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Changes you wish to see in potential remakes

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Hello chaps.

With Shadows of Valentia behind us and the rumors of a cancelled 3DS remake that was set to release even after that, it got me thinking about things I'd like to see changed in upcoming new versions. This isn't a topic to complain about the games but rather discuss what could be done to really make them stand out.

For Awakening, I think I've got a list in terms of changes/additions I'd like to see in the story that shouldn't be too unreasonable.

  1. Flesh out the Valm arc. Have Virion warn Chrom about that earlier on in the story and let him play a central role during that arc (and give him a battle conversation with Walhart, for crying out loud). I'd also like to see more worldbuilding here; we know next to nothing about Rosanne.
  2. Expand upon Ylisse's bloody past and Chrom's father, as this is one of the reasons why Plegia is so messed up and why there's a conflict in the first place.
  3. Give a more concrete reason for why Lucina is hiding her identity. We can make guesses as to why she does it, but it's kind of kept vague for no discernible reason.
  4. Explain why Grima would feel the need to go back into the past. There should also be more informaton about Grima's past in Thabes and what happened after Alm and Celica defeated them. 

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For Blazing Blade:

-Lay some harder rules for how quintessence works. Who has more of it and why? How is is used/stored? A big issue with the climax of the first arc in Eliwood mode is that it's not really clear why Elbert had to be kept alive for as long as he was.
-Make the gaidens concerning the Magic Seal and Nergal's past more intuitive and easier to unlock. This is important information for fleshing out the main villain.
-Give a better reason for the attack on Araphen castle in Lyn mode.
-Give a reason for why Ephidel doesn't just teleport away from the fire dragon.
-Address Lyn's unresolved Taliver bandits subplot outside of the Wallace support. It could get a little nod at the end of Lyn mode where she acknowledges that her grandfather's health is more important but there should be some indication in Eliwood mode that she still thinks about it at times. 

I think those are the main points. One might say that Lyn needs more story relevance after her mode but I think that issue would be mitigated if one could see all of her support conversations in one playthrough.
 

Concerning gameplay, I'd like them to update the support system to be more like Three Houses so support points are easier to get and you aren't limited to 5 total conversations. Conversations would obviously need to be tweaked to avoid some incompatible ones but it shouldn't be too hard. Also, I don't think anyone would object to some split class promotions.

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9 minutes ago, Zemuria said:

For Thracia 776

  • 0-100 % hitrate
  • Changing fatigue 
  • No more staff misses
  • Adding resistance stat
  • Removing traps in 24x
  • Units may be replaced in the battle preparation menu

Agreed with all this, but with fatigue - just remove it. It adds nothing to the game except making it just more annoying.

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For Radiant Dawn:

- For fuck's sake, change Ike's godawful ending. It makes no sense for his character.
- And while I'm on the subject of endings, there are several paired endings that should've been there too imo. Most notably Ike x Elincia. Even if it has to be platonic, they deserved SOMETHING.
- Change the support system to be more like its predecessor's.
- Fix the availability of Tormod's party. Having them only appear in Part 1 and then not show up again until the middle of Part 4 makes them hardly usable. Geoffrey also suffers from availability issues and could be given more play time as well.
- Add a few more maps for the Dawn Brigade to level up in. They suck right now because they always end up so underleveled and mediocre compared to Ike's party. They also need the changed support system to flesh them out more as characters. They have little depth and development without proper support conversations. A few additional chapters would also give Micaiah a bit more spotlight than she got, which she also should have. Her writing needs the improvement anyway.
- I believe the bases and growth rates for a few characters need changed too, those few being Fiona, Meg, and Lyre.
- Make Levail playable this time. I'd have liked one more infantry lancer and he was interesting. He had growth rates programmed in, so he was planned to be playable.
- Oh, and make magical weapons like the Runesword and Bolt Axe and such, you know, actually use the Magic stat again. I have no idea why that was removed here after it was the case in PoR. Mist's Florete should use her Magic stat too, it would make her so much better.

