DefyingFates Posted November 5, 2019 Share Posted November 5, 2019 (edited) Only caveat is that they have to fit one of the established weapon types already in the game. You can be as detailed as you want with their kit and design as many units as you want. For example: --- Yona (from Yona of the Dawn/ Akatsuki no Yona) Infantry Red Archer Weapon - "Akatsuki": Grants +2 to all stats for each Dragon ally within 2 spaces (max +8) Assist: Harsh Command+ A Skill: Atk/Spd Form 3 C Skill: Dragon Drive ("Nullifies 'effective against dragons" bonuses against Dragon allies within 2 spaces. Yona spends her time as the de facto leader of a group including embodiments of four dragons, what more can I say? --- Violet Evergarden Infantry Axe* Weapon - "Witchcraft": Spd+3, grants +4 to all stats if adjacent to an ally unit. Special: Blue Flame A Skill: Atk/Spd Bond 3 B Skill: Wings of Mercy 4 (threshold raised to 70%) * (She has one in the Light Novels) Violet's job involves "going anywhere" to meet a client's request, hence the B Skill, and helping people, hence the positioning based build. --- Have fun! Edited November 5, 2019 by DefyingFates Quote Link to comment Share on other sites More sharing options...
Brave Lance Posted November 5, 2019 Share Posted November 5, 2019 Myrtenaster accelerates cooldown by 1 and grants flashing blade 4. Rally movement grants +1 movement. Quote Link to comment Share on other sites More sharing options...
Shoblongoo Posted November 5, 2019 Share Posted November 5, 2019 (edited) Snorlax (Colorless Armored Beast) STATS (BST = 175) HP: 55 Attack: 38 Sp: 15 Def: 29 Res: 38 Weapon: Body Slam 14 Mt. Grants +2 Att / +2 Def/ -2 Speed. Inflicts [Gravity] Status on Target. At Start of combat, if unit's HP is > 25%, grants Attack/Def +7. But after combat, if unit attacked, deals 5 damage to unit At start of turn, if unit is next to only beast or dragon allies or next to no allies, unit uses curse transforms. When Transformed unit gets and additional +2 Attack/+2 Def/-2 Speed] and has "as long as this Units HP is < 80%, grants Attack/Def +7" BASE SKILLS: Support Skill: Smite+ (pushes ally an extra space) A Skill: Thick Fat*** (Grants +3 Res and "This unit takes damage from Red Units and Blue Units as though it had weapon triangle advantage against them") Cannot be inherited B Skill: Rest*** (Grants "If this unit ends turn without attacking or using a support skill, restore 100% of health at end of turn") Cannot be inherited Edited November 5, 2019 by Shoblongoo Quote Link to comment Share on other sites More sharing options...
XRay Posted November 6, 2019 Share Posted November 6, 2019 (edited) Raven Hex Red Tome Flier Level 1 16/12/3/3/3 = 37 Growth Rates 80/85/25/25/70 = 285 Growth Points 35/37/10/10/30 = 122 Level 40 51/49/13/13/33 = 159 Sample Stats: Level 40 +Atk +10 +5 56/57/18/18/46 Level 40 +Atk +10 +5; Summoner Support; Light Blessing, 2 EIrs 71/59/20/20/58 Weapon: Forbidden Book: Mt 9; Rng 2 Inflicts Spd-5. Unit attacks thrice (even if foe initiates combat). When under player's control, unit gains: "Neutralizes effects that prevent unit's counterattacks during combat." Assist: Tarot's Vision Unit and target ally swap spaces. Grants another action to unit. (Additional action granted once per turn only.) Special: Three Fold Law: cooldown 3 Boosts damage by 300% of damage dealt to unit. If unit's HP < 100%, grants Special cooldown count-1 at start of turn, before combat, and after combat. A: Retaliation Unit can counterattack regardless of foe's range. Grants Atk+8 during combat. B: Strike First Disables foe's skills that change attack priority. Unit can counterattack before foe's first attack. C: Queen of Goblin Familiars Inflicts Res-8 on foes within 2 spaces during combat. Edited November 6, 2019 by XRay Quote Link to comment Share on other sites More sharing options...
