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Create Fire Emblem Characters in Three Houses!

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On 11/26/2019 at 11:04 PM, Scoot said:

Okay now I have to do Vesperia and Abyss.

vvvvvvvvvvvv:

  Reveal hidden contents

Name: Yuri Lowell

Crest: None

House: Blue Lions

Class: Mercenary

Personal Skill: Vigilante (Self Avo+5 for every adjacent enemy)

Strengths: Sword, Axe

Weaknesses: Faith, Authority

Budding Talents: None

Magic:

Reason

Wind (D)

Cutting Gale (C)

Bolganone (B)

   

Faith

Heal (D)

Nosferatu (D+)

Recover (C)

   

Stats:

HP

Str

Mag

Dex

Spd

Lck

Def

Res

Cha

C

A

E

A

B

C

D

D

C

 

Name: Estellise Sidos Heurassein

Crest: Major Crest of the Full Moon (Chance to conserve use of recovery magic)

House: Church of Seiros

Class: Priest

Personal Skill: Energy Conversion (Can cast a used-up spell by sacrificing 15% of HP)

Strengths: Sword, Faith, Reason

Weaknesses: Brawl

Budding Talents: Heavy Armor

 

Magic: 

Reason

Blizzard (D)

Sagittae (C)

Ragnarok (B)

Agnea’s Arrow (A)

 

Faith

Heal (D)

Nosferatu (D+)

Physic (C)

Seraphim (B)

Fortify (A)

Stats:

HP

Str

Mag

Dex

Spd

Lck

Def

Res

Cha

B

D

A

D

D

C

B

A

B

 

Name: Karol Capel

Crest: None

House: Golden Deer

Class: Brigand

Personal Skill: Guild Leader (Str/Mag+2 to adjacent allies) 

Strengths: Axes, Swords, Heavy Armor

Weaknesses: Reason, Faith

Budding Talents: Authority

Magic: 

Reason

Fire (D)

Bolganone (C)

     

Faith

Heal (D)

Nosferatu (D+)

Restore (C)

   

Stats:

HP

Str

Mag

Dex

Spd

Lck

Def

Res

Cha

A

A

E

D

D

D

B

C

B

 

Name: Rita Mordio

Crest: None

House: Black Eagles

Class: Mage

Personal Skill: Prodigy (Grants 1.5x skill experience) 

Strengths: Reason

Weaknesses: Axe, Riding, Brawl

Budding Talents: Faith

Magic: 

Reason

Fire (D)

Thoron  (D+)

Banshee Θ (C)

Sagittae (B)

Meteor (A)

Faith

Heal (D)

Nosferatu (D+)

Physic (C)

Seraphim (B)

 

Stats:

HP

Str

Mag

Dex

Spd

Lck

Def

Res

Cha

D

D

S

D

C

D

D

A

E

 

Name: Raven

Crest: None

House: Unaffiliated 

Class: Archer

Personal Skill: Shifty Old Man (Avo -5 to enemies within 2 spaces, Avo +10 to adjacent female allies) 

Strengths: Bow, Authority

Weaknesses: Faith, Heavy Armor

Budding Talents: Reason

Magic: 

Reason

Wind (D)

Cutting Gale (C)

Thoron (B)

Excalibur (A)

 

Faith

Heal (D)

Nosferatu (D+)

Physic (C)

   

Stats:

HP

Str

Mag

Dex

Spd

Lck

Def

Res

Cha

C

B

B

A

B

D

C

C

C

 

Name: Judith

Crest: None

House: Golden Deer

Class: Pegasus Knight

Personal Skill: Anti-Magic (Deals Dmg+2 to enemies that have magic equipped)

Strengths: Lance, Flying

Weaknesses: Reason

Budding Talents: Brawl, Riding

Magic: 

Reason

Thunder (D)

Blizzard (C)

     

Faith

Heal (D)

Nosferatu (D+)

Silence (C)

   

Stats:

HP

Str

Mag

Dex

Spd

Lck

Def

Res

Cha

C

B

D

A

A

B

C

D

B

 

Name: Flynn Scifo

 

Crest: None

House: Church of Seiros

Class: Cavalier

Personal Skill: Knight’s Honor (Dmg taken -1 for every adjacent ally)

Strengths: Faith, Sword, Riding

Weaknesses: Bow, Brawl

Budding Talents: Heavy Armor

Magic: 

Reason

Thunder (D)

Cutting Gale (C)

Fimbulvetr (A)

   

Faith

Heal (D)

Nosferatu (D+)

Restore (C)

Rescue (B)

 

Stats:

HP

Str

Mag

Dex

Spd

Lck

Def

Res

Cha

B

B

C

D

D

C

B

A

A

 

Name: Patty Fleur

 

Crest: Major Crest of Aifread (Chance to attack twice)

House: Golden Deer

Class: Brigand

Personal Skill: Luck of the Draw (Random stat +2 for one turn if no action is taken)

Strengths: Sword, Bow

Weaknesses: Faith

Budding Talents: Reason

Magic: 

Reason

Fire (D)

Thunder (C)

Cutting Gale (B)

   

Faith

Heal (D)

Nosferatu (D+)

     

Stats:

HP

Str

Mag

Dex

Spd

Lck

Def

Res

Cha

B

A

B

C

B

D

C

D

C

 

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Name: Luke fon Fabre

Crest: Minor Crest of Fabre (Change to raise Might by 5 when attacking)

House: Black Eagles

Class: Mercenary

Personal Skill: Hyperresonance (Deals 10% HP damage to adjacent enemies at end of turn)

Strengths: Sword

Weaknesses: Authority, Reason

Budding Talents: Faith

Magic: 

Reason

Fire (D)

Bolganone (C)

     

Faith

Heal (D)

Nosferatu (D+)

Recover (C)

   

Stats:

HP

Str

Mag

Dex

Spd

Lck

Def

Res

Cha

B

B

D

D

C

E

C

B

E

 

Name: Tear Grants

Crest: Major Crest of Yulia (Chance to raise Might by 5 when using magic)

House: Church of Seiros

Class: Priest

Personal Skill: Healing Melody (Restores 10% of HP to adjacent allies at end of turn)

Strengths: Faith, Reason

Weaknesses: Brawl

Budding Talents: Swords

Magic: 

Reason

Blizzard (D)

Miasma Δ (D+)

Sagittae (C)

Bolting (A)

 

Faith

Heal (D)

Nosferatu (D+)

Seraphim (C)

Warp (B)

Fortify (A)

Stats:

HP

Str

Mag

Dex

Spd

Lck

Def

Res

Cha

C

E

A

B

C

B

D

A

C

 

Name: Guy Cecil

Crest: None

House: Blue Lions

Class: Mercenary

Personal Skill: Gynophobia (Avo+5 for every adjacent female ally)

Strengths: Sword

Weaknesses: Faith

Budding Talents: Flying

Magic: 

Reason

Fire (D)

Wind (C)

Bolganone (B)

   

Faith

Heal (D)

Nosferatu (D+)

Physic (C)

   

Stats:

HP

Str

Mag

Dex

Spd

Lck

Def

Res

Cha

C

A

D

A

A

D

D

E

B

 

Name: Jade Curtiss

Crest:  None

House: Blue Lions

Class: Dark Mage

Personal Skill: Necromancer (Str/Mag+2 for one turn after defeating an enemy)

Strengths: Lance, Reason, Authority

Weaknesses: Faith

Budding Talents: None

Magic: 

Reason

Thunder (D)

Cutting Gale (D+)

Thoron (C)

Death Γ (B)

Meteor (A)

Faith

Heal (D)

Nosferatu (D+)

Recover (C)

   

Stats:

HP

Str

Mag

Dex

Spd

Lck

Def

Res

Cha

C

A

A

C

D

C

D

C

B

 

Name: Anise Tatlin

Crest: None

House: Church of Seiros

Class: Cavalier

Personal Skill: Money Hungry (Chance to steal up to 100 gold when defeating an enemy) 

Strengths: Riding, Reason

Weaknesses: Sword, Axe, Lance

Budding Talents: Brawl

Magic: 

Reason

Wind (D)

Sagittae (C)

Luna Λ (B)

Ragnarok (A)

 

Faith

Heal (D)

Nosferatu (D+)

Restore (C)

   

Stats:

HP

Str

Mag

Dex

Spd

Lck

Def

Res

Cha

B

B

B

D

C

C

B

A

C

Couldn't edit a second time but I forgot a few...