Edited by Anacybele

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1 hour ago, Zemuria said:

For Thracia 776

  • 0-100 % hitrate
  • Changing fatigue 
  • No more staff misses
  • Adding resistance stat
  • Removing traps in 24x
  • Units may be replaced in the battle preparation menu

Another nice change would be not to lose any unit who doesn't escape before Leif in escape maps, it's annoying.

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1 hour ago, Anacybele said:

Change the support system to be more like its predecessor's.

Which wouldn't work with characters that change armies during the course of the game. Also, having a fixed list of supports sucks.

Quote

- Oh, and make magical weapons like the Runesword and Bolt Axe and such, you know, actually use the Magic stat again.

Those weapons don't exist in Radiant Dawn, only in Path of Radiance.

Edited by NinjaMonkey

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8 minutes ago, NinjaMonkey said:

Which wouldn't work with characters that change armies during the course of the game. Also, having a fixed list of supports sucks.

Sure it would. It would take some effort to get it to work/some work to complete all the supports a character has, but anything is better than the shitshow RD has where everyone has generic stupid conversations.

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For Binding Blade:

- For fuck's sake, improve the cast. It makes negative sense that they routinely give you underleveled units that, even if you bother to train them, fail to measure up to the units you had earlier. Special mention to Wendy, Oujay, Zeiss, and Sophia.
- Improve the weapon balance. Axes are just too inaccurate.
- Make Roy's promotion happen earlier. Having to escort deadweight across big-ass maps is no fun.

1 hour ago, Anacybele said:

For Radiant Dawn:

- For fuck's sake, change Ike's godawful ending. It makes no sense for his character.
- And while I'm on the subject of endings, there are several paired endings that should've been there too imo. Most notably Ike x Elincia. Even if it has to be platonic, they deserved SOMETHING.
- Change the support system to be more like its predecessor's.
- Fix the availability of Tormod's party. Having them only appear in Part 1 and then not show up again until the middle of Part 4 makes them hardly usable. Geoffrey also suffers from availability issues and could be given more play time as well.
- Add a few more maps for the Dawn Brigade to level up in. They suck right now because they always end up so underleveled and mediocre compared to Ike's party. They also need the changed support system to flesh them out more as characters. They have little depth and development without proper support conversations. A few additional chapters would also give Micaiah a bit more spotlight than she got, which she also should have. Her writing needs the improvement anyway.
- I believe the bases and growth rates for a few characters need changed too, those few being Fiona, Meg, and Lyre.
- Oh, and make magical weapons like the Runesword and Bolt Axe and such, you know, actually use the Magic stat again. I have no idea why that was removed here after it was the case in PoR. Mist's Florete should use her Magic stat too, it would make her so much better.

While I'm at it, I'd say improve the laguz - damn near all the non-royal laguz felt outright unusable at worst and more trouble to use than they were worth at best. And to be fair to Geoffrey, he does start at level 15 second tier, and you could just BEXP him up to third tier.

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For Genealogy:

  • Add a rescue/pair up mechanic that way foot units can ride off of mounted units so they no longer lag behind
  • Remove the Pursuit skill and just have it so that anyone can double attack so long as they have higher speed than the enemy
  • Show some scenes between chapters outside of the main group such as Arvis discovering Deirdre
  • Add support conversations
  • Get rid of personal gold and just have it be shared with everyone

For Thracia:

  • Remove staves missing
  • Make things more clear that you should have Leif escape last on Escape maps, as well as adding a warning if you try to have Leif escape without having everyone else already escaping.
  • Make it so that you can manually reposition units on the prep screen instead of just hoping to god they're placed where you want them to be at the start of the map
  • Add support conversations (again)

For Binding Blade:

  • Make Lilina a lord (or at least give her plot armor), cuz in hindsight, she really is just wasted potential of a character
  • Have Roy promote at the end of Ch. 16 instead of at the end of Ch. 21 or 21x
  • Improve the hit rates, cuz axes are terrible
  • Make it more clear who has to be alive in order to get to the side quests to get the divine weapons for the true ending

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14 minutes ago, NinjaMonkey said:

Which wouldn't work with characters that change armies during the course of the game. Also, having a fixed list of supports sucks.

