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Agent

Fire Emblem Trial Map

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14 hours ago, Agent said:

Actually, i'm gonna have to stop you there, buddy. While I didn't really want to stop you from using the Slim Lance, the Flame Lance is probably a terrible option. Magical melee weapons use your atrocious Magic stat. Also, it was like that in Path of Radiance. So I would highly suggest not using a magic weapon. If you regret your choice later, I put a few weapons in the caravan just in case.

..Actually the Flame Lance was for @AnonymousSpeed. The Slim Lance was just there for a ''Safe'' option (most likely to either finish units, chip damage and stuff like, even if there's little to no time for stuff like that if the map is going to be as hard as you say) while also being a small inside joke. Honestly, I don't even mind if I end up with a free slot. 

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@BergelomeuSantos @Sob99 @Toyotasomi no Miko @AnonymousSpeed
Alright, here's the map. You may deploy at any of the blue tiles, as well as make any last minute changes to your inventory.
After you deploy, a caravan with elixirs and extra equipment will arrive, in case you feel the need to swap out a weapon or two. You can see their stuff in the Player Status.

Though there only appears to be 12 enemies, more will arrive as you defeat them. AND. If you warp someone to the boss, I will start being unfair with you. Just a warning.
nCQN7EO.png
Attackers

Spoiler

s_tQBj_bZvaVjw4LhcPuGpeEF7IQC0vecNk8k_fiDrFhYYI7ke7-R8d5ozKDYproxxr3yRdGprkkLy-aR8yWBGrHqiWEq3KvlzP6eq7Z1LQOUCQX34pc71xfHtdhfMnM4FqqjM7nLv17, 61/61 Hp, 28 Str, 26 Skl, 24-2 Spd, 17 Lck, 17 Def, 12 Res, 28 Mov
KWOJKmgiJv35N4-MSTEAFxhw76CzFowFNKOEKv1ERUs9qwUfN6MJrlJS5qiwNw-x6qpcjU8am8NILv8LdaUamYMTP2Yz7FNvpp_Tq3daugdVb10QOxXAaqfKju8st_0Jk8mEekUw38 dmg, 150 hit, 23 crit, -2 Spd, "Atk +6 when attacked."
7QoGecULBjEDmvxYqrlLkAPo7k3YIY3K8Z9bimDHyW74xpd3kSsu9nh95aF50-Cbl_W3zmKaEnxs_ZHZP8d8jhhWyAHBQZQH9Ic8gD0fb3qHpdIsQ_CkeBRHgHSNaSA1ISiWUS3q48 dmg, 155 hit, 28 crit, -3 Spd, "Spd +5."
BVnjIOIX26oTiNTwM6AIf7ffXQbB_-hlDZ-aPRYaP9SRI2U8Kb6Js6py4J_6ZRhWQSUh_HbB0melMneTeqsGKjLa8u6Cf6aZt37KyCzSFn2jq_nol9xjcqgqr1nZoAdx3zoXSRhD39 dmg, 140 hit, 48 crit
5D7vjWihd33Tz4nJx8y-Ebwg4HHdIQBJHzZRDklCUC1WCxn_4UgsJwPruWIGLgCJ6kAR-2S1YJZn_WfTdVMlUi1kUjHNhKKRcyYJ8k1cNdaSl8WoubDFlcgPxP1jT-LH67VnvMZp40 dmg, 140 hit, 23 crit, "Reverses weapon triangle."
sh10UabInEUqvBN1QutHRa3D0zLfJx1Z959vuusmFRoxh2iqLS1Nyd-xNZvU383LTL6_WSBy_ljqYiRVpj8umOhvyKoVfi7cOX33am_s7uQ5M9SHptajsX8S2J3QZ4NTrJ7UqiO743 dmg, 140 hit, 18 crit, -1 Spd, "Def +4 when attacked."
Patient Strike: When enemy initiates combat, Critical +10.
Righteousness: If unit can't counterattack, -4 to damage received.
Water Boost: If unit has 3 more Hp than enemy, grants Res +5.
K-ObCKFBrJvpcM62gDgayJlHErDomKE409Bk-Ww6oJOF-K_vNsnVWnmwJ9Sn8rn_urhbUiX9PacLjC2mPExEPNJcP1gte6OVUxPUWcr154nCGMNYKSugs_LCs3OkMb-rxVk4A4GdLv17, 49/49 Hp, 30 Str, 23 Skl, 28-1 Spd, 14 Lck, 22 Def, 8 Res, 28 Mov
VtNedn1pPRl8VEABXzpWZxOQYV1On2ECSMQLXghKBNXvDdcaAHbZOO4tzcSK3az3hie310BBfe9vRSIOtTkds8YmK8wuCFm6y-eqQ5JcfKJ7EClLFQ0ZAhU13HXuEYJu3CapjxCZ43 dmg, 138 hit, 16 crit, -1 Spd, "Range 1-2."
TKw02vgKOzaCjlWawDkp34_Bli2UM4RbydytoZkGd8HBUEeIQ8tFzWt7zsa7t5szPVy5CxEKcJ-0QqClbIAvMpEPD8zgXjnjypl1iyL8xCxOnx5pi1ufDYARbGaZ_yea6UGeXmhF44 dmg, 133 hit, 16 crit, -4 Spd, "Double attack."
Z4ztduXl1cpWmjNv_NxAGcQ2yIUAO12Xt2ExhRbbjKDh8EtmZ-d5dw9kne-HdWHC28_vWIwzvCwTs2ssb-r9_UwD_JowwiDQhlUIt61D4CEkQQg1edtmJBEcdplCnllNdBXtU9wS41 dmg, 133 hit, 21 crit, -1 Spd, "Reverses weapon triangle."
gU8UY5noE72VJJlpDZv8RFl0htbL4g4AMoNH7Eln9Cbj2vOG3NuaqQtt3QPGaeSI038LEqyPEdc26UnjRpbMUFGGQunfxSDaLIqlOABkeMIlavz834xsB7U0OCwo6PELY7pzuMeD41 dmg, 133 hit, 41 crit
ersDwS4Z6NrR7mbHiNcML8w9j6_39Nh-z5k4-Cm8QO4au1HZCF6hIz-KxgoaJIsabxVZXCUxFNfU_SlLcPGHkb4WGk6jKDlERDyQ73FPKHEHOqabvSBWdiuvvwY36sB8B6ONNX-c"Neutralizes "effective against flying" bonuses."
Hot Headed: When unit initiates combat, deals +2 damage.
Charge: Moving 6 or more spaces away from your starting spot grants Atk/Spd +2.
Trample: Dmg +2 against infantry.
Skysweeper: Atk/Def +2 against Flying units.
qv1J078Tn3ZWW5uwiFJ3NjLBiKHDRT4fvrEh02vtTECHp44YwJbq_TTXcUMEmqzXchA5xU-faOFez00rtxVemJvgDfGsGnmKth1bpZQWulhT_9DXM6y2dRhOBz3NoZI8byJkIl70Lv17, 52/52 Hp, 26 Str, 26 Skl, 25 Spd, 14 Lck, 22 Def, 14 Res, 24 Mov
c7g2V-JFmjLAdGCJGfV5xVA4yZZGsZKBkYO4jkQy5jZit8fnSsZInuwlfg1RsXys1VMdS4riCCkuRVJCpS87-m2xiwLH_LPUs5u6IitKOzv9-HfUnZ3y82yxzddI7ph131N1R3ci41 dmg, 139 hit, 18 crit, -2 Spd, "Def +4 when attacked."
gJbj1Bu4GcM8UwB1E4G3cVtkVdwRx-y3hVokVk2_xk_Uks6I7hZ0xlSJwoTMjUD6vN4aroA13Mo3YNmqD_3NQSr4qpMgvcf4tb-YlTZpNKTzx9XntbqjgaxEFpCAKsrnsMppxCXB35 dmg, 139 hit, 18 crit, "Range 1-2."
26hK__UMzRbEOghk0yT-OOcMjJ2pP63-XRct_QLKSm23ODZOkYeWNaW8pZk92MjOLmRDqQUHAjYei1zvZitlxDn93MqI02AvKDkTC6TbELuEeM19_CyII8p-tMzo_JoVhs86r1oSPrevents enemies from scoring critical hits.
4Nu14lThgLm_d1Vd6vG-UF_DjXLf6E0aHR85UqZukwYsQ7k4cmodM9kEnf0rbOnzUoBJVTtjqPb06h8lqi4OEFtW5toDs0Qy9xu9BE6gKb660QRug1SmYhvgXBHViixamhF0_BVL3/3, Hp +60
Even-Rhythm(O): +10 Hit/Evade on even turns.
Opportunist: If foe can't counterattack, +3 to damage dealt.
Sturdy Blow: Atk/Def +2 when initiating combat.
aJ5E7rs6DrKwyW7eSt99ZKb6fyk-vvtV7fCGA8geYFbhZzQJe3KCsH_6LhbjZnNvi_1_X_tchOy7jsMBgsc7Lkgge_DcYmAWs5IxHkrDVVS5k0R8BtFsL23Bc-zESjWiAXIHIMXdLv17, 37/37 Hp, 30 Mag, 27 Skl, 30 Spd, 16 Lck, 7 Def, 21 Res, 28 Mov
Renewal: Heal 4 Hp at the start of every turn.
Duelist's Blow: Evade +10 when initiating combat.
Paratrooper(x2): Unit can move anywhere on the map twice per battle.
9dwXlziDDXVPRgwUYcTWh2uBYawwIGb34ValhUgjgqT9v4gWagyfiafCH9X8aZOsPcQdanPya8_nVmCbjIxYlddhcUZ7jOIu5J-c9tRTx6z3iZEagKiqYRmX19fajJ-uKIJuDuaVRn 1-13, "Teleports a distant ally to the user."
9EfXvaUdrmvIK54v049GRxuSiEILBlmj869WW1GHOhH480liRiHLBLjwcKldvxy1nH4qqFuaTBFJybopGOJHEKSmgZuu5xF9uV_r4n3vkETVlXwBrSkJPyGpYWG5rNnug0i1zIjYRn 1-13, "Teleports an adjacent ally."
3fWeipf4rA8jnAlk02HSksPYn8u5PMcCIDJQel5vrSO19Q_36NiWx1XFU3Dxh00o0jK8z1dfbZk4-U9zfemTNBqbkK1vWDBj80_UX5M21Nm9L1dLE0cAYqzXsPnmXM8FCSy6sdtH50 hp, Rn 1-13
sYUKn2pZbynSE2U3mWE_kWdtBpuiQM_K73aS403emRSXLkcpTKvnGxb9Uy4v3fkoQXdtpn3O-iPKv-LHuxv92OwlUCwwjOjWCAYPDI-A6YI0vw_D6lnQz24zYF9prZ1IiUQQKAOG41 dmg, 142 hit, 18 crit, "Range 3-10."
pV0JhLf6zgWtchMk8RByNTFD0cTqCmMDQx4FdSJap_VmYj6YFSz-wO-dY8_pKnHM6tJaLQws1FV1FhhH85sJUsepsy5cBsDW0fqQN8XZNEzaekDrfBoDfw5A5wEasfwCn0x_SBQX"Makes allies braver."