Spoiler

Name: Repede

Crest: None

House: Unaffiliated

Class: Dog

Personal Skill: Man’s Best Friend (Damage taken -1 to self and adjacent allies)

Strengths: Swords, Brawl

Weaknesses: Riding, Flying, Bows

Budding Talents: None

Magic: 

Reason

Wind (D)

Fire (C)

Bolganone (B)

   

Faith

Heal (D)

Nosferatu (D+)

Restore (C)

   

Stats:

HP

Str

Mag

Dex

Spd

Lck

Def

Res

Cha

D

C

D

A

A

B

C

C

C

 

Name: Natalia Luzu Kimlasca-Lanvaldear

Crest: None

House: Black Eagles

Class: Archer

Personal Skill: Royal Bearing (Hit +10 for adjacent allies)

Strengths: Faith, Bow

Weaknesses: Swords

Budding Talents: Riding, Reason

Magic: 

Reason

Wind (D)

Blizzard (C)

Excalibur (A)

   

Faith

Heal (D)

Nosferatu (D+)

Ward (C)

Physic (B)

Abraxas (A)

Stats:

HP

Str

Mag

Dex

Spd

Lck

Def

Res

Cha

D

C

B

B

B

C

C

A

AR

 

Name: Asch

Crest: Major Crest of Fabre (Change to raise Might by 5 when attacking)

House: Church of Seiros

Class: Mercenary

Personal Skill: Sacred Flame (Deals 10% HP damage to adjacent enemies at end of turn)

Strengths: Sword, Reason

Weaknesses: Faith

Budding Talents: Authority

Magic: 

Reason

Fire (D)

Bolganone (C)

Ragnarok (B)

   

Faith

Heal (D)

Nosferatu (D+)

Recover (C)

   

Stats:

HP

Str

Mag

Dex

Spd

Lck

Def

Res

Cha

B

B

D

D

C

E

C

B

E

 

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I said I would return to add Alphonse Elric, Father and the Seven Homunculi, and now I am.

Alphonse Elric:

Spoiler

Alphonse Elric:

Starting Class
Crest
Commoner
Minor Crest of Truth

Crest of Truth: The crest that manifests among those who have been through the Gate and seen Truth. Sometimes allows the use of a spell at no cost. 

Level
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
1
23
9
9
8
10
4
10
7
6
Magic
Combat Arts
Abilities
Wind
 
Armor Prowess LV 1
Blizzard
 
Reason LV 2
 
 
Brawling Prowess LV 1

Personal Skill: Living Armour: Weight - 6 when not assigned an adjutant. 

 

Proficiencies & Skill Levels:

Sword
Lance
Axe
Bow
Brawling
Reason
Faith
Authority
Heavy Armor
Riding
Flying
E
E
E
E (-)
E+ (+)
D (+)
E+ (*)
E
D (+)
E (-)
E (-)

Budding Talent: White Magic Avoid +20

Growth Rates and Maximum Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
35%
40%
45%
45%
45%
20%
55%
50%
35%
88
54
72
61
78
51
62
59
42
 
Learnt Magic and Skills:
Skills Levels
Lance
Gauntlet
Reason
Faith
Authority
D
 
 
Thunder
 
 
D+
 
 
 
 
 
C
 
 
Excalibur
 
Rally Luck
C+
 
Bombard
 
 
 
B
 
 
Meteor
Seraphim
 
B+
 
 
 
 
 
A
 
One-Two Punch
Agnes' Arrow
Aura
Battalion Vantage
A+
 
 
Death Spikes T
 
 
S
 
 
 
Abraxas
 

 

Now, the seven Homunculi. These guys are monsters, except Wrath.

Lust:

Spoiler

Lust:

Monster Class
Crest
Homunculi
None

Stats:

Level
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
25
50 (per life-bar)
20
0
27
28
4
12
13
25

Weapon: Fingertips. Range: 1 - 2. Might: 6. Hit: 80. Crit: 0. 

Barrier: Barrier

Barrier Ability: Charm

Latent Abilities:

  • Death Blow (threshold: 2 lifebars)
  • Heartseeker (threshold: 1 lifebar)
  • Counterattack (threshold: 0 lifebars)

Staggering Blow: Ultimate Spear: Hits all foes in 3X1-tile line in front of user. 

Personal Skill: Ultimate Spear: all attacks Ignore half the opponent's defence. 

Tile Size: 1X1

# of Lifebars: 3

Movement: 5

 

Gluttony:

Spoiler

Gluttony:

Monster Class
Crest
Homunculi
None

Stats:

Level
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
20
70 (per life-bar)
30
0
7
13
4
19
23
10

Weapon: Homunculi Fist: Might: 6, Hit: 65, Crit: 0, Range: 1.

Barrier: Barrier

Barrier Ability: Immune Status

Latent Ability: Death Blow (threshold: 2 lifebars)

Staggering Blow: Swallow: Hits all units in a 3X2 range in front of user. Might + 10. When about to unleash Swallow, takes no damage from magic or bows

Personal Skill: Gluttonous Nose: Accuracy +10 and Vision +2 during Fog of War maps

Tile Size: 2X2

# of Lifebars: 3

Movement: 3

 

Wrath:

Spoiler

Wrath:

Class
Crest
Swordmaster
None

 

Level
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
40
60
30
0
38
40
12
13
12
29
Magic
Combat Arts
Abilities
 
Grounder
Commander
 
Wrath Strike
Counterattack
 
Astra
Wrath
Sword Prowess LV 5

Personal Skill: Ultimate Eye:  Nullifies Fog of War effects. Hit & Avoid + 200 When Wrath can see his opponent (i.e. there is no opponent between him and the opponent he's fighting). 

Weapons: Killing Edge, Rapier, Silver Sword

Proficiencies & Skill Levels:

Sword
Lance
Axe
Bow
Brawling
Reason
Faith
Authority
Heavy Armor
Riding
Flying
A+ (+)
B
B
E
B (+)
E (-)
E (-)
A+ (+)
E
E
E (-)

 

Actually, once again, I can't get to them all. I'll return to do the rest. 

Edited by vanguard333

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FKana

Spoiler
Starting Class
Crest
Noble
Major Crest of Anankos
Crest of Anankos: The Valla royal family’s Crest, inherited from the Silent Dragon Anankos, deity of the realm. Occasionally cancel damage from enemy attack.
 
Level
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
1
24
8
6
8
8
11
7
4
8
 
Magic
Combat Arts
Abilities
 
Wrath Strike
Draconic Lineage
 
 
Sword Prowess LV 2
 
 
Brawling Prowess LV 1
 
 
Faith LV 1
Draconic Lineage: +20% Experience Gained. Grant Unnarmed Combat and consider the unit a Dragon one. Crest Stone of Anankos can be used to turn into a Silent Beast for the rest of the battle. (Post-Timeskip)
 
Sword
Lance
Axe
Bow
Brawling
Reason
Faith
Authority
Heavy Armor
Riding
Flying
D+ (+)
E (-)
E
E
E+ (+)
E
E+ (+)
E (-,*)
E (-)
E
E (+)
Budding Talent: Seal Charm: If unit damages foe during combat, foe suffers Chm -10 for 1 turn after combat.
 
Blazing Yato (Hero's Relic)
Rank
Use
Might
Hit
Crit
Weight
E
20
16
85%
10
7
Crest of Anankos enables the Combat Art White Night.
Dur Cost
Mt
Hit
Avoid
Crit
Range
-3
+4
+10
+20
+10
1
Might increases based on user’s Luck. Restores HP equal to the amount of damage inflicted. Deal magic damage. Effective against Dragon and Monster foes.
 
White Lord Proficiencies: Sword +3, Brawling +2, Faith +3, Authority +3
White Lord Base Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
30
13
11
13
11
14
13
10
White Lord Growth Rates:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
15%
10%
5%
0%
0%
5%
10%
0%
10%
White Lord Stats Modifiers:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
2
2
1
0
0
1
2
0
2
White Lord Class Abilities:
Charm
Allies within 1 space inflict +3 damage in combat.
Swordfaire
Might +5 when a sword is equipped.
Mastery Ability: Pomp & Circumstance
Increases the unit's Luck and Charm by 4.
 
