Faellin Posted November 9, 2019 Share Posted November 9, 2019 Prefered weapons, personal skills, and skills limited to specific unit types suddenly no longer have any restrictions on who can use them. How do you break the game? Bold fighter Reinhardt anyone? Quote Link to comment Share on other sites More sharing options...
Gordin Posted November 9, 2019 Share Posted November 9, 2019 (edited) Meisterschword Bold Fighter Duo Hector Edited November 9, 2019 by Gordin Quote Link to comment Share on other sites More sharing options...
Landmaster Posted November 9, 2019 Share Posted November 9, 2019 Justice for Healers will commence Quote Link to comment Share on other sites More sharing options...
X-Naut Posted November 9, 2019 Share Posted November 9, 2019 Gray Waves Tibarn Quote Link to comment Share on other sites More sharing options...
Gordin Posted November 9, 2019 Share Posted November 9, 2019 Actually Hit and Run gravity + would be busted Quote Link to comment Share on other sites More sharing options...
eclipse Posted November 9, 2019 Share Posted November 9, 2019 I like dealing neutral damage to EVERYTHING. So let's start with Alm - the guy with the best neutral offensive bow spread (37/37). From there. . . Weapon: Argent Bow (hits twice, can eliminate the speed penalty entirely with a speed refine or go with Chill Def 3) Assist: LOL Special: Growing Wind (wait WHAT) A skill: Atk/Spd Push 4 (best combat bonuses I can think of) B skill: Killing Intent (since everything should've been dinged with Growing Wind) C skill: Human Virtue (boost his own offensive stats) or Solitary Dream (and now he moves three spaces) S: Brazen Atk/Spd 3 (because at this point everything should wish that it was dead) Assuming he stays between 25% and 80% of his max HP, you're looking at four attacks backed with 64/56 offensive stats (62/54 with Solitary Dream). And this is before merges, or a +Atk asset. Chill Def 3 should guarantee kills on everything. Without Chill Def 3, Spring Lukas survives. Quote Link to comment Share on other sites More sharing options...
Xenomata Posted November 9, 2019 Share Posted November 9, 2019 Embla's Ward/Muspellflame. ...what? It's an instant win button. I mean, who cares if you can double attack or nullify counterattacks or whatnot, if you can't take damage to begin with? Y'all never said anything about enemy-exclusive skills or sacred seals, afterall. Quote Link to comment Share on other sites More sharing options...
eclipse Posted November 9, 2019 Share Posted November 9, 2019 11 minutes ago, Xenomata said: Embla's Ward/Muspellflame. ...what? It's an instant win button. I mean, who cares if you can double attack or nullify counterattacks or whatnot, if you can't take damage to begin with? Y'all never said anything about enemy-exclusive skills or sacred seals, afterall. Those turn limit maps want a word with you. 😛 Quote Link to comment Share on other sites More sharing options...
Rinco Posted November 9, 2019 Share Posted November 9, 2019 (edited) ALL restriction? Like, I can equip a prf sword on a colorless Dragon? Edited November 9, 2019 by Rinco Quote Link to comment Share on other sites More sharing options...
Faellin Posted November 9, 2019 Author Share Posted November 9, 2019 26 minutes ago, Xenomata said: Embla's Ward/Muspellflame. ...what? It's an instant win button. I mean, who cares if you can double attack or nullify counterattacks or whatnot, if you can't take damage to begin with? Y'all never said anything about enemy-exclusive skills or sacred seals, afterall. I can see it now. The absolute perfect AR defense team. A single level 1 Wrys with muspell flame. Quote Link to comment Share on other sites More sharing options...
Baldrick Posted November 9, 2019 Share Posted November 9, 2019 2 hours ago, eclipse said: Assist: LOL Future Vision. Extends his potential movement range further and can bounce off an Atk/Spd Link partner for maximum power. Quote Link to comment Share on other sites More sharing options...