Coalition

Spoiler

_dvIHYA1CUB9r12qrOq7DKUEPFGGhHKIPOz072TFVD6xwxPVxsYpmyDAudP8XJi5dPtTp2mTyvG96PfL-oFeO4hCI3dPKOtCJVRxU7Vfou-Td2HOjRwMp2Wnx5Oejtth-aIZ8DThLv20, 51/51 Hp, 20/14 SM, 18 Skl, 19 Spd, 16 Lck, 20 Mov
Strong Independent: Anrin and allies within three spaces gain Atk/Def/Res +2 if not adjacent to an ally.
Defender's Aura: Allies within three spaces take -2 damage.
Night Sky: 27% chance to attack three times for half damage.
bSsA7LH5t0ATakHiLk4bZ_m6wKtayMXgzMIl4mZF_SPoHvn5H34fVtGQDV_OCX4SiT5VnQfqEmVJOypSsL702cMzq1eoCmqEDXNM5g90yFjj0WHWEvPMr9cF4gU7v9B__M7F6gPk31/47 dmg, 129 hit, 24 crit, ”Eff vs Cavalry/Armored.”
s7w3W4NRMOGhdc5RCnsNS9tyeD-rpssSjceoqpBBplXh5n2sKhH-eSjR5M_haEvuNfI73URNgUuOQiqZgrKOKuHyeNKgvCOAtLEBf7Os7NZyI3x0ye4s97Mhyoq9lx20kPiwljsA39 dmg, 124 hit, 24 crit, -2 Spd, "Spd/Res +3."
JaPGqEkDlsoUcwKkepsn68Duz3bpG5G508Yyo7DtCbHymmrbVY2AmlIp0b0dec2VLyTrzl74A_hTRWQvZzMphZa9gtOc49VQGsz67GIYTNn7RLn-Jidds3Y3G7tDUDaDOVFaEQ9h26 dmg, 124 hit, ”Magical, Range 1-2.”
cARI3oCmJVPAPMaeOxFo1q5SoYzktcI0RK0LlH3BUtWWdzqMmN5GhLodT6CkrA-0jJkI-rCyCZNY06M3IsK-Q8YT9B3KmNfOwXI3ooEf4FsSw1WyTvJF7-PMDI5DOqr3bYr7n5mVDef/Res/Evade +10 against attacks from Rn>2.
26hK__UMzRbEOghk0yT-OOcMjJ2pP63-XRct_QLKSm23ODZOkYeWNaW8pZk92MjOLmRDqQUHAjYei1zvZitlxDn93MqI02AvKDkTC6TbELuEeM19_CyII8p-tMzo_JoVhs86r1oSPrevents enemies from scoring critical hits.
0WIeHg2Zk-A6h-jbYXVo7KOlfTJqQG_zAzZGWoRNWh_MAiudrfEGAA3CkER5D2U2uu20OXurcs6H5RgMkqU-KrVa-rSVn_xSjetSbYk_ZHGd2WmcHVJkuIc8UsRZE8Cn0cXDzRKFLv15, 32/32 Hp, 22 Mag, 21 Skl, 21 Spd, 13 Lck, 9 Def, 22 Res, 24 Mov
Renewal: Heal 3 Hp at the start of every turn.
Live to Serve: Unit is healed for 50% of Staff Healing.
qWukwV8IJ0bm_5Gi0mIjx8Oy5ulmtQLDZkdV7wsD-JAQVpab3vceTnn1vZzsHuxTPLyZVs1IhTrL8C64RQHYOR9IzROClDdDMH3PdZd0T2Kozck315Xzt0-0oGGawBozZBSYAfjz31 hp, Rn 1-8
w6FSjs_87Z_xNvpMrDAAMK10XCAQenAWLlTERu3osXn6-gpQvUnC9QXGGEW_3c6BhPKsk7sM8rjXA4nRQ0OQKSkuqCOvMT4GwDh9LiTQIleph2KhkAp3-G8dBjlTzILhN_zBBr3kLv15, 44/44 Hp, 23 Str, 16 Skl, 17 Spd, 11 Lck, 18 Def, 7 Res, 32 Mov
Elbow Room: Attacks deal +3 Damage if on Terrain with no effects.
Armorslayer: Ignore Defense over 11.
Quick Riposte: If Hp>80%, unit can counterattack twice.
3RpwEqsrdBZ0eVuDPcuihT-G-ewg9KFEeWXc2q5ipUHPuQ2oN1yvo0UXe0ZyAVLeLMvxGn3Uo-kqgt9UQRTiKXTJhyFD9BVvbLqN1ftLSrIYD_PaTASmZcYgYATaww7qJmiFzEE-33 dmg, 107 hit, 33 crit