Dawn Dragon Lord Proficiencies: Sword +3, Brawling +2, Faith +3, Authority +3
Dawn Dragon Lord Base Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
32
15
12
15
13
16
14
11
Dawn Dragon Lord Growth Rates:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
20%
15%
10%
5%
0%
10%
15%
0%
10%
Dawn Dragon Lord Stats Modifiers:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
3
3
2
1
0
2
3
0
2
Dawn Dragon Lord Class Abilities:
Charm
Allies within 1 space inflict +3 damage in combat.
Swordfaire
Might +5 when a sword is equipped.
Mastery Ability: Dawn Dragon Fang
A third of the damage dealt are converted in HP to the user. Usable via Sword or Brawling.
Dawn Dragon Fang:
Dur Cost
Mt
Hit
Avoid
Crit
Range
-3
+10
+10
+10
 
1
 
Silent Beast: Takes up a 2×2 area on the battlefield. Grant the bonus stats
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
10 (1st bar) 35 (2nd bar)
4
6
-5
-4
1
9
7
0
and bonus skills.
Renewal
Innate.
Enclosing Wall
Barrier ability.
Vital Defense
Barrier ability.
Dragon Ward
Allies adjacent to the user have a chance (based on Kana's luck) of receiving half damage from enemy attacks. Active when one health bar remain.
Unity
Adds 10% to ability activation rates for the user and its adjacent allies. Active when both health bars are down.
Ancient Dragonskin
Active when both health bars are down.
Water Droplets
Staggering Blow; innate. Inflicts rattled status on targets on contact. Deal magic damage. AOE
 
Mt
Hit
Range
15
75%
1
 
Growth Rates and Maximum Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
40%
45%
40%
55%
45%
55%
40%
30%
55%
74
72
67
77
68
77
55
44
77
 
Learnt Magic and Skills:
Skill Level
Sword
Brawling
Reason
Faith
Authority
D
 
 
Fire
Heal
 
D+
 
 
 
Nosferatu
 
C
 
 
Bolganone
Physic
Battalion Renewal
C+
Bane of Monsters
Draning Blow
Sagittae
Seraphim
Model Leader
B
 
 
 
 
 
B+
 
 
 
 
 
A
Soulblade
Mystic Blow
Ragnarok
Aura
Battalion Desparation
A+
 
 
 
 
 
S
 
 
 
 
Rally Charm
 
Supports:
  • Byleth
  • Shiro
  • Kiragi
  • Shigure
  • Caeldori
  • Hisame
  • Asugi
  • Midori
  • Mitama

MKana

Spoiler
Starting Class
Crest
Noble
Major Crest of Anankos
Crest of Anankos: The Valla royal family’s Crest, inherited from the Silent Dragon Anankos, deity of the realm. Occasionally cancel damage from enemy attack.
 
Level
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
1
22
6
7
7
10
8
4
6
8
 
Magic
Combat Arts
Abilities
 
Wrath Strike
Draconic Lineage
 
 
Sword Prowess LV 2
 
 
Brawling Prowess LV 1
 
 
Reason LV 1
Draconic Lineage: +20% Experience Gained. Grant Unnarmed Combat and consider the unit a Dragon one. Crest Stone of Anankos can be used to turn into a Silent Beast for the rest of the battle. (Post-Timeskip)
 
Sword
Lance
Axe
Bow
Brawling
Reason
Faith
Authority
Heavy Armor
Riding
Flying
D+ (+)
E (-)
E
E
E+ (+)
E+ (+)
E
E (-,*)
E (-)
E (+)
E
Budding Talent: Seal Charm: If unit damages foe during combat, foe suffers Chm -10 for 1 turn after combat.
 
Shadow Yato (Hero's Relic)
Rank
Use
Might
Hit
Crit
Weight
E
20
16
85%
10
7
Crest of Anankos enables the Combat Art Dark Night.
Dur Cost
Mt
Hit
Avoid
Crit
Range
-3
+8
+20
 
+10
1
Might increases based on user’s Magic. Deal magic damage. Effective against Dragon foes.
 
Dark Lord Proficiencies: Sword +3, Brawling +2, Reason +3, Authority +3
Dark Lord Base Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
28
11
13
12
14
10
11
14
Dark Lord Growth Rates:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
10%
5%
10%
0%
10%
0%
0%
10%
10%
Dark Lord Stats Modifiers:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
1
1
2
0
2
0
0
2
2
Dark Lord Class Abilities:
Charm
Allies within 1 space inflict +3 damage in combat.
Swordfaire
Might +5 when a sword is equipped.
Mastery Ability: Pomp & Circumstance
Increases the unit's Luck and Charm by 4.
 
Dusk Dragon Lord Proficiencies: Sword +3, Brawling +2, Reason +3, Authority +3
Dusk Dragon Lord Base Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
30
13
17
12
17
10
12
15
Dusk Dragon Lord Growth Rates:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
15%
10%
15%
0%
15%
0%
0%
15%
10%
Dusk Dragon Lord Stats Modifiers:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
2
2
3
0
3
0
0
3
2
Dusk Dragon Lord Class Abilities:
Charm
Allies within 1 space inflict +3 damage in combat.
Swordfaire
Might +5 when a sword is equipped.
Mastery Ability: Dusk Dragon Fang
Foe loses up to 20% HP after combat. Usable via Sword or Brawling.
Dusk Dragon Fang:
Dur Cost
Mt
Hit
Avoid
Crit
Range
-3
+10
+10
 
+10
1
 
Silent Beast: Takes up a 2×2 area on the battlefield. Grant the bonus stats
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
10 (1st bar) 35 (2nd bar)
4
6
-5
-4
1
9
7
0
and bonus skills.
Renewal
Innate.
Enclosing Wall
Barrier ability.
Vital Defense
Barrier ability.
Draconic Hex
Enemies suffers Str, Mag, Spd, Def, Res -4 and Dex, Luck, Charm -8 for 1 turn after combat. Active when one health bar remain.
Trust
User, its adjacent allies and their adjutants share their battle abilities, and if weapons are compatible, Combat Arts. Active when both health bars are down.
Ancient Dragon Wrath
Active when both health bars are down.
Water Droplets
Staggering Blow; innate. Inflicts rattled status on targets on contact. Deal magic damage. AOE
 
Mt
Hit
Range
15
75%
1
 
Growth Rates and Maximum Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
35%
40%
50%
45%
60%
45%
35%
40%
55%
68
67
74
69
87
64
46
54
77
 
Learnt Magic and Skills:
Skill Level
Sword
Brawling
Reason
Faith
Authority
D
 
 
Fire
Nosferatu
 
D+
 
 
Swarm Ζ
Heal
 
C
 
 
 
Seraphim
Battalion Vantage
C+
Hexblade
Mystic Blow
Luna Λ
 
Model Leader
B
 
 
Death Γ
Silence
 
B+
 
 
 
 
 
A
Windsweep
Bombard
Ragnarok
 
Battalion Desparation
A+
 
 
 
 
 
S
 
 
Dark Magic Range +1
 
Rally Charm
S+
 
 
Dark Tomefaire
 
 
 
Supports:
  • Byleth
  • Siegbert
  • Forrest
  • Sophie
  • Ophelia
  • Soleil
  • Nina
  • Ignatius
  • Bernadetta
  • Annette
  • Ignatz
  • Lysithea
  • Cyril
  • Hanneman
  • Shamir

 

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On 11/30/2019 at 3:54 PM, vanguard333 said:

Personal Skill: Living Armour: Weight - 6 when not assigned an adjutant. 

Please say this is because the adjutant goes inside the armor.

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On 12/10/2019 at 5:03 PM, Kori said:

Please say this is because the adjutant goes inside the armor.

Yes; it is. 

It is quite fitting, as Alphonse smuggled people inside him several times in FMA: Brotherhood. The weight -6 is because he's normally just an empty suit of armour, so he'd probably weight about 70 pounds in real life, and that's accounting for the fact that his armour is a lot bigger and bulkier than historical armour. 

That reminds me; I still haven't done all the Homunculi yet. 

