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LordFrigid

Bound Hero Battle: Fae & Idunn

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They need to be more careful with the pre-battle dialogue. I almost died.

Hard/Lunatic Map:

Spoiler

wnEt4ys.jpg

Infernal Map:

Spoiler

BS13UDu.jpg

~

Nice of the enemies to be so close. Less nice of Idunn to be so bulky that she survives and one-rounds Naesala.

@Landmaster

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13 hours ago, LordFrigid said:

They need to be more careful with the pre-battle dialogue. I almost died.

Hard/Lunatic Map:

  Reveal hidden contents

wnEt4ys.jpg

Infernal Map:

  Reveal hidden contents

BS13UDu.jpg

~

Nice of the enemies to be so close. Less nice of Idunn to be so bulky that she survives and one-rounds Naesala.

 

Caeda and Naesala deleted of almost all of them by themselves, that's pretty crazy~

11 hours ago, Nowi's Husband said:

Not a whole lot of room to get the others out of the way in this one so it took a few tries to get the enemies dealt with fast enough.

 

Ohh that Light Breath build is kinda wild~

I was returning back to campus today so I'm a bit late

Not hard at all~ A shame, this was a cool looking map~

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On 1/4/2020 at 3:07 PM, Landmaster said:

I was returning back to campus today so I'm a bit late

Not hard at all~ A shame, this was a cool looking map~

Hm, easy indeed. The Elises barely even moved after turn 1. Nice work!

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Wow they gave Fae Lightning Breath straight away. I guess if she ever gets a refine it would have the DC effect?

@Landmaster Well now, Idunn sure fell easily enough to a carrot! Your OG Elise still scares me with the amount of damage output she can dish out.

@Zeo@Diovani Bressan @daisy jane @mampfoid  @Alexmender @SatsumaFSoysoy @Ginko @Azuris

Team is +Res/-HP Fae, +Spd/-Res Igrene, +Def/-Spd Gerik and neutral Marisa

Music is Rivers in the Desert Instrumental from Persona 5

- Desert mercenaries and Arcadians show Idunn the ways of the desert heat. The mercenaries mainly provided Infantry Pulse support and AI manipulation with some chipping strategies.

- Fae deserves headpats from initiating the map by going to the top left. Lunge was a bit annoying but at least she can tank blue tomes very well. The Threaten Res was needed to finish off the green fafnir though.

- Idunn is one tanky unit, so it takes repeated strikes from Igrene with Fae's Draw Back to kite and chip her down.

---

Team is +Res/-HP Peri, +Spd +1 Ranulf, +Res +1 Saber and +Atk/-Def Niles

Music is Desert Requiem - KOF XIV ver.- from the King of Fighters XIV

- Uneven eyes! Since Idunn has heterchromia (two different coloured eyes), I wanted to do a Ranulf and Peri theme. Sadly don't have Idunn and there's no other character with two different coloured eyes so I just went with eyepatches and added Niles/Saber to the mix which proved perfect in terms of team synergy.

- Since Idunn with debuffs is stupidly bulky, I had to remove Chill Atk from Ranulf. His Rally gave Peri the oomph she needed at times, and Ward Cavalry was important in making her survive hits.

- Speaking of Peri, this was a pitybreaker back in Hero Fest 2, at least she makes good use of her +Res here with some added Res stacking from Ranulf's Ward Cavalry, Saber's Res Tactic and Niles's Spur/Drive Res (it helps he came with Spur Res). Also some Brazen Atk/Res to simulate her refine's effects (no Divine Dew right now). Idunn's Bonfire was going to be a problem but thanks to Peri's Res and team support she tanked it well. Threaten Def was needed to deal with the blue Fafnir (after Ranulf's Rally).

- Niles does his usual mage slaying job while providing needed ranged support and Saber is always pretty consistent with Golden Dagger buffs.

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On 1/16/2020 at 5:42 AM, mcsilas said:

Wow they gave Fae Lightning Breath straight away. I guess if she ever gets a refine it would have the DC effect?

@Landmaster Well now, Idunn sure fell easily enough to a carrot! Your OG Elise still scares me with the amount of damage output she can dish out.

Team is +Res/-HP Fae, +Spd/-Res Igrene, +Def/-Spd Gerik and neutral Marisa

Music is Rivers in the Desert Instrumental from Persona 5

- Desert mercenaries and Arcadians show Idunn the ways of the desert heat. The mercenaries mainly provided Infantry Pulse support and AI manipulation with some chipping strategies.

- Fae deserves headpats from initiating the map by going to the top left. Lunge was a bit annoying but at least she can tank blue tomes very well. The Threaten Res was needed to finish off the green fafnir though.

- Idunn is one tanky unit, so it takes repeated strikes from Igrene with Fae's Draw Back to kite and chip her down.

---

Team is +Res/-HP Peri, +Spd +1 Ranulf, +Res +1 Saber and +Atk/-Def Niles

Music is Desert Requiem - KOF XIV ver.- from the King of Fighters XIV

- Uneven eyes! Since Idunn has heterchromia (two different coloured eyes), I wanted to do a Ranulf and Peri theme. Sadly don't have Idunn and there's no other character with two different coloured eyes so I just went with eyepatches and added Niles/Saber to the mix which proved perfect in terms of team synergy.

- Since Idunn with debuffs is stupidly bulky, I had to remove Chill Atk from Ranulf. His Rally gave Peri the oomph she needed at times, and Ward Cavalry was important in making her survive hits.

- Speaking of Peri, this was a pitybreaker back in Hero Fest 2, at least she makes good use of her +Res here with some added Res stacking from Ranulf's Ward Cavalry, Saber's Res Tactic and Niles's Spur/Drive Res (it helps he came with Spur Res). Also some Brazen Atk/Res to simulate her refine's effects (no Divine Dew right now). Idunn's Bonfire was going to be a problem but thanks to Peri's Res and team support she tanked it well. Threaten Def was needed to deal with the blue Fafnir (after Ranulf's Rally).

- Niles does his usual mage slaying job while providing needed ranged support and Saber is always pretty consistent with Golden Dagger buffs.

Once I get Atk/Spd Push 4 on here, the world will not be ready~

I thought you were a mad lad for letting Fae take all that damage~ Guess she was trying to intimidate evil clone Fae~ That Fafnir was kind of a threat~ I was really wondering how Idunn was gonna go down, but Igrene did well just chipping her down until she was ready to quit, truly the final boss~

I love how Zero is wearing the Devil Horns like he’s cosplaying as his Halloween alt.Ranulf was quite useful with those Rallys. I’m impressed Peri was able to tank Idunn, including a Bonfire at that! Ranulf was pretty helpful with those Rallys~ Nice theme here~

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