G-CMBx_x1zUbhe_ce0iIZAhYJZ5HothxoYCRJjDod9fT3k77tjpuM7ojG1dKrn3_zd7wqurKsucGemLGYl20wag9000McbasU6qzzyOjNzBl8mSceHeFz40A8SHB8KVG6YgpLf44Lv15, 48/48 Hp, 20/17 SM, 21 Skl, 22 Spd, 13 Lck, 15 Def, 16 Res, 28 Mov
Don’t Give Up: Str/Def +3 when Hp is under 50%.
P+FS: Hit/Eva +10 and Atk +3 if enemy initiates combat.
Moonbow: Ignore Res/Def over 14.
Warding Blow: Res+4 when initiating combat.
iYZWSB0BkN-pqRdPwcBh7JTL3SECNk1WoE0YmA-SFsLccEerX2mbLc5pTMKUVjgFAjPDCtNyPJhWhygCC8eJgQr_AZaUCNejQWanhsZmxNRbdfBTa8vXWypzWyVe3mI3BMayWZRQ31 dmg, 118 hit, “Rn 1-2, drains 50% of Hp.”
CY2XifmnfTN9E8sWRDJU6hQfpnBc8o5qL4yLZ9XdVfyWH7Xtf1uPTf4iaA-LxCovet3qkur50lRukLmy629Rb2qjiAal9b3nOnsutNEZNygSN0pzKqne9tbg_KIXDXCFJ4fynflA36 dmg, 128 hit
repEQWM-hGUeLpUPTaD-HqAZBadjACfp9aahN12Jd8T4bmSLf5Ye2bhrheXY_iqv0sC1UOJysyT8iDHc0SdtrLc7nZMHoeebbd4F8VZtewTAe_qKB0XKU8dAzE_PSEB50LMBSpsJ32 dmg, 133 hit, -2 Spd
8Z_Lh7bj-B4WYn7zjKiuXQdyV4kuTwx6RLwAkW3WG4cmiAH7xWjzIrnBpWYRoBRq-OoesMEZ0DAA0kIBQ7dXqSOXJBdz96JaD9lTO9496hIx-FltQ2LKPJPFgVH9SlYpz4MGm7q4Lv15, 34/34 Hp, 27 Mag, 20 Skl, 20 Spd, 11 Lck, 10 Def, 15 Res, 24 Mov
Hex: Evade -15 on adjacent enemies.
Death Blow: Damage dealt +4 when initiating combat.
Vantage: If Hp<50%, always attack first, even on Enemy Phase.
TbnJXUoHV6EV2sHIiyblb_H9YLARsnaKr1t71g2remJLTQvDUPRuOfaLVX_PM3H23VTon6V8Ua7YR4VC9VsVWusVjXVEJxt1GgC2auI9LEyq3B8jdbCuneIQmoqL7HGFZsTPDGP937 dmg, 130 hit
aDdxuW_sa3PqwtISA6PvAIR8B8qL79-OaSlOcOsgQSG3H24zqRj2VOFOl_G5n-Nz0cC1gJ3eRmGofMg9_dbcsaKLSrxYgCnNztdo7TKJsTW45vLvzywSeJfD9jwoSQE-vXmYVkSu36 dmg, 120 hit, ”Range 3-10.”
v2LW2ZN5yan8ZoKMEWsSELvOxOx0l34CBcG-GDMuEYDVPNUqG82yVWMsMI6wJiggocxrL2Rqw4P6MuKr5z-5enFZPwc4DJd-9ijmeCh3eapgJRKSFjmwjLQRbpvqUy6TtFcbGEOKLv15, 43/43 Hp, 22 Str, 20 Skl, 19 Spd, 12 Lck, 11 Def, 9 Res, 24 Mov
P+FS: Hit/Eva +10 and Atk +3 if enemy initiates combat.
Wind Boost: If unit has 3 more Hp than enemy, grants Spd/Skl +3.
Desperation: If Hp<70%, Follow-up attacks are made immediately.
Qk7p8H8fJlhk8Q8CKHhRMf2o822ki19-ZbFH7d4MHF9ZeUtdHHeacTaMuYj2p1P_B5AuuzJVykZybcQU7v4R-5QhL7xSMMYYfjwTGU7Kl2A8OptLBrO3HqOunP6R1uf2kZZJOgR-35 dmg, 126 hit


rWtIEqcxi9JFkpggToXem5ktca0M2VgifmiHpstrVqUtW7TG7fDj2UczJNrFAzunA5JtX0ov1_AoX_EItnkL0Xt9GWTz1Mbkmqbnw_J0LZ3mMIaQbrbf6k1jAWZ2nSvldPiyBM71Lv15, 50/50 Hp, 29 Str, 25 Skl, 23 Spd, 11 Lck, 21 Def, 9 Res, 32 Mov
Canto Plus: Unit can use remaining move after acting.
Elbow Room: Attacks deal +3 Damage if on Terrain with no effects.
Armorslayer: Ignore Defense over 11.
Quick Riposte: If Hp>80%, unit can counterattack twice.
wLFk6BiK30HSk0qzq6qo4GxTHm6-XBhajh4645_VVByyfxJu2pvJitco7gEBU_DHzG3sF2cOeSkJama8Dg8315sdViir5mrpirryXMwhNIRExFFvEKFSKMDxeAoj2YEoOBt0gdQs37 dmg, 135 hit, “Doubles effects of weapon triangle.”
4wvj_BL88KnrTHTOIgJhj8N7JIutV0Nug5fcB1J9y8_0pZiv9R6ycsMx1eci5E8e3OEjAHfD6QbhdLRZdhsdflZBeq5iufJNe-5PEPRRzoayictcnqf1QFNfUnkljjpaWi51vDeZ39 dmg, 145 hit, 17 crit, ”Reverses weapon triangle."
7b2iH-_1tFn6HiMvP2Cses3W8kF6PpTSoEIDVDiYAlXZMWwhw96iFaZ4CmBktX7y_98QLBFSdk5ee2vmdycuF7Xeezbh7GuAL38UJNRgWt61A-A9_orJI63oX1l6uBFQCGbXl9sx36 dmg, 145 hit, -1 Spd, ”Magical, uses Strength.”
GN4CPAlzsP0yaUEpjHBL0LV3PsQkZrzQi_6uQ6GBMqrnfg7TyORtUgrIifMN4kxmV_aCcdubBZIkvDRfhczEyMonPQv6lfVZhNQK7362nWvVEPQ8UFZPx0VDyNIlYDCiWTVDhv5rLv15, 46/46 Hp, 21 Str, 16 Skl, 18 Spd, 11 Lck, 18 Def, 7 Res, 28 Mov
Elbow Room: Attacks deal +3 Damage if on Terrain with no effects.
Righteousness: If unit can’t counterattack, -4 to damage received.
Water Boost: If unit has 3 more Hp than enemy, grants Res +5.
qCKen4i8zdg8G3AgfUpujTIajiKtqAvgiIzC0lJ17BOimceAAL4dBS0KtqZd19O4SakGwCD5I1V6z7_KVG6ZLqF5YKLa-jJMmvjARBWmWMEjcbC67kVX4WjXWw36I-btQDDBTiJG37 dmg, 102 hit, ”Unit and foe can’t counter.”
VXEEsU8kkkPVUgHMF879TrXaPYuFRY-xx0iC7Ut_o47NT2UdVV0MSP-X0dFGQdLCX_OfT1O1SkjHjADs6-mQlYmUdouYVL1v1DrCNGetIqKA2WnWLbiQG9VXwvAHjYgaOjtZpwSbLv15, 45/45 Hp, 20 Str, 16 Skl, 23 Spd, 11 Lck, 12 Def, 8 Res, 24 Mov
Elbow Room: Attacks deal +3 Damage if on Terrain with no effects.
Duelist’s Blow: Evade +10 when initiating combat.
Paratrooper: Unit can move anywhere on the map twice per battle.
M-UCeKlVAhQDLcZ2SAXjfCTupa8AZDJTkybeO61J5xvUb4Kk4nJ7ZHWlPYL-U6r-yJoDZeAo_JmVB6TRDiosDuGgSlvmrx9mjEYiRVKf8vQfkc0fOaMeb3v-0lYcaWAmhcHXhC0n32 dmg, 117 hit, 18 crit, -1 Spd, ”Spd +2. Triangle Attack!”