 

Pride:

Spoiler

Pride:

Monster Class
Crest
Homunculi
None

Stats:

Level
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
39
50 (per life-bar)
5
36
42
34
12
20
10
15

Weapon: Shadow arms. Range: 1 - 3. Might: 6. Hit: 80. Crit: 0. Magic Attack. 

Barrier: Barrier (Cracked Barrier when reduced to last lifebar)

Barrier Ability: Immune Status

Latent Abilities: 

  • Fiendish Blow (Threshold: 2 lifebars)
  • Defiant Avoid (Threshold: 0 lifebars)

Abilities: Pomp & Circumstance, Lifetaker, Stealth

Staggering Blows: 

  • Mass of Shadows: Shadowy tendrils and fangs erupt in all directions around Pride; might 10 magic attack that leaves foes stunned for 1 turn. 
  • Consumer of Own Kind: If there is an adjacent monster, Pride can consume it to recover health equal to that of the monster's remaining health + 1 lifebar for each one the monster had remaining. If said monster has a personal skill, he adds it to his skill list as well.

Personal Skill: Shell Containing Shadows: When Pride still has an additional life bar, impervious to all damage except White and Dark Magic. (Light destroys his shadows, while darkness keeps his shadows from forming). 

Weaknesses: White and Dark Magic

Tile Size: 2X2

# of Lifebars: 3

Movement: 5

 

Sloth:

Spoiler

Sloth:

Monster Class
Crest
Homunculi
None

Stats:

Level
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
34
70 (per life-bar)
40
0
25
2
4
35
35
2

Weapon: Restraining Chain. Range: 1-2. Might: 14. Hit: 60. Crit: 0. 

Barrier: Full Barrier. Reduces damage by 80%

Barrier Ability: Vital Defense

Latent Abilities:

  • Armored Blow (Threshold: 3 lifebars)
  • Warding Blow (Threshold: 3 lifebars)
  • Defiant Speed (Threshold: 2 lifebars)
  • Quick Riposte (Threshold: 1 lifebar)

Abilities: Immune Status

Combat Art: Fastest Homunculus: a reckless charge at blinding speed. Range: 5X2. Might: 18. Hit: 50. Crit: 0. 

Personal Skill: Loves to Sleep: Strength+5 for one turn if he waits. 

Tile Size: 2X2

# of Lifebars: 4

Movement: 1

Battle Quote: "What a bother"

 

I still can't finish them now, but it's just Greed, Envy, and Father left. 

Edited by vanguard333

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Here's Fates 2nd gen canonical royals. I may do the rest of the 2nd gen later on.

FKana

Spoiler
Starting Class
Crest
Noble
Major Crest of Anankos
Crest of Anankos: The Valla royal family’s Crest, inherited from the Silent Dragon Anankos, deity of the realm. Occasionally cancel damage from enemy attack.
Base Stats:
Level
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
1
21
6
3
6
6
8
5
4
8
 
Magic
Combat Arts
Abilities
 
Wrath Strike
Draconic Lineage
 
 
Sword Prowess LV 2
 
 
Brawling Prowess LV 1
 
 
Faith LV 1
Draconic Lineage: +20% Experience Gained. Grant Unnarmed Combat and consider the unit a Dragon. Crest Stone of Anankos can be used to turn into a Silent Beast for the rest of the battle. (Post-Timeskip)
 
Proficiencies and Skill Levels:
Sword
Lance
Axe
Bow
Brawling
Reason
Faith
Authority
Heavy Armor
Riding
Flying
D+ (+)
E (-)
E
E
E+ (+)
E
E+ (+)
E (-,*)
E (-)
E
E+ (+)
Budding Talent: Seal Charm: If unit damages foe during combat, foe suffers Chm -10 for 1 turn after combat.
 
Blazing Yato (Hero's Relic)
Rank
Use
Might
Hit
Crit
Weight
E
20
16
85%
10
7
Crest of Anankos enables the Combat Art White Night.
Dur Cost
Mt
Hit
Avoid
Crit
Range
-3
+4
+10
+20
+10
1
Might increases based on user’s Luck. Restores HP equal to the amount of damage inflicted. Deal magic damage. Effective against Dragon and Monster foes.
 
White Lord Proficiencies: Sword +3, Brawling +2, Faith +3, Authority +3
White Lord Base Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
30
13
11
13
11
14
13
10
White Lord Growth Rates:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
15%
10%
5%
0%
0%
5%
10%
0%
10%
White Lord Stats Modifiers:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
2
2
1
0
0
1
2
0
2
White Lord Class Abilities:
Charm
Allies within 1 space inflict +3 damage in combat.
Swordfaire
Might +5 when a sword is equipped.
Mastery Ability: Pomp & Circumstance
Increases the unit's Luck and Charm by 4.
 
Dawn Dragon Lord Proficiencies: Sword +3, Brawling +2, Faith +3, Authority +3
Dawn Dragon Lord Base Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
32
15
12
15
13
16
14
11
Dawn Dragon Lord Growth Rates:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
20%
15%
10%
5%
0%
10%
15%
0%
10%
Dawn Dragon Lord Stats Modifiers:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
3
3
2
1
0
2
3
0
2
Dawn Dragon Lord Class Abilities:
Charm
Allies within 1 space inflict +3 damage in combat.
Swordfaire
Might +5 when a sword is equipped.
Mastery Ability: Dawn Dragon Fang
A third of the damage dealt are converted in HP to the user. Usable with Swords and Gauntlets.
Dawn Dragon Fang:
Dur Cost
Mt
Hit
Avoid
Crit
Range
-3
+10
+10
+10
 
1
 
Silent Beast: Takes up a 2×2 area on the battlefield. Grant the bonus stats
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
10 (1st bar) 35 (2nd bar)
4
6
-5
-4
1
9
7
0
and bonus skills.
Renewal
Innate.
Enclosing Wall
Barrier ability.
Vital Defense
Barrier ability.
Dragon Ward
Allies adjacent to the user have a chance (based on Kana's luck) of receiving half damage from enemy attacks. Active when one health bar remain.
Unity
Adds 10% to ability activation rates for the user and its adjacent allies. Active when both health bars are down.
Ancient Dragonskin
Active when both health bars are down.
Water Droplets
Staggering Blow; innate. Inflicts rattled status on targets on contact. Deal magic damage. AOE
 
Mt
Hit
Range
15
75%
1
 
Growth Rates and Maximum Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
40%
45%
40%
55%
45%
55%
40%
30%
55%
74
72
67
77
68
77
55
44
77
 
Learnt Magic and Skills:
Skill Level
Sword
Brawling
Reason
Faith
Authority
D
 
 
Fire
Heal
 
D+
 
 
 
Nosferatu
 
C
 
 
Bolganone
Physic
Battalion Renewal
C+
Bane of Monsters
Draning Blow
Sagittae
Seraphim
Model Leader
B
 
 
 
 
 
B+
 
 
 
 
 
A
Soulblade
Mystic Blow
Ragnarok
Aura
Battalion Desparation
A+
 
 
 
 
 
S
 
 
 
 
Rally Charm
 
Supports:
  • Byleth
  • Shinonome
  • Kisaragi
  • Shigure
  • Matoi
  • Hisame
  • Asugi
  • Midori
  • Mitama
  • Caspar
  • Linhardt
  • Mercedes
  • Lysithea
  • Flayn
  • Cyril
  • Manuela
  • Alois

Shigure

Spoiler
Starting Class
Crest
Noble
Major Crest of Anankos
Crest of Anankos: The Valla royal family’s Crest, inherited from the Silent Dragon Anankos, deity of the realm. Occasionally cancel damage from enemy attack.
Base Stats:
Level
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
1
26
7
6
8
8
5
5
6
7
 
Magic
Combat Arts
Abilities
 
Tempest Lance
Perfect Pitch
 
 
Sword Prowess LV 1
 
 
Lance Prowess LV 2
Perfect Pitch: Allies within 2 tiles who have HP (in pourcentage) lower than Shigure heal 20% of their max HP at the start of the turn.
 
Proficiencies and Skill Levels:
Sword
Lance
Axe
Bow
Brawling
Reason
Faith
Authority
Heavy Armor
Riding
Flying
E+ (+)
D (+)
E (-)
E
E
E
E (*)
E
E (-)
D (+)
D (+)
Budding Talent: Slayer. White Magic spell deal effective damage against Monsters.
 