Then don't have any characters change armies until support chains can be completed. And I disagree entirely with that second point. Having unlimited supports ruins their quality because either they're going to be half-assed conversations or none at all. Not everyone has to be able to interact with everyone. That's not even realistic.

5 minutes ago, Michelaar said:

Sure it would. It would take some effort to get it to work/some work to complete all the supports a character has, but anything is better than the shitshow RD has where everyone has generic stupid conversations.

Yes, exactly.

14 minutes ago, NinjaMonkey said:

Those weapons don't exist in Radiant Dawn, only in Path of Radiance.

I wasn't sure which actually reappeared in RD or not, I couldn't remember, so I just threw out examples. But my point still stands.

Quote

While I'm at it, I'd say improve the laguz - damn near all the non-royal laguz felt outright unusable at worst and more trouble to use than they were worth at best. And to be fair to Geoffrey, he does start at level 15 second tier, and you could just BEXP him up to third tier.

Oh yeah, the laguz did get kinda nerfed which sucks. I agree with un-nerfing them. As for Geoffrey, yeah, but it still kinda stinks that you barely get to use him again after Part 2. And I'm not even a huge fan of him. He's just okay to me (love his hair color though. XD).

Edited by Anacybele

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For Fates there would be two thinks that take priority. 

- Completely rewrite Garon. He can still do the terrible things he does but make them more surprising by replacing Garon's satanic dialogue with something that's still grumpy and bitter but ultimately far more reasonable. There one single scene where Garon comes off well and that's when he shoots Iago down by saying Corrin doing his job was far more importantly than Corrin doing it to the letter. I'd like to see more of that Garon. Ultimately the vast majority of problems in the writing can be traced back to Garon so fixing him will address a lot of problems for minimal work. 

-Revamp the child system. To start the deeprealm nonsense should be scrapped and if its there in any shape or form it must be stressed that its absolutely non canon. Instead the children should just be born naturally when everyone in the first gen is a clear, adult and without any wacky hyperbolic time chamber. Instead of existing within Fates story they would be exclusive to a creature campaign taking place in the future.

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9 minutes ago, Michelaar said:

Sure it would. It would take some effort to get it to work/some work to complete all the supports a character has, but anything is better than the shitshow RD has where everyone has generic stupid conversations.

How shall IS make each conversation unique of multiple thousands of support possibilities?

FE10's support system might have a lack on content, but gameplaywise it is perfect.

 

Also magic weapons shall be added to FE10 as Florete shall attack via magic the resistance.

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11 minutes ago, Shadow Mir said:

- Make Roy's promotion happen earlier. Having to escort deadweight across big-ass maps is no fun.

I'd argue Roy himself is fine, it's his movement range that causes him to fall behind (literally). Maybe they could give him two tiers though, one promotion for when he becomes leader of the Eturian Alliance and the other when he obtains the Binding Blade.

13 minutes ago, Gregster101 said:

Make it more clear who has to be alive in order to get to the side quests to get the divine weapons for the true ending

That and the turn-limit.

______________________________________________________________________________________________________________________________

I'll avoid repeating what has already been said so another Binding Blade change that would be very welcome is heavily increase the Support rate because as it is right now, Roy/Lilina is the only Support Convo that exists. Adding to that, paired endings for characters other than Roy and whoever his wife becomes.

For FE4, get rid of the Pawn Shop. It's a backwards-ass way of Trading that makes no sense when the games before and after it had regular Trading. Also just cut the maps down to size. People say the giant maps is what makes FE4 unique but unique=/=good. FE7 already proved that you could do multiple castle sieges without making the map bigger. 

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the only thing i would ask for in new remakes is the intriduction of supports in games who don't have them (mainly genealogy and radiant dawn) and more supports (if contestualized) in those which already have them

i'm not a huge fan of modifying mechanics or adding new characters, i'm ok with this in SoV because gaiden was a very strange FE title, but i'd like genealogy, por and rd remakes to stay as faithful to their original games as possible

Edited by Yexin

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16 minutes ago, Zemuria said:

How shall IS make each conversation unique of multiple thousands of support possibilities?

