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Let's Play Randomized FE4

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Prologue, Part 1

Today I'm going to be starting my first ever randomized FE. I chose FE4 because it's my favorite game in the series. Honestly, I'm a little scared, because if I have bad luck and get a lot of foot units, the game will become a torturous slog. As well, I increased the enemy's growths by 20%, which means i could be really screwed if my luck is extra bad.  Now that we have the introduction out of the way, let's just jump right into it.

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Growths (With Holy Blood bonuses)- 95% HP, 30% strength, 35% Magic, 30% skill, 35% speed, 45% defense, 25% resistance, and 35% luck

Overall, this Sigurd is amazing. He has great bases, the best class in the game, pursuit, wrath, and decent growths. However,  the next 2 units aren't nearly as great as him. 

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Growths- 70 HP, 5 strength, 40 magic, 60 skill, 30 speed, 15 defense, 44 res, and 10 luck

This is just what I was afraid of. After the amazing unit that is my Sigurd,  the randomizer barfed out this mess. I'm gonna have nightmares about this paper thin, pursuitless,  5 move abomination. He does promote into a dark bishop, which is kinda cool though.

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Growths- 85 HP, 15 strength, 15 magic, 15 skill, 60 speed, 30 defense, 47 resistance, 20 luck

More of the same. I feel like he is a little better than Noish though(which isn't saying much). Although his magic kinda sucks, he has a nice speed growth and pursuit which means he'll be delaing about the same damage as Noish. He also has charm, which will be nice for fighting bosses.

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Growths- 85 HP, 65 strength, 30 magic, 70 skill, 35 speed, 40 defense, 30 resistance, 40 luck

Finally, another good unit. Actually, a really good unit. His bases are decent, and his growths are very good for a new game, let alone a Kaga game. His holy blood is very good, and it would be awesome if he ever got the Tyrfing. He also has an oddly high magic stat, which means he could be pretty good with a wind or thunder sword.

I don't want this first part to drag on for very long, so I'm gonna cut it off here. This is my very first lets play, so comment any suggestions you have for me

Thanks for reading!

 

 

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You'll want to do more than just introduce your units!

But this might be the proper kick in the butt I need to actually play FE4.  I had a lot of fun with the reverse recruitment version, and this looks even more insane.

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Hey, this is nice. I was about to do an SSLP of FE4 randomized after dealing with my current challenge and now I'm not alone on this. Gook luck with your LP

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Prologue, Part 2-Chalphy--->Jungby

I'm back with part 2. In this part, I'll be defeating DiMaggio and taking back Jungby. Thanks for all the feedback, it was very helpful. I;m not very good at introductions, so let's just get right into the action.

 

I forgot to take a screenshot here, but I sent Sigurd and Arden south, and Alec and Noish north to save the village.

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Thank you for tuning in to the annual ass-kicking of Midir. He's also a mage, which I really love to see. 

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Growths- 80% HP, 10% strength, 40% magic, 20% skill, 24% speed, 15% defense, 20% resistance, 30% luck

Oh boy, another 5 move, foot-locked mage. It does look like he's a lot better than Alec and Noish though. His magic, skill, speed, and HP bases are all pretty good, and he has a nice skill set. However, his growth's aren't that great, and his defenses leave a lot to be desired. Depending on how good my other units are, he might be a candidate for the leg ring.

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Growths-  90% HP, 25% strength, 20% magic, 60% skill, 20% speed, 24% defense, 15% resistance, 16% luck

Another member of the mounted gang. Overall, he seems very mediocre, kind of like Beowulf in the normal game. His strength is on the low side, he has OK defense, and pursuit. The only real interesting thing about him is his holy blood. He could become a god if he got his hands on the Balmung, but he will probably never get it, since he gets no rewards for any of his talks.

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Growths- 92% HP, 15% strength, 20% magic, 100% skill, 15% speed, 20% defense, 25% resistance, 25% luck

Quan looks like a killing machine. His strength and speed bases are both very good, and he has pursuit now, unlike in the base game. It looks like he'll be like a mounted Holyn. As well, he will most likely get the Balmung at the end of Chapter 3, and I think the randomizer I used, which is Yune, patches the rom to allow holy weapons to be bought and sold, which means that Azel can get the Balmung. His growths are a little yucky, but it 99% won't matter with his bases.

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Growths- 70% HP, 25% strength, 20% magic, 10% skill, 60% speed, 35% defense, 30% resistance, 30% luck

I think this speaks for itself.

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Growths- 60% HP, 5% strength, 20% magic, 5% skill, 75% speed, 15% defense, 20% resistance, 15% luck

Ethlyn looks just OK. Her strength base is incredible, but everything else is mediocre to bad. She has no skills, which means her good speed base and growth is pretty much useless. Her growths are also so bad that that will actually start to drag down her performance by Chapter 1 and 2. However, I think she will be a decent unit for the first 3 chapters.