Lost Waves (Hero's Relic)
Have a chance of halving damage received. Crest of Anankos enables the spell Tide Melody.
Uses
Mt
2
15
Heals and cure status effect of every allies at the cost of 20% of the user's HP.
 
Growth Rates and Maximum Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
35%
35%
35%
50%
50%
30%
35%
50%
50%
74
52
48
70
69
40
48
72
71
 
Learnt Magic and Skills:
Skills Levels
Sword
Lance
Reason
Faith
Authority
D
 
 
Blizzard
Heal
Rally Speed
D+
 
 
Wind
Nosferatu
 
C
 
 
 
Restore
Battalion Renewal
C+
Haze Slice
Hit and Run
Cutting Gale
 
 
B
 
 
 
Rescue
 
B+
 
 
 
 
 
A
Finesse Blade
Lance Jab
Fimbulvetr
Abraxas
 
A+
 
 
 
 
 
S
 
 
 
 
 
S+
 
 
 
 
 
Supports:
  • Byleth
  • Kana
  • Shinonome
  • Kisaragi
  • Matoi
  • Asugi
  • Midori
  • Mitama
  • Hisame
  • Dorothea
  • Bernadetta
  • Linhardt
  • Annette
  • Mercedes
  • Ignatz
  • Shamir
  • Alois
Character Profile:
  • Full Name: Shigure Ryuurei Hoshido
  • Age: 19
  • Birthday: 6th of the Garland Moon, Imperial Year 1160
  • Height: 178 cm
  • Status: Heir of the province of Kuri.
1160
Born as the eldest son of Daimyo Kamui of Kuri.
1180
Enrolls at the Officers Academy of Garreg Mach as part of a diplomatic exchange between his homeland and Fódlan.
 

Shiro

Spoiler
Starting Class
Crest
Noble
Major White Night Crest
White Night Crest: The Hoshido royal family’s Crest, inherited from their guardian deity, the Dawn Dragon. Occasionally doubles Mt and uses of healing magic.
Base Stats:
Level
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
1
26
9
3
6
8
6
7
4
7
 
Magic
Combat Arts
Abilities
 
Tempest Lance
Challenger Spirit
 
 
Sword Prowess LV 1
 
 
Lance Prowess LV 2
 
 
Axe Prowess LV 1
 
 
Brawling Prowess LV 1
Challenger Spirit: When unit's HP is under 1/4, Critical Rate +30.
 
Proficiencies and Skill Levels:
Sword
Lance
Axe
Bow
Brawling
Reason
Faith
Authority
Heavy Armor
Riding
Flying
E+ (+)
D (+)
E+ (+)
E
E+ (+)
E (-)
E
E (-,*)
E
E (-)
E (-)
Budding Talent: Battalion Vantage
 
Raijinto (Hero's Relic)
Rank
Use
Might
Hit
Crit
Range
Weight
E
20
15
80%
5
1~2
6
Grant Avoid +10. White Night Crest enables the Combat Art Thunder God Wrath.
Dur Cost
Mt
Hit
Avoid
Crit
Range
-3
+15
+10
+10
+10
1
Effective against Dragon Foes.
Suisha (Sacred Weapon, Lance)
Rank
Use
Might
Hit
Crit
Range
Weight
A
30
15
85%
0
1
7
Restores HP every turn. Effect increased with White Night Crest.
 
Lancer Requirements: C in Lance. Level 10
Lancer Proficiencies: Lance +2.
Lancer Base Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
26
10
6
8
6
5
6
4
Lancer Growth Rates:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
10%
5%
0%
5%
5%
0%
5%
0%
5%
Lancer Stats Modifiers:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
2
1
0
1
1
0
1
0
0
Lancer Class Abilities:
 
Sentinel Requirements: A in Lance. Level 30
Sentinel Proficiencies: Lance +3.
Sentinel Base Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
32
15
8
15
15
10
12
10
Sentinel Growth Rates:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
20%
10%
0%
10%
10%
0%
10%
5%
10%
Sentinel Stats Modifiers:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
3
2
0
2
2
0
2
2
0
Sentinel Class Abilities:
Lancefaire
Might +5 when a lance is equipped.
Lance Critical +10
Grants Crit +10 when using a lance.
Mastery Ability: Impale
Double the user's damage.
 
Dur Cost
Mt
Hit
Avoid
Crit
Range
-6
+6
 
 
 
1
 
Growth Rates and Maximum Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
50%
50%
20%
40%
45%
30%
35%
35%
35%
92
72
34
58
66
46
50
43
52
 
Learnt Magic and Skills:
Skills Levels
Sword
Lance
Axe
Brawling
Reason
Faith
Authority
D
 
 
 
 
Fire
Heal
 
D+
 
 
 
 
Thunder
Nosferatu
 
C
 
 
 
 
 
Recover
Battalion Wrath
C+
Sunder
Shatter Slash
Wild Abandon
Bombard
 
 
 
B
 
 
 
 
 
 
 
B+
 
 
 
 
 
 
 
A
Windsweep
Glowing Ember
 
 
 
 
 
A+
 
 
 
 
 
 
 
S
 
 
 
 
 
 
 
S+
 
 
 
 
 
 
 
 
Supports:
  • Byleth
  • Kana
  • Shigure
  • Kisaragi
  • Matoi
  • Asugi
  • Midori
  • Mitama
  • Hisame
  • Ferdinand
  • Felix
  • Ingrid
  • Sylvain
  • Leonie
  • Raphael
  • Jeritza
  • Catherine
 
Character Profile:
  • Full Name: Shinonome Akashi Hoshido
  • Age: 19
  • Birthday: 20th of the Verdant Rain Moon, Imperial Year 1160
  • Height: 186 cm
  • Status: House Leader of the Golden Kite, Crown Prince of Hoshido.
1160
Born as the eldest son of Ryoma, King of Hoshido.
1180
Enrolls at the Officers Academy of Garreg Mach as part of a diplomatic exchange between his homeland and Fódlan.

Kiragi

Spoiler
Starting Class
Crest
Noble
Minor White Night Crest
White Night Crest: The Hoshido royal family’s Crest, inherited from their guardian deity, the Dawn Dragon. Occasionally doubles Mt and uses of healing magic.
Base Stats:
Level
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
1
24
8
3
9
6
8
5
4
7
 
Magic
Combat Arts
Abilities
 
Curved Shot
Hunter Instinct
 
 
Sword Prowess LV 1
 
 
Lance Prowess LV 1
 
 
Bow Prowess LV 2
Hunter Instinct: Nullifies enemy bonuses from Forest and Thicket.
 
Proficiencies and Skill Levels:
Sword
Lance
Axe
Bow
Brawling
Reason
Faith
Authority
Heavy Armor
Riding
Flying
E+ (+)
D (+)
E
D+ (+)
E
E (-)
E
E
E (-)
E
E (*)
Budding Talent: Darting Blow
 
Fuujin Yumi (Hero's Relic)
Rank
Use
Might
Hit
Crit
Range
Weight
E
30
14
80%
5
2
6
White Night Crest enables the Combat Art Wind God Blow.
Dur Cost
Mt
Hit
Avoid
Crit
Range
-3
+10
+10
+10
+20
1~3
Effective against Flying and Dragon Foes.
 
Growth Rates and Maximum Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
40%
40%
20%
45%
50%
45%
30%
20%
35%
77
56
38
66
71
66
47
36
50
 
Learnt Magic and Skills:
Skills Levels
Sword
Lance
Bow
Reason
Faith
Authority
D
 
 
 
Wind
Heal
 
D+
 
 
 
Thunder
Nosferatu
 
C
 
 
 
 
Physic
Battalion Desperation
C+
Haze Slice
Hit and Run
Deadeye
Cutting Gale
 
 
B
 
 
 
 
 
 
B+
 
 
 
 
 
 
A
 
Lance Jab
Encloser
 
 
 
A+
 
 
 
 
 
 
S
 
 
 
 
 
 
S+
 
 
 
 
 
 
 
Supports:
  • Byleth
  • Kana
  • Shigure
  • Shinonome
  • Matoi
  • Asugi
  • Midori
  • Mitama
  • Hisame
  • Petra
  • Annette
  • Claude
  • Ignatz
  • Leonie
  • Marianne
  • Cyril
  • Shamir
 
Character Profile:
  • Full Name: Kisaragi Tenma Hoshido
  • Age: 16
  • Birthday: 4th of the Blue Sea Moon, Imperial Year 1163
  • Height: 160 cm
  • Status: Prince of Hoshido.
1163
Born as the nephew of Ryoma, King of Hoshido.
1180
Enrolls at the Officers Academy of Garreg Mach as part of a diplomatic exchange between his homeland and Fódlan.