xM3Pfwk4VO-bGRY9n2uD-KotY-qi2e3YD-7uzzXRCP1ejL9kIvV5BImMK2dZNGP5r5xNAz1x9cKBEVecCoQ-iOd4-35Fzr6Qe2ZBlu5vJDDX1UaisEfQ4pTASgDTdhCK7VuEqtyFLv15, 39/39 Hp, 20/27 SM, 22 Skl, 25 Spd, 11 Lck, 14 Def, 15 Res, 24 Mov
No-Sell: Immune to fire, ice, thunder, and wind attacks.
Hex: Evade -15 on adjacent enemies.
Dark Knight: Restore 10 Hp after defeating an enemy on Player Phase.
Proximity: Hit -15 on adjacent enemies.
tD9I41sJRXfesjGVYAYOf8_bSi0yAL_tbfp3sMdFp52aKenAY2bTlabNFYjMK62q_cp7BmZSo5Gs2LkPsqeL8fpJZqSyiii0YHUrxkCfnXl_TeITYZUn9ERLQUv0Bb0djQnDyBc538 dmg, 124 hit, -3 Spd, ”Absorbs 50% of damage dealt.”
rWVuiQXIE-9WeSvyrdNf9LL8FQmoirbx3qfC_yxVfk0G1ngMjDGZjYIj_dnw48pzM-m56nZTEcwT3et7WUZiaAhGvLVQjQ0YtFddyFUrYQG5mc6JAP_ESPny4yED0eToH2VHe5VC30 dmg, 124 hit, 16 crit, ”Luck +5.”
ufmZkCMKh_l5fBt4d5Dx4MDglnUj-QAfiMSdaYBkjUysy7OTRHh_c_hl48COGZBdwS4y0usrVbuPjM7BfG293jPT5BXa7qa8ezDO5xi9kpncS2FrMhvFZnf7Nr5vQz_UBaB3pDjm”Reduces damage received by 3.”
iLh3G8Q5XOjUlH0oy_Yo0fiC_IcZ5sr8XuRwgukrQ-JNUgZcvLulP1TT6cwNmWuOJ-XMDtKocDIuSTHC3Csj9MVJJSxIHZXbUpr2fkLNjawiof8GyAkH9AQ69fIF2yQU01XL7h8wLv15, 33/33 Hp, 17 Str, 19 Skl, 24-2 Spd, 16 Lck, 11 Def, 11 Res, 24 Mov
Quick Job: Hit/Eva +20 and Crit +10 on the first three turns.
86CSIbXriFRjul36FbVhhjv8ZV4Z99m9LJKwqQb3bOmHjJpDD1gqxx3thskPh4Ep4cbGsGq0SiokkTg9li1W8JwjzaEYA5mMBbx09RV2SsaieqxKDuw7Gd63AwB9-7fz_vo0fOix19 dmg, 121 hit, 24 crit, -2 Spd, ”Double attack.”
Z8zJAORlFxQ9Xs69p82daYYUFIkkCsgYBr7kUbQh1BGPAhUeM3SQ75r5oiF_qqCS0oxiy7X2aHm2XwGx2t-LvAcDKMZYBbmSsUAxQEu5H-VMh8unpBHBtGmys9gUTRJfQJgyP7exLv15, 37/37 Hp, 24 Mag, 20 Skl, 20 Spd, 11 Lck, 12 Def, 15 Res, 24 Mov
Hex: Evade -15 on adjacent enemies.
Death Blow: Damage dealt +4 when initiating combat.
Vantage: If Hp<50%, always attack first, even on Enemy Phase.
IaUYthN7qmFRJ6LAeVmHtXEs-Y2y8M-inlKtkOUKEecGj-MKcdjYt0Gcx81LyKi1r7yk7MYk9ClAFMtpfKFBlwx9YpV3i-OlfFwcvLqs74VjLAjUsKXb_9pIXqzv6h6-v3Vqkiun32 dmg, 115 hit, ”Res +4 when attacked.”

 

Edited by Agent

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4 hours ago, Agent said:

@BergelomeuSantos @Sob99 @AnonymousSpeed

Huh. Did the mentions work? I'm not sure, lemme try again.

No worries, I got mine, at least. I was trying to formulate a plan with everyone but so far nothing has been settled on. Sorry about that.

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6 hours ago, Agent said:

@BergelomeuSantos @Sob99 @AnonymousSpeed

Huh. Did the mentions work? I'm not sure, lemme try again.

Yes, they did. Well..at least for me. As Anoymous said, we're formulating a plan before actually acting.(.....although I won't say that it's going very smoothly.)

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@BergelomeuSantos @Sob99 @Toyotasomi no Miko @AnonymousSpeed

That must've been some plan if it took several days of creating. If you want to change equipment, uhh guess you can change right now.

I gotta sleep so I'll just post the map tomorrow. I'd do it right now but I gotta write up some helpful info first.

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@BergelomeuSantos @Sob99 @Toyotasomi no Miko @AnonymousSpeed
"It's them; they're already here!" The leader of the coalition yells out. "There's only four of them, but don't underestimate them. They're probably extremely strong, so do not take them on one-on-one! Just survive and wait for reinforcements!"

It's time. Show the coalition your strength by taking down every one of your enemies.
uaUJeYF.png
Helpful Information

Spoiler
  • It takes a 4 Speed advantage to double an enemy.
  • Daggers have 1-2 Range; when thrown, they will have their Might cut in half.
  • Staves and Gemstones/Tomes have 1-2 Range.
  • Anna has joined as a transporter. Whenever you want to switch, request that Anna move over to you and trade.
  • The blue arrows on terrain indicate how much movement it takes for an infantry unit to move over it.
  • The green arrows on terrain indicate how much movement it takes for a cavalry unit ti move over it.
  • Flying units only need 4 Mov to traverse any terrain, except walls.
  • The icons on terrain cards represent Evasion, Regen, and Damage Reduction.