DancingDanny Posted November 6, 2019 Share Posted November 6, 2019 I didn't really think of any actual stats, but the original Mighty Morphin Power Rangers could fit really well! Literally all the weapon types are there! Sword - Red Ranger Bow - Pink Ranger Lance - Blue Ranger Axe - Black Ranger Dagger - Yellow and Green Ranger Quote Link to comment Share on other sites More sharing options...
shiningpikablu252 Posted November 6, 2019 Share Posted November 6, 2019 8 hours ago, DefyingFates said: Only caveat is that they have to fit one of the established weapon types already in the game. Well, there goes my idea (I'd need a new weapon type)... Quote Link to comment Share on other sites More sharing options...
Fire Emblem Fan Posted November 6, 2019 Share Posted November 6, 2019 I'm just gonna say Link. Because, I mean...he does fit pretty well. Quote Link to comment Share on other sites More sharing options...
Shoblongoo Posted November 6, 2019 Share Posted November 6, 2019 (edited) ...here we go.... Alakazam (Red Infantry Dagger) HP = 29 Attack = 40 Speed = 43 Def = 16 Res = 32 BST = 160 Weapon: Twisted Spoon - 14 Mt Calculates damage using the lower of opponents def or res stats. Forgable. +Eff Forge: Grants +2 HP and light screen "all damage dealt to this unit by tome users, staff users, and dragonstone users is reduced by 50%" Support Skill: Teleport Grants "Once per turn, if this unit is at 100% health, this unit may move adjacent to any ally and then take an additional action" A Skill: Psych Up Grants "This units receives +attack/+speed/+def/+res during combat equal to the highest bonus on each stat among all enemy units within 2 spaces. Calculates each bonus separately" B Skill: Reflect Grants "all damage dealt to this unit by sword, axe, lance, dagger, bow, and beast units is reduced by 50%" C Skill: Calm Mind If Unit begins turn next to no allies, grants +6 Attack/+6 Res until beginning of next turn Edited November 6, 2019 by Shoblongoo Quote Link to comment Share on other sites More sharing options...
Punished Dayni Posted November 10, 2019 Share Posted November 10, 2019 I just really want to do this with him, sorry for making worse cancer. Stocke: Red Swordsman, balanced stats with a focus on speed Weapon: True Historica (Spd +3, Creator Sword's follow-up breaker skill) Assist: White Chronicle (Grants target ally another move, restore's ally's HP to maximum and neutralises negative status effects and debuffs on ally) Special: Dead Fencer (Adds +150% to damage, 3 CD) A: Atk/Spd Bond 4 (Like Atk/Res 4) B: Desperation 3 ________________________________ Someone said Link, I decided not to use the obvious ones. Link, Wolf of Time (Green Beast Infantry), High Atk and Spd, but low Def and negligible Res Weapon: Twilit Fang (Grants +3 Atk. If unit is not adjacent to an ally grants Atk/Spd +6. If transformed, +2 Atk and +10 damage on special trigger.) Special: Moonbow A: Def/Res Solo 3? B: Chill Def ________________________________ And now for something that could be balanced? Well until I decided he'd lose his effectiveness modifiers Spyro, Purple Dragon (Flying Manakete, could be any colour really), has a decent spread, but resistance is a bit low and defence isn't much higher. It's his HP in particular that is hurt by this. Weapon: Fierce Flame (SC -1, neutralises dragon effectiveness on unit, Adaptive damage applies to every enemy (Why flame when you can just charge?)) Special: Blazing Flame A: Dragonscale (Neutralizes "effective against flying" bonuses, If unit initiates combat grant Atk/Spd +4 during combat) C : Rouse Spd/Def Anyone thinking Jak and Daxter duo hero? Quote Link to comment Share on other sites More sharing options...
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