MKana

Spoiler
Starting Class
Crest
Noble
Major Crest of Anankos
Crest of Anankos: The Valla royal family’s Crest, inherited from the Silent Dragon Anankos, deity of the realm. Occasionally cancel damage from enemy attack.
Level
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
1
17
5
7
5
7
5
4
6
8
 
Magic
Combat Arts
Abilities
 
Wrath Strike
Draconic Lineage
 
 
Sword Prowess LV 2
 
 
Brawling Prowess LV 1
 
 
Reason LV 1
Draconic Lineage: +20% Experience Gained. Grant Unnarmed Combat and consider the unit a Dragon. Crest Stone of Anankos can be used to turn into a Silent Beast for the rest of the battle. (Post-Timeskip)
Skill Levels and Proficiencies:
Sword
Lance
Axe
Bow
Brawling
Reason
Faith
Authority
Heavy Armor
Riding
Flying
D+ (+)
E (-)
E
E
E+ (+)
E+ (+)
E
E (-,*)
E (-)
E+ (+)
E
Budding Talent: Seal Charm: If unit damages foe during combat, foe suffers Chm -10 for 1 turn after combat.
 
Shadow Yato (Hero's Relic)
Rank
Use
Might
Hit
Crit
Weight
E
20
16
85%
10
7
Crest of Anankos enables the Combat Art Dark Night.
Dur Cost
Mt
Hit
Avoid
Crit
Range
-3
+8
+20
 
+10
1
Might increases based on user’s Magic. Deal magic damage. Effective against Dragon foes.
 
Dark Lord Proficiencies: Sword +3, Brawling +2, Reason +3, Authority +3
Dark Lord Base Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
28
11
13
12
14
10
11
14
Dark Lord Growth Rates:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
10%
5%
10%
0%
10%
0%
0%
10%
10%
Dark Lord Stats Modifiers:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
1
1
2
0
2
0
0
2
2
Dark Lord Class Abilities:
Charm
Allies within 1 space inflict +3 damage in combat.
Swordfaire
Might +5 when a sword is equipped.
Mastery Ability: Pomp & Circumstance
Increases the unit's Luck and Charm by 4.
 
Dusk Dragon Lord Proficiencies: Sword +3, Brawling +2, Reason +3, Authority +3
Dusk Dragon Lord Base Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
30
13
17
12
17
10
12
15
Dusk Dragon Lord Growth Rates:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
15%
10%
15%
0%
15%
0%
0%
15%
10%
Dusk Dragon Lord Stats Modifiers:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
2
2
3
0
3
0
0
3
2
Dusk Dragon Lord Class Abilities:
Charm
Allies within 1 space inflict +3 damage in combat.
Swordfaire
Might +5 when a sword is equipped.
Mastery Ability: Dusk Dragon Fang
Enemy loses up to 20% HP after combat. Usable with Swords and Gauntlets.
Dusk Dragon Fang:
Dur Cost
Mt
Hit
Avoid
Crit
Range
-3
+10
+10
 
+10
1
 
Silent Beast: Takes up a 2×2 area on the battlefield. Grant the bonus stats
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
10 (1st bar) 35 (2nd bar)
4
6
-5
-4
1
9
7
0
and bonus skills.
Renewal
Innate.
Enclosing Wall
Barrier ability.
Vital Defense
Barrier ability.
Draconic Hex
Enemies suffers Str, Mag, Spd, Def, Res -4 and Dex, Luck, Charm -8 for 1 turn after combat. Active when one health bar remain.
Trust
User, its adjacent allies and their adjutants share their battle abilities, and if weapons are compatible, Combat Arts. Active when both health bars are down.
Ancient Dragon Wrath
Active when both health bars are down.
Water Droplets
Staggering Blow; innate. Inflicts rattled status on targets on contact. Deal magic damage. AOE
 
Mt
Hit
Range
15
75%
1
 
Growth Rates and Maximum Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
35%
40%
50%
45%
60%
45%
35%
40%
55%
68
67
74
69
87
64
46
54
77
 
Learnt Magic and Skills:
Skill Level
Sword
Brawling
Reason
Faith
Authority
D
 
 
Fire
Nosferatu
 
D+
 
 
Swarm Ζ
Heal
 
C
 
 
 
Seraphim
Battalion Vantage
C+
Hexblade
Mystic Blow
Luna Λ
 
Model Leader
B
 
 
Death Γ
Silence
 
B+
 
 
 
 
 
A
Windsweep
Bombard
Ragnarok
 
Battalion Desparation
A+
 
 
 
 
 
S
 
 
Dark Magic Range +1
 
Rally Charm
S+
 
 
Dark Tomefaire
 
 
 
Supports:
  • Byleth
  • Siegbert
  • Forrest
  • Sophie
  • Ophelia
  • Soleil
  • Nina
  • Ignatius
  • Bernadetta
  • Annette
  • Ignatz
  • Lysithea
  • Flayn
  • Cyril
  • Hanneman
  • Shamir

Siegbert

Spoiler
Starting Class
Crest
Noble
Minor Dark Night Crest
Dark Night Crest: The Nohr royal family’s Crest, inherited from their guardian deity, the Dusk Dragon. Occasionally doubles Atk and uses of magic attack.
Base Stats:
Level
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
1
30
9
3
7
6
7
6
3
8
 
Magic
Combat Arts
Abilities
 
Wrath Strike
Chivalry
 
Tempest Lance
Sword Prowess LV 1
 
 
Lance Prowess LV 1
 
 
Authority LV 1
Chilvalry: When enemy’s HP is at maximum, damage +2 and damage received -2.
 
Proficiencies and Skill Levels:
Sword
Lance
Axe
Bow
Brawling
Reason
Faith
Authority
Heavy Armor
Riding
Flying
D (+)
D (+)
E
E
E
E
E
D (+)
E
E+ (+)
E (*)
Budding Talent: Trample. If unit is mounted when foe is not, damage +2.
 
Siegfried (Hero's Relic)
Rank
Use
Might
Hit
Crit
Range
Weight
E
20
15
80%
5
1~2
11
Dark Night Crest enables the Combat Art Night Veil.
Dur Cost
Mt
Hit
Avoid
Crit
Range
-3
+10
+10
+30
 
1
Effective against Dragon Foes.
 
Growth Rates and Maximum Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
45%
45%
25%
45%
45%
30%
45%
20%
45%
86
66
34
62
64
46
63
36
67
 
Learnt Magic and Skills:
Skills Levels
Sword
Lance
Reason
Faith
Authority
D
 
 
Fire
Heal
Rally Def
D+
 
 
 
Nosferatu
 
C
 
 
 
Restore
Battalion Desesparation
C+
Bane of Monsters
Shatter Slash
Bolganone
 
Rally Dex
B
 
 
 
Ward
 
B+
 
 
 
 
 
A
Windsweep
Swift Strikes
Ragnarok
 
Battalion Vantage
A+
 
 
 
 
 
S
 
 
 
 
Rally Strength
S+
 
 
 
 
 
 
Supports:
  • Byleth
  • Kana
  • Forrest
  • Soleil
  • Ophelia
  • Nina
  • Ignatius
  • Sophie
  • Ferdinand
  • Dorothea
  • Ashe
  • Ingrid
  • Hilda
  • Lysithea
  • Raphael
  • Manuela
 
Character Profile:
  • Full Name: Siegbert von Nohr
  • Age: 19
  • Birthday: 27th of the Harpspring Moon, Imperial Year 1160
  • Height: 175 cm
  • Status: House Leader of the Night Dragons, Crown Prince of Nohr.
1160
Born as the eldest son of Xander, King of Nohr.
1180
Enrolls at the Officers Academy of Garreg Mach as part of a diplomatic exchange between his homeland and Fódlan.

