Diovani Bressan Posted December 5, 2019 Share Posted December 5, 2019 (edited) A new mode was released: Mjölnir’s Strike! Let's use this thread for share tactics, ideas and opinions, and also help each other to better understand the mode. Edited January 24, 2020 by Diovani Bressan Quote Link to comment Share on other sites More sharing options...
mampfoid Posted December 5, 2019 Share Posted December 5, 2019 (edited) I'm using Galeforce units (Brave Roy and Cherche) with Savage blow for the offensive line and have nukes (CC vantage L!Leif, Dancing Ishtar and Brave Camilla) waiting at the wall. Every unit is paired with a high scoring unit (from my AA core). Testing my map foes never managed to cross the wall. Too bad that Arena/AA/AB scoring applies for this mode. It will limit me (once again) to reach top tiers. Any structure suggestions for an offensive setup like this? /Edit: I just saw that there are only 4 tiers and the top tier is 40% of all players, which should be doable for players with teams in arena tier 19-21. Edited December 5, 2019 by mampfoid Quote Link to comment Share on other sites More sharing options...
Hilda Posted December 5, 2019 Share Posted December 5, 2019 My Team is scoring 752 points... hm. Merged Mythics give quite a large boost to points. But the battle itself was a joke, i never even came close to loosing because everything was killed before the enemie even reached the middle of the screen. Quote Link to comment Share on other sites More sharing options...
Diovani Bressan Posted December 5, 2019 Author Share Posted December 5, 2019 From what I understood, it will get harder based on your Tier. Since everyone is Tier 1, it will probably be very easy. Quote Link to comment Share on other sites More sharing options...
Alexmender Posted December 5, 2019 Share Posted December 5, 2019 So far I learned that pairing two GF units for the offensive role gives the same results as in Awakening (kill up to 3 units during PP). For the defensive rows having your Mythics paired with ranged nukes will let you kill every single enemy every turn. Those who have +10 Mythics are going to get a huge advantage in the rankings, but I don't think they'll have a huge effect on the rankings because pulling for merges is a pain and a half. What I still don't get is if one needs to use +10 heroes for every single slot. Like, does every single hero score count or are only the ones in the front that are needed to have max scoring while the ones in the back can use whatever skillset they please? Quote Link to comment Share on other sites More sharing options...
Diovani Bressan Posted December 5, 2019 Author Share Posted December 5, 2019 Just now, Alexmender said: What I still don't get is if one needs to use +10 heroes for every single slot. Like, does every single hero score count or are only the ones in the front that are needed to have max scoring while the ones in the back can use whatever skillset they please? Only the leading unit counts for scoring. This is my team, for example. The 4 on the top have their Arena skillsets, while the 4 in the bottom have normal skills sets. Quote Link to comment Share on other sites More sharing options...
daisy jane Posted December 5, 2019 Share Posted December 5, 2019 i have. zero idea what to do. the tutorial confused the heck out of me. i get that it's probably easy but i just need someone to help me and tell me exactly what's going on and how to work things out. thanks soo much. Quote Link to comment Share on other sites More sharing options...
Vicious Sal Posted December 5, 2019 Share Posted December 5, 2019 The highest scoring units will be mythics with merges, since a +10 Eir or Peony will count as +20 for scoring purposes. So a Yune will need to be +6 to score better than your +10 Arena core units. Since dark is a minor blessing it gives +5. Also, general advice, build only what you need and don’t recklessly upgrade structures for the sake of it. Quote Link to comment Share on other sites More sharing options...
EricaofRenais Posted December 5, 2019 Share Posted December 5, 2019 GF units in the offensive is the best thing like others have said. I have B!Roy with Cordelia in that position and they do great. My defense units are: +10 Lukas with Naga, +10 Kaze with Sothis and +10 Ares with Eir. My structures right now are: Muspell pyre, Life's jewel, Heroic banner and Askran seal. So far no deaths on highest difficulty, but who knows once it get harder. Quote Link to comment Share on other sites More sharing options...
Diovani Bressan Posted December 5, 2019 Author Share Posted December 5, 2019 I am planning to use a Pain+ unit in the offensive, sand cause as much damage as possible, so my defensive units can defeat them easily. Saizo will be the leading unit for attack, so I can choose between Pain+ or Smoke dagger effect. If I had a +10 Surtr: Quote Link to comment Share on other sites More sharing options...
Alexmender Posted December 5, 2019 Share Posted December 5, 2019 45 minutes ago, Diovani Bressan said: Only the leading unit counts for scoring. This is my team, for example. The 4 on the top have their Arena skillsets, while the 4 in the bottom have normal skills sets. Thanks! That makes the mode better, being forced to run a full +10 arena optimized team would've been a pain. Quote Link to comment Share on other sites More sharing options...
mampfoid Posted December 5, 2019 Share Posted December 5, 2019 1 hour ago, Diovani Bressan said: Only the leading unit counts for scoring. It doesn't even need to be the lead. The better scoring unit of a pair counts. Quote Link to comment Share on other sites More sharing options...
Rinco Posted December 5, 2019 Share Posted December 5, 2019 I could only get to 740 points. I'll try to change some stuff later. I'm using my 2 arena armors (Gwendy and W!Cecilia), Aversa and Eirika. All +10 and with arena skills Quote Link to comment Share on other sites More sharing options...
Landmaster Posted December 5, 2019 Share Posted December 5, 2019 I'm just running Galeforcers for the main offensive units and thew the Mythics in the back~ Will replace one with Peony when I get her~ Quote Link to comment Share on other sites More sharing options...
Mercakete Posted December 5, 2019 Share Posted December 5, 2019 I saw this season was Light/Dark and quickly changed my setup (thought it was Astra/Anima for some reason.) XD So glad I pulled Sothis on the last mythic banner and trained her up to 40! Quote Link to comment Share on other sites More sharing options...
Diovani Bressan Posted December 5, 2019 Author Share Posted December 5, 2019 If this mode is weekly, it will always be in the opposite season of AR. While AR is at Astra/Anima season, MS will be at Light/Dark season, which in my opinion is a good thing. Despite being in the "events", I believe it will be weekly. Quote Link to comment Share on other sites More sharing options...
TEKWRX Posted December 5, 2019 Share Posted December 5, 2019 I saw Akariss talking about how important it is to merge Mythics now for scoring, especially in this game mode. Is that the case now? I just summoned a second Sothis last night just minutes before the banner ended and I was gonna save for fodder, but now I don't know. Should I merge into a +1, or should I wait until I have even more copies? Also, how are you guys trying this mode? I don't see it anywhere. Is there a way to force my game to update? Quote Link to comment Share on other sites More sharing options...
Diovani Bressan Posted December 5, 2019 Author Share Posted December 5, 2019 2 minutes ago, TEKWRX said: I saw Akariss talking about how important it is to merge Mythics now for scoring, especially in this game mode. Is that the case now? I just summoned a second Sothis last night just minutes before the banner ended and I was gonna save for fodder, but now I don't know. Should I merge into a +1, or should I wait until I have even more copies? Also, how are you guys trying this mode? I don't see it anywhere. Is there a way to force my game to update? In this more, Mythic Heroes will be considered merged allies. The Major Blessing will be +10, while the Minor Blessing will be +5. A +10 Eir, in a Major Light Season, will be considered a +20 unit. That's why merging Mythic Hero will be considered important. Not sure if +1 will make a huge difference. The update is available in your store (goople play, for example), which is Version 4.0 You can only test your defense for now, by going: Events > Mjölnir's Strike > Edit Shield Map > Help & Extras > Test Defenses. You can even check how much you will score there. The real action starts on Dec 8th. Quote Link to comment Share on other sites More sharing options...
Roflolxp54 Posted December 5, 2019 Share Posted December 5, 2019 (edited) I was excited for this mode after looking at it some more... until I saw that it has Arena scoring. Galeforce units are good assuming they have Duel skills. I personally am going with Aversa for near-global debuffs for red lane since I don't have Galeforce units with Duel skills and my Aversa has R Duel Flying. Edited December 5, 2019 by Roflolxp54 Quote Link to comment Share on other sites More sharing options...
Azuni Posted December 5, 2019 Share Posted December 5, 2019 Using my arena core of Surtr+Effie+Nino plus my old galeforce Eliwood to be the main attacker. Nino (with LAzura support) cleans up anything Eliwood doesn't kill. Sadly only 748 score right now, might bump up to 750 with Peony. Not taking the silly bait of spending resources on merging up Mythics for a new mode. Spoiler Quote Link to comment Share on other sites More sharing options...
mampfoid Posted December 5, 2019 Share Posted December 5, 2019 2 hours ago, Roflolxp54 said: Galeforce units are good assuming they have Duel skills. I personally am going with Aversa for near-global debuffs for red lane since I don't have Galeforce units with Duel skills and my Aversa has R Duel Flying. Only the higher scoring unit of each pair is considered for the overall score. I just deployed four units I found fitting and paired them with my arena/AA core. The result is pretty much the lower border of my AA range (744). Quote Link to comment Share on other sites More sharing options...
Landmaster Posted December 6, 2019 Share Posted December 6, 2019 4 hours ago, TEKWRX said: I saw Akariss talking about how important it is to merge Mythics now for scoring, especially in this game mode. Is that the case now? I just summoned a second Sothis last night just minutes before the banner ended and I was gonna save for fodder, but now I don't know. Should I merge into a +1, or should I wait until I have even more copies? Also, how are you guys trying this mode? I don't see it anywhere. Is there a way to force my game to update? For AR, you want 2 Sothis copies for your AR Defense to minimize Lift Loss, so I wouldn't merge any Mythics for this mode until you have more than 2 copies. Quote Link to comment Share on other sites More sharing options...
Nowi's Husband Posted December 6, 2019 Share Posted December 6, 2019 Team I am going with this round is LEphraim/Nino up top to Galeforce, and the other pairs are Nowi/Smolzura, Fae/Witch Nowi, Nah/Maria. Even balance of range and melee units, and I like that at least half of the team doesn't need to be high scorers. Also like that there's no team swapping like Relay Defense, and all four mythics are rotated unlike AR giving dark and anima the shaft, I'll enjoy using Yune and Sothis on Dark week when they get max buffs. Quote Link to comment Share on other sites More sharing options...
Anathaco Posted December 7, 2019 Share Posted December 7, 2019 Just found out that you can restart the trial defence until you get a good song to play in the background lol. And apparently Twilight of the Gods and FE7’s final map theme can be played. I am satisfied with this mode. Quote Link to comment Share on other sites More sharing options...
TheSilentChloey Posted December 8, 2019 Share Posted December 8, 2019 This mode is lame. There I said it. That said, my +Atk 10+ Male Morgan does the chipping with double savage blow and debuffs enemies every turn he attacks, Fellkut and Grima do their distant counter thing with Rolf taking damage to be in desperation range without seeing combat and Eir drags around +HP 10+ Chrom for convenience and occasional panic debuffs. Not sold on the team but we at least managed to keep things at bay. Quote Link to comment Share on other sites More sharing options...
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