Attackers

Spoiler

s_tQBj_bZvaVjw4LhcPuGpeEF7IQC0vecNk8k_fiDrFhYYI7ke7-R8d5ozKDYproxxr3yRdGprkkLy-aR8yWBGrHqiWEq3KvlzP6eq7Z1LQOUCQX34pc71xfHtdhfMnM4FqqjM7nLv17, 61/61 Hp, 28 Str, 26 Skl, 24-2 Spd, 17 Lck, 17 Def, 12 Res, 28 Mov
KWOJKmgiJv35N4-MSTEAFxhw76CzFowFNKOEKv1ERUs9qwUfN6MJrlJS5qiwNw-x6qpcjU8am8NILv8LdaUamYMTP2Yz7FNvpp_Tq3daugdVb10QOxXAaqfKju8st_0Jk8mEekUw38 dmg, 150 hit, 23 crit, -2 Spd, "Atk +6 when attacked."
7QoGecULBjEDmvxYqrlLkAPo7k3YIY3K8Z9bimDHyW74xpd3kSsu9nh95aF50-Cbl_W3zmKaEnxs_ZHZP8d8jhhWyAHBQZQH9Ic8gD0fb3qHpdIsQ_CkeBRHgHSNaSA1ISiWUS3q48 dmg, 155 hit, 28 crit, -3 Spd, "Spd +5."
BVnjIOIX26oTiNTwM6AIf7ffXQbB_-hlDZ-aPRYaP9SRI2U8Kb6Js6py4J_6ZRhWQSUh_HbB0melMneTeqsGKjLa8u6Cf6aZt37KyCzSFn2jq_nol9xjcqgqr1nZoAdx3zoXSRhD39 dmg, 140 hit, 48 crit
5D7vjWihd33Tz4nJx8y-Ebwg4HHdIQBJHzZRDklCUC1WCxn_4UgsJwPruWIGLgCJ6kAR-2S1YJZn_WfTdVMlUi1kUjHNhKKRcyYJ8k1cNdaSl8WoubDFlcgPxP1jT-LH67VnvMZp40 dmg, 140 hit, 23 crit, "Reverses weapon triangle."
sh10UabInEUqvBN1QutHRa3D0zLfJx1Z959vuusmFRoxh2iqLS1Nyd-xNZvU383LTL6_WSBy_ljqYiRVpj8umOhvyKoVfi7cOX33am_s7uQ5M9SHptajsX8S2J3QZ4NTrJ7UqiO743 dmg, 140 hit, 18 crit, -1 Spd, "Def +4 when attacked."
Patient Strike: When enemy initiates combat, Critical +10.
Righteousness: If unit can't counterattack, -4 to damage received.
Water Boost: If unit has 3 more Hp than enemy, grants Res +5.
K-ObCKFBrJvpcM62gDgayJlHErDomKE409Bk-Ww6oJOF-K_vNsnVWnmwJ9Sn8rn_urhbUiX9PacLjC2mPExEPNJcP1gte6OVUxPUWcr154nCGMNYKSugs_LCs3OkMb-rxVk4A4GdLv17, 49/49 Hp, 30 Str, 23 Skl, 28-1 Spd, 14 Lck, 22 Def, 8 Res, 28 Mov
VtNedn1pPRl8VEABXzpWZxOQYV1On2ECSMQLXghKBNXvDdcaAHbZOO4tzcSK3az3hie310BBfe9vRSIOtTkds8YmK8wuCFm6y-eqQ5JcfKJ7EClLFQ0ZAhU13HXuEYJu3CapjxCZ43 dmg, 138 hit, 16 crit, -1 Spd, "Range 1-2."
TKw02vgKOzaCjlWawDkp34_Bli2UM4RbydytoZkGd8HBUEeIQ8tFzWt7zsa7t5szPVy5CxEKcJ-0QqClbIAvMpEPD8zgXjnjypl1iyL8xCxOnx5pi1ufDYARbGaZ_yea6UGeXmhF44 dmg, 133 hit, 16 crit, -4 Spd, "Double attack."
Z4ztduXl1cpWmjNv_NxAGcQ2yIUAO12Xt2ExhRbbjKDh8EtmZ-d5dw9kne-HdWHC28_vWIwzvCwTs2ssb-r9_UwD_JowwiDQhlUIt61D4CEkQQg1edtmJBEcdplCnllNdBXtU9wS41 dmg, 133 hit, 21 crit, -1 Spd, "Reverses weapon triangle."
gU8UY5noE72VJJlpDZv8RFl0htbL4g4AMoNH7Eln9Cbj2vOG3NuaqQtt3QPGaeSI038LEqyPEdc26UnjRpbMUFGGQunfxSDaLIqlOABkeMIlavz834xsB7U0OCwo6PELY7pzuMeD41 dmg, 133 hit, 41 crit
ersDwS4Z6NrR7mbHiNcML8w9j6_39Nh-z5k4-Cm8QO4au1HZCF6hIz-KxgoaJIsabxVZXCUxFNfU_SlLcPGHkb4WGk6jKDlERDyQ73FPKHEHOqabvSBWdiuvvwY36sB8B6ONNX-c"Neutralizes "effective against flying" bonuses."
Hot Headed: When unit initiates combat, deals +2 damage.
Charge: Moving 6 or more spaces away from your starting spot grants Atk/Spd +2.
Trample: Dmg +2 against infantry.
Skysweeper: Atk/Def +2 against Flying units.
qv1J078Tn3ZWW5uwiFJ3NjLBiKHDRT4fvrEh02vtTECHp44YwJbq_TTXcUMEmqzXchA5xU-faOFez00rtxVemJvgDfGsGnmKth1bpZQWulhT_9DXM6y2dRhOBz3NoZI8byJkIl70Lv17, 52/52 Hp, 26 Str, 26 Skl, 25 Spd, 14 Lck, 22 Def, 14 Res, 24 Mov
c7g2V-JFmjLAdGCJGfV5xVA4yZZGsZKBkYO4jkQy5jZit8fnSsZInuwlfg1RsXys1VMdS4riCCkuRVJCpS87-m2xiwLH_LPUs5u6IitKOzv9-HfUnZ3y82yxzddI7ph131N1R3ci41 dmg, 139 hit, 18 crit, -2 Spd, "Def +4 when attacked."
gJbj1Bu4GcM8UwB1E4G3cVtkVdwRx-y3hVokVk2_xk_Uks6I7hZ0xlSJwoTMjUD6vN4aroA13Mo3YNmqD_3NQSr4qpMgvcf4tb-YlTZpNKTzx9XntbqjgaxEFpCAKsrnsMppxCXB35 dmg, 139 hit, 18 crit, "Range 1-2."
26hK__UMzRbEOghk0yT-OOcMjJ2pP63-XRct_QLKSm23ODZOkYeWNaW8pZk92MjOLmRDqQUHAjYei1zvZitlxDn93MqI02AvKDkTC6TbELuEeM19_CyII8p-tMzo_JoVhs86r1oSPrevents enemies from scoring critical hits.
4Nu14lThgLm_d1Vd6vG-UF_DjXLf6E0aHR85UqZukwYsQ7k4cmodM9kEnf0rbOnzUoBJVTtjqPb06h8lqi4OEFtW5toDs0Qy9xu9BE6gKb660QRug1SmYhvgXBHViixamhF0_BVL3/3, Hp +60
Even-Rhythm(O): +10 Hit/Evade on even turns.
Opportunist: If foe can't counterattack, +3 to damage dealt.
Sturdy Blow: Atk/Def +2 when initiating combat.
aJ5E7rs6DrKwyW7eSt99ZKb6fyk-vvtV7fCGA8geYFbhZzQJe3KCsH_6LhbjZnNvi_1_X_tchOy7jsMBgsc7Lkgge_DcYmAWs5IxHkrDVVS5k0R8BtFsL23Bc-zESjWiAXIHIMXdLv17, 37/37 Hp, 30 Mag, 27 Skl, 30 Spd, 16 Lck, 7 Def, 21 Res, 28 Mov
Renewal: Heal 4 Hp at the start of every turn.
Duelist's Blow: Evade +10 when initiating combat.
Paratrooper(x2): Unit can move anywhere on the map twice per battle.
9dwXlziDDXVPRgwUYcTWh2uBYawwIGb34ValhUgjgqT9v4gWagyfiafCH9X8aZOsPcQdanPya8_nVmCbjIxYlddhcUZ7jOIu5J-c9tRTx6z3iZEagKiqYRmX19fajJ-uKIJuDuaVRn 1-13, "Teleports a distant ally to the user."
9EfXvaUdrmvIK54v049GRxuSiEILBlmj869WW1GHOhH480liRiHLBLjwcKldvxy1nH4qqFuaTBFJybopGOJHEKSmgZuu5xF9uV_r4n3vkETVlXwBrSkJPyGpYWG5rNnug0i1zIjYRn 1-13, "Teleports an adjacent ally."
3fWeipf4rA8jnAlk02HSksPYn8u5PMcCIDJQel5vrSO19Q_36NiWx1XFU3Dxh00o0jK8z1dfbZk4-U9zfemTNBqbkK1vWDBj80_UX5M21Nm9L1dLE0cAYqzXsPnmXM8FCSy6sdtH50 hp, Rn 1-13
sYUKn2pZbynSE2U3mWE_kWdtBpuiQM_K73aS403emRSXLkcpTKvnGxb9Uy4v3fkoQXdtpn3O-iPKv-LHuxv92OwlUCwwjOjWCAYPDI-A6YI0vw_D6lnQz24zYF9prZ1IiUQQKAOG41 dmg, 142 hit, 18 crit, "Range 3-10."
pV0JhLf6zgWtchMk8RByNTFD0cTqCmMDQx4FdSJap_VmYj6YFSz-wO-dY8_pKnHM6tJaLQws1FV1FhhH85sJUsepsy5cBsDW0fqQN8XZNEzaekDrfBoDfw5A5wEasfwCn0x_SBQX"Makes allies braver."