Forrest

Spoiler
Starting Class
Crest
Noble
Major Dark Night Crest
Dark Night Crest: The Nohr royal family’s Crest, inherited from their guardian deity, the Dusk Dragon. Occasionally doubles Atk and uses of magic attack.
Base Stats:
Level
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
1
21
3
10
6
6
8
4
13
7
 
Magic
Combat Arts
Abilities
Fire
 
Sympathy
Heal
 
Reason LV 1
Nosferatu
 
Faith LV 2
Sympathy: Adjacent allies deal 2 extra damage and take 2 less damage during combat.
 
Proficiencies and Skill Levels:
Sword
Lance
Axe
Bow
Brawling
Reason
Faith
Authority
Heavy Armor
Riding
Flying
E (*)
E (-)
E (-)
E
E (-)
D (+)
D+ (+)
E
E (-)
D (+)
E+ (+)
Budding Talent: Soulblade.
 
Brynhildr (Hero's Relic)
Have a chance of halving incoming magic damage. Dark Night Crest enables the Spell Gravity Bind.
Uses
Mt
Hit
Crit
Range
Weight
5
10
80
5
1~2
10
Unable foe to move for the next turn.
 
Growth Rates and Maximum Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
30%
20%
50%
40%
35%
35%
25%
55%
45%
63
34
72
58
52
58
43
76
62
 
Learnt Magic and Skills:
Skills Levels
Reason
Faith
Authority
D
Fire
Nosferatu
 
D+
Swarm Z
Heal
 
C
Banshee Θ
Physic
Battalion Renewal
C+
 
 
 
B
 
Restore
 
B+
 
 
 
A
Ragnarok
Fortify
 
A+
Hades Ω
 
 
S
Dark Magic Range +1
 
 
S+
Dark Tomefaire
 
 
 
Supports:
  • Byleth
  • Siegbert
  • Kana
  • Ophelia
  • Nina
  • Soleil
  • Ignatius
  • Sophie
  • Dorothea
  • Bernadetta
  • Linhardt
  • Mercedes
  • Lorenz
  • Ignatz
  • Hilda
  • Flayn
  • Silas
 
Character Profile:
  • Full Name: Forrest von Nohr
  • Age: 18
  • Birthday: 13th of the Loon Moon, Imperial Year 1161
  • Height: 159 cm
1161
Born as the nephew of King Xander of Nohr.
1180
Enrolls at the Officers Academy of Garreg Mach as part of a diplomatic exchange between his homeland and Fódlan.
  • Status: Prince of Nohr.
  • Hobby: Fashion designing and crafting.
  • Likes: Fashion, cute things, sewing, small animals.
  • Dislikes: Blood, violence, being dirty, discrimination.
  • Gifts: Floral Adornment (+), Tasty Baked Treats (+), Gemstone Beads (+), Stylish Hair Clip (+), Dapper Handkerchief (+), Armored Bear Stuffy (+), Riding Boots (+), Lily of the Valley (+), Hunting Dagger (-), Smoked Meat (-), Blue Cheese (-), Coffee Beans (-).

Some post-timsekip prepromote because the game really need some.

Flavia

Spoiler
Starting Class
Crest
Hero
Minor Crest of Charon
Crest of Charon: House Charon’s Crest, inherited from Charon of the 10 Elites. Occasionally raises Mt when using combat arts.
 
Base Stats:
Level
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
35
48
24
12
28
26
15
23
14
17
 
Combat Arts
Abilities
Starting Items
Wrath Strike
Lioness
Silver Sword
Grounder
 
Short Axe
Sunder
Swordfaire
Concoction
Finesse Blade
Vantage
Master Seal
Smash
 
 
Helm Splitter
Sword Prowess LV 4
 
Spike
Axe Prowess LV 3
 
Fading Blow
Brawling Prowess LV 3
 
Rushing Blow
Authority LV 2
 
Draining Blow
Battalion Wrath
 
Lioness: If unit initiates combat and defeats foe, grants Strength +5 and Crit +15 for one turn.
 
Proficiencies and Skill Levels:
Sword
Lance
Axe
Bow
Brawling
Reason
Faith
Authority
Heavy Armor
Riding
Flying
A (+)
C
B (+)
E
C+ (+)
E
E (-)
C
C+ (+)
E (-)
E (-)
 
Growth Rates and Maximum Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
50%
40%
20%
50%
40%
35%
40%
25%
40%
95
61
33
71
56
52
56
40
56
 
Learnt Magic and Skills:
Skills Levels
Axe
Reason
Faith
Authority
D
 
Thunder
Heal
Rally Strength
D+
 
 
Nosferatu
 
C
 
Thoron
Recover
 
C+
 
 
 
 
B
 
Bolganone
 
 
B+
 
 
 
 
A
Armored Strike
 
 
 
A+
 
 
 
 
S
 
 
 
 
S+
 
 
 
 
 
Requirement: Appear as reinforcment with Charon soldiers in Chapter 17 of Azure Moon (arrive as ally unit, join at the end of the chapter).
 
Supports:
  • Byleth
  • Dimitri
  • Felix
  • Sylvain
  • Ingrid
  • Annette
  • Raphael
  • Cyril
  • Gilbert
  • Shamir
  • Catherine
  • Seteth
 
Character Profile:
  • Full Name: Flavia Heftig Charon
  • Age: 39
  • Birthday: 28th of the Wyvern Moon, Imperial Year 1146
  • Height: 176 cm
1146
Born as the heir of House Charon.
1152
Lost her position as heir to the profit of her little sister, Cassandra.
1181
Take part in the resistance of Feaghus with the loyalist eastern nobles.
1186
Join forces with the rebel army led by Dimitri.
  • Status: Heir of House Charon.
  • Hobby: Training and fighting, Agriculture studying.
  • Likes: Brawling, feasts, push-ups, massage, sauna, alcohol (stong ones in particular).
  • Dislikes: Formality, freezing cold, false modesty, complacency.
  • Gifts: Monarch Studies Book (+), Hunting Dagger (+), Board Game (+), Training Weight (+), Whetstones (+), Smoked Meat (+), Blue Cheese (+), Dapper Handkerchief (-), Gemstone Beads (-).

Echidna

Spoiler
Starting Class
Crest
Hero
None
Base Stats:
Level
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
26
52
23
8
19
18
11
17
13
22
 
Combat Arts
Abilities
Starting Items
Wrath Strike
Unyielding Idealist
Silver Axe
Grounder
 
Steel Sword
 
Swordfaire
Intermediate Seal
Smash
Vantage
 
Helm Splitter
 
 
Monster Breaker
Sword Prowess LV 2
 
 
Axe Prowess LV 3
 
 
Lancebreaker
 
 
Authority LV 4
 
 
Model Leader
 
Unyielding Idealist: When a Battalion health is full, at zero or undeployed, damage dealt to foe +2, damage received from foe -2.
 
Proficiencies and Skill Levels:
Sword
Lance
Axe
Bow
Brawling
Reason
Faith
Authority
Heavy Armor
Riding
Flying
C (+)
E (-)
B (+)
E
E
E
E (-)
B+ (+)
E
E (-)
E
 
Growth Rates and Maximum Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
50%
50%
25%
40%
50%
30%
30%
30%
40%
87
74
36
57
75
44
53
49
57
 
Learnt Magic and Skills:
Skills Levels
Sword
Axe
Reason
Faith
Authority
D
 
 
Blizzard
Heal
Rally Strength
D+
 
 
Thunder
Nosferatu
 
C
 
 
 
Recover
Battalion Desparation
C+
Sunder
 
 
 
Rally Defense
B
 
 
 
 
 
B+
 
 
 
 
 
A
Windsweep
Diamond Axe
Fimbulvetr
 
Battalion Vantage
A+
 
 
 
 
 
S
 
 
 
 
Rally Dexterity
 
Requirement: Join in Post-Timeskip if Sylvain is in your party and got the Lance of Ruin.
 
