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Fire Emblem Heroes - New Heroes (Guardians of Peace)


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Igrene is super strong, but being colored kinda balances her out

Perceval is meh. 

Echinda is ok, she'd make for a good bruiser at +10. I still think Ross is better and Hilda is better than both of them

Larum has nice min maxed stats. She isn't amazing but she's quite solid.

I can't remember the spread, but Chad and Legault are pretty much the same unit. 

Brunnya's stats make me feel relieved that I went all in for F!Delthea. That Spd is quite poor. 

 

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Himukai's Chad looks all right. At the very least, it looks more like Chad than Raigh and Lugh do.

Hmm, Bruunya could be built like my -spd Sonya: with QR and a defense A-skill.

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So Igrene is literally just physical red Ophelia since Atk is literally the only stat that matters for this kind of build. She's got options for other builds if you don't want to run her default build, but vanilla Tharja is easier to get and does the exact same thing with virtually the same stat spread.

Perceval is basically just a slightly better Sirius as long as your opponents start at full health. Like basically just a copy-paste with a bonus Guard-type effect.

Ekhidna is... eh. She's better than Raven if you don't have the Dew for Basilikos's refine, but otherwise Raven is going to be better on player phase. Gerik also has basically the same stat spread with more Atk. On the other hand, she has the best mixed defenses of any axe infantry other than Hawkeye, so there's that at least.

Lalum is a ranged Sylvia. She gets a dragon-effective weapon, but needs to give up her B slot for Mystic Boost or Watersweep if she doesn't want to be instantly counter-killed since she can't run Desperation without switching to a bucket. 55 physical bulk with no option for weapon triangle advantage is abysmally bad for a ranged unit attacking dragons if you can't kill them in a single hit.

Chad has the highest HP of any dagger unit, tied with Dozla, which should be enough with his average defenses to at least tank a single hit. His Atk stat is problematic, but you can probably make do with Windex to fix that.

I'm going to have to wait to see what Fimbulvetr's effect is before making a decision on Brunnya. In terms of stats alone, she's comparable to neutral Mae or Lute, so it really just depends on her weapon.

 

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Already looked at the fodder, Chad's got SPD Smoke which is great. Brunya's got RES Smoke which is also great and a long time coming. Brunya's Fimblvetr effect is basically the same as Idunn's minus the effective damage. Pretty good all around for fodder even if it doesn't really benefit me as I had F!Grima's lying around for RES Smoke since forever ago.

 

Spoiler

Igrene - Pretty much what you expect from the premiere unit. Cream of the crop stats ensure she'll be a terror no matter what her nature is and God forbid anyone pull a +ATK or +SPD variant of her. Nevermind that she's a fodder goldmine. Thank God she's not a favorite. Once I pull one decent natured copy of her it's fodders-r-us.

Percival - His stats are... pretty meh honestly. His SPD is good but ATK is middling and his HP, DEF and RES are all lukewarm. He'll benefit from his weapon but only some of the time. Definitely a unit that would love merges which sucks because he'll almost never get them. Good fodder though.

Echidna - The stats let me know that Echidna is definitely the demote because while Larum's stats are impeccable for her class Echidna's are just good. That being said, they're very good. In fact they peeve me a bit. I say that because I'm going to build Ross and as the inevitable demote she will compete directly with him. 

Her HP is nearly identical with 45 to his 47. Her ATK loses to him by 4 points but she makes up for that by beating him in SPD by 5 points which is huge. She loses by 2 points in DEF but makes up for it with 3 points in RES, effectively equalizing them. Because of her stats she can take on the role of tank virtually just as well as him while also being superior as a general offensive unit unless we're going for Brave Axe/Heavy Blade/Death Blow type builds. If she takes a +ATK nature and Ross takes +SPD she's got 37/36 which is arguably superior to his 38/34 while not particularly losing to him on the defensive front.