TGK6GNP5TIrvSaSo9joH5tDPi-xMkQ7XpcOBDgHo1aRow3Xb3IGk66-baKkW1U-TYEqBQm6HeIooW2UGcq-8FDnvTjmQMzwa3nuAwhXGDNcHUte94s88SmOH5oVEw14BlLKBFIvALv31, Cannot be targeted, 24 Mov
Elixir x8, Brave Lance, Spear, Barb Lade, Waterwheel, Flame Lance, Slim Lance, Mythril Axe, Tomahawk, Wolf Beil, Sunrise, Blarraven

Coalition

Spoiler

_dvIHYA1CUB9r12qrOq7DKUEPFGGhHKIPOz072TFVD6xwxPVxsYpmyDAudP8XJi5dPtTp2mTyvG96PfL-oFeO4hCI3dPKOtCJVRxU7Vfou-Td2HOjRwMp2Wnx5Oejtth-aIZ8DThLv20, 51/51 Hp, 20/14 SM, 18 Skl, 19 Spd, 16 Lck, 20 Mov
Strong Independent: Anrin and allies within three spaces gain Atk/Def/Res +2 if not adjacent to an ally.
Defender's Aura: Allies within three spaces take -2 damage.
Night Sky: 27% chance to attack three times for half damage.
bSsA7LH5t0ATakHiLk4bZ_m6wKtayMXgzMIl4mZF_SPoHvn5H34fVtGQDV_OCX4SiT5VnQfqEmVJOypSsL702cMzq1eoCmqEDXNM5g90yFjj0WHWEvPMr9cF4gU7v9B__M7F6gPk31/47 dmg, 129 hit, 24 crit, ”Eff vs Cavalry/Armored.”
s7w3W4NRMOGhdc5RCnsNS9tyeD-rpssSjceoqpBBplXh5n2sKhH-eSjR5M_haEvuNfI73URNgUuOQiqZgrKOKuHyeNKgvCOAtLEBf7Os7NZyI3x0ye4s97Mhyoq9lx20kPiwljsA39 dmg, 124 hit, 24 crit, -2 Spd, "Spd/Res +3."
JaPGqEkDlsoUcwKkepsn68Duz3bpG5G508Yyo7DtCbHymmrbVY2AmlIp0b0dec2VLyTrzl74A_hTRWQvZzMphZa9gtOc49VQGsz67GIYTNn7RLn-Jidds3Y3G7tDUDaDOVFaEQ9h26 dmg, 124 hit, ”Magical, Range 1-2.”
cARI3oCmJVPAPMaeOxFo1q5SoYzktcI0RK0LlH3BUtWWdzqMmN5GhLodT6CkrA-0jJkI-rCyCZNY06M3IsK-Q8YT9B3KmNfOwXI3ooEf4FsSw1WyTvJF7-PMDI5DOqr3bYr7n5mVDef/Res/Evade +10 against attacks from Rn>2.
26hK__UMzRbEOghk0yT-OOcMjJ2pP63-XRct_QLKSm23ODZOkYeWNaW8pZk92MjOLmRDqQUHAjYei1zvZitlxDn93MqI02AvKDkTC6TbELuEeM19_CyII8p-tMzo_JoVhs86r1oSPrevents enemies from scoring critical hits.
0WIeHg2Zk-A6h-jbYXVo7KOlfTJqQG_zAzZGWoRNWh_MAiudrfEGAA3CkER5D2U2uu20OXurcs6H5RgMkqU-KrVa-rSVn_xSjetSbYk_ZHGd2WmcHVJkuIc8UsRZE8Cn0cXDzRKFLv15, 32/32 Hp, 22 Mag, 21 Skl, 21 Spd, 13 Lck, 9 Def, 22 Res, 24 Mov
Renewal: Heal 3 Hp at the start of every turn.
Live to Serve: Unit is healed for 50% of Staff Healing.
qWukwV8IJ0bm_5Gi0mIjx8Oy5ulmtQLDZkdV7wsD-JAQVpab3vceTnn1vZzsHuxTPLyZVs1IhTrL8C64RQHYOR9IzROClDdDMH3PdZd0T2Kozck315Xzt0-0oGGawBozZBSYAfjz31 hp, Rn 1-8
w6FSjs_87Z_xNvpMrDAAMK10XCAQenAWLlTERu3osXn6-gpQvUnC9QXGGEW_3c6BhPKsk7sM8rjXA4nRQ0OQKSkuqCOvMT4GwDh9LiTQIleph2KhkAp3-G8dBjlTzILhN_zBBr3kLv15, 44/44 Hp, 23 Str, 16 Skl, 17 Spd, 11 Lck, 18 Def, 7 Res, 32 Mov
Elbow Room: Attacks deal +3 Damage if on Terrain with no effects.
Armorslayer: Ignore Defense over 11.
Quick Riposte: If Hp>80%, unit can counterattack twice.
3RpwEqsrdBZ0eVuDPcuihT-G-ewg9KFEeWXc2q5ipUHPuQ2oN1yvo0UXe0ZyAVLeLMvxGn3Uo-kqgt9UQRTiKXTJhyFD9BVvbLqN1ftLSrIYD_PaTASmZcYgYATaww7qJmiFzEE-33 dmg, 107 hit, 33 crit