Supports:
  • Byleth
  • Dimitri
  • Claude
  • Dedue
  • Sylvain
  • Felix
  • Leonie
  • Ignatz
  • Raphael
  • Cyril
  • Shamir
  • Alois
 
Character Profile:
  • Full Name: Echidna
  • Age: 35
  • Birthday: 26th of the Great Tree Moon, Imperial Year 1150
  • Height: 175 cm
  • Status: Leader of Sreng's Resistance Forces, Warlord of Fibernia.
1168
Build the resistance force during Faerghus's invasion of Sreng.
1185
Form a truce with Sylvain of House Gautier and join him in the war raging Fódlan.

 

Edited by Soroen

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How about Lucius, from FE7?

 

Crest: None

Personal: Calming Aura, grants 10 crit avo to adjacent allies, but also reduces their crit by 10.

Proficiencies:

Spoiler

Sword: E

Lance: E+

Axe: E 

Bow: E+

Brawl: E (<)

Reason: E+ (*)

Faith: D+ (>)

Authority: D (>)

Riding: E

Flight: E

Armor: E (<)

*Budding, Black Magic Avo +20

Stats:

Spoiler

 

HP: 22 + 0.40x

Str: 6 + 0.20x

Mag: 11 + 0.60x

Skl: 9 + 0.50x

Spd: 9 + 0.60x

Lck: 3 + 0.30x

Def: 4 + 0.20x

Res: 10 + 0.50x

Cha: 7 + 0.40x

 

Spell List:

Spoiler

Heal (D-Faith)

Nosferatu (D+-Faith)

Physic (C-Faith)

Rescue (B-Faith)

Warp (A-Faith)

Fire (D-Reason)

Bolganone (C-Reason)

Meteor (B-Reason)

Agnea's Arrow (A-Reason)

Combat Arts and Skills:

Spoiler

Subdue (C-Swords)

Frozen Lance (B-Lances)

Deadeye (B-Bows)

Rally Charm (D+-Authority)

 

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Rescue AND Warp AND Meteor? That's a little bit much on one character. I like the idea of Rescue on Lucius, because it's useful to save Raven. Trade Warp for Aura maybe. Also I don't understand why you gave him all these martial arts for someone so focused on magic. He doesn't have any efficiency into those weapons. Give him one martial art, at most, in something that makes the most sense. (Lance?)

The personal skill is too negative. Critical avoid isn't even that good in the first place, so adding a negative trade off on top of it is just... not worth it.

Edited by salinea

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3 hours ago, salinea said:

Rescue AND Warp AND Meteor? That's a little bit much on one character. I like the idea of Rescue on Lucius, because it's useful to save Raven. Trade Warp for Aura maybe. Also I don't understand why you gave him all these martial arts for someone so focused on magic. He doesn't have any efficiency into those weapons. Give him one martial art, at most, in something that makes the most sense. (Lance?)

The personal skill is too negative. Critical avoid isn't even that good in the first place, so adding a negative trade off on top of it is just... not worth it.

Thanks for the review!

Hm... maybe I did stack the deck too much in his favor. I want to keep Warp and Rescue (I don't think there's anyone who gets both), but I could see swapping in Recover instead of Physic. As for the Reason list, it definitely is strong... maybe send Meteor up to A, get rid of Agnea's Arrow, and put Ragnarok in at B? 

I gave him those because, it was my understanding, most units get multiple non-generic combat arts. I could see cutting Deadeye, but I like Frozen Lance (due to high magic) and Subdue (non-belligerent attitude). I don't think anyone gets it outside of Lord mastery, right?

I was definitely going for a tradeoff skill. I think neutralizing single-digit crits can be pretty useful on enemy phase, and if you're going for a player-phase crit, you can almost certainly get a different positioning. If anything, I would probably enhance it (to +20, or to complete crit neutralization on both sides). I don't think 3 Houses gives many other crit-neutralizing options (i.e. the Iron Rune), so I think this would have serious potential for strategic players.

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20 minutes ago, Shanty Pete's 1st Mate said:

Thanks for the review!

Hm... maybe I did stack the deck too much in his favor. I want to keep Warp and Rescue (I don't think there's anyone who gets both), but I could see swapping in Recover instead of Physic. As for the Reason list, it definitely is strong... maybe send Meteor up to A, get rid of Agnea's Arrow, and put Ragnarok in at B? 

I gave him those because, it was my understanding, most units get multiple non-generic combat arts. I could see cutting Deadeye, but I like Frozen Lance (due to high magic) and Subdue (non-belligerent attitude). I don't think anyone gets it outside of Lord mastery, right?

I was definitely going for a tradeoff skill. I think neutralizing single-digit crits can be pretty useful on enemy phase, and if you're going for a player-phase crit, you can almost certainly get a different positioning. If anything, I would probably enhance it (to +20, or to complete crit neutralization on both sides). I don't think 3 Houses gives many other crit-neutralizing options (i.e. the Iron Rune), so I think this would have serious potential for strategic players.

I think there's a good reason no one gets both: so that you need two to use both. With one person having both, you just need to keep Lucius near a dancer, and Lucius can enable hit-and-run all on his own, among other tactics. 

I'm not sure what to do about the reason magic. 

Having a trade-off skill is not necessarily a bad idea, but maybe change crit avoid to regular avoid? Though increasing the crit avoid even more is not a bad idea.

What do you think of my ideas? I would really appreciate feedback, especially since quite a few of them are monsters. 

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Thanks for the response!

55 minutes ago, vanguard333 said:

I think there's a good reason no one gets both: so that you need two to use both. With one person having both, you just need to keep Lucius near a dancer, and Lucius can enable hit-and-run all on his own, among other tactics. 

I don't know if that's necessarily overpowered, since it requires using two units, just like otherwise doing a Warp+Rescue strat. Plus, you only get 1 Warp, unless he's a Bishop (and even then, only 2). If it's a bosskill map, you probably don't care about rescuing the unit back. Honestly Warping a Strided Flier who can just csnto away sounds better in most instances. I like the idea of a "master of repositioning" unit; notably, he's getting no other particularly useful faith spells, like Seraphim, Fortify, or Physic (which I think I should axe).

1 hour ago, vanguard333 said:

I'm not sure what to do about the reason magic. 

Maybe I should get rid of Meteor, although I like him having strong spell lists on both sides (and he'll only have 1 charge of it, unless he's a Warlock - in which case, he only has 1 Warp. Decisions, decisions.) And I'd rather his list not be identical to Lorenz's.

1 hour ago, vanguard333 said:

Having a trade-off skill is not necessarily a bad idea, but maybe change crit avoid to regular avoid? Though increasing the crit avoid even more is not a bad idea.

Avoid boosts are obviously good, but you can get them from battalions as well, or the Evasion ring. Not so for Crit Avoid (well, I suppose there is the Goddess ring...). Nor can you boost crit avoid through terrain. I'd just like there to be some options to raise it, outside the luck stat.

1 hour ago, vanguard333 said:

What do you think of my ideas? I would really appreciate feedback, especially since quite a few of them are monsters. 

It's definitely hard to compare monsters to human units (and I'm not sure whether yours are intended to be playable, or just enemies). In any case, Lust's personal skill (universal Luna) sounds pretty threatening. Pride's "Consumer of Own Kind" sounds like it could really get out of hand, especially if there's no cap on health bars. Alphonse sounds like he'd benefit from a Baron-style class; I would probably trim a couple Reason spells, since no one gets more than 5, but it'd still be a great list. Wrath's ultimate eye sounds creative, but it could make him practically untouchable without clever positioning; maybe it should only apply when Wrath is attacking, or not affect magical avoid. These are really cool, if perhaps imbalanced; unfortunately I don't know FMA beyond a surface level, so I can't speak to the lore connections.

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1 hour ago, Shanty Pete's 1st Mate said:

Thanks for the response!

You're welcome, and thank you for the response to my response and my ideas. 

 

1 hour ago, Shanty Pete's 1st Mate said:

I don't know if that's necessarily overpowered, since it requires using two units, just like otherwise doing a Warp+Rescue strat. Plus, you only get 1 Warp, unless he's a Bishop (and even then, only 2). If it's a bosskill map, you probably don't care about rescuing the unit back. Honestly Warping a Strided Flier who can just csnto away sounds better in most instances. I like the idea of a "master of repositioning" unit; notably, he's getting no other particularly useful faith spells, like Seraphim, Fortify, or Physic (which I think I should axe).

I should've been more clear; I meant that you only need one white magic user. Once you no longer need the warp+rescue, you can then send