Needless to say like Ross, she suffers from the lack of a Prf to set her apart from other strong infantry Axes, but unlike Ross she can more confidently run standard offensive builds due to her superior SPD and still competent ATK. I'd go so far as to say she's the better option for the most part from an effeciency standpoint. She'll be harder to merge though since she'll be *4-*5 and Ross is *3-*4. Not in love with her art though.

Larum - Pretty impressive stats actually. Much better than Tethys, which lets you know that she's not demoting. A +ATK Larum will hit pretty hard. Sothe still does a pretty good job filling the offensive role for daggers but this girl here gives him a run for his money for sure.

Chad - So he doesn't powercreep Matthew, he powercreeps Gaius (even easier lol). What he loses in DEF to Matt he makes up for in more workable RES, ATK and HP. In fact if we gave him Matt's prf he would perform much better at +10. He actually does powercreep him now that I think about it. Unfortunately he suffers. Without a prf his stats aren't enough to justify using him over any sort of specialist. Unlike Ross who can perform better due to his more rare weapon type and access to better skills. Chad'll serve you well if you like and invest in him, but if you want to excel purely based on performance, there are plenty of units that outclass him in every field you can imagine. They really should give the direct demotes prfs. With the refinery being a thing and older units getting prfs there's nothing wrong with the low rarity new units getting them too. This just gimps them. His art is actually decent, best of this artist's work in FEH. Not in love with the attacking animation but the neutral art is boss.

Brunya - Middling stats across the board. I understand they did this because she gets a really easy +4 to all stats at just about any given time and she would have really been a competitor had she had a few more points in ATK or SPD. As she is she's just decent. Her prf gives her unique utility though so she'll be a good choice against teams that love panic and debuffing. With the proper investment I could even see her doing a little work with CC. She'll be a pain to deal with for Broadleaf fan units and the like, but that'll be down the line. Overall she's a good unit, but you probably already have a million blue mages by now. If you don't though, she's definitely one to build.

 

 

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Brunnya: basically a sidegrade of Fallen Delthea - Fallen Delthea is better if neither unit has penalties; Brunnya is better if both units have penalties. Alright fodder if it weren't for the fact that she's a grails unit. Based on her base kit, Brunnya seems to be built around OHKOing Aversa.

Chad: doesn't really do anything that hasn't already been done by an existing 3-4* dagger infantry unit (ie. Sothe, Kagero, Matthew). Good fodder though.

Echidna: assuming she demotes, she's practically a direct upgrade over Summer Ylgr (Echidna has better HP and Res stats in exchange for 1 Atk).

Perceval: yawn. Feels like a clone of Sirius. I guess he has fodder.

Larum: oof - released while Tethys is likely to get demoted - and Tethys would do a better job of soaking Chill Res.

Igrene: about what I expected - red physical Ophelia.

 

Edited by Roflolxp54
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I came close with Echidna as axe Rutger, just needed to shift 3 points of speed into attack (+2) and defense (+1).

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Echidna's 45 HP, 34 Atk, 36 Spd, 30 Def, and 27 Res makes her a summonable, gen 4 version of summer Ylgr who has 42 HP, 35 Atk, 36 Spd, 30 Def, and 25 Res. Because summer Ylgr's highest level 1 stats are HP, Atk, and Spd, she kind of has 43 HP, 36 Atk, and 37 Spd when fully merged. Her overall bulk will still be lower, but a merged +Atk Echidna only has 1 more Atk than a merged summer Ylgr. A notable thing is that apparently Echidna has a Res superasset, so she'd have 30/31 defenses which is the opposite of a +Def Hawkeye who has 31/30 defenses. She doesn't have his Guardian's Axe with its Killer and Lull Atk/Def, but she has the same base neutral HP as him, 1 more base Atk, and 14 more Spd than him. 36 base speed probably isn't cutting it, so +Spd Echidna might still be better if you want a speed tank and later on when Barrier Axe is introduced, you could just make up the resistance with a resistance refine.