Othin Posted November 10, 2019 Share Posted November 10, 2019 3 hours ago, eclipse said: I like dealing neutral damage to EVERYTHING. So let's start with Alm - the guy with the best neutral offensive bow spread (37/37). From there. . . Weapon: Argent Bow (hits twice, can eliminate the speed penalty entirely with a speed refine or go with Chill Def 3) Assist: LOL Special: Growing Wind (wait WHAT) A skill: Atk/Spd Push 4 (best combat bonuses I can think of) B skill: Killing Intent (since everything should've been dinged with Growing Wind) C skill: Human Virtue (boost his own offensive stats) or Solitary Dream (and now he moves three spaces) S: Brazen Atk/Spd 3 (because at this point everything should wish that it was dead) Assuming he stays between 25% and 80% of his max HP, you're looking at four attacks backed with 64/56 offensive stats (62/54 with Solitary Dream). And this is before merges, or a +Atk asset. Chill Def 3 should guarantee kills on everything. Without Chill Def 3, Spring Lukas survives. Interesting. Solitary Dream seems like a lot of fun, and could get even more nuts on cavalry. Maybe Claude? Loses 4 Atk, but has the same Spd. Def Smoke 3 could support Killing Intent without needing to take up the Special slot, although I don't know if that improves things. Quote Link to comment Share on other sites More sharing options...
Hilda Posted November 10, 2019 Share Posted November 10, 2019 Hmmm.... Gerik: Weapon: Refined Urvan Assist: welp Special: Sol A: Scendscale B: Special Fighter C : Solitary Dream Seal: Distant Counter Quote Link to comment Share on other sites More sharing options...
Anathaco Posted November 10, 2019 Share Posted November 10, 2019 (edited) I’m sorry. Surtr: Hel’s Scythe Gray Waves (or whatever assist you want) Black Luna: DC Wrath Surtrs Menace/Solitary Dream/Honestly no idea Mystic Boost sacred seal Pair with B!Lucina for instant Black Luna. In the event that he gets killed, Hels Scythe saves him, then he heals a bit with MB. Now he keeps activating its miracle effect, one shotting them back, healing, rinse, repeat. Most broken thing I can come up with? Probably not, considering guard beats it. Mages too, but Surtr’s res is decent. Most fun I would ever have in this game? Hel yeah. Edited November 10, 2019 by Anathaco Quote Link to comment Share on other sites More sharing options...
Kaden Posted November 10, 2019 Share Posted November 10, 2019 (edited) Caineghis, winter Chrom, Duma, Forsyth, Hector, GD Greil, M!Grima, or Surtr with unique refined Urvan, Ostian Counter, and Special Fighter. Special is up to you; Aether/Radiant Aether, Black Luna, whatever. For Caineghis, you could treat Urvan as a beast armor weapon, so if he's transformed, he gets Distant Counter and that means his A passive is open for whatever like his default Distant Def 4 or Scendscale because why not. Naesala with unique refined Blazing Durandal, but as a beast flier weapon. So, the effects would be: "14 Mt. Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) If unit initiates combat, grants Spd+7 and Def+10 during combat and foe cannot make a follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2." What does this mean? Naesala's stats on the map without buffs and not transformed would be 39 HP, 49 Atk, 38 Spd, 24 Def, and 29 Res. When transformed, he would have 51 Atk. Regardless, if he initiates combat, then he gets Special cooldown charge+1, inflicts Special cooldown charge-1 on his foe per attack, gets Spd+7 and Def+10, and prevents follow-up attacks from his foe. Naesala would have 49 Atk, 45 Spd, 34 Def, and 29 Res during combat. Add +2 to his Atk and +1 to his movement if he's transformed. Essentially, Naesala with Blazing Durandal would be like Naesala with Sturdy Impact and Heavy Blade, except his A passive and seal are open, he gets Spd+7 when initiating, and he does not need to pass an attack check for Special cooldown charge+1 at the cost of Atk+6 because he's not using Sturdy Impact, but has Steady Impact through unique refined Blazing Durandal and and Spd+3 and the speed check damage from not using Raven King Beak. Anyway, slap Galeforce on him for Galeforce shenanigans unless you want something like Black Luna or Radiant Aether on him, a Lull passive because fliers can now use them without any restrictions, and whatever else that comes to mind. Mareeta or the Byleths, Karla, legendary Ryoma, or any fast melee unit with Shadow Sword or Lewyn, summer Laegjarn, or Thrasir with Forseti and Lunar Flash, Regnal Astra, or Sirius would be interesting. The Killer effect of Shadow Sword would ensure that with Flashing Blade 4 against a foe with a Guard effect that they will still be able to get Lunar Flash, Regnal Astra, or Sirius on their second hit. The mages would target a usually lower defensive stat. Edited November 10, 2019 by Kaden Quote Link to comment Share on other sites More sharing options...
