def, 11 ResQuick Job: Hit/Eva +20 and Crit +10 on the first three turns.19 dmg, 121 hit, 24 crit, -2 Spd, ”Double attack.” Lv15, 37/37 Hp, 24 Mag, 20 Skl, 20 Spd, 11 Lck, 12 Def, 15 ResHex: Evade -15 on adjacent enemies.Death Blow: Damage dealt +4 when initiating combat.Vantage: If Hp<50%, always attack first, even on Enemy Phase.32 dmg, 115 hit, ”Res +4 when attacked.” Oh and there's another thing. The is a bit different than the other weapons. It is wieldable by anyone, and the damage it deals is based on half of the user's Strength and Magic. It does exactly what the description says it does. Edited October 1, 2019 by Agent Better. Quote Link to comment Share on other sites More sharing options...
Agent Posted October 1, 2019 Author Share Posted October 1, 2019 (edited) @Toyotasomi no Miko @Sob99 Alright you two, here's your sprites and/or unit cards. I'd make the wyvern orange or red as a team thing but I don't think I want to. Though I do have a Nohrian wyvern in stock.You can view your character stats here. Edited October 1, 2019 by Agent Quote Link to comment Share on other sites More sharing options...
AnonymousSpeed Posted October 2, 2019 Share Posted October 2, 2019 I'm currently working on an A+ staffbot right now but I have a few questions. @Agent Are stat caps in place? Can I give base points to Constitution? Quote Link to comment Share on other sites More sharing options...
Agent Posted October 2, 2019 Author Share Posted October 2, 2019 @AnonymousSpeed Hp doesn't have a cap and most of the other stats are capped at 30. You can't increase your Con. Quote Link to comment Share on other sites More sharing options...
BergelomeuSantos Posted October 2, 2019 Share Posted October 2, 2019 (edited) Uhh..I'm probably going to get something wrong..But here it goes mine: Name:Arnold Class: Soldier->Sentinel S-Rank:..Lances Gender:Male Appearance: Has orange hair...that's it. Personal Skill:Even-Rhythm, +10 Hit/Avoid on Even-Turns. Items: Flame Lance*, Guard Spear, Javelin, Happy Guard, Elixir Stat Growth: Hp 22/75% (+1, 0%) Atk 5/50% (+1, 0%) Mag 0/10% (-2, -10%) Skl 7/45% (+1, +10%) Spd 7/45% (+1, +5%) Lck 3/25% (0, 0%) Def 5/50% (+2, +15%) Res 2/30% (+2, +10%) Edited October 4, 2019 by BergelomeuSantos Quote Link to comment Share on other sites More sharing options...
Agent Posted October 3, 2019 Author Share Posted October 3, 2019 @BergelomeuSantos Here you go. I gotta ask, though. Why the Slim Lance and Javelin? They seem a bit... weak. Quote Link to comment Share on other sites More sharing options...
BergelomeuSantos Posted October 3, 2019 Share Posted October 3, 2019 15 hours ago, Agent said: @BergelomeuSantos Here you go. I gotta ask, though. Why the Slim Lance and Javelin? They seem a bit... weak. That's...kinda of the point. Javelin is there just for a 1-2 Range option that has more than 20 uses. Slim Lance is there because.......actually, I have no idea why. If you feel like it's way too weak for anything, you can change it for a stronger one. Otherwise, just leave it there. By the way, the sprite reminds me of Ferdinand Von Aegir. You have my thanks for that. Quote Link to comment Share on other sites More sharing options...
AnonymousSpeed Posted October 3, 2019 Share Posted October 3, 2019 On 10/1/2019 at 11:10 PM, Agent said: You can't increase your Con. That's a bit of a shame, but most of what I want to do with this should still work. Another question, what if I use VIrtus on someone and then they use a Brave weapon? Do we get some crazy 4-consecutive-attack stuff? If I use paratrooper, does that end my turn? *** Name: Haizunna Class: Mage -> FalcoKnight S-Rank: Staves Gender: Ladle Appearance: Hair.Color = "Puce" Personal Skill: Support Specialist, Magic +9 when using non-offensive staves Items: Rescue, Warp, Pulse, Purge, Virtus Stat Growth: Hp 16, 45% Str 1, 20% Mag 7, 70% (+3, +20%) Skl 7, 55% (+0, +10%) Spd 11, 55% (+3, +10%) Lck 3, 30% Def 0, 10% (+0, -10%) Res 4, 45% Any difficulties which arise from my not having a Flame Lance are not my fault. Y'all should've gotten one, I needed all these staves. 3 hours ago, BergelomeuSantos said: That's...kinda of the point. Javelin is there just for a 1-2 Range option that has more than 20 uses. Slim Lance is there because.......actually, I have no idea why. If you feel like it's way too weak for anything, you can change it for a stronger one. Otherwise, just leave it there. Yo how about a Flame Lance? (It is unlikely a Flame Lance would actually be that helpful.) Quote Link to comment Share on other sites More sharing options...
BergelomeuSantos Posted October 4, 2019 Share Posted October 4, 2019 24 minutes ago, AnonymousSpeed said: Yo how about a Flame Lance? (It is unlikely a Flame Lance would actually be that helpful.) (You mean Slim Lance with that last Flame Lance, right?)* Deal. I'll change my Slim Lance for that. Just make sure that I leave in one piece, ok? Quote Link to comment Share on other sites More sharing options...
AnonymousSpeed Posted October 4, 2019 Share Posted October 4, 2019 30 minutes ago, BergelomeuSantos said: (You mean Slim Lance with that last Flame Lance, right?)* Correct. 30 minutes ago, BergelomeuSantos said: Deal. I'll change my Slim Lance for that. Just make sure that I leave in one piece, ok? Of course. From a safe distance. Quote Link to comment Share on other sites More sharing options...
Agent Posted October 4, 2019 Author Share Posted October 4, 2019 3 hours ago, AnonymousSpeed said: Another question, what if I use Virtus on someone and then they use a Brave weapon? Do we get some crazy 4-consecutive-attack stuff? If I use paratrooper, does that end my turn? Uhh, no. I think I decided that Virtus wouldn't work with brave weapons a while ago. I haven't decided yet, but for this i'll let you act after using it. 2 hours ago, BergelomeuSantos said: (You mean Slim Lance with that last Flame Lance, right?)* Deal. I'll change my Slim Lance for that. Just make sure that I leave in one piece, ok? Actually, i'm gonna have to stop you there, buddy. While I didn't really want to stop you from using the Slim Lance, the Flame Lance is probably a terrible option. Magical melee weapons use your atrocious Magic stat. Also, it was like that in Path of Radiance. So I would highly suggest not using a magic weapon. If you regret your choice later, I put a few weapons in the caravan just in case. ----- Anyways, i'm gonna work on setting up the map tomorrow. Go look at it if you want; in the post with the spoiler. Quote Link to comment Share on other sites More sharing options...
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