Compared to Libra, +5 HP, -1 Atk, +4 Spd, +2 Def, and -2 Res. Faster and with more HP. Echidna's a new unit of course, so someone could have already had a merged Libra who is more than fine.

Her base neutral HP makes me think of Marisa if she used axes. Compared to Marisa, -1 HP, +4 Atk, and +6 Res. Yes, summer Ylgr was compared with and is more comparable. Regardless, I hope she shows up.

People say Brunnya's like puppet Delthea in stats, but I feel like she's closer to a gen 4 version of Sonya in stats. Compared to Sonya, +6 HP, +2 Atk, +6 Def, and +1 Res. She more or less has higher bulk than Sonya. For puppet Delthea, though, it's +1 HP, -1 Atk, -2 Spd, +3 Def, and +5 Res. Puppet Delthea is faster and defenses in combat. Brunnya's Fimbulvetr would give higher overall defenses, but she needs to be debuffed or not have full HP.

 

28 minutes ago, Ice Dragon said:
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Ekhidna is... eh. She's better than Raven if you don't have the Dew for Basilikos's refine, but otherwise Raven is going to be better on player phase. Gerik also has basically the same stat spread with more Atk. On the other hand, she has the best mixed defenses of any axe infantry other than Hawkeye, so there's that at least.

 

Spoiler

I feel like it's kind of hard to compare any player phase axe in terms of raw offenses to Raven and Linus. Echidna has 1 more speed than Raven and better bulk, but Basilikos's L&D3 unique refinement makes Raven and Linus very nutty units.

L&D4 Echidna would be like having Linus's Atk, +Spd Raven's Spd, and Raven's defenses, but without Basilikos itself or a personal axe.

 

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Well I was hoping for Igrene so that I could get some nice fodder, but I got a +ATK Larum instead. Which is actually fine. Probably wouldn't have gotten 2 Igrene's anyways and I never fodder my only copy so I probably wouldn't get to make use of her excellent fodder. A +ATK Larum could make an interesting addition to my Anima defense team. Thrasir will help patch up her defense a touch and Duma will push her ATK even higher. Will give my team a source of Hardy and even more dragon effectiveness than Thrasir already provides. Poor Hector. It'll probably be him she replaces.

Also I really wish for a forging bonds. I don't know these characters, but Echidna seems like someone I would have liked to see some scenes with.

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Brunnya unit/weapon discussion, spoilered just in case:

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Brunnya looks a little underwhelming at first glance, but considering her weapon I think she may just be the best unit in the batch.  The most meta-relevant, in any case.  Once she has access to merges, she can hit 58 Hp and 52 Res during Light season with no summoner support assuming two Eir on the field.  With summoner support, she becomes immune to even the highest level Panic Manor and Tactics Room.  Even with just one Eir, 53 Hp and 47 Res before buffs is still very respectable.  Of course other blue mages can hit similar numbers, but the weapon makes the difference here.  Being essentially immune to stat debuffs is huge in AR, and she'll likely be soaking at least one of them to activate her weapon's omni+4 effect.  Unlike just about every other super tank, she can't be crippled by Veronica, doesn't care about a dagger unit moving first and ruining her defenses, and can safely ignore those debuffing structures.  

If I didn't have so many high-investment grail projects already, I'd have to seriously think about merging her up.    

 

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Got Larum in about 20 Orbs. [+HP, -Spd] is kind of bad, but I will just let a pity breaker fix it in the future.

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Gah, only 1 red spawned in first session and that free summon was an Ares. ... I guess my Ares is now 5+6+5 after months of being stuck at 5+5+5.

Xenologue's a bit lame since FE6 music but no FE6 units. Guess I'd have to rely on the PvP modes before in order to see the units in-game.