eclipse Posted November 10, 2019 Share Posted November 10, 2019 5 hours ago, Baldrick said: Future Vision. Extends his potential movement range further and can bounce off an Atk/Spd Link partner for maximum power. I completely forgot about this. I like it! Would definitely want Solitary Dream for the most oomph! 4 hours ago, Othin said: Interesting. Solitary Dream seems like a lot of fun, and could get even more nuts on cavalry. Maybe Claude? Loses 4 Atk, but has the same Spd. Def Smoke 3 could support Killing Intent without needing to take up the Special slot, although I don't know if that improves things. Or. . .Upheaval in the C slot, Chill Def refine, and something like Lunar Flash as a special? Man, the possibilities are fun~! Quote Link to comment Share on other sites More sharing options...
SuperNova125 Posted November 10, 2019 Share Posted November 10, 2019 Fallen Corrin, Savage breath Future vision Sirius DC/CC since they have the the same description and only didef in the inheritance Special Fighter Solitary dragon(it could be Solitary dream) Whatever SS. Quote Link to comment Share on other sites More sharing options...
Fabulously Olivier Posted November 10, 2019 Share Posted November 10, 2019 Helbindi with: Urvan (unique refinement) Future Vision Radiant Aether Ostian Counter Special Fighter Surtr's Menace Fierce Stance  You're welcome. Quote Link to comment Share on other sites More sharing options...
XRay Posted November 10, 2019 Share Posted November 10, 2019 (edited) Assuming playable skills only, Weapons are still restricted to their class (unit in {} are not restricted by Weapon classes and have their offensive color listed), and Duo Skills and Legendary/Mythic Status can be given to anybody. Firesweep Spoiler A Sketchy Summer Takumi {Zofia's Call Catria; Colorless} +Atk Firesweep Bow Future Vision Ruptured Sky Scendscale Bold Fighter Glare Brazen Atk/Spd Duo Skill: Desert Mercenaries Ephraim ASS!Takumi {ZC!Catria; Colorless} +Atk Firesweep Bow Future Vision Sirius Death Blow Bold Fighter Glare Armor Boots Duo Skill: A Monstrous Harvest Hector Hostile Springs Sakura {ZC!Catria; Colorless} +Atk Melancholy [Dazzling Staff] Future Vision Njörun's Zeal Death Blow Bold Fighter Glare Atk Smoke Duo Skill: DM!Ephraim Counter Vantage Spoiler Hares at the Fair Kagero {ZC!Catria; Colorless} {Cherche; Colorless} +Atk Athame Future Vision Sirius Ostian Counter Null C-Disrupt Pulse Smoke Atk Smoke Duo Skill: AMH!Hector Counter-Vantage Support Spoiler Bridal Belonging Fjorm {Arden} {Bartre} {Cherche} +HP Gjallarbrú Physic Miracle HP+5 Sudden Panic Sparkling Boost HP+5 Duo Skill: AMH!Hector Mythic Res Duo Skill: AMH!Hector Azama {Arden} {Bartre} {Cherche} +HP Gjallarbrú Physic Miracle HP+5 Sudden Panic Sparkling Boost HP+5 Duo Skill: AMH!Hector Wrys {Nagi} {Flora} {Yune} +Res Gjallarbrú Physic Windfire Balm Fort. Def/Res Sabotage Def Sparkling Boost Fortress Res Duo Skill: AMH!Hector  Edited November 10, 2019 by XRay Quote Link to comment Share on other sites More sharing options...
Zapp Branniglenn Posted November 11, 2019 Share Posted November 11, 2019 I would put Sacred Cowl on a gen 1 archer Finally... Quote Link to comment Share on other sites More sharing options...
charcoalswift Posted November 11, 2019 Share Posted November 11, 2019 Surtr with Dire Thunder Quote Link to comment Share on other sites More sharing options...
Mercakete Posted November 11, 2019 Share Posted November 11, 2019 I just want to give Sol Lance to Legendary Ephraim so he can have Sol, Sol Lance, and Solar Brace. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.