G-CMBx_x1zUbhe_ce0iIZAhYJZ5HothxoYCRJjDod9fT3k77tjpuM7ojG1dKrn3_zd7wqurKsucGemLGYl20wag9000McbasU6qzzyOjNzBl8mSceHeFz40A8SHB8KVG6YgpLf44Lv15, 48/48 Hp, 20/17 SM, 21 Skl, 22 Spd, 13 Lck, 15 Def, 16 Res, 28 Mov
Don’t Give Up: Str/Def +3 when Hp is under 50%.
P+FS: Hit/Eva +10 and Atk +3 if enemy initiates combat.
Moonbow: Ignore Res/Def over 14.
Warding Blow: Res+4 when initiating combat.
iYZWSB0BkN-pqRdPwcBh7JTL3SECNk1WoE0YmA-SFsLccEerX2mbLc5pTMKUVjgFAjPDCtNyPJhWhygCC8eJgQr_AZaUCNejQWanhsZmxNRbdfBTa8vXWypzWyVe3mI3BMayWZRQ31 dmg, 118 hit, “Rn 1-2, drains 50% of Hp.”
CY2XifmnfTN9E8sWRDJU6hQfpnBc8o5qL4yLZ9XdVfyWH7Xtf1uPTf4iaA-LxCovet3qkur50lRukLmy629Rb2qjiAal9b3nOnsutNEZNygSN0pzKqne9tbg_KIXDXCFJ4fynflA36 dmg, 128 hit
repEQWM-hGUeLpUPTaD-HqAZBadjACfp9aahN12Jd8T4bmSLf5Ye2bhrheXY_iqv0sC1UOJysyT8iDHc0SdtrLc7nZMHoeebbd4F8VZtewTAe_qKB0XKU8dAzE_PSEB50LMBSpsJ32 dmg, 133 hit, -2 Spd
8Z_Lh7bj-B4WYn7zjKiuXQdyV4kuTwx6RLwAkW3WG4cmiAH7xWjzIrnBpWYRoBRq-OoesMEZ0DAA0kIBQ7dXqSOXJBdz96JaD9lTO9496hIx-FltQ2LKPJPFgVH9SlYpz4MGm7q4Lv15, 34/34 Hp, 27 Mag, 20 Skl, 20 Spd, 11 Lck, 10 Def, 15 Res, 24 Mov
Hex: Evade -15 on adjacent enemies.
Death Blow: Damage dealt +4 when initiating combat.
Vantage: If Hp<50%, always attack first, even on Enemy Phase.
TbnJXUoHV6EV2sHIiyblb_H9YLARsnaKr1t71g2remJLTQvDUPRuOfaLVX_PM3H23VTon6V8Ua7YR4VC9VsVWusVjXVEJxt1GgC2auI9LEyq3B8jdbCuneIQmoqL7HGFZsTPDGP937 dmg, 130 hit
aDdxuW_sa3PqwtISA6PvAIR8B8qL79-OaSlOcOsgQSG3H24zqRj2VOFOl_G5n-Nz0cC1gJ3eRmGofMg9_dbcsaKLSrxYgCnNztdo7TKJsTW45vLvzywSeJfD9jwoSQE-vXmYVkSu36 dmg, 120 hit, ”Range 3-10.”
v2LW2ZN5yan8ZoKMEWsSELvOxOx0l34CBcG-GDMuEYDVPNUqG82yVWMsMI6wJiggocxrL2Rqw4P6MuKr5z-5enFZPwc4DJd-9ijmeCh3eapgJRKSFjmwjLQRbpvqUy6TtFcbGEOKLv15, 43/43 Hp, 22 Str, 20 Skl, 19 Spd, 12 Lck, 11 Def, 9 Res, 24 Mov
P+FS: Hit/Eva +10 and Atk +3 if enemy initiates combat.
Wind Boost: If unit has 3 more Hp than enemy, grants Spd/Skl +3.
Desperation: If Hp<70%, Follow-up attacks are made immediately.
Qk7p8H8fJlhk8Q8CKHhRMf2o822ki19-ZbFH7d4MHF9ZeUtdHHeacTaMuYj2p1P_B5AuuzJVykZybcQU7v4R-5QhL7xSMMYYfjwTGU7Kl2A8OptLBrO3HqOunP6R1uf2kZZJOgR-35 dmg, 126 hit


rWtIEqcxi9JFkpggToXem5ktca0M2VgifmiHpstrVqUtW7TG7fDj2UczJNrFAzunA5JtX0ov1_AoX_EItnkL0Xt9GWTz1Mbkmqbnw_J0LZ3mMIaQbrbf6k1jAWZ2nSvldPiyBM71Lv15, 50/50 Hp, 29 Str, 25 Skl, 23 Spd, 11 Lck, 21 Def, 9 Res, 32 Mov
Canto Plus: Unit can use remaining move after acting.
Elbow Room: Attacks deal +3 Damage if on Terrain with no effects.
Armorslayer: Ignore Defense over 11.
Quick Riposte: If Hp>80%, unit can counterattack twice.
wLFk6BiK30HSk0qzq6qo4GxTHm6-XBhajh4645_VVByyfxJu2pvJitco7gEBU_DHzG3sF2cOeSkJama8Dg8315sdViir5mrpirryXMwhNIRExFFvEKFSKMDxeAoj2YEoOBt0gdQs37 dmg, 135 hit, “Doubles effects of weapon triangle.”
4wvj_BL88KnrTHTOIgJhj8N7JIutV0Nug5fcB1J9y8_0pZiv9R6ycsMx1eci5E8e3OEjAHfD6QbhdLRZdhsdflZBeq5iufJNe-5PEPRRzoayictcnqf1QFNfUnkljjpaWi51vDeZ39 dmg, 145 hit, 17 crit, ”Reverses weapon triangle."
7b2iH-_1tFn6HiMvP2Cses3W8kF6PpTSoEIDVDiYAlXZMWwhw96iFaZ4CmBktX7y_98QLBFSdk5ee2vmdycuF7Xeezbh7GuAL38UJNRgWt61A-A9_orJI63oX1l6uBFQCGbXl9sx36 dmg, 145 hit, -1 Spd, ”Magical, uses Strength.”
GN4CPAlzsP0yaUEpjHBL0LV3PsQkZrzQi_6uQ6GBMqrnfg7TyORtUgrIifMN4kxmV_aCcdubBZIkvDRfhczEyMonPQv6lfVZhNQK7362nWvVEPQ8UFZPx0VDyNIlYDCiWTVDhv5rLv15, 46/46 Hp, 21 Str, 16 Skl, 18 Spd, 11 Lck, 18 Def, 7 Res, 28 Mov
Elbow Room: Attacks deal +3 Damage if on Terrain with no effects.
Righteousness: If unit can’t counterattack, -4 to damage received.
Water Boost: If unit has 3 more Hp than enemy, grants Res +5.
qCKen4i8zdg8G3AgfUpujTIajiKtqAvgiIzC0lJ17BOimceAAL4dBS0KtqZd19O4SakGwCD5I1V6z7_KVG6ZLqF5YKLa-jJMmvjARBWmWMEjcbC67kVX4WjXWw36I-btQDDBTiJG37 dmg, 102 hit, ”Unit and foe can’t counter.”
VXEEsU8kkkPVUgHMF879TrXaPYuFRY-xx0iC7Ut_o47NT2UdVV0MSP-X0dFGQdLCX_OfT1O1SkjHjADs6-mQlYmUdouYVL1v1DrCNGetIqKA2WnWLbiQG9VXwvAHjYgaOjtZpwSbLv15, 45/45 Hp, 20 Str, 16 Skl, 23 Spd, 11 Lck, 12 Def, 8 Res, 24 Mov
Elbow Room: Attacks deal +3 Damage if on Terrain with no effects.
Duelist’s Blow: Evade +10 when initiating combat.
Paratrooper: Unit can move anywhere on the map twice per battle.
M-UCeKlVAhQDLcZ2SAXjfCTupa8AZDJTkybeO61J5xvUb4Kk4nJ7ZHWlPYL-U6r-yJoDZeAo_JmVB6TRDiosDuGgSlvmrx9mjEYiRVKf8vQfkc0fOaMeb3v-0lYcaWAmhcHXhC0n32 dmg, 117 hit, 18 crit, -1 Spd, ”Spd +2. Triangle Attack!”


xM3Pfwk4VO-bGRY9n2uD-KotY-qi2e3YD-7uzzXRCP1ejL9kIvV5BImMK2dZNGP5r5xNAz1x9cKBEVecCoQ-iOd4-35Fzr6Qe2ZBlu5vJDDX1UaisEfQ4pTASgDTdhCK7VuEqtyFLv15, 39/39 Hp, 20/27 SM, 22 Skl, 25 Spd, 11 Lck, 14 Def, 15 Res, 24 Mov
No-Sell: Immune to fire, ice, thunder, and wind attacks.
Hex: Evade -15 on adjacent enemies.
Dark Knight: Restore 10 Hp after defeating an enemy on Player Phase.
Proximity: Hit -15 on adjacent enemies.
tD9I41sJRXfesjGVYAYOf8_bSi0yAL_tbfp3sMdFp52aKenAY2bTlabNFYjMK62q_cp7BmZSo5Gs2LkPsqeL8fpJZqSyiii0YHUrxkCfnXl_TeITYZUn9ERLQUv0Bb0djQnDyBc538 dmg, 124 hit, -3 Spd, ”Absorbs 50% of damage dealt.”
rWVuiQXIE-9WeSvyrdNf9LL8FQmoirbx3qfC_yxVfk0G1ngMjDGZjYIj_dnw48pzM-m56nZTEcwT3et7WUZiaAhGvLVQjQ0YtFddyFUrYQG5mc6JAP_ESPny4yED0eToH2VHe5VC30/25 dmg, 124 hit, 16 crit, ”Luck +5.”
ufmZkCMKh_l5fBt4d5Dx4MDglnUj-QAfiMSdaYBkjUysy7OTRHh_c_hl48COGZBdwS4y0usrVbuPjM7BfG293jPT5BXa7qa8ezDO5xi9kpncS2FrMhvFZnf7Nr5vQz_UBaB3pDjm”Reduces damage received by 3.”
iLh3G8Q5XOjUlH0oy_Yo0fiC_IcZ5sr8XuRwgukrQ-JNUgZcvLulP1TT6cwNmWuOJ-XMDtKocDIuSTHC3Csj9MVJJSxIHZXbUpr2fkLNjawiof8GyAkH9AQ69fIF2yQU01XL7h8wLv15, 33/33 Hp, 17 Str, 19 Skl, 24-2 Spd, 16 Lck, 11 Def, 11 Res, 24 Mov
Quick Job: Hit/Eva +20 and Crit +10 on the first three turns.
86CSIbXriFRjul36FbVhhjv8ZV4Z99m9LJKwqQb3bOmHjJpDD1gqxx3thskPh4Ep4cbGsGq0SiokkTg9li1W8JwjzaEYA5mMBbx09RV2SsaieqxKDuw7Gd63AwB9-7fz_vo0fOix19/18 dmg, 121 hit, 24 crit, -2 Spd, ”Double attack.”
Z8zJAORlFxQ9Xs69p82daYYUFIkkCsgYBr7kUbQh1BGPAhUeM3SQ75r5oiF_qqCS0oxiy7X2aHm2XwGx2t-LvAcDKMZYBbmSsUAxQEu5H-VMh8unpBHBtGmys9gUTRJfQJgyP7exLv15, 37/37 Hp, 24 Mag, 20 Skl, 20 Spd, 11 Lck, 12 Def, 15 Res, 24 Mov
Hex: Evade -15 on adjacent enemies.
Death Blow: Damage dealt +4 when initiating combat.
Vantage: If Hp<50%, always attack first, even on Enemy Phase.
IaUYthN7qmFRJ6LAeVmHtXEs-Y2y8M-inlKtkOUKEecGj-MKcdjYt0Gcx81LyKi1r7yk7MYk9ClAFMtpfKFBlwx9YpV3i-OlfFwcvLqs74VjLAjUsKXb_9pIXqzv6h6-v3Vqkiun32 dmg, 115 hit, ”Res +4 when attacked.”

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On 10/11/2019 at 1:28 AM, Agent said:

That must've been some plan if it took several days of creating. If you want to change equipment, uhh guess you can change right now.

I wish that were the reason. In reality, I'm just slow.

Assuming I didn't sleep to long on equipment changes, I'd like to Store Purge and Withdraw Flame Lance. The plan doesn't involve me moving first, so I'll let the people who are supposed to move before me post their own actions (@BergelomeuSantos)

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Sorry for all the delay.

Arnold moves to L7.

Arnold attacks the Barricade at L8 with the Guard Spear.

(Edit: I'm pretty slow today. Did I missed anything that I should do before moving/attacking?)

Edited by BergelomeuSantos

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4 hours ago, BergelomeuSantos said:

(Edit: I'm pretty slow today. Did I missed anything that I should do before moving/attacking?)

Nah, you're good man. The barricade is broken now.

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13 hours ago, Deathcon said:

Can I join? Or have I missed my chance?

Oh, sure, you can still join. But since we've already deployed, you'll just have to appear as a reinforcement a turn or two into the battle.

Just fill out the application, and i'll sort you out in a bit.

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Name: Ryuji
Class: Mage to Mage Knight
S-Rank: Sword (S) and Magic (A)
Gender: Male
Appearance: Ryuji is a young man in his early twenties. He has scarlet hair and blue eyes. He is also quite buff and had a terrifying face.
Personal Skill: Daunting Prescence - -10 Hit/Avo/Crit Ago to all enemies in 2 squares of him
Items: Tempest Blade, Exilir, Woodland Boots, and Purge
Stat Growth:

That is what I got so far. However, can you help me understand the stat growths better?

Edited by Deathcon

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@Deathcon

Sure. Look at the growths of your original class; the mage. They add up to 300%. You need to modify them so that they're at 330% instead.

You can decrease any of your growths by up to 10%, and increase em by up to 20%.

And then, you can decrease and increase your base stats by 2 and 3 respectively. You have 6 extra stat points available.

One more thing. Mage Knights can't equip staves in this; you'll have to use Bolting if you wanna snipe. Also, I noticed you have an empty item slot. You'll want to put something in it; if you don't want to, then you can put that extra item in storage.

Edited by Agent

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Name: Ryuji
Class: Mage to Mage Knight
S-Rank: Sword (S) and Magic (A)
Gender: Male
Appearance: Ryuji is a young man in his early twenties. He has scarlet hair and blue eyes. He is also quite buff and had a terrifying face.
Personal Skill: Daunting Prescence: -10 Hit/Avo/Crit Ago to all enemies in 2 squares of him
Items: Tempest Blade, Exilir, Woodland Boots, Primus and Bolting
Stat Growth:

HP 18, 65%

STR 2, 30%

DEF 2, 30%

MAG 4, 50%

SKL 7, 45%

SPD 8, 45%

LCK 1, 10%

RES 4, 45%

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58 minutes ago, Agent said:

Oh wait, you mean the Prism?

 

Oh yes the prism increases crit chance. The absorb was there because for a second I thought it was something else.

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