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4 hours ago, DLNarshen said:

Brunnya unit/weapon discussion, spoilered just in case:

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Brunnya looks a little underwhelming at first glance, but considering her weapon I think she may just be the best unit in the batch.  The most meta-relevant, in any case.  Once she has access to merges, she can hit 58 Hp and 52 Res during Light season with no summoner support assuming two Eir on the field.  With summoner support, she becomes immune to even the highest level Panic Manor and Tactics Room.  Even with just one Eir, 53 Hp and 47 Res before buffs is still very respectable.  Of course other blue mages can hit similar numbers, but the weapon makes the difference here.  Being essentially immune to stat debuffs is huge in AR, and she'll likely be soaking at least one of them to activate her weapon's omni+4 effect.  Unlike just about every other super tank, she can't be crippled by Veronica, doesn't care about a dagger unit moving first and ruining her defenses, and can safely ignore those debuffing structures.  

If I didn't have so many high-investment grail projects already, I'd have to seriously think about merging her up.    

 

Veronica is usually not the biggest threat in most cases. I would agree with you if the opponents Defense would be made up of only mages, but Brunnya will suffer against Melees and will have a hard time. A proper Defense will allways have 2-3 melees during Light season.

And during Astra season... welp Thrasir will put her down just because even if Brunnya can ignore debuffs, Killing intent also activates when she isnt at full HP and weapon Triangle disadvantage. Brunnya sadly lacks the firepower to be a playerphase unit and while she can be a very good mage tank she lacks the Ability to check Physical units.

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1 hour ago, Hilda said:

Veronica is usually not the biggest threat in most cases. I would agree with you if the opponents Defense would be made up of only mages, but Brunnya will suffer against Melees and will have a hard time. A proper Defense will allways have 2-3 melees during Light season.

And during Astra season... welp Thrasir will put her down just because even if Brunnya can ignore debuffs, Killing intent also activates when she isnt at full HP and weapon Triangle disadvantage. Brunnya sadly lacks the firepower to be a playerphase unit and while she can be a very good mage tank she lacks the Ability to check Physical units.

She's poor against physical melees yeah, but I think her matchups against ranged melee isn't too terrible.  +10 Merge +5 DF will have 26 Def, which improves to 32 with buffs, and then 40 + enemy buff negation with DD4 (maybe it's different in tier 26/27, but this is the optimal A-skill for range tanks imo).  Not the best, but serviceable enough to tank a round against most of the ranged melee threats.  Especially with 58 Hp on top of it.

There are better options in Astra, for sure. 

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3 hours ago, Hilda said:

but Brunnya will suffer against Melees and will have a hard time. A proper Defense will allways have 2-3 melees during Light season.

I'm not sure why that matters so much. Melee units are more vulnerable to being out-ranged and are typically far less threatening than ranged units.

Whether or not a "proper" defense team has melee units in it, the number of actually threatening melee units I see is fairly small, and melee-heavy teams can simply be handled by one of your 4 other team slots.

 

3 hours ago, Hilda said:

And during Astra season...

And during Astra season, you're not using Brunnya because she already has a Light blessing.

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On 11/19/2019 at 9:44 PM, Hilda said:

Veronica is usually not the biggest threat in most cases. I would agree with you if the opponents Defense would be made up of only mages, but Brunnya will suffer against Melees and will have a hard time. A proper Defense will allways have 2-3 melees during Light season.

And during Astra season... welp Thrasir will put her down just because even if Brunnya can ignore debuffs, Killing intent also activates when she isnt at full HP and weapon Triangle disadvantage. Brunnya sadly lacks the firepower to be a playerphase unit and while she can be a very good mage tank she lacks the Ability to check Physical units.

I see Brunnya better as a defensive unit than an Offensive one for AR. She can be used with Thrasir since she is immune to Ífingr's debuffs, and she has a respectable Res at 36 (with the weapon), so the player can find ways to use skills like Sabotage or Ploys with her.

Of course I would not recommend her if the player already uses Azura and Ophelia in the team, because it would be 3 blue mages, but she could be a good option for Anima Teams.

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