Now that we have the units out of the way, let's get to the actual gameplay. 

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The whole Lenster gang heads south to help out sigurd and Arden. I have no healer for this part, so I'll have to use a lot of Sigurd's thunder and Quan's javelin.

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Alec and Noish took care of the village. Alec actually one-rounds the weaker bandits, which is really nice. To the north, Azel and Lex fight off the barbarians. 

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Oops. I should probably remember that Quan only has 29 HP.

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After loading my previous save, I realized that I accidentally dropped Sigurd's steel sword at some point. This really sucks, since he one-rounded weaker bandits with it. I fogot to take a screenshot of him, but DiMaggio also has 10 resistance and a lot of magic, so fighting him will be really hard now.

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These are what DiMaggio's battle stats look like. The 20% growths are already starting to kick in.

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DiMaggio 2-hits Sigurd, so I send Quan up the the church to get healed.

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I forgot that Sigurd has wrath, so he does a nice chunk of damage to DiMaggio. I don't want to risk missing  52% hit, so I'm just gonna wait for Quan to come back.bruh040.png.e99baa876bb7e08dd22d6cc911982df5.png

Quan gets him down to 8 health on player phase.

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Quan finishes him off on enemy phase.

I'm gonna end this part here. Next time, we'll take EVans and finish the prologue. Thanks for reading!

 

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Its kinda funny how every unpromoted mounted unit has become a mage of some kind (even Midale, who looks to be a thunder mage in his "death" scene). Well except for Ethlin I guess. Hopefully you have enough Cavs to save Laquesis.

On 10/6/2019 at 10:01 AM, jakc404 said:

 

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After loading my previous save, I realized that I accidentally dropped Sigurd's steel sword at some point.

How is that even possible? There isn't a drop command in vanilla, so it must quirk of the randomizer I guess.

On 10/4/2019 at 7:09 PM, jakc404 said:

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Does the randomizer let the sword skills function on units other than infantry sword locked units? If it doesn't all those Sol and Luna skills might be just for inheritance. Speaking of which are you going to look up info on the child characters for inheritance reasons, or simply let them be a surprise?

 

On 10/6/2019 at 10:01 AM, jakc404 said:

I forgot to take a screenshot here, but I sent Sigurd and Arden south, and Alec and Noish north to save the village.

Remind me of my first screenshot LP. I forgot lots of images early, until I started getting used to it, so don't sweat it too much. Than again I am only on my second, so I probably shouldn't be talking like an expert.

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Prologue, Part 3- Jungby--->Evans

Last time, we were introduced to many more units, including 2 more mages than I wanted to see. We also took back castle Jungby. Let's pick up right where we left off.

 

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Growths- 50% HP, 15% strength, 10% magic, 10% skill, 15% speed, 25% defense, 50% resistance, 23% luck

Another part, another mage. There's not much to say here that hasn't already been said, except that he has stinky growth rates. I don't know why it happened, but a lot of my units just havve bad growth rates.

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Everyone was banged up after taking Jungby, so I take a few turns to have everyone go to church.

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Here's Arvis. I'm really not looking forward to chapter 10 now. That strength, skill, speed, and defense are all really scary, and critical is just the icing on the cake. Hopefully I'll have a juggernaut like base game Ares or Shannan by that point in the game though.

Somehow, I completely forgot to take any screenshots while fighting the Evans army. It doesn't matter too much, since the fight was really boring, but I promise to not forget to take screenshots again.

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Sigurd one-rounds the boss, and with that, the chapter is over.

Now to answer some questions: 

23 hours ago, Eltosian Kadath said:

Does the randomizer let the sword skills function on units other than infantry sword locked units? If it doesn't all those Sol and Luna skills might be just for inheritance. Speaking of which are you going to look up info on the child characters for inheritance reasons, or simply let them be a surprise?

Yes, it does. I used the Yune randomizer on this, which, along with other things, patches the game so that sword skills function on all units. I'm also not going to look up the data on the child units. I'm going to do some pairings that I haven't done before, like Ayra X Holyn and Sylvia X Lewyn, so I can see the Chapter 5 conversations, since stats don't really matter when I don't know what the kids will be.

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4 minutes ago, jakc404 said:

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Here's Arvis. I'm really not looking forward to chapter 10 now. That strength, skill, speed, and defense are all really scary, and critical is just the icing on the cake. Hopefully I'll have a juggernaut like base game Ares or Shannan by that point in the game though.

I wonder what his class will change to in chapter 10, than again the randomizer might not change his class like vanilla does where he goes from Sage to Emperor. Additionally are you sure Mystletainn still grants the critical skill, as the stat buffs seemed to have changed drastically.

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