FE10's support system might have a lack on content, but gameplaywise it is perfect.

i don't recall saying that everyone should be able to support everyone?

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19 minutes ago, Armagon said:

 Also just cut the maps down to size. People say the giant maps is what makes FE4 unique but unique=/=good. FE7 already proved that you could do multiple castle sieges without making the map bigger. 

I disagree. Having the huge maps is one of the things that Genealogy unique. Instead, I suggest that they cut chapters down by castle. This way, all of your units can spawn together at the start of the next chapter.

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2 hours ago, Zemuria said:

For Thracia 776

  • 0-100 % hitrate
  • Changing fatigue 
  • No more staff misses
  • Adding resistance stat
  • Removing traps in 24x
  • Units may be replaced in the battle preparation menu

instead of removing traps, make them visible, or somehow detectable, and make it affect enemies as well

Also, to add to the list:

  • remove ambush reinforcements
  • Don't punish players for playing efficiently (don't make items/stuff avaialble only after a certain turn)
  • Change Xavier's requirement

@Armagon

Quote

 Also just cut the maps down to size. People say the giant maps is what makes FE4 unique but unique=/=good.

I don't think the map size itself is the problem, but the map design and enemy density. Maps are empty with player and enemy armies far away with each other. All enemy non-boss units are also weak af. Change that. Reduce enemy numbers and scatter them across the Maps, make them stronger.

Completely agree on the trading system though, and if we ever get a FE4 remake, if the trading system stays the same it will be the one thing to stop me from getting/playing it.

 

Edited by Shrimperor

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39 minutes ago, Anacybele said:

I wasn't sure which actually reappeared in RD or not, I couldn't remember, so I just threw out examples. But my point still stands.

Seeing as there aren't any magical weapons in RD, your point doesn't stand at all. Even if there were magical weapons it RD, they would be nothing but a gimmick anyway (like they are in PoR), as no unit, except Elincia and Mist, has decent enough magic to use them effectively.

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I don't agree with getting rid of the Pawn Shop in Genealogy. Yes, it's weird, but the game is built around it. You're meant to customize your units individually with all the items you get, and if you want to change it, it's going to have to be somewhat out of the way, since the game is built around not trading often. Even if it's weird and wonky I'd say it's something that gives the game a unique identity. Also, if you were to remove it, the item system would need to be revamped completely. Because trading all of your stat boosting and overpowered rings and weapons to every single person every turn isn't going to make the game more balanced. It's going to make it more unbalanced. Either just let it stay or change how items work.

I honestly don't even agree with changing much of FE4 at all, besides probably getting rid of needing pursuit to double.
Changing most of FE4 just gets rid of it's identity that it has.

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18 minutes ago, Caster said:

I don't agree with getting rid of the Pawn Shop in Genealogy. Yes, it's weird, but the game is built around it. You're meant to customize your units individually with all the items you get, and if you want to change it, it's going to have to be somewhat out of the way, since the game is built around not trading often. Even if it's weird and wonky I'd say it's something that gives the game a unique identity. Also, if you were to remove it, the item system would need to be revamped completely. Because trading all of your stat boosting and overpowered rings and weapons to every single person every turn isn't going to make the game more balanced. It's going to make it more unbalanced. Either just let it stay or change how items work.

I honestly don't even agree with changing much of FE4 at all, besides probably getting rid of needing pursuit to double.
Changing most of FE4 just gets rid of it's identity that it has.

Can we at least agree that the game at least needs either a rescue or pair up mechanic that way foot units can no longer lag behind?

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32 minutes ago, Syndixel said:

I disagree. Having the huge maps is one of the things that Genealogy unique. Instead, I suggest that they cut chapters down by castle. This way, all of your units can spawn together at the start of the next chapter.

I acknlowedged the giant maps made the game unique. But i also said that just because it's unique doesn't mean it's good. That said, cutting the capters down by castle is a feasable alternitave. You could do it like Radiant Dawn's chapter method. So like Geneaology Ch.2 would be turned into Ch.2-1, Ch.2-2 and so on.

32 minutes ago, Shrimperor said:

I don't think the map size itself is the problem, but the map design and enemy density. Maps are empty with player and enemy armies far away with each other. All enemy non-boss units are also weak af. Change that. Reduce enemy numbers and scatter them across the Maps, make them stronger.

I think another issue with the maps is that it's damn near impossible to save villages fully intact. Yeah it takes several turns for a village to be destroyed but even losing one house means not getting the full reward. And yet there are way too many instances of bandits starting the chapter near or right on the village and there's basically nothing you can do. That's another thing that should be fixed.

27 minutes ago, Caster said:

I don't agree with getting rid of the Pawn Shop in Genealogy. Yes, it's weird, but the game is built around it. You're meant to customize your units individually with all the items you get, and if you want to change it, it's going to have to be somewhat out of the way, since the game is built around not trading often. Even if it's weird and wonky I'd say it's something that gives the game a unique identity. Also, if you were to remove it, the item system would need to be revamped completely. Because trading all of your stat boosting and overpowered rings and weapons to every single person every turn isn't going to make the game more balanced. It's going to make it more unbalanced. Either just let it stay or change how items work.

Then change the way items work. If people already exploit trading in other games, why would it be a bad thing in FE4? And customizing your units individually would only work if you knew ahead of time what items they were getting. Sometimes they'd get an item they can't use and they have to trade it, which means a lot of backtracking (Return Staff doesn't work the other way).

There's a lot of things that just make FE4 super unfun and a unique identity isn't gonna save it. 

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4 minutes ago, Armagon said:

I acknlowedged the giant maps made the game unique. But i also said that just because it's unique doesn't mean it's good. That said, cutting the capters down by castle is a feasable alternitave. You could do it like Radiant Dawn's chapter method. So like Geneaology Ch.2 would be turned into Ch.2-1, Ch.2-2 and so on.

I think another issue with the maps is that it's damn near impossible to save villages fully intact. Yeah it takes several turns for a village to be destroyed but even losing one house means not getting the full reward. And yet there are way too many instances of bandits starting the chapter near or right on the village and there's basically nothing you can do. That's another thing that should be fixed.

Then change the way items work. If people already exploit trading in other games, why would it be a bad thing in FE4? And customizing your units individually would only work if you knew ahead of time what items they were getting. Sometimes they'd get an item they can't use and they have to trade it, which means a lot of backtracking (Return Staff doesn't work the other way).

There's a lot of things that just make FE4 super unfun and a unique identity isn't gonna save it. 

I also like the pawn shop and so it's not easy mode like other FE games oh well. I think the same could be argued about any FE game, about being unfun. 

 

47 minutes ago, NinjaMonkey said:

Seeing as there aren't any magical weapons in RD, your point doesn't stand at all. Even if there were magical weapons it RD, they would be nothing but a gimmick anyway (like they are in PoR), as no unit, except Elincia and Mist, has decent enough magic to use them effectively.

I agree with Ana here, it's not like they couldn't change the units mag growths, that's simple minded saying that they cant.

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2 minutes ago, lightcosmo said:

I think the same could be argued about any FE game, about being unfun. 

Fun is subjective, obviously. I don't have fun with FE4 so i don't care about how unique it is but someone who does have fun with it might.

Edited by Armagon

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44 minutes ago, Caster said:

Because trading all of your stat boosting and overpowered rings and weapons to every single person every turn isn't going to make the game more balanced.

Then change rings to scrolls ala RD that can only be switched at Base & costs money.

3 minutes ago, lightcosmo said:

I also like the pawn shop and so it's not easy mode like other FE games oh well.

There's a difference between difficulty and tediousness. FE4 is a super easy game, but is also a super tedious one. And i say that as someone who loves FE4, it being my 2nd FE and all

Edited